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{{Title|The Covenant}} | {{Title|The Covenant}} | ||
{{ | {{Era|RW}} | ||
{{disambig header|the campaign | {{disambig header|the campaign evel|the main antagonists of the original [[Halo universe|Halo]] trilogy|Covenant}} | ||
{{Level infobox | {{Level infobox | ||
|pagegamelabel=H3 | |pagegamelabel=H3 | ||
|prev=''[[The Ark (level)|The Ark]]'' | |prev=''[[The Ark (level)|The Ark]]'' | ||
|next=''[[Cortana (level)|Cortana]]'' | |next=''[[Cortana (level)|Cortana]]'' | ||
|game=''[[Halo 3]]'' | |||
|devname=<code>100_citadel</code> | |||
|name='''''The Covenant''''' | |name='''''The Covenant''''' | ||
|image=[[File:H3 TheCovenant Loadscreen.png|300px]] | |image=[[File:H3 TheCovenant Loadscreen.png|300px]] | ||
|player=[[John-117]] | |||
|date= [[2552#December|December 11, 2552]]{{ref/Site|D=01|M=6|Y=2020|URL=http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788|Site=Halo Waypoint|Page=Hero-Fortitude}} | |||
|player= | |place=[[Installation 00]] | ||
|date=[[2552#December|December 11, 2552]]{{ref/Site|D=01|M=6|Y=2020|URL=http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788|Site=Halo Waypoint|Page=Hero-Fortitude}} | |||
|place=[[Installation 00 | |||
|objective=Stop and kill the [[Prophet of Truth]]. | |objective=Stop and kill the [[Prophet of Truth]]. | ||
|partime=00:20:00 {{C|''Master Chief Collection''}} | |partime=00:20:00 {{C|''Master Chief Collection''}} | ||
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}} | }} | ||
{{Article quote|Breach the barrier. Stop [[Prophet of Truth|Truth]].}} | {{Article quote|Breach the barrier. Stop [[Prophet of Truth|Truth]].}} | ||
'''The Covenant''' is the title of the eighth [[campaign]] level of ''[[Halo 3]]'' | '''The Covenant''' is the title of the eighth [[campaign]] level of ''[[Halo 3]]''. | ||
Upon completing it on the [[Normal]], [[Heroic]], or [[Legendary]] difficulties, the player will earn the [[Last Stand (Achievement)|Last Stand]] [[achievement]] and 40 [[Gamerscore]]. Earning over 50,000 points in the campaign [[meta-game]] on this level will give the player the [[Vanguard]] achievement and 10 [[Gamerscore]]. | Upon completing it on the [[Normal]], [[Heroic]], or [[Legendary]] difficulties, the player will earn the [[Last Stand (Achievement)|Last Stand]] [[achievement]] and 40 [[Gamerscore]]. Earning over 50,000 points in the campaign [[meta-game]] on this level will give the player the [[Vanguard]] achievement and 10 [[Gamerscore]]. It is the longest level in ''[[Halo 3]]''. This level is significant as it is the Covenant's last stand. After the Covenant have been defeated, there is only one last threat the UNSC and [[Sangheili]] have to deal with: the Flood. | ||
==Summary== | ==Summary== | ||
On [[Installation 00|the Ark]], the [[Master Chief]] must stop the [[Prophet of Truth]] from firing the rings. Before reaching Truth, the [[United Nations Space Command|UNSC]] and [[Sangheili]] forces must deactivate three towers powering the defensive barrier protecting the Prophet's [[Installation 00 Citadel|citadel]]. They deactivate two towers, but the initial assault on the third tower fails, resulting in Sergeant Johnson being taken prisoner. The Master Chief joins forces with the Arbiter and the other Sangheili and they launch a joint assault on the third tower. The Chief completes Johnson's task and deactivates the final tower, lowering the barrier. Before the ''[[Shadow of Intent]]'' can begin its assault, however, the [[Flood]]-infested [[High Charity]] emerges from slipspace and crashes into the Ark, damaging the ''Shadow of Intent'' in the process. The UNSC and Sangheili forces make one final ground assault on the citadel, facing off against a massive vehicular [[Covenant]] force, including two [[ | On [[Installation 00|the Ark]], the [[Master Chief]] must stop the [[Prophet of Truth]] from firing the rings. Before reaching Truth, the [[United Nations Space Command|UNSC]] and [[Sangheili]] forces must deactivate three towers powering the defensive barrier protecting the Prophet's [[Installation 00 Citadel|citadel]]. They deactivate two towers, but the initial assault on the third tower fails, resulting in Sergeant Johnson being taken prisoner. The Master Chief joins forces with the Arbiter and the other Sangheili and they launch a joint assault on the third tower. The Chief completes Johnson's task and deactivates the final tower, lowering the barrier. Before the ''[[Shadow of Intent]]'' can begin its assault, however, the [[Flood]]-infested [[High Charity]] emerges from slipspace and crashes into the Ark, damaging the ''Shadow of Intent'' in the process. The UNSC and Sangheili forces make one final ground assault on the citadel, facing off against a massive vehicular [[Covenant]] force, including two [[Type-47B Scarab|Scarabs]] at once. | ||
After defeating the Covenant forces outside, the Master Chief and the Arbiter enter the citadel, only to discover that Truth is moments away from using Sergeant Johnson to activate the Halo Array. In a desperate effort to stop Truth, Miranda Keyes crash lands her Pelican into the citadel's control room and attempts to rescue Johnson. However, she is killed by Truth who then forces Johnson to activate the Ark. United by the common purpose of stopping the rings, the [[Gravemind]] offers an alliance with the Chief and the Arbiter. With the Flood's help, the Chief and the Arbiter defeat Truth's remaining followers and shut down the Halos. The Arbiter then personally executes Truth, ending the Human-Covenant war at last. Moments later, however, the Gravemind and the Flood turn against them. Johnson escapes in Keyes' Pelican while the Chief and the Arbiter fight their way back outside. Upon escaping, they finally discover [[Cortana]]'s solution to the Flood: [[Installation 08|a newly-constructed Halo ring]] built to replace the destroyed [[Installation 04]]. When fired, the Halo will cleanse the Flood infestation upon the Ark while leaving the rest of the galaxy unharmed. The Chief realizes that in order to fire it, he must rescue Cortana from High Charity as she still possesses the [[Activation Index]] from the first Halo ring. | After defeating the Covenant forces outside, the Master Chief and the Arbiter enter