Editing The Oracle/Walkthrough

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{{Status|Gameplay}}
{{Title|The Oracle Walkthrough}}
{{Title|The Oracle Walkthrough}}
{{Walkthrough infobox
{{Walkthrough Infobox
|era=''[[Halo 2]]''
|era=''[[Halo 2]]''
|prev=[[The Arbiter/Walkthrough|The Arbiter]]
|prev=[[The Arbiter/Walkthrough|The Arbiter]]
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==Weapons==
==Weapons==
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*{{Pattern|Okarda'phaa|plasma rifle}}
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-51 Carbine|Covenant Carbine]]
*[[Type-51 Carbine|Covenant Carbine]]
*[[Type-50 particle beam rifle|Particle Beam Rifle]] (if carried over)
*[[Type-50 particle beam rifle|Particle Beam Rifle]] (if carried over)
*[[Type-1 Energy Weapon/Sword|Energy Sword]]   
*[[Type-1 Energy Weapon/Sword|Energy Sword]]   
*[[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]] (if carried over)
*[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] (if carried over)
*[[Anskum-pattern plasma grenade|Plasma Grenade]]   
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]   
*[[Type-52 Directed Energy Support Weapon#Halo 2|Plasma Cannon]]
*[[Type-52 Directed Energy Support Weapon#Halo 2|Plasma Cannon]]
*[[Sentinel Beam]]
*[[Sentinel Beam]]
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==Vehicles ==
==Vehicles ==
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Kez'katu-pattern Phantom|Phantom]] (non-drivable)
*[[Type-52 Troop Carrier|Phantom]] (non-drivable)
*[[Type-31 Seraph|Seraph]] (non-drivable)
*[[Type-31 Seraph|Seraph]] (non-drivable)


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<small>Right-click (option-click on a Mac) and "Save As" to save to disk.</small>
<small>Right-click (option-click on a Mac) and "Save As" to save to disk.</small>


Inside, you'll find a vast room dominated by the presence of a central ramp winding upward to an elevator platform. The Heretic Leader flees to safety behind an impenetrable energy barrier, any efforts to kill him before he reaches safety will be unsuccessful. Fortunately, during the cutscene the Arbiter comes up with a plan to flush him out.
Inside, you'll find a vast room dominated by the presence of a central ramp winding upward to an elevator platform. The Heretic Leader flees to safety behind an impenetrable energy barrier, any efforts to kill him before he reaches safety will be unsuccessful. Fortunately, during the cutscene the Arbiter comes up with a plan to flush him out.

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