Editing The Maw
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==Production notes== | ==Production notes== | ||
{{Main|Development of Halo: Combat Evolved}} | {{Main|Development of Halo: Combat Evolved}} | ||
''The Maw'' was primarily designed by [[Bungie]] designer [[Tyson Green]]. '' | ''The Maw'' was primarily designed by [[Bungie]] designer [[Tyson Green]]. ''Two Betrayals'' reuses some of the level geometry from the first level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'', though the ship has noticeably deteriorated after crash-landing on the ring. Early in development, the ship interiors would have been tilted at an angle. However, doing so would have necessitated additional changes to trigger volumes and scripting in the level design, so the ship was ultimately left upright rather than tilted.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)|D=8|M=5|Y=2021}} | ||
The Warthogs in the Warthog Run have modified gameplay traits, resembling the Warthogs from an earlier build of ''Halo: Combat Evolved''. This was the result of designer [[Jaime Griesemer]] rebalancing the Warthog after the level geometry was already completed, which made it impossible for Warthogs to climb the steep ramps. Subsequently, the Warthogs in the Warthog Run were granted higher acceleration and speed to make it possible to complete the run.{{Ref/Reuse|IGN}} | The Warthogs in the Warthog Run have modified gameplay traits, resembling the Warthogs from an earlier build of ''Halo: Combat Evolved''. This was the result of designer [[Jaime Griesemer]] rebalancing the Warthog after the level geometry was already completed, which made it impossible for Warthogs to climb the steep ramps. Subsequently, the Warthogs in the Warthog Run were granted higher acceleration and speed to make it possible to complete the run.{{Ref/Reuse|IGN}} |