the citadel, only to discover that Truth is moments away from using Sergeant Johnson to activate the Halo Array. In a desperate effort to stop Truth, Miranda Keyes crash lands her Pelican into the citadel's control room and attempts to rescue Johnson. However, she is killed by Truth who then forces Johnson to activate the Ark. United by the common purpose of stopping the rings, the [[Gravemind]] offers an alliance with the Chief and the Arbiter. With the Flood's help, the Chief and the Arbiter defeat Truth's remaining followers and shut down the Halos. The Arbiter then personally executes Truth, ending the Human-Covenant war at last. Moments later, however, the Gravemind and the Flood turn against them. Johnson escapes in Keyes' Pelican while the Chief and the Arbiter fight their way back outside. Upon escaping, they finally discover [[Cortana]]'s solution to the Flood: [[Installation 08|a newly-constructed Halo ring]] built to replace the destroyed [[Installation 04]]. When fired, the Halo will cleanse the Flood infestation upon the Ark while leaving the rest of the galaxy unharmed. The Chief realizes that in order to fire it, he must rescue Cortana from High Charity as she still possesses the [[Activation Index]] from the first Halo ring. | ||
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[[File:Trident11.jpg|thumb|300px|The UNSC Pelicans and their Sangheili allies' Phantoms approaching the barrier towers.]] | [[File:Trident11.jpg|thumb|300px|The UNSC Pelicans and their Sangheili allies' Phantoms approaching the barrier towers.]] | ||
''Five [[D77H-TCI Pelican|Pelican]]s fly in. They are followed by two [[Sangheili]] [[ | ''Five [[D77H-TCI Pelican|Pelican]]s fly in. They are followed by two [[Sangheili]] [[Type-52 Phantom|Phantoms]]. Behind them is the Sangheili {{Class|CAS|assault carrier}} ''[[Shadow of Intent]]''. The view changes to a large energy barrier surrounded by [[Covenant]] forces'' | ||
*'''Commander [[Miranda Keyes]] (COM)''': "We hit these three generators, and the barrier will fall?" | *'''Commander [[Miranda Keyes]] (COM)''': "We hit these three generators, and the barrier will fall?" | ||
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*'''[[Sergeant Johnson]] (COM)''': "Roger that." | *'''[[Sergeant Johnson]] (COM)''': "Roger that." | ||
''The Pelicans and Phantoms break formation. Two Pelicans, including [[Kilo 023|Hocus' bird]] carrying the Chief, head towards Tower 1. [[ | ''The Pelicans and Phantoms break formation. Two Pelicans, including [[Kilo 023|Hocus' bird]] carrying the Chief, head towards Tower 1. [[Type-52 Anti-Aircraft Wraith|Anti-Air Wraith]] fire erupts around them.'' | ||
*'''[[Hocus]] (COM)''': "[[Charlie Foxtrot]]! Tower One approach has active Triple-A!" | *'''[[Hocus]] (COM)''': "[[Charlie Foxtrot]]! Tower One approach has active Triple-A!" | ||
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*'''ODST Sergeant ([[Stacker]])''': "Pile out! Go, go, go! Alright, up the beach! Take out that Wraith!" | *'''ODST Sergeant ([[Stacker]])''': "Pile out! Go, go, go! Alright, up the beach! Take out that Wraith!" | ||
*'''Hocus (COM)''': "Commander, this is | *'''Hocus (COM)''': "Commander, this is Kilo 23. Lost my wingman and our only 'Hog. Over." | ||
*'''Commander Keyes (COM)''': "Roger that, Hocus. Get out of there!" | *'''Commander Keyes (COM)''': "Roger that, Hocus. Get out of there!" | ||
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*'''ODST/Marine''': "Objective in sight! Watch for heavy armor!" | *'''ODST/Marine''': "Objective in sight! Watch for heavy armor!" | ||
''[[ | ''[[Type-52 Prowler|Prowlers]], [[Type-32 Ghost|Ghosts]], [[Type-26 Shade|Shade turrets]], and a [[Type-26 Wraith|Wraith]] surround the tower, but the squad eventually clears the area.'' | ||
*'''Commander Keyes (COM)''': "Chief. You've got to offline that tower." | *'''Commander Keyes (COM)''': "Chief. You've got to offline that tower." | ||
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''A pair of Anti-Air Wraiths, a standard Wraith, Shade turrets and a large Jiralhanae pack led by a [[Jiralhanae War Chieftain|War Chieftain]] guard the Third Tower. After the [[UNSC]] airborne forces take out the Anti-Air Wraiths, the Sangheili Phantoms arrive and drop off Thel 'Vadam and a group of Sangheili. The Chief uses his Hornet to eliminate any remaining enemy armor and infantry. He then lands the Hornet and joins the Sangheili on the ground. The bodies of Johnson's team litter the tower's entrance, but Johnson himself is nowhere to be found.'' | ''A pair of Anti-Air Wraiths, a standard Wraith, Shade turrets and a large Jiralhanae pack led by a [[Jiralhanae War Chieftain|War Chieftain]] guard the Third Tower. After the [[UNSC]] airborne forces take out the Anti-Air Wraiths, the Sangheili Phantoms arrive and drop off Thel 'Vadam and a group of Sangheili. The Chief uses his Hornet to eliminate any remaining enemy armor and infantry. He then lands the Hornet and joins the Sangheili on the ground. The bodies of Johnson's team litter the tower's entrance, but Johnson himself is nowhere to be found.'' | ||
''Marines from the Pelicans and Hornets follow up, and secure the perimeter. The Chief, 'Vadam, and the Sangheili push on inside the tower, encountering a small pack of Jiralhanae at the doorway. Inside, they battle a swarm of [[Yanme'e]] and a [[Mgalekgolo]] pair. Eventually clearing out the opposition, the team moves deeper inside and encounters a larger pack of Jiralhanae, followed by another swarm of Yanme'e. The Chief, 'Vadam and their allies overcome the defenders and secure the bottom floor and the elevator.'' | ''Marines from the Pelicans and Hornets follow up, and secure the perimeter. The Chief, 'Vadam, and the Sangheili push on inside the tower, encountering a small pack of Jiralhanae at the doorway. Inside, they battle a swarm of [[Yanme'e]] and a [[Mgalekgolo]] pair. Eventually clearing out the opposition, the team moves deeper inside and encounters a larger pack of Jiralhanae, followed by another swarm of Yanme'e. The Chief, 'Vadam and their allies overcome the defenders and secure the bottom floor and the elevator.'' | ||
*'''Thel 'Vadam''': "Darken this tower and the barrier will fall. Go, Spartan! We have no time to waste." | *'''Thel 'Vadam''': "Darken this tower and the barrier will fall. Go, Spartan! We have no time to waste." | ||
