Editing The Foundry

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{{Status|Gameplay}}
{{Era|RW}}
{{Disambig header|the Halo Wars 2 campaign level|the [[Halo]] manufacturing facility|Foundry (location)}}
{{Disambig header|the Halo Wars 2 campaign level|the [[Halo]] manufacturing facility|Foundry (location)}}
{{Level infobox
{{Level infobox
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==Transcript==
==Transcript==
'''Mission Briefing'''
'''Mission Briefing'''


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'''''Scouting Report'''''
'''''Scouting Report'''''


[[Gydrozka Workshop Blisterback]] artillery units have been spotted in the area. Use [[HRUNTING Mark III (B) Cyclops|Cyclops]] units to take them out.
[[Blisterback]] artillery units have been spotted in the area. Use [[HRUNTING Mark III Cyclops|Cyclops]] units to take them out.


'''''{In-game Cutscene}'''''
'''''{In-game Cutscene}'''''
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*'''Captain Cutter''': "We don't have time to try and blast our way through, every second we wait, the Banished are moving more troops onto the ring through that access point. We've got to reach the Foundry and stop the Banished boarding the ring."
*'''Captain Cutter''': "We don't have time to try and blast our way through, every second we wait, the Banished are moving more troops onto the ring through that access point. We've got to reach the Foundry and stop the Banished boarding the ring."


''Hornets find [[Val 'Saham]] overseeing the repair a [[Barukaza Workshop Scarab]].''
''Hornets find [[Val 'Saham]] overseeing the repair a [[Banished Scarab]].''
*'''Anders''': "That Scarab's plasma beam could easily destroy the Banished's barricades. If we could capture it, that is."
*'''Anders''': "That Scarab's plasma beam could easily destroy the Banished's barricades. If we could capture it, that is."
*'''Captain Cutter''': "I know just the people for the job. Alice, Douglas? Fight your way through and capture that Scarab."
*'''Captain Cutter''': "I know just the people for the job. Alice, Douglas? Fight your way through and capture that Scarab."
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==Leader Powers Available on this level==
==Leader Powers Available on this level==
*Restoration Drones I, II and III (I picked by default)
*Restoration Drones I, II and III
*Archer Missiles I, II and III (I picked by default)
*Archer Missiles I, II and III
*Battle Hardened I and II
*Battle Hardened I
*Lotus Mine I and II (I picked by default)
*Lotus Mine I and II
*ODST Drop (Picked by default)
*ODST Drop
*Turret Drop I and II (I picked by default)
*Turret Drop I and II
*R&D I and II
*R&D I
*Holographic Decoy I (Picked by default)
*Holographic Decoy I


==Initial Structures and Units==
==Initial Structures and Units==
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*Quickly establish a base once you have destroyed a Banished base for faster reinforcements.
*Quickly establish a base once you have destroyed a Banished base for faster reinforcements.
===Optional and Bonus Objectives===
===Optional and Bonus Objectives===
*The 20-minute timer only poses as a challenge if you wait too long to launch your attack. Prioritize on building anti-air units (marines initially, then Wolverines when your economy stabilizes) first to accompany your Scarab for a continuous siege on the Banished minibase to slowly take over the Banished territory. While your attack continues, build other units (Kodiaks, Snipers, Wolverines) as a constant stream of reinforcement to build up a large enough force to destroy the Banished base.
*Although the bonus objective says, "Kill ''squads'' with the Scarab", enemy vehicles would also contribute towards the objective. Ensure the Scarab lands the killing blow on enemy units to make progress to this objective.
*Although the bonus objective says, "Kill ''squads'' with the Scarab", enemy vehicles would also contribute towards the objective. Ensure the Scarab lands the killing blow on enemy units to make progress to this objective.
*Each individual building at the Banished bases or minibases qualifies for a base structure, so consider destroying each building before destroying the main structure.
*Each individual building at the Banished bases or minibases qualifies for a base structure, so consider destroying each building before destroying the main structure.
*Keep Nightingale close to the Scarab since one of the optional objectives is to prevent damage to the Scarab.
**Do not let the Scarab health bar reaches red by any means necessary. Slight damage to the red health bar instantly fails the objective.


==Trivia==
==Trivia==
*The [[Halo Wars 2 skulls#Wuv Woo|Wuv Woo skull]] is awarded upon level completion for keeping the Scarab intact until the end of the level. The [[Halo Wars 2 skulls#Sugar Cookies|Sugar Cookies skull]] is awarded upon level completion for keeping the Scarab health above 25% until the end of the level.
*The [[Halo Wars 2 Skulls#Wuv Woo|Wuv Woo skull]] is awarded upon level completion for keeping the Scarab intact until the end of the level. The [[Halo Wars 2 Skulls#Sugar Cookies|Sugar Cookies skull]] is awarded upon level completion for keeping the Scarab health above 25% until the end of the level.
*The Scarab on this level is not equipped with thrasher missiles due to the damage sustained in the crash and is therefore unable to attack air units.
*The Scarab on this level is not equipped with thrasher missiles due to the damage sustained in the crash and is therefore unable to attack air units.
*[[Orda Val 'Saham]], the [[Sangheili Honor Guardsman]] that appears in this level, also appears in a few of the [[Phoenix Logs]]. He is also the only enemy [[Sangheili Honor Guardsman]] encountered in the campaign.
*[[Orda Val 'Saham]], the [[Sangheili Honor Guardsman]] that appears in this level, also appears in a few of the [[Phoenix Logs]]. He is also the only enemy [[Sangheili Honor Guardsman]] encountered in the campaign.

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