Editing The Covenant (level)

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|prev=''[[The Ark (level)|The Ark]]''
|prev=''[[The Ark (level)|The Ark]]''
|next=''[[Cortana (level)|Cortana]]''
|next=''[[Cortana (level)|Cortana]]''
|game=''[[Halo 3]]''
|devname=<code>100_citadel</code>
|name='''''The Covenant'''''
|name='''''The Covenant'''''
|image=[[File:H3 TheCovenant Loadscreen.png|300px]]
|image=[[File:H3 TheCovenant Loadscreen.png|300px]]
|game=''[[Halo 3]]''
|player=[[John-117]]
|devname=<code>100_citadel</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\solo\100_citadel\100_citadel.scenario}}
|date= [[2552#December|December 11, 2552]]{{ref/Site|D=01|M=6|Y=2020|URL=http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788|Site=Halo Waypoint|Page=Hero-Fortitude}}
|player=*[[Master_Chief_(gameplay)#Halo_3|Master Chief]] (player 1)
|place=[[Installation 00]]
*[[Arbiter_(player_character)#Halo_3|Arbiter]] (player 2)
*[[Elite (co-op)|N'tho 'Sraom]] (player 3)
*[[Elite (co-op)|Usze 'Taham]] (player 4)
|date=[[2552#December|December 11, 2552]]{{ref/Site|D=01|M=6|Y=2020|URL=http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788|Site=Halo Waypoint|Page=Hero-Fortitude}}
|place=[[Installation 00]], in and around the [[Installation 00 Citadel|Citadel]]
|objective=Stop and kill the [[Prophet of Truth]].
|objective=Stop and kill the [[Prophet of Truth]].
|partime=00:20:00 {{C|''Master Chief Collection''}}
|partime=00:20:00 {{C|''Master Chief Collection''}}
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[[File:Trident11.jpg|thumb|300px|The UNSC Pelicans and their Sangheili allies' Phantoms approaching the barrier towers.]]
[[File:Trident11.jpg|thumb|300px|The UNSC Pelicans and their Sangheili allies' Phantoms approaching the barrier towers.]]
''Five [[D77H-TCI Pelican|Pelican]]s fly in. They are followed by two [[Sangheili]] [[Ru'swum-pattern Phantom|Phantoms]]. Behind them is the Sangheili {{Class|CAS|assault carrier}} ''[[Shadow of Intent]]''. The view changes to a large energy barrier surrounded by [[Covenant]] forces''
''Five [[D77H-TCI Pelican|Pelican]]s fly in. They are followed by two [[Sangheili]] [[Type-52 Phantom|Phantoms]]. Behind them is the Sangheili {{Class|CAS|assault carrier}} ''[[Shadow of Intent]]''. The view changes to a large energy barrier surrounded by [[Covenant]] forces''


*'''Commander [[Miranda Keyes]] (COM)''': "We hit these three generators, and the barrier will fall?"
*'''Commander [[Miranda Keyes]] (COM)''': "We hit these three generators, and the barrier will fall?"
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*'''ODST/Marine''': "Objective in sight! Watch for heavy armor!"
*'''ODST/Marine''': "Objective in sight! Watch for heavy armor!"


''[[Qavardu Workshop Prowler|Prowlers]], [[Karo'etba-pattern Ghost|Ghosts]], [[Rizsheda-pattern Shade|Shade turrets]], and a [[Zurdo-pattern Wraith|Wraith]] surround the tower, but the squad eventually clears the area.''
''[[Qavardu Workshop Prowler|Prowlers]], [[Type-32 Ghost|Ghosts]], [[Type-26 Shade|Shade turrets]], and a [[Type-26 Wraith|Wraith]] surround the tower, but the squad eventually clears the area.''


*'''Commander Keyes (COM)''': "Chief. You've got to offline that tower."
*'''Commander Keyes (COM)''': "Chief. You've got to offline that tower."
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*'''Pelican Pilot (COM)''': "Citadel in sight! Brutes are mobilizing everything they've got."
*'''Pelican Pilot (COM)''': "Citadel in sight! Brutes are mobilizing everything they've got."