'''Vadam and his Sangheili hold the lower level while the Master Chief heads up. The Chief secures the top floor, after defeating a [[Jiralhanae War Chieftain]] wielding a [[ | '''Vadam and his Sangheili hold the lower level while the Master Chief heads up. The Chief secures the top floor, after defeating a [[Jiralhanae War Chieftain]] wielding a [[Type-52 plasma cannon|plasma turret]] and a squad of [[Jiralhanae Stalker]]s.'' | ||
*'''Commander Keyes (COM)''': "Hit the switch, Chief, and the barrier will fall!" | *'''Commander Keyes (COM)''': "Hit the switch, Chief, and the barrier will fall!" | ||
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[http://www.youtube.com/watch?v=afhT2Mesrrc '''{''Cutscene''}'''] | [http://www.youtube.com/watch?v=afhT2Mesrrc '''{''Cutscene''}'''] | ||
[[File:Hive.jpg|thumb|300px|As ''Shadow of Intent'' approaches the Citadel, | [[File:Hive.jpg|thumb|300px|As ''Shadow of Intent'' approaches the Citadel, ''High Charity'' arrives at Installation 00.]] | ||
''The barrier falls. The ''Shadow of Intent'' advances on the Citadel.'' | ''The barrier falls. The ''Shadow of Intent'' advances on the Citadel.'' | ||
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*'''Pelican Pilot (COM)''': "Citadel in sight! Brutes are mobilizing everything they've got." | *'''Pelican Pilot (COM)''': "Citadel in sight! Brutes are mobilizing everything they've got." | ||
''The assault team advances across the cliff, facing infantry, Ghosts, Shade turrets, [[ | ''The assault team advances across the cliff, facing infantry, Ghosts, Shade turrets, [[deployable lookout tower]]s, Prowlers, and a Wraith. Once the team breaks through the Covenant defenses, they meet up with two Hornet gunships near the route down into the clearing.'' | ||
*'''Stacker (COM)''': "Hornets, inbound!" | *'''Stacker (COM)''': "Hornets, inbound!" | ||
[[File:H3 CitadelBattle.jpg|thumb|300px|A Hornet flying above two Scarabs outside the Citadel.]] | [[File:H3 CitadelBattle.jpg|thumb|300px|A Hornet flying above two Scarabs outside the Citadel.]] | ||
''The Master Chief takes a Hornet and makes his way to the [[Installation 00 Citadel|Citadel]] (alternatively, he can stay in whatever vehicle he's currently in). Two [[ | ''The Master Chief takes a Hornet and makes his way to the [[Installation 00 Citadel|Citadel]] (alternatively, he can stay in whatever vehicle he's currently in). Two [[Type-47B Scarab|Scarabs]] drop down from above.'' | ||
*'''Pelican Pilot (COM)''': "I count two Scarabs! Repeat: ''two'' Scarabs!" | *'''Pelican Pilot (COM)''': "I count two Scarabs! Repeat: ''two'' Scarabs!" | ||
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*'''343 Guilty Spark''': "''Calamity!'' If only we had more time!" | *'''343 Guilty Spark''': "''Calamity!'' If only we had more time!" | ||
''Spark activates a light bridge. The Chief and 'Vadam cross it and enter the Citadel alone. The door they entered through closes and bolts up | ''Spark activates a light bridge. The Chief and 'Vadam cross it and enter the Citadel alone. The door they entered through closes and bolts up. The entrance is a large hallway with viewscreens mounted along the walls.'' | ||
*'''[[Cortana]] ([[Cortana Moment]])''': "[[Gravemind|It]] asked, and I answered. ''(turns bitter)'' For a moment of safety, I loosed damnation upon the stars." | *'''[[Cortana]] ([[Cortana Moment]])''': "[[Gravemind|It]] asked, and I answered. ''(turns bitter)'' For a moment of safety, I loosed damnation upon the stars." | ||
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*'''Sergeant Johnson''': ''(to Truth)'' "What's the matter, big shot? Can't start your own party?" | *'''Sergeant Johnson''': ''(to Truth)'' "What's the matter, big shot? Can't start your own party?" | ||
[[File:Truth and Johnson.png|300px|thumb|Truth talking to Johnson as Keyes' Pelican charges into the Citadel.]] | [[File:Truth and Johnson.png|300px|thumb|right|Truth talking to Johnson as Keyes' Pelican charges into the Citadel.]] | ||
''Truth leans forward so only Johnson can hear him.'' | ''Truth leans forward so only Johnson can hear him.'' | ||
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*'''Commander Keyes''': "You're right..." | *'''Commander Keyes''': "You're right..." | ||
''She reluctantly aims the pistol at Johnson. He staggers towards her.'' | ''She reluctantly aims the pistol at Johnson. He staggers towards her.'' | ||
*'''Sergeant Johnson''': "Do it. Me...then you..." | *'''Sergeant Johnson''': "Do it. Me...then you..." | ||
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*'''Sergeant Johnson''': "''No!''" | *'''Sergeant Johnson''': "''No!''" | ||
''A Jiralhanae Captain restrains Johnson, who struggles, horrified. Keyes falls to her knees, collapses and dies with five glowing spikes in her back. Truth walks on screen gingerly holding a [[ | ''A Jiralhanae Captain restrains Johnson, who struggles, horrified. Keyes falls to her knees, collapses and dies with five glowing spikes in her back. Truth walks on screen gingerly holding a [[Type-25 Spiker|Spiker]] in one hand. He looks down at Keyes.'' | ||
*'''Prophet of Truth''': "Your [[ | *'''Prophet of Truth''': "Your [[Forerunners|forefathers]] wisely set aside their compassion..." | ||
''He drops the Spiker, and shakes a fist to emphasize his speech.'' | ''He drops the Spiker, and shakes a fist to emphasize his speech.'' | ||
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*'''Prophet of Truth''': "You were ''weak''. And gods must be ''strong''." | *'''Prophet of Truth''': "You were ''weak''. And gods must be ''strong''." | ||
[[File:Infection Forms Covenant Level.png|300px|thumb|Pod infectors scurry past Thel 'Vadam and the Master Chief.]] | [[File:Infection Forms Covenant Level.png|300px|thumb|right|Pod infectors scurry past Thel 'Vadam and the Master Chief.]] | ||
