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{{Status|Gameplay}}
{{ratings}}{{Era|H1}}
{{Title|The Library Walkthrough}}
{{Walkthrough infobox
||era=[[Halo: Combat Evolved]]
|prev=[[343 Guilty Spark (level)/Walkthrough|343 Guilty Spark]]
|next=[[Two Betrayals/Walkthrough|Two Betrayals]]
|name=[[The Library]]
|image=[[File:LibraryAnniversary.png|300px]]
|player=[[John-117]]
|objective=Retrieve the Index
|location=Inside the [[Library]] of [[Installation 04]]
|starting weapons=[[M90 shotgun]]
<br>[[M6D magnum]]
|new weapons=
|enemies=[[Flood]]
|skulls=
|pagegamelabel=CE
}}


This is the only all-Flood level in [[Halo: Combat Evolved]], and one of the most difficult in the entire game.
This is the only all-Flood level in [[Halo: Combat Evolved]], and one of the most difficult in the entire game.
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*[[M6D Personal Defense Weapon System|Pistol]]
*[[M6D Personal Defense Weapon System|Pistol]]
*[[MA5B Individual Combat Weapon System|Assault Rifle]]
*[[MA5B Individual Combat Weapon System|Assault Rifle]]
*[[M90 Close Assault Weapon System|Shotgun]]
*[[Shotgun#M90 Mk I|Shotgun]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*{{Pattern|Okarda'phaa|plasma rifle}}
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Anskum-pattern plasma grenade|Plasma Grenade]]
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
====Non-usable====
====Non-usable====
*[[Sentinel Beam]]
*[[Sentinel Beam]]
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*[[Overshield]]
*[[Overshield]]
*[[Health Pack]]
*[[Health Pack]]
==Summary==
This walkthrough is for the Normal difficulty, and will also work on Easy. The Library is a unique level in the fact that both the environment and enemies encountered are incredibly repetitive. For this reason, many players hate this level.
You start out with the assault rifle and a pistol, both are effective weapons for dealing with the flood. The Halo: CE pistol is a wonderful tool thanks to its high accuracy, high rate of fire, and high damage. It's best for thinning out the advancing waves of flood before they get too close, then switching to the assault rifle once they are close.
People have a tendency to burn pistol ammo very quickly, and there aren't too many enemies that are going to drop extra ammo. It is advisable to switch out the pistol for the weapon most effective against the flood; the shotgun. Once acquiring these two weapons, it might just be all you'll ever need.
The best strategy when using an assault rifle and shotgun is to use the assault rifle as your primary weapon, and using the shotgun more as a backup or emergency weapon. The last thing you want to do is get trigger happy with the shotgun, and run out of ammo for the time you really need it. The assault rifle can be fired in bursts of two to four rounds, and these bursts will maintain a decent level of accuracy over relatively long range. However beware that if a flood drops as a result of one of these long range bursts, chances are it will stand back up soon to attack. If a group of enemies get too close, pull out the shotgun, and blast away.
Often there are gently sloping platforms coming off the wall one one side of the area. You can get on top of these with a crouch-jump, and it you become mostly safe from flood melee attacks. However you are completely exposed to any weapon fire, so be careful.
Use of frag grenades is heavily advised. However beware of flood carrier forms being blasted in your direction by a frag grenade. Using plasma grenades can go either way. Sticking a flood combatant whilst it runs in a group ensures a large number of kills. But if it gets too close, you might find yourself down quite a bit of health.


==Part 01: The Library==
==Part 01: The Library==
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Eventually, you’ll trigger the next wave of Flood. However, there won’t be an easy fallback position. At this point, you need to just run and gun. Blast through the Flood quickly and get your butt out of there. Eventually you’ll come to a large pair of doors on your left. This is not a good place to turn and stand your ground. The Monitor will come and open them, allowing another wave to pour in from behind. Keep moving and duck in the first niche past the door. This is where you will make your stand. Use plenty of grenades and blow away anything that moves. When the coast is clear, move toward the open doors.
Eventually, you’ll trigger the next wave of Flood. However, there won’t be an easy fallback position. At this point, you need to just run and gun. Blast through the Flood quickly and get your butt out of there. Eventually you’ll come to a large pair of doors on your left. This is not a good place to turn and stand your ground. The Monitor will come and open them, allowing another wave to pour in from behind. Keep moving and duck in the first niche past the door. This is where you will make your stand. Use plenty of grenades and blow away anything that moves. When the coast is clear, move toward the open doors.