''The assault team advances across the cliff, facing infantry, Ghosts, Shade turrets, [[Covenant watchtower]]s, Prowlers, and a Wraith. Once the team breaks through the Covenant defenses, they meet up with two Hornet gunships near the route down into the clearing.''
''The assault team advances across the cliff, facing infantry, Ghosts, Shade turrets, [[deployable lookout tower]]s, Prowlers, and a Wraith. Once the team breaks through the Covenant defenses, they meet up with two Hornet gunships near the route down into the clearing.''


*'''Stacker (COM)''': "Hornets, inbound!"
*'''Stacker (COM)''': "Hornets, inbound!"
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*'''Sergeant Johnson''': ''(to Truth)'' "What's the matter, big shot? Can't start your own party?"
*'''Sergeant Johnson''': ''(to Truth)'' "What's the matter, big shot? Can't start your own party?"


[[File:Truth and Johnson.png|300px|thumb|Truth talking to Johnson as Keyes' Pelican charges into the Citadel.]]
[[File:Truth and Johnson.png|300px|thumb|right|Truth talking to Johnson as Keyes' Pelican charges into the Citadel.]]


''Truth leans forward so only Johnson can hear him.''
''Truth leans forward so only Johnson can hear him.''
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*'''Prophet of Truth''': "You were ''weak''. And gods must be ''strong''."
*'''Prophet of Truth''': "You were ''weak''. And gods must be ''strong''."


[[File:Infection Forms Covenant Level.png|300px|thumb|Pod infectors scurry past Thel 'Vadam and the Master Chief.]]
[[File:Infection Forms Covenant Level.png|300px|thumb|right|Pod infectors scurry past Thel 'Vadam and the Master Chief.]]
''He forces Johnson's hand down on the panel with a smug look. Johnson, still overcome with grief and shock, doesn't resist. Instantly, the Control Terminal begins to change and heighten. Truth raises his arms in triumph. The scene moves down the corridor, as six out of the seven holographic Halo rings light up one by one ([[Installation 04]] has not yet been replaced, so its ring does not light up). At the end of the corridor, the Master Chief and Thel 'Vadam emerge from the lift. Two Flood [[tank form]]s drop from above. The Master Chief draws his [[MA5C assault rifle|assault rifle]] and aims, and 'Vadam activates his [[Type-1 energy sword|energy sword]].''
''He forces Johnson's hand down on the panel with a smug look. Johnson, still overcome with grief and shock, doesn't resist. Instantly, the Control Terminal begins to change and heighten. Truth raises his arms in triumph. The scene moves down the corridor, as six out of the seven holographic Halo rings light up one by one ([[Installation 04]] has not yet been replaced, so its ring does not light up). At the end of the corridor, the Master Chief and Thel 'Vadam emerge from the lift. Two Flood [[tank form]]s drop from above. The Master Chief draws his [[MA5C assault rifle|assault rifle]] and aims, and 'Vadam activates his [[Type-1 energy sword|energy sword]].''


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[[File:2514795-full.jpg|thumb|300px|The Arbiter duels a Brute Chieftain on the Citadel.]]
[[File:2514795-full.jpg|thumb|300px|The Arbiter duels a Brute Chieftain on the Citadel.]]
''At the second bridge, the Chief and 'Vadam encounter the final Covenant defenders - including a [[Jiralhanae]] [[Jiralhanae Chieftain|Chieftain]] wielding a [[Gravity hammer (fiction)|gravity hammer]] and his [[Jiralhanae Bodyguard|Bodyguards]], with Jump Pack Brutes as the main counter-attack force (on higher difficulties, the Jiralhanae are supported by a pair of [[Unggoy Heavy|Unggoy Heavies]] armed with [[Pez'tk-pattern fuel rod gun|fuel rod guns]]). With the help of the Flood, the Master Chief and the Arbiter defeat the last of Truth's followers. They cross the second bridge.''
''At the second bridge, the Chief and 'Vadam encounter the final Covenant defenders - including a [[Jiralhanae]] [[Jiralhanae Chieftain|Chieftain]] wielding a [[Type-2 gravity hammer|gravity hammer]] and his [[Jiralhanae Bodyguard|Bodyguards]], with Jump Pack Brutes as the main counter-attack force (on higher difficulties, the Jiralhanae are supported by a pair of [[Unggoy Heavy|Unggoy Heavies]] armed with [[Pez'tk-pattern fuel rod gun|fuel rod guns]]). With the help of the Flood, the Master Chief and the Arbiter defeat the last of Truth's followers. They cross the second bridge.''