''He forces Johnson's hand down on the panel with a smug look. Johnson, still overcome with grief and shock, doesn't resist. Instantly, the Control Terminal begins to change and heighten. Truth raises his arms in triumph. The scene moves down the corridor, as six out of the seven holographic Halo rings light up one by one ([[Installation 04]] has not yet been replaced, so its ring does not light up). At the end of the corridor, the Master Chief and Thel 'Vadam emerge from the lift. Two Flood [[tank form]]s drop from above. The Master Chief draws his [[MA5C assault rifle|assault rifle]] and aims, and 'Vadam activates his [[Type-1 energy sword|energy sword]].'' | ''He forces Johnson's hand down on the panel with a smug look. Johnson, still overcome with grief and shock, doesn't resist. Instantly, the Control Terminal begins to change and heighten. Truth raises his arms in triumph. The scene moves down the corridor, as six out of the seven holographic Halo rings light up one by one ([[Installation 04]] has not yet been replaced, so its ring does not light up). At the end of the corridor, the Master Chief and Thel 'Vadam emerge from the lift. Two Flood [[tank form]]s drop from above. The Master Chief draws his [[MA5C assault rifle|assault rifle]] and aims, and 'Vadam activates his [[Type-1 energy sword|energy sword]].'' | ||
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'''Note:''' In the subtitles, the Gravemind says "stop" instead of "halt." | '''Note:''' In the subtitles, the Gravemind says "stop" instead of "halt." | ||
''The pair lower their weapons cautiously. [[Pod infector]]s scurry between their feet toward their common enemy. The Master Chief and 'Vadam look at each other, obviously not trusting the Flood, but knowing | ''The pair lower their weapons cautiously. [[Pod infector]]s scurry between their feet toward their common enemy. The Master Chief and 'Vadam look at each other, obviously not trusting the Flood, but knowing they have no other choice.'' | ||
'''{''Gameplay''}''' | '''{''Gameplay''}''' | ||
===Revelation=== | ===Revelation=== | ||
''The Master Chief, the Arbiter, and the Flood begin their final assault on Truth. Three bridges stand between them and the Control Center. Resistance on the first bridge consists of Unggoy and Kig-Yar infantry led by a single [[Jiralhanae Captain]], backed up by [[Unggoy Heavy|Unggoy Heavies]]. The Chief and his allies quickly defeat these enemies and cross the first bridge.'' | ''The Master Chief, the Arbiter, and the Flood begin their final assault on Truth. Three bridges stand between them and the Control Center. Resistance on the first bridge consists of Unggoy and Kig-Yar infantry led by a single [[Jiralhanae Captain]], backed up by [[Unggoy Heavy|Unggoy Heavies]]. The Chief and his allies quickly defeat these enemies and cross the first bridge.'' | ||
''The Chief enters a room with holograms of Truth in the Forerunner systems.'' | ''The Chief enters a room with holograms of Truth in the Forerunner systems.'' | ||
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[[File:2514795-full.jpg|thumb|300px|The Arbiter duels a Brute Chieftain on the Citadel.]] | [[File:2514795-full.jpg|thumb|300px|The Arbiter duels a Brute Chieftain on the Citadel.]] | ||
''At the second bridge, the Chief and 'Vadam encounter the final Covenant defenders - including a [[Jiralhanae]] [[Jiralhanae Chieftain|Chieftain]] wielding a [[ | ''At the second bridge, the Chief and 'Vadam encounter the final Covenant defenders - including a [[Jiralhanae]] [[Jiralhanae Chieftain|Chieftain]] wielding a [[Type-2 gravity hammer|gravity hammer]] and his [[Jiralhanae Bodyguard|Bodyguards]], with Jump Pack Brutes as the main counter-attack force (on higher difficulties, the Jiralhanae are supported by a pair of [[Unggoy Heavy|Unggoy Heavies]] armed with [[Type-33 fuel rod gun|fuel rod guns]]). With the help of the Flood, the Master Chief and the Arbiter defeat the last of Truth's followers. They cross the second bridge.'' | ||
''In the second room, Truth's holograms broadcast a final message.'' | ''In the second room, Truth's holograms broadcast a final message.'' | ||
*'''Prophet of Truth (Hologram)''': "So far are we along the path, that I must strain to hear the clumsy patter of their pursuit. Know this, my brothers: they may foul the way with their charred and broken bones, but they ''will not'' stop the [[Covenant | *'''Prophet of Truth (Hologram)''': "So far are we along the path, that I must strain to hear the clumsy patter of their pursuit. Know this, my brothers: they may foul the way with their charred and broken bones, but they ''will not'' stop the [[Covenant Religion|Journey]]." | ||
''Resistance on the third bridge has already been crushed by the Flood. The Chief and the Arbiter step over the bodies of fallen Jiralhanae, Unggoy, and combat forms and finally reach the Control Center. A large gap is now all that stands between them and Truth. The Chief activates a light bridge, allowing them to cross.'' | ''Resistance on the third bridge has already been crushed by the Flood. The Chief and the Arbiter step over the bodies of fallen Jiralhanae, Unggoy, and combat forms and finally reach the Control Center. A large gap is now all that stands between them and Truth. The Chief activates a light bridge, allowing them to cross.'' | ||
[http://www.youtube.com/watch?v=eYqnZuwk3q0 '''{''Cutscene''}'''] | [http://www.youtube.com/watch?v=eYqnZuwk3q0 '''{''Cutscene''}'''] | ||
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*'''Thel 'Vadam''': "And so… you must be silenced." | *'''Thel 'Vadam''': "And so… you must be silenced." | ||
[[File:TruthDeath-large.jpg|300px|thumb|The Arbiter kills the Prophet of Truth.]] | [[File:TruthDeath-large.jpg|300px|thumb|right|The Arbiter kills the Prophet of Truth.]] | ||
'''Vadam stabs his sword through Truth's back. It goes clean through him; the two points of the energy sword pierce through his chest as he writhes and screams in pain. Flood spores shoot out of his mouth and the infection lets out a pitiful squeal as both it and its host die. The last of the [[Hierarchs]] is dead.'' | '''Vadam stabs his sword through Truth's back. It goes clean through him; the two points of the energy sword pierce through his chest as he writhes and screams in pain. Flood spores shoot out of his mouth and the infection lets out a pitiful squeal as both it and its host die. The last of the [[Hierarchs]] is dead.'' | ||
