Editing The Foundry

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{{Status|Gameplay}}
{{Era|RW}}
{{Disambig header|the Halo Wars 2 campaign level|the [[Halo]] manufacturing facility|Foundry (location)}}
{{Disambig header|the Halo Wars 2 mission|the [[Halo]] manufacturing facility|Foundry}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW2
|pagegamelabel=HW2
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|date = [[2559|April 2, 2559]]<ref name="GC">'''[[Halo Wars 2]]''', ''[[Gatecrashers]]''</ref>
|date = [[2559|April 2, 2559]]<ref name="GC">'''[[Halo Wars 2]]''', ''[[Gatecrashers]]''</ref>
|place = [[Installation 00]]
|place = [[Installation 00]]
|objective=
|objective=  
*Capture the damaged Scarab
*Protect the Scarab
*Destroy the Banished base to stop them from reinforcing the Halo
;Optional
*Cripple Banished production facilities (3)
*Destroy the Banished fortress in under twenty minutes
*Prevent damage to the Scarab
;Bonus
*Destroy base structures with the Scarab (25)
*Destroy Blisterbacks (15)
*Destroy Banshees with Infantry or Wolverines (15)
*Kill squads with the Scarab (40)
}}
}}


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==Transcript==
==Transcript==
'''Mission Briefing'''
'''Mission Briefing'''


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'''''Scouting Report'''''
'''''Scouting Report'''''


[[Gydrozka Workshop Blisterback]] artillery units have been spotted in the area. Use [[HRUNTING Mark III (B) Cyclops|Cyclops]] units to take them out.
[[Blisterback]] artillery units have been spotted in the area. Use [[HRUNTING Mark III Cyclops|Cyclops]] units to take them out.


'''''{In-game Cutscene}'''''
'''''{In-game Cutscene}'''''
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*'''Captain Cutter''': "We don't have time to try and blast our way through, every second we wait, the Banished are moving more troops onto the ring through that access point. We've got to reach the Foundry and stop the Banished boarding the ring."
*'''Captain Cutter''': "We don't have time to try and blast our way through, every second we wait, the Banished are moving more troops onto the ring through that access point. We've got to reach the Foundry and stop the Banished boarding the ring."


''Hornets find [[Val 'Saham]] overseeing the repair a [[Barukaza Workshop Scarab]].''
''Hornets find [[Val 'Saham]] overseeing the repair a [[Banished Scarab]].''
*'''Anders''': "That Scarab's plasma beam could easily destroy the Banished's barricades. If we could capture it, that is."
*'''Anders''': "That Scarab's plasma beam could easily destroy the Banished's barricades. If we could capture it, that is."
*'''Captain Cutter''': "I know just the people for the job. Alice, Douglas? Fight your way through and capture that Scarab."
*'''Captain Cutter''': "I know just the people for the job. Alice, Douglas? Fight your way through and capture that Scarab."
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==Leader Powers Available on this level==
==Leader Powers Available on this level==
*Restoration Drones I, II and III (I picked by default)
*Restoration Drones I, II and III
*Archer Missiles I, II and III (I picked by default)
*Archer Missiles I, II and III
*Battle Hardened I and II
*Battle Hardened I
*Lotus Mine I and II (I picked by default)
*Lotus Mine I and II
*ODST Drop (Picked by default)
*ODST Drop
*Turret Drop I and II (I picked by default)
*Turret Drop I and II
*R&D I and II
*R&D I
*Holographic Decoy I (Picked by default)
*Holographic Decoy I


==Initial Structures and Units==
==Initial Structures and Units==
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**Barracks
**Barracks


==Strategy==
==Trivia==
===General===
===Miscellaneous===
*The Marines in the beginning of mission are fully upgraded with RPG and Combat Technician. They are the only units that can heal your units, so make sure to protect them.
*The Scarab on this level is not equipped with thrasher missiles due to the damage sustained in the crash and is therefore unable to attack air units.
*[[Orda Val 'Saham]] who appears in this level also appears in a few of the [[Phoenix Logs]].
*This is the only time an enemy [[Sangheili Honor Guardsman]] is faced in the campaign.
 
===Strategy===
*The Marines in the beginning of mission are fully upgraded with RPG and Combat Technician. They are the only units that can heal your units, so make sure not to let them die.
*Create a shortcut when you establish your base by destroying the barricades to the south. The minibase early in the level will not be attacked since the Banished have to get through the UNSC base first.
*Create a shortcut when you establish your base by destroying the barricades to the south. The minibase early in the level will not be attacked since the Banished have to get through the UNSC base first.
**Try not to destroy Banished minibase east of UNSC's minibase first since you may not be able to deploy a minibase before you have a base of operations.
*Bring at least some Hornets and Nightingales as an escort for the Scarab.
*Do not destroy the barricade south of the base until you have built up enough defenses.
**Set up Kodiaks at the barricade with a Sniper to spot and bombard Banished forces behind the barricade.
**Consider destroying the northeast barricade and attack the deployed Blisterbacks from the back.
*Bring at least some Snipers, Hornets, Wolverines, Kodiak, and Nightingales as an escort for the Scarab.
**Let the Scarab tank the damage and keep a Nightingale close at all times.
*Quickly establish a base once you have destroyed a Banished base for faster reinforcements.
*Quickly establish a base once you have destroyed a Banished base for faster reinforcements.
===Optional and Bonus Objectives===
*The 20-minute timer only poses as a challenge if you wait too long to launch your attack. Prioritize on building anti-air units (marines initially, then Wolverines when your economy stabilizes) first to accompany your Scarab for a continuous siege on the Banished minibase to slowly take over the Banished territory. While your attack continues, build other units (Kodiaks, Snipers, Wolverines) as a constant stream of reinforcement to build up a large enough force to destroy the Banished base.
*Although the bonus objective says, "Kill ''squads'' with the Scarab", enemy vehicles would also contribute towards the objective. Ensure the Scarab lands the killing blow on enemy units to make progress to this objective.
*Each individual building at the Banished bases or minibases qualifies for a base structure, so consider destroying each building before destroying the main structure.
*Keep Nightingale close to the Scarab since one of the optional objectives is to prevent damage to the Scarab.
**Do not let the Scarab health bar reaches red by any means necessary. Slight damage to the red health bar instantly fails the objective.
==Trivia==
*The [[Halo Wars 2 skulls#Wuv Woo|Wuv Woo skull]] is awarded upon level completion for keeping the Scarab intact until the end of the level. The [[Halo Wars 2 skulls#Sugar Cookies|Sugar Cookies skull]] is awarded upon level completion for keeping the Scarab health above 25% until the end of the level.
*The Scarab on this level is not equipped with thrasher missiles due to the damage sustained in the crash and is therefore unable to attack air units.
*[[Orda Val 'Saham]], the [[Sangheili Honor Guardsman]] that appears in this level, also appears in a few of the [[Phoenix Logs]]. He is also the only enemy [[Sangheili Honor Guardsman]] encountered in the campaign.


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{succession box | before = ''[[Under the Dark]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''The Foundry''''' |after = ''[[The Halo]]''}}
{{succession box | before = ''[[Under the Dark]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''The Foundry''''' |after = ''[[The Halo]]''}}
{{Levels|HW2}}
{{Levels|HW2}}
[[Category:Halo Wars 2 campaign]]
[[Category:Halo Wars 2 Campaign]]

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