''In the second room, Truth's holograms broadcast a final message.''
''In the second room, Truth's holograms broadcast a final message.''
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''Flood biomass suddenly erupts from Truth's head. Spores spew from his mouth. The Prophet is infected.''
''Flood biomass suddenly erupts from Truth's head. Spores spew from his mouth. The Prophet is infected.''


*'''Gravemind (speaking through Truth)''': "Lies for the weak. Beacons for the deluded."
*'''Gravemind''' ''(speaking through Truth)'': "Lies for the weak. Beacons for the deluded."


''At this moment, 'Vadam draws his energy sword back and activates it, ready to kill his former leader. The Master Chief points his assault rifle at Truth in case he is completely taken over by the Flood.''
''At this moment, 'Vadam draws his energy sword back and activates it, ready to kill his former leader. The Master Chief points his assault rifle at Truth in case he is completely taken over by the Flood.''
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*'''Thel 'Vadam''': "And so… you must be silenced."
*'''Thel 'Vadam''': "And so… you must be silenced."


[[File:TruthDeath-large.jpg|300px|thumb|The Arbiter kills the Prophet of Truth.]]
[[File:TruthDeath-large.jpg|300px|thumb|right|The Arbiter kills the Prophet of Truth.]]


'''Vadam stabs his sword through Truth's back. It goes clean through him; the two points of the energy sword pierce through his chest as he writhes and screams in pain. Flood spores shoot out of his mouth and the infection lets out a pitiful squeal as both it and its host die. The last of the [[Hierarchs]] is dead.''
'''Vadam stabs his sword through Truth's back. It goes clean through him; the two points of the energy sword pierce through his chest as he writhes and screams in pain. Flood spores shoot out of his mouth and the infection lets out a pitiful squeal as both it and its host die. The last of the [[Hierarchs]] is dead.''
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[http://www.youtube.com/watch?v=3LI30TaOKWU '''{''Cutscene''}''']
[http://www.youtube.com/watch?v=3LI30TaOKWU '''{''Cutscene''}''']
''The Chief lands at the bottom of the shaft, landing in a room not unlike the entrances to the three shield towers. He looks beside him as the Arbiter comes down, and then stands up. A flickering, spooky image of Cortana appears in the hallway, running. She starts to turn the corner and disappears, after a split second. The Chief casually walks around the corner as though amused by Cortana's antics, but 'Vadam is confused.''
''The Chief lands at the bottom of the shaft, landing in a room not unlike the entrances to the three shield towers. He looks beside him as the Arbiter comes down, and then stands up. A flickering, spooky image of Cortana appears in the hallway, running. She starts to turn the corner and disappears, after a split second. The Chief casually walks around the corner as though amused by Cortana's antics, but 'Vadam is confused.''


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*'''Thel 'Vadam''': "A replacement. For the [[Installation 04|ring]] you destroyed."
*'''Thel 'Vadam''': "A replacement. For the [[Installation 04|ring]] you destroyed."


*'''John-117''': "When did you know?"
*'''John-117''': ''(to a blue glow behind him)'' "When did you know?"


''Spark hovers up from behind and comes up to the Chief.''
''Spark hovers up from behind and comes up to the Chief.''
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*'''343 Guilty Spark''': "Though it will take time to fabricate an [[Activation Index]], I will see to the letter that..." ''(he flies too far away)''
*'''343 Guilty Spark''': "Though it will take time to fabricate an [[Activation Index]], I will see to the letter that..." ''(he flies too far away)''


[[File:H3 HighCharityView.jpg|thumb|300px|John-117 and the Arbiter look towards High Charity.]]
[[File:HighCharityView.jpg|thumb|300px|John-117 and the Arbiter look towards High Charity.]]
''The Arbiter turns to the Chief.''
''The Arbiter turns to the Chief.''