''The Arbiter pulls his sword out and lets Truth's corpse fall to the floor. He lets out a roar of triumph and deactivates his sword. He then turns to the Chief. The Chief gives the Sangheili a nod, acknowledging him for ending the life of the Prophet who declared war on humanity; they then turn to see Johnson carrying Keyes' body into the Pelican. There is a moment of silence as they realize | ''The Arbiter pulls his sword out and lets Truth's corpse fall to the floor. He lets out a roar of triumph and deactivates his sword. He then turns to the Chief. The Chief gives the Sangheili a nod, acknowledging him for ending the life of the Prophet who declared war on humanity; they then turn to see Johnson carrying Keyes' body into the Pelican. There is a moment of silence as they realize their victory has not been without loss, but the Human-Covenant War is finally over.'' | ||
''Suddenly, the ground begins to tremble, and massive tentacles rise up all around them. Chief wields his assault rifle and 'Vadam reactivates his sword. They both stare up at the tentacles which are now reaching high above them. The Gravemind laughs maniacally.'' | ''Suddenly, the ground begins to tremble, and massive tentacles rise up all around them. Chief wields his assault rifle and 'Vadam reactivates his sword. They both stare up at the tentacles which are now reaching high above them. The Gravemind laughs maniacally.'' | ||
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[[File:H3-Arbiter and John-117.jpg|300px|thumb|Surrounded by Gravemind's tentacles, John-117 and 'Vadam stand back to back.]] | [[File:H3-Arbiter and John-117.jpg|300px|thumb|Surrounded by Gravemind's tentacles, John-117 and 'Vadam stand back to back.]] | ||
''The Chief and 'Vadam get back up. 'Vadam reactivates his sword, and the Chief takes aim with his assault rifle. They come back | ''The Chief and 'Vadam get back up. 'Vadam reactivates his sword, and the Chief takes aim with his assault rifle. They come back to back.'' | ||
*'''Thel 'Vadam''': ''(almost exasperated)'' "We trade one villain for another." | *'''Thel 'Vadam''': ''(almost exasperated)'' "We trade one villain for another." | ||
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[http://www.youtube.com/watch?v=3LI30TaOKWU '''{''Cutscene''}'''] | [http://www.youtube.com/watch?v=3LI30TaOKWU '''{''Cutscene''}'''] | ||
''The Chief lands at the bottom of the shaft, landing in a room not unlike the entrances to the three shield towers. He looks beside him as the Arbiter comes down, and then stands up. A flickering, spooky image of Cortana appears in the hallway, running. She starts to turn the corner and disappears, after a split second. The Chief casually walks around the corner as though amused by Cortana's antics, but 'Vadam is confused.'' | ''The Chief lands at the bottom of the shaft, landing in a room not unlike the entrances to the three shield towers. He looks beside him as the Arbiter comes down, and then stands up. A flickering, spooky image of Cortana appears in the hallway, running. She starts to turn the corner and disappears, after a split second. The Chief casually walks around the corner as though amused by Cortana's antics, but 'Vadam is confused.'' | ||
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''With 'Vadam trailing far behind, the Chief looks around the corner. He sees a control panel. Cortana appears a second time, again for only a second, walking loftily (and spookily) towards it. She stops at the panel and disappears. The Master Chief goes to the panel and activates it.'' | ''With 'Vadam trailing far behind, the Chief looks around the corner. He sees a control panel. Cortana appears a second time, again for only a second, walking loftily (and spookily) towards it. She stops at the panel and disappears. The Master Chief goes to the panel and activates it.'' | ||
''A view screen slides open, the Chief and 'Vadam step out onto a balcony to watch as a massive structure rises up out of thick fog. It's [[Installation 08|a Halo ring]], incomplete, rising from inside the Ark's [[ | ''A view screen slides open, the Chief and 'Vadam step out onto a balcony to watch as a massive structure rises up out of thick fog. It's [[Installation 08|a Halo ring]], incomplete, rising from inside the Ark's [[Foundry]]. Cortana's plan is becoming clear.'' | ||
[[File:H3-John-117 343 Arbiter in front Installation 08.jpg|300px|thumb|John-117 tells 343 Guilty Spark he plans to activate the ring.]] | [[File:H3-John-117 343 Arbiter in front Installation 08.jpg|300px|thumb|John-117 tells 343 Guilty Spark he plans to activate the ring.]] | ||
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*'''Thel 'Vadam''': "A replacement. For the [[Installation 04|ring]] you destroyed." | *'''Thel 'Vadam''': "A replacement. For the [[Installation 04|ring]] you destroyed." | ||
*'''John-117''': "When did you know?" | *'''John-117''': ''(to a blue glow behind him)'' "When did you know?" | ||
''Spark hovers up from behind and comes up to the Chief.'' | ''Spark hovers up from behind and comes up to the Chief.'' | ||
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*'''343 Guilty Spark''': "Though it will take time to fabricate an [[Activation Index]], I will see to the letter that..." ''(he flies too far away)'' | *'''343 Guilty Spark''': "Though it will take time to fabricate an [[Activation Index]], I will see to the letter that..." ''(he flies too far away)'' | ||
[[File: | [[File:HighCharityView.jpg|thumb|300px|John-117 and the Arbiter look towards ''High Charity''.]] | ||
''The Arbiter turns to the Chief.'' | ''The Arbiter turns to the Chief.'' | ||
*'''Thel 'Vadam''': "How will you light it?" | *'''Thel 'Vadam''': "How will you light it?" | ||
''They both turn to look at the crashed | ''They both turn to look at the crashed High Charity in the distance, realizing that Cortana still has the Activation Index required to activate the new Halo ring.'' | ||
''Fade to black.'' | ''Fade to black.'' | ||
''Level ends.'' | ''Level ends.'' | ||
==Trivia== | ==Trivia== | ||
===Glitches=== | ===Glitches=== | ||
{{Main|Glitches}} | {{Main|Glitches}} | ||
[[File:DJC-Mismatch.jpg|thumb|A dead Brute with a [[BR55HB SR Battle Rifle|Battle Rifle]].]] | [[File:DJC-Mismatch.jpg|thumb|right|A dead Brute with a [[BR55HB SR Battle Rifle|Battle Rifle]].]] | ||
