Editing The Covenant (level)/Walkthrough
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After reducing the tank to a wreckage, remain parked at the edge of the cliff, and your heavily armed companion will diligently blast the Shade turret and surrounding infantry on the rock outcrop in the distance, even if the trees are blocking your view of them. When he stops firing, make your way down the next slope <!-- ? -->. Awaiting you will be a Shade turret and additional Ghosts, so proceed with caution. | After reducing the tank to a wreckage, remain parked at the edge of the cliff, and your heavily armed companion will diligently blast the Shade turret and surrounding infantry on the rock outcrop in the distance, even if the trees are blocking your view of them. When he stops firing, make your way down the next slope <!-- ? -->. Awaiting you will be a Shade turret and additional Ghosts, so proceed with caution. | ||
The trickiest part of the battle is luring the two [[Prowler]]s into the open, then escaping before your Warthog is cut into shreds. The safest way of eliminating them is to drive back up the slope near the entrance, and collect a Beam Rifle at the dispenser. Make sure you park your vehicle where your Marines could get a clear shot. If necessary, use a Beam Rifle to eliminate the turret operators. If you had spent some of the Beam Rifle's battery, pick up another one at the same dispenser. Once the Brute turret operators are dead, the Prowlers should be easy work for your allies. There is a Shade turret and a large group of enemy infantry inside the tower entrance, your passenger should be able to destroy the turret and your turret operator would take care of everything else | The trickiest part of the battle is luring the two [[Prowler]]s into the open, then escaping before your Warthog is cut into shreds. The safest way of eliminating them is to drive back up the slope near the entrance, and collect a Beam Rifle at the dispenser. Make sure you park your vehicle where your Marines could get a clear shot. If necessary, use a Beam Rifle to eliminate the turret operators. If you had spent some of the Beam Rifle's battery, pick up another one at the same dispenser. Once the Brute turret operators are dead, the Prowlers should be easy work for your allies. There is a Shade turret and a large group of enemy infantry inside the tower entrance, your passenger should be able to destroy the turret and your turret operator would take care of everything else. | ||
A Pelican will drop off a few pods; collect Battle Rifle ammunition from them. Make sure you have full battery for the Beam Rifle before continuing. A [[Cloaking]] powerup is situated to the left of the entrance; collect it before entering the building. | A Pelican will drop off a few pods; collect Battle Rifle ammunition from them. Make sure you have full battery for the Beam Rifle before continuing. A [[Cloaking]] powerup is situated to the left of the entrance; collect it before entering the building. |