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''Level ends.''
''Level ends.''
==Achievements==
The following [[achievement]]s can be unlocked on this mission on the [[Xbox 360]] edition of ''Halo 3''.
{|class="wikitable"
|-align="center"
!Icon
!Name
!Description
!{{Gamerscore|Gamerscore}}
|-align="center"
|[[File:H3 Achievement Last Stand.png]]
|[[Last Stand (achievement)|Last Stand]]
|Finish the seventh mission of the [[Campaign]] on [[Normal]], [[Heroic]], or [[Legendary]].
|{{Gamerscore|40}}
|-align="center"
|[[File:H3 Achievement Thunderstorm.png]]
|[[Thunderstorm (Achievement)|Thunderstorm]]
|Find and claim this skull.
|{{Gamerscore|10}}
|}


==Trivia==
==Trivia==
===Glitches===
===Glitches===
{{Main|Glitches}}
{{Main|Glitches}}
[[File:DJC-Mismatch.jpg|thumb|A dead Brute with a [[BR55HB SR Battle Rifle|Battle Rifle]].]]
[[File:DJC-Mismatch.jpg|thumb|right|A dead Brute with a [[BR55HB SR Battle Rifle|Battle Rifle]].]]
*If a weapon is dropped on either side of the two elevators the player will be unable to pick it up again, however ammunition can be retrieved from the weapon. However, if the player fires the weapon, the player can retrieve it by quickly holding the RB button when they sees the prompt.
*If a weapon is dropped on either side of the two elevators the player will be unable to pick it up again, however ammunition can be retrieved from the weapon. However, if the player fires the weapon, the player can retrieve it by quickly holding the RB button when they sees the prompt.
*If one starts at Rally Point Alpha, and head back to the first tower, the elevator controls will be separated from the platform, and if one goes up, one will be stuck, because the controls remain at the bottom of the lift. If one does not go up the lift, the Hornets the player needs to continue the level with will disappear. If one destroys the two Hornets the Marine Pilots offer, the third Hornet will fly down to the player. One can get him out and drive this particular Hornet to the first tower and reach incredible heights. If one goes near the first tower entrance, the Hornet will disappear.
*If one starts at Rally Point Alpha, and head back to the first tower, the elevator controls will be separated from the platform, and if one goes up, one will be stuck, because the controls remain at the bottom of the lift. If one does not go up the lift, the Hornets the player needs to continue the level with will disappear. If one destroys the two Hornets the Marine Pilots offer, the third Hornet will fly down to the player. One can get him out and drive this particular Hornet to the first tower and reach incredible heights. If one goes near the first tower entrance, the Hornet will disappear.
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*After the cutscene where [[Thel 'Vadam|Arbiter]] has killed [[Prophet of Truth|Truth]], if the player melees the Prophet, the dead body will fall through the platform.
*After the cutscene where [[Thel 'Vadam|Arbiter]] has killed [[Prophet of Truth|Truth]], if the player melees the Prophet, the dead body will fall through the platform.
*It is possible to board the Phantom the Arbiter goes into by jumping in quickly before he goes in. Afterwards, the player will fall of and die, or, if they are holding a turret, the Phantom will stay invisible and immobile.
*It is possible to board the Phantom the Arbiter goes into by jumping in quickly before he goes in. Afterwards, the player will fall of and die, or, if they are holding a turret, the Phantom will stay invisible and immobile.
*If the player happens to use Acrophobia Skull and not using the elevator to the control tower, the Brute Chieftain and Brutes at the first tower will not attack or move if the player flies above. When at the third tower, however, the War Chieftain and Stalker Brutes will shoot the player but will not move. The Stalker Brutes will also not turn invisible at that point.