*If a weapon is dropped on either side of the two elevators the player will be unable to pick it up again, however ammunition can be retrieved from the weapon. However, if the player fires the weapon, the player can retrieve it by quickly holding the RB button when | *If a weapon is dropped on either side of the two elevators the player will be unable to pick it up again, however ammunition can be retrieved from the weapon. However, if the player fires the weapon, the player can retrieve it by quickly holding the RB button when he/she sees the prompt. | ||
*If one starts at Rally Point Alpha, and head back to the first tower, the elevator controls will be separated from the platform, and if one goes up, one will be stuck, because the controls remain at the bottom of the lift. If one does not go up the lift, the Hornets the player needs to continue the level with will disappear. If one destroys the two Hornets the Marine Pilots offer, the third Hornet will fly down to the player. One can get him out and drive this particular Hornet to the first tower and reach incredible heights. If one goes near the first tower entrance, the Hornet will disappear. | *If one starts at Rally Point Alpha, and head back to the first tower, the elevator controls will be separated from the platform, and if one goes up, one will be stuck, because the controls remain at the bottom of the lift. If one does not go up the lift, the Hornets the player needs to continue the level with will disappear. If one destroys the two Hornets the Marine Pilots offer, the third Hornet will fly down to the player. One can get him out and drive this particular Hornet to the first tower and reach incredible heights. If one goes near the first tower entrance, the Hornet will disappear. | ||
*At Rally Point Alpha, on the island where the Phantom deploys the Anti-air Wraith, one can trick the game into believing that one is stranded on the island. Then the game will spawn a Hornet piloted by a Marine Pilot who will land it on the island and offer it to the player. The player can have infinite Marine Pilots and an infinite number of Pilot controlled Hornets by exploiting this, causing the map to overload. | *At Rally Point Alpha, on the island where the Phantom deploys the Anti-air Wraith, one can trick the game into believing that one is stranded on the island. Then the game will spawn a Hornet piloted by a Marine Pilot who will land it on the island and offer it to the player. The player can have infinite Marine Pilots and an infinite number of Pilot controlled Hornets by exploiting this, causing the map to overload. | ||
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*It is possible to "control" a Scarab in this level. First, kill one Scarab then land on the other. Kill all enemies then stand on the top. It will walk towards the direction the player is aiming at because it's AI is scripted to follow the player. | *It is possible to "control" a Scarab in this level. First, kill one Scarab then land on the other. Kill all enemies then stand on the top. It will walk towards the direction the player is aiming at because it's AI is scripted to follow the player. | ||
*If one retains 343 Guilty Spark by destroying the Separatist Phantom that comes to pick up Arbiter and deploy an Auto-turret facing Guilty Spark, the Auto-turret will shoot at him for unknown reasons. | *If one retains 343 Guilty Spark by destroying the Separatist Phantom that comes to pick up Arbiter and deploy an Auto-turret facing Guilty Spark, the Auto-turret will shoot at him for unknown reasons. | ||
*The player can jump over the chasm where | *The player can jump over the chasm where he/she is supposed to activate a light bridge and reach Truth by using a Gravity Hammer and a Plasma Grenade. By grenade jumping backwards and using the Hammer at the peak of the jump, the player can be propelled across the chasm, but even if he/she lands safely, the bridge will strangely activate on its own, and the cutscene will play. | ||
*After the cutscene where [[Thel 'Vadam|Arbiter]] has killed [[Prophet of Truth|Truth]], if the player melees the Prophet, the dead body will fall through the platform. | *After the cutscene where [[Thel 'Vadam|Arbiter]] has killed [[Prophet of Truth|Truth]], if the player melees the Prophet, the dead body will fall through the platform. | ||
*It is possible to board the Phantom the Arbiter goes into by jumping in quickly before he goes in. Afterwards, the player will fall of and die, or, if they are holding a turret, the Phantom will stay invisible and immobile. | *It is possible to board the Phantom the Arbiter goes into by jumping in quickly before he goes in. Afterwards, the player will fall of and die, or, if they are holding a turret, the Phantom will stay invisible and immobile. | ||
===Mistakes=== | ===Mistakes=== | ||
*In the first cutscene, when the [[ | *In the first cutscene, when the [[Warthog]] is knocked from the Pelican carrying [[John-117]] during the beach approach, it is intact and undamaged when it hits the ground, but when the player walks up to it in gameplay, it is destroyed and in pieces, most notably with the wheels missing. Also in the first cutscene, the Warthogs attached to the Pelicans are clearly troop transports, yet when the player surveys their wreckage during gameplay, the models actually have destroyed LAAGs. | ||
*When gameplay first starts in the beginning of the level, there are 2 Pelicans dropping UNSC forces instead of only Hocus' Pelican. This is done mostly for 3-4 players co-op. | *When gameplay first starts in the beginning of the level, there are 2 Pelicans dropping UNSC forces instead of only Hocus' Pelican. This is done mostly for 3-4 players co-op. | ||
*The [[D77H-TCI|Pelican]] that crashes at the start flies past the wreckage and lands at the waterfall—it doesn't land where its crash site was positioned. Sometimes, its two pilots' bodies can be found in or around the water below the waterfall. | *The [[D77H-TCI|Pelican]] that crashes at the start flies past the wreckage and lands at the waterfall—it doesn't land where its crash site was positioned. Sometimes, its two pilots' bodies can be found in or around the water below the waterfall. | ||
