Editing The Oracle
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*'''Rtas 'Vadumee (COM)''': "Bring the Phantoms closer to the mine. We're not leaving until the leader of these Heretics is dead." | *'''Rtas 'Vadumee (COM)''': "Bring the Phantoms closer to the mine. We're not leaving until the leader of these Heretics is dead." | ||
''Vadamee manages to press outside to the exterior of the station. He sees Flood battling more Heretics, and a friendly [[ | ''Vadamee manages to press outside to the exterior of the station. He sees Flood battling more Heretics, and a friendly [[Type-52 Phantom|Phantom]] swoops in to provide reinforcements and covering fire.'' | ||
''If all four allies (2 Unggoy and 2 Sangheili) from the beginning of the mission survive with the player up until this point, the next line will not be said in gameplay, and no reinforcements will be dropped off:'' | ''If all four allies (2 Unggoy and 2 Sangheili) from the beginning of the mission survive with the player up until this point, the next line will not be said in gameplay, and no reinforcements will be dropped off:'' | ||
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==Trivia== | ==Trivia== | ||
===Glitches=== | ===Glitches=== | ||
*When the [[ | *When the [[Type-52 Phantom|Phantom]] drops off surplus reinforcements, the player can move inside the structure and see the [[Heretic Leader]] starting to run away. If he is stuck with a grenade, he will drop the {{Pattern|Okarda'phaa|plasma rifle}} in his right hand, allowing the player to pick it up. | ||
*If the player melees the Heretic leader (when he is trying to escape, before the "cable" cutscene) in a certain position with a Carbine or an Energy Sword, or use another technique like grenades with [[Sputnik]] enabled, they can pass through the holo-door before Heretic Leader gets through, but will die instantly as soon as they go through. No matter what, one will always die when trying to get past the door, as a kill barrier is set on the other side of the door. | *If the player melees the Heretic leader (when he is trying to escape, before the "cable" cutscene) in a certain position with a Carbine or an Energy Sword, or use another technique like grenades with [[Sputnik]] enabled, they can pass through the holo-door before Heretic Leader gets through, but will die instantly as soon as they go through. No matter what, one will always die when trying to get past the door, as a kill barrier is set on the other side of the door. | ||
*If the player attacks the hologram of the Heretic Leader, it will make sounds as if it has been hurt. | *If the player attacks the hologram of the Heretic Leader, it will make sounds as if it has been hurt. |