===Mistakes===
===Mistakes===
*In the first cutscene, when the [[M12 Warthog|Warthog]] is knocked from the Pelican carrying [[John-117]] during the beach approach, it is intact and undamaged when it hits the ground, but when the player walks up to it in gameplay, it is destroyed and in pieces, most notably with the wheels missing. Also in the first cutscene, the Warthogs attached to the Pelicans are clearly troop transports, yet when the player surveys their wreckage during gameplay, the models actually have destroyed LAAGs.  
*In the first cutscene, when the [[Warthog]] is knocked from the Pelican carrying [[John-117]] during the beach approach, it is intact and undamaged when it hits the ground, but when the player walks up to it in gameplay, it is destroyed and in pieces, most notably with the wheels missing. Also in the first cutscene, the Warthogs attached to the Pelicans are clearly troop transports, yet when the player surveys their wreckage during gameplay, the models actually have destroyed LAAGs.  
*When gameplay first starts in the beginning of the level, there are 2 Pelicans dropping UNSC forces instead of only Hocus' Pelican. This is done mostly for 3-4 players co-op.
*When gameplay first starts in the beginning of the level, there are 2 Pelicans dropping UNSC forces instead of only Hocus' Pelican. This is done mostly for 3-4 players co-op.
*The [[D77H-TCI|Pelican]] that crashes at the start flies past the wreckage and lands at the waterfall—it doesn't land where its crash site was positioned. Sometimes, its two pilots' bodies can be found in or around the water below the waterfall.
*The [[D77H-TCI|Pelican]] that crashes at the start flies past the wreckage and lands at the waterfall—it doesn't land where its crash site was positioned. Sometimes, its two pilots' bodies can be found in or around the water below the waterfall.
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[[File:71109171-Medium.jpg|thumb|The [[Marathon]] symbol that appears on the elevator control panels.]]
[[File:71109171-Medium.jpg|thumb|The [[Marathon]] symbol that appears on the elevator control panels.]]
*The Legendary symbol, granted for completing this level on Legendary, can be seen in the Campaign lobby, and is one of the two symbols that is darker than the rest.
*The Legendary symbol, granted for completing this level on Legendary, can be seen in the Campaign lobby, and is one of the two symbols that is darker than the rest.
*This level is the last level in which the player fights the Covenant (excluding the Easter Egg [[Grunt]] on the final level).  It is also one of only four levels that is cut into three rally points, rather than two—the others are the previous levels, ''[[The Ark (level)|The Ark]]'', ''[[Sierra 117]]'', and ''[[Crow's Nest]]''.
*This level is the last level in which the player fights the Covenant (excluding the Easter Egg [[Grunt]] on the final level).  It is also one of only four levels that is cut into three rally points, rather than two—the others are the previous levels, [[The Ark (level)|The Ark]], [[Sierra 117]], and [[Crow's Nest]].  
*[[Bungie]] has stated that this is the longest level in the whole ''Halo'' Trilogy, partially because it is the Covenant's ''last stand'' against Humanity. It is also the only Campaign level where players can use [[AV-14 Hornet]]s.
*[[Bungie]] has stated that this is the longest level in the whole ''Halo'' Trilogy, partially because it is the Covenant's ''last stand'' against Humanity. It is also the only Campaign level where players can use [[AV-14 Hornet]]s.
*This is one of the only two levels where the player can achieve [[Too Close to the Sun]], the other being ''[[The Storm (level)|The Storm]]''.
*This is one of the only two levels where the player can achieve [[Too Close to the Sun]], the other being [[The Storm (level)|The Storm]].
*This is the second and last level in ''Halo 3'' to have [[ODST]]s fight alongside with the player.
*This is the second and last level in ''Halo 3'' to have [[ODST]]s fight alongside with the player.
*This is the only level in which friendly dropships can be destroyed. The two Separatist Phantoms that appear outside the third tower can be destroyed. Their door-mounted Plasma Cannons can also be blown off from the ground, and are very useful against the Drones inside the third tower.
*This is the only level in which friendly dropships can be destroyed. The two Separatist Phantoms that appear outside the third tower can be destroyed. Their door-mounted Plasma Cannons can also be blown off from the ground, and are very useful against the Drones inside the third tower.
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**Attacking your Flood allies will not cause them to turn against you, nor will the Arbiter react except for a few comments.  
**Attacking your Flood allies will not cause them to turn against you, nor will the Arbiter react except for a few comments.  
*This level and ''[[High Charity (level)|High Charity]]'' are the only levels in the trilogy in which Brutes can be seen engaging the Flood.
*This level and ''[[High Charity (level)|High Charity]]'' are the only levels in the trilogy in which Brutes can be seen engaging the Flood.
*This level and ''[[Floodgate]]'' are the only levels in ''[[Halo 3]]'' to have [[Sangheili]] allies besides [[Thel 'Vadam]].
*This level and [[Floodgate]] are the only levels in ''[[Halo 3]]'' to have [[Sangheili]] allies besides [[Thel 'Vadam]].