Ahead, you will see the central elevator that rides an energy beam down to the index. Although it may look clear, don’t be fooled. There is a massive flock of Flood waiting on the sides to flank you, fire at you, and flog you. Before proceeding, scavenge around until you have a healthy supply of grenades. When you're ready, creep towards the doors. If you’re quiet, you can run about halfway to the elevator before being detected. If you have full health you might just make it. If that isn’t working, then you’ll have to eliminate the threat as best as you can. Hang back as far as you can and snipe the Fighters standing on the left pillar. Then turn and snipe the ones on the pillar to the right of the doorway. If they aren’t visible, shoot the wall near them to get their attention. Hopefully you can take out the doorway guardians without alerting the rest of the crowd. When they are taken out, run through the doorway, making a beeline for the elevator. When you start taking fire, do a 180º and blast away with your shotgun while back-pedaling to the elevator. However, this slows you down considerably-do ''not'' do it if you don't have full health. Alternatively, you can trigger the Flood mob earlier on, and then retreat (by walking forward and then running back). From there, you can wait until each Flood form crosses into view of your pistol/shotgun (it is advisable to go forward, as the pistol isn't the one-hit kill shotgun). Do not stand directly beside the doorway, as the occasional Shotgun-wielding flood may kill you in a single hit. Eventually, the cutscene will kick in. When all is said and done, passing this level requires not only a little knowledge, but also a lot of skills and some luck.
Ahead, you will see the central elevator that rides an energy beam down to the index. Although it may look clear, don’t be fooled. There is a massive flock of Flood waiting on the sides to flank you, fire at you, and flog you. Before proceeding, scavenge around until you have a healthy supply of grenades. When you're ready, creep towards the doors. If you’re quiet, you can run about halfway to the elevator before being detected. If you have full health you might just make it. If that isn’t working, then you’ll have to eliminate the threat as best as you can. Hang back as far as you can and snipe the Fighters standing on the left pillar. Then turn and snipe the ones on the pillar to the right of the doorway. If they aren’t visible, shoot the wall near them to get their attention. Hopefully you can take out the doorway guardians without alerting the rest of the crowd. When they are taken out, run through the doorway, making a beeline for the elevator. When you start taking fire, do a 180º and blast away with your shotgun while back-pedaling to the elevator. However, this slows you down considerably-do ''not'' do it if you have full health. Alternatively, you can trigger the Flood mob earlier on, and then retreat (by walking forward and then running back). From there, you can wait until each Flood form crosses into view of your pistol/shotgun (it is advisable to go forward, as the pistol isn't the one-hit kill shotgun). Eventually, the cutscene will kick in. When all is said and done, passing this level requires not only a little knowledge, but also a lot of skills and some luck.


{{succession box | before = ''[[343 Guilty Spark (Level)/Walkthrough|343 Guilty Spark]]'' <br />| title = [[Halo: Combat Evolved#Campaign|Campaign Walkthroughs]] | years = '''''The Library''''' |after = ''[[Two Betrayals (Level)/Walkthrough|Two Betrayals]]''}}
{{succession box | before = ''[[343 Guilty Spark (Level)/Walkthrough|343 Guilty Spark]]'' <br />| title = [[Halo: Combat Evolved#Campaign|Campaign Walkthroughs]] | years = '''''The Library''''' |after = ''[[Two Betrayals (Level)/Walkthrough|Two Betrayals]]''}}
 
[[Category:Walkthrough]]
==Video Walkthrough==
<div class="floatleft">{{#widget:YouTube|id=SIXFMSmN3mU|width=300|height=200}}</div>
 
[[Category:Halo: Combat Evolved walkthroughs]]

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