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*When the Scarabs fall down from the sky, it seems as if they fall out of nowhere. | *When the Scarabs fall down from the sky, it seems as if they fall out of nowhere. | ||
===Easter | ===Easter Eggs=== | ||
{{Main|Easter | {{Main|Easter Eggs}} | ||
*The [[Halo 3 skulls#Thunderstorm|Thunderstorm]] and [[Halo 3 skulls#IWHBYD (I Would Have Been Your Daddy)|IWHBYD]] Skulls can be found on this level. | *The [[Halo 3 skulls#Thunderstorm|Thunderstorm]] and [[Halo 3 skulls#IWHBYD (I Would Have Been Your Daddy)|IWHBYD]] Skulls can be found on this level. | ||
*The [[Siege of Madrigal]] song and [[Microsoft Sam]] can be heard on this level. | *The [[Siege of Madrigal]] song and [[Microsoft Sam]] can be heard on this level. | ||
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[[File:71109171-Medium.jpg|thumb|The [[Marathon]] symbol that appears on the elevator control panels.]] | [[File:71109171-Medium.jpg|thumb|The [[Marathon]] symbol that appears on the elevator control panels.]] | ||
*The Legendary symbol, granted for completing this level on Legendary, can be seen in the Campaign lobby, and is one of the two symbols that is darker than the rest. | *The Legendary symbol, granted for completing this level on Legendary, can be seen in the Campaign lobby, and is one of the two symbols that is darker than the rest. | ||
*This level is the last level in which the player fights the Covenant (excluding the Easter Egg [[Grunt]] on the final level). It is also one of only four levels that is cut into three rally points, rather than two—the others are the previous levels, | *This level is the last level in which the player fights the Covenant (excluding the Easter Egg [[Grunt]] on the final level). It is also one of only four levels that is cut into three rally points, rather than two—the others are the previous levels, [[The Ark (level)|The Ark]], [[Sierra 117]], and [[Crow's Nest]]. | ||
*[[Bungie]] has stated that this is the longest level in the whole ''Halo'' Trilogy, partially because it is the Covenant's ''last stand'' against Humanity. It is also the only Campaign level where players can use [[AV-14 Hornet]]s. | *[[Bungie]] has stated that this is the longest level in the whole ''Halo'' Trilogy, partially because it is the Covenant's ''last stand'' against Humanity. It is also the only Campaign level where players can use [[AV-14 Hornet]]s. | ||
*This is one of the only two levels where the player can achieve [[Too Close to the Sun]], the other being | *This is one of the only two levels where the player can achieve [[Too Close to the Sun]], the other being [[The Storm (level)|The Storm]]. | ||
*This is the second and last level in ''Halo 3'' to have [[ODST]]s fight alongside with the player. | *This is the second and last level in ''Halo 3'' to have [[ODST]]s fight alongside with the player. | ||
*This is the only level in which friendly dropships can be destroyed. The two Separatist Phantoms that appear outside the third tower can be destroyed. Their door-mounted Plasma Cannons can also be blown off from the ground, and are very useful against the Drones inside the third tower. | *This is the only level in which friendly dropships can be destroyed. The two Separatist Phantoms that appear outside the third tower can be destroyed. Their door-mounted Plasma Cannons can also be blown off from the ground, and are very useful against the Drones inside the third tower. | ||
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**Attacking your Flood allies will not cause them to turn against you, nor will the Arbiter react except for a few comments. | **Attacking your Flood allies will not cause them to turn against you, nor will the Arbiter react except for a few comments. | ||
*This level and ''[[High Charity (level)|High Charity]]'' are the only levels in the trilogy in which Brutes can be seen engaging the Flood. | *This level and ''[[High Charity (level)|High Charity]]'' are the only levels in the trilogy in which Brutes can be seen engaging the Flood. | ||
*This level and | *This level and [[Floodgate]] are the only levels in ''[[Halo 3]]'' to have [[Sangheili]] allies besides [[Thel 'Vadam]]. | ||
**It is also the only one of the two where the player can, by default, stick an Elite with a plasma grenade to get an Energy Sword on single-player. If the Mythic Skull is turned on, they can survive the stick, but only if the stuck Elite is a Major. | **It is also the only one of the two where the player can, by default, stick an Elite with a plasma grenade to get an Energy Sword on single-player. If the Mythic Skull is turned on, they can survive the stick, but only if the stuck Elite is a Major. | ||
**If you wish to get a fully-charged sword, you must quickly trade weapons with the Elite as he is facing you, as he will slowly switch to his other weapon if you are not quick enough. (It is possible to do it on | **If you wish to get a fully-charged sword, you must quickly trade weapons with the Elite as he is facing you, as he will slowly switch to his other weapon if you are not quick enough. (It is possible possible to do it on Floodgate, but if you want your allies to live, it is much easier to do on co-op.) | ||
*The Sangheili allies at the third tower will differ in number of [[Sangheili Minor|Minors]] and [[Sangheili Major|Majors]] depending on difficulty. | *The Sangheili allies at the third tower will differ in number of [[Sangheili Minor|Minors]] and [[Sangheili Major|Majors]] depending on difficulty. | ||
**Four minors and one major in Easy, three minors and two majors on Normal, two minors and three majors on Heroic, and one minor and four majors on Legendary. | **Four minors and one major in Easy, three minors and two majors on Normal, two minors and three majors on Heroic, and one minor and four majors on Legendary. | ||
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**This is also the only level where living Minors can be seen during gameplay. | **This is also the only level where living Minors can be seen during gameplay. | ||