**It is also the only one of the two where the player can, by default, stick an Elite with a plasma grenade to get an Energy Sword on single-player. If the Mythic Skull is turned on, they can survive the stick, but only if the stuck Elite is a Major.
**It is also the only one of the two where the player can, by default, stick an Elite with a plasma grenade to get an Energy Sword on single-player. If the Mythic Skull is turned on, they can survive the stick, but only if the stuck Elite is a Major.
**If you wish to get a fully-charged sword, you must quickly trade weapons with the Elite as he is facing you, as he will slowly switch to his other weapon if you are not quick enough. (It is possible to do it on ''Floodgate'', but if you want your allies to live, it is much easier to do on co-op.)
**If you wish to get a fully-charged sword, you must quickly trade weapons with the Elite as he is facing you, as he will slowly switch to his other weapon if you are not quick enough. (It is possible possible to do it on Floodgate, but if you want your allies to live, it is much easier to do on co-op.)
*The Sangheili allies at the third tower will differ in number of [[Sangheili Minor|Minors]] and [[Sangheili Major|Majors]] depending on difficulty.
*The Sangheili allies at the third tower will differ in number of [[Sangheili Minor|Minors]] and [[Sangheili Major|Majors]] depending on difficulty.
**Four minors and one major in Easy, three minors and two majors on Normal, two minors and three majors on Heroic, and one minor and four majors on Legendary.
**Four minors and one major in Easy, three minors and two majors on Normal, two minors and three majors on Heroic, and one minor and four majors on Legendary.
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**This is also the only level where living Minors can be seen during gameplay.
**This is also the only level where living Minors can be seen during gameplay.
*It is possible to get two Elites to ride in the Gauss Warthog if that is the preferred vehicle. One step is giving a Fuel Rod Cannon or a Rocket Launcher to the one closest to the warthog, as he will get in the passenger seat once you get in the driver seat. The second step is to head-shot the marine gunner, who will be replaced by a Sangheili manning the Gauss cannon. However, this will only work on single-player, as the NPC Elites will not progress further than the third tower on co-op.
*It is possible to get two Elites to ride in the Gauss Warthog if that is the preferred vehicle. One step is giving a Fuel Rod Cannon or a Rocket Launcher to the one closest to the warthog, as he will get in the passenger seat once you get in the driver seat. The second step is to head-shot the marine gunner, who will be replaced by a Sangheili manning the Gauss cannon. However, this will only work on single-player, as the NPC Elites will not progress further than the third tower on co-op.
*[[Drive an AA Wraith|Hijacking the first Anti-Air Wraith in the level]] will make progressing up to the first tower a lot easier; one will also be able to bombard the Covenant forces hiding in the hallway just before the tower's entrance. A video of this can be found here: [http://www.youtube.com/watch?v=QoI0Ap9fUdU AA Wraith Glitch].
*[[How to Pilot an Ogab'd-pattern anti-aircraft Wraith|Hijacking the first Anti-Air Wraith in the level]] will make progressing up to the first tower a lot easier; one will also be able to bombard the Covenant forces hiding in the hallway just before the tower's entrance. A video of this can be found here: [http://www.youtube.com/watch?v=QoI0Ap9fUdU AA Wraith Glitch].
*This is the first level in which the player can use the [[Spartan Laser]].
*This is the first level in which the player can use the [[Spartan Laser]].
*If played on Easy or Normal difficulties, there is a second [[Spartan Laser]] near the crashed Pelican at the beginning of the level.  
*If played on Easy or Normal difficulties, there is a second [[Spartan Laser]] near the crashed Pelican at the beginning of the level.  
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*At the point where the player reunites with the Arbiter and 343 Guilty Spark after defeating the [[Deutoros-pattern Scarab|Scarabs]], if there are any surviving [[Covenant]] forces nearby, 343 Guilty Spark will attack them with the same energy beam he uses against the player in the [[Control Room]] [[Halo (Halo 3 level)|later]] in the game.
*At the point where the player reunites with the Arbiter and 343 Guilty Spark after defeating the [[Deutoros-pattern Scarab|Scarabs]], if there are any surviving [[Covenant]] forces nearby, 343 Guilty Spark will attack them with the same energy beam he uses against the player in the [[Control Room]] [[Halo (Halo 3 level)|later]] in the game.
*Upon entering the Citadel (after one defeated the two Scarabs), the Cortana Moment the player experiences before the cutscene is projected on the holoscreens in mirror image to what is in their visor.
*Upon entering the Citadel (after one defeated the two Scarabs), the Cortana Moment the player experiences before the cutscene is projected on the holoscreens in mirror image to what is in their visor.
*During the final fight with the Covenant, the door leading to the room that leads to Truth can only be opened when the Chieftain goes down.
*During the final fight with the Covenant, the door leading to the room that leads to Truth can only be opened when the Chieftain goes down