*It is possible to get two Elites to ride in the Gauss Warthog if that is the preferred vehicle. One step is giving a Fuel Rod Cannon or a Rocket Launcher to the one closest to the warthog, as he will get in the passenger seat once you get in the driver seat. The second step is to head-shot the marine gunner, who will be replaced by a Sangheili manning the Gauss cannon. However, this will only work on single-player, as the NPC Elites will not progress further than the third tower on co-op. | *It is possible to get two Elites to ride in the Gauss Warthog if that is the preferred vehicle. One step is giving a Fuel Rod Cannon or a Rocket Launcher to the one closest to the warthog, as he will get in the passenger seat once you get in the driver seat. The second step is to head-shot the marine gunner, who will be replaced by a Sangheili manning the Gauss cannon. However, this will only work on single-player, as the NPC Elites will not progress further than the third tower on co-op. | ||
*[[ | *[[How to Pilot an AA Wraith|Hijacking the first Anti-Air Wraith in the level]] will make progressing up to the first tower a lot easier; one will also be able to bombard the Covenant forces hiding in the hallway just before the tower's entrance. A video of this can be found here: [http://www.youtube.com/watch?v=QoI0Ap9fUdU AA Wraith Glitch]. | ||
*This is the first level in which the player can use the [[Spartan Laser]]. | *This is the first level in which the player can use the [[Spartan Laser]]. | ||
*If played on Easy or Normal difficulties, there is a second [[Spartan Laser]] near the crashed Pelican at the beginning of the level. | *If played on Easy or Normal difficulties, there is a second [[Spartan Laser]] near the crashed Pelican at the beginning of the level. | ||
*It is possible to progress through the level without destroying the Anti-air Wraith in the beginning. The Pelican will not arrive and no enemies will spawn in the canyon that one would otherwise drive through, until one reaches the area around the tower. | *It is possible to progress through the level without destroying the Anti-air Wraith in the beginning. The Pelican will not arrive and no enemies will spawn in the canyon that one would otherwise drive through, until one reaches the area around the tower. | ||
*It is possible to get a [[Mongoose]] or a [[Warthog]] onto the one of the Scarabs in the Scarab fight. Bungie has conveniently placed ramps leading up to both Scarabs as soon as they land. Grab a Mongoose or a Warthog and just line up the Scarab during the jump. | *It is possible to get a [[Mongoose]] or a [[Warthog]] onto the one of the Scarabs in the Scarab fight. Bungie has conveniently placed ramps leading up to both Scarabs as soon as they land. Grab a Mongoose or a Warthog and just line up the Scarab during the jump. | ||
*At the point where the player reunites with the Arbiter and 343 Guilty Spark after defeating the [[ | *At the point where the player reunites with the Arbiter and 343 Guilty Spark after defeating the [[Type-47B Scarab|Scarabs]], if there are any surviving [[Covenant]] forces nearby, 343 Guilty Spark will attack them with the same energy beam he uses against the player in the [[Control Room]] [[Halo (Halo 3 level)|later]] in the game. | ||
*Upon entering the Citadel (after one defeated the two Scarabs), the Cortana Moment the player experiences before the cutscene is projected on the holoscreens in mirror image to what is in their visor. | *Upon entering the Citadel (after one defeated the two Scarabs), the Cortana Moment the player experiences before the cutscene is projected on the holoscreens in mirror image to what is in their visor. | ||
*During the final fight with the Covenant, the door leading to the room that leads to Truth can only be opened when the Chieftain goes down | *During the final fight with the Covenant, the door leading to the room that leads to Truth can only be opened when the Chieftain goes down | ||
==Gallery== | ==Gallery== | ||
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File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure. | File:H3 Ark Warthog Concept.jpg|Early concept art of the level's closure. | ||
File:H3 CitadelConcept.jpg|Early concept art of the Citadel. | File:H3 CitadelConcept.jpg|Early concept art of the Citadel. | ||
File:H3 InteriorCitadelConcept.jpg|Early concept art of the Citadel's interior. | File:H3 InteriorCitadelConcept.jpg|Early concept art of the Citadel's interior. | ||
File:H3 Installation08 Reveal Concept.jpg|Concept art of Installation 08's reveal. | File:H3 Installation08 Reveal Concept.jpg|Concept art of Installation 08's reveal. | ||
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File:Hog in the canyon.jpg|John-117 and two ODSTs drive through the canyon leading up to the First Tower. | File:Hog in the canyon.jpg|John-117 and two ODSTs drive through the canyon leading up to the First Tower. | ||
File:John 117 Master Chief Petty Officer.jpg|John-117 and two ODSTs engaging Covenant forces in a Warthog. | File:John 117 Master Chief Petty Officer.jpg|John-117 and two ODSTs engaging Covenant forces in a Warthog. | ||
File:H3 BruteStalkers&WarChieftain.png|A group of Jiralhanae Stalkers being led by a Jiralhanae War Chieftain. | File:H3 BruteStalkers&WarChieftain.png|A group of Jiralhanae Stalkers being led by a Jiralhanae War Chieftain. | ||
File:H3-Sangheili.jpg|A group of Sangheili at the third barrier tower. | File:H3-Sangheili.jpg|A group of Sangheili at the third barrier tower. | ||
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File:H3 Scorpion firing at a Scarab.jpg|A Scorpion fires its weapons at the Scarab. | File:H3 Scorpion firing at a Scarab.jpg|A Scorpion fires its weapons at the Scarab. | ||
File:Ark - Citadel.jpg|A view of the citadel. | File:Ark - Citadel.jpg|A view of the citadel. | ||
File:ArbiterRoar-large.jpg|The Arbiter roars in triumph following the Prophet of Truth's death. | File:ArbiterRoar-large.jpg|The Arbiter roars in triumph following the Prophet of Truth's death. | ||
</gallery> | </gallery> | ||
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==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{succession box | before = ''[[The Ark (Level)|The Ark]]'' | title = ''Halo 3'' Campaign Missions | years = '''''The Covenant''''' |after = ''[[Cortana (Level)|Cortana]]''}} | {{succession box | before = ''[[The Ark (Level)|The Ark]]'' | title = ''Halo 3'' Campaign Missions | years = '''''The Covenant''''' |after = ''[[Cortana (Level)|Cortana]]''}} | ||