==Gallery==
==Gallery==
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File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure.
File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure.
File:H3 CitadelConcept.jpg|Early concept art of the Citadel.
File:H3 CitadelConcept.jpg|Early concept art of the Citadel.
File:H3 Concept ArkSpokedStructure.jpg|Concept art for the Citadel.
File:H3 InteriorCitadelConcept.jpg|Early concept art of the Citadel's interior.
File:H3 InteriorCitadelConcept.jpg|Early concept art of the Citadel's interior.
File:H3 Installation08 Reveal Concept.jpg|Concept art of Installation 08's reveal.
File:H3 Installation08 Reveal Concept.jpg|Concept art of Installation 08's reveal.
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File:Hog in the canyon.jpg|John-117 and two ODSTs drive through the canyon leading up to the First Tower.
File:Hog in the canyon.jpg|John-117 and two ODSTs drive through the canyon leading up to the First Tower.
File:John 117 Master Chief Petty Officer.jpg|John-117 and two ODSTs engaging Covenant forces in a Warthog.
File:John 117 Master Chief Petty Officer.jpg|John-117 and two ODSTs engaging Covenant forces in a Warthog.
File:HTMCC-H3 Cooperative.png|John-117, Thel 'Vadam, N'tho 'Sraom, and Usze 'Taham on cooperative play.
File:H3 BruteStalkers&WarChieftain.png|A group of Jiralhanae Stalkers being led by a Jiralhanae War Chieftain.
File:H3 BruteStalkers&WarChieftain.png|A group of Jiralhanae Stalkers being led by a Jiralhanae War Chieftain.
File:H3-Sangheili.jpg|A group of Sangheili at the third barrier tower.
File:H3-Sangheili.jpg|A group of Sangheili at the third barrier tower.
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File:H3 Scorpion firing at a Scarab.jpg|A Scorpion fires its weapons at the Scarab.
File:H3 Scorpion firing at a Scarab.jpg|A Scorpion fires its weapons at the Scarab.
File:Ark - Citadel.jpg|A view of the citadel.
File:Ark - Citadel.jpg|A view of the citadel.
File:HTMCC-H3 N'tho&Usze3.png|N'tho 'Sraom and Usze 'Taham in the Installation 00 citadel on cooperative play.
File:ArbiterRoar-large.jpg|The Arbiter roars in triumph following the Prophet of Truth's death.
File:ArbiterRoar-large.jpg|The Arbiter roars in triumph following the Prophet of Truth's death.
</gallery>
</gallery>

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