Editing The Covenant (level)/Walkthrough

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==''Revelation''==
==''Revelation''==
After the cutscene plays, you'll be tasked with crossing a long, segmented platform filled with the last Covenant forces in the game: dozens of Brutes, Grunts, and a handful of Jackals. You'll have Flood Combat, [[Flood Pure Form|Pure]], and Infection Forms along with the Arbiter to help you. You can usually just let the Flood do all the work, as the Pure Forms can take a lot of damage before dying, and the Infection Forms can infect any Brutes they kill. However, it is up to you how to proceed. As this is the last fight in the game where you battle non-Flood enemies, you may want to charge in and do the dirty work yourself.  
After the cutscene plays, you'll be tasked with crossing a long, segmented platform filled with the last Covenant forces in the game: dozens of Brutes, Grunts, and a handful of Jackals. You'll have Flood Combat, [[Flood Pure Form|Pure]], and Infection Forms along with the Arbiter to help you. You can usually just let the Flood do all the work, as the Pure Forms can take a lot of damage before dying, and the Infection Forms can infect any Brutes they kill. However, it is up to you how to proceed. As this is the last fight in the game where you battle non-Flood enemies, you may want to charge in and do the dirty work yourself. But you should let the Arbiter join in on the fun. In his last struggle against the Covenant, the Arbiter has received godlike traits and is in fact invincible during this last fight. You can take advantage of him by draining his shield, getting him to pull out the powerful Energy Sword and going into a frenzied, suicidal death charge.
 
But you should let the Arbiter join in on the fun. In his last struggle against the Covenant, the Arbiter has received godlike traits and is in fact invincible during this last fight. You can exploit this invincibility by draining his shield, getting him to pull out the powerful Energy Sword and going into a frenzied, suicidal death charge. Note that the Arbiter will not always take out his Energy Sword. Believe it or not, this is one of the few moments in Halo 3 where the Arbiter's suicidal death charges can be useful. The Arbiter will kill the Grunts, Jackals, and Brutes with very little difficulty, although the Heavy Grunts carrying the Fuel Rod Gun will probably knock him off into the abyss if you don't get rid of them first.


You'll want to melee any uninfected Brute corpses, as well as any unbroken Flood corpses, to prevent them from being reinfected later. If you can melee a corpse off of the bridge and into the void below, even better.
You'll want to melee any uninfected Brute corpses, as well as any unbroken Flood corpses, to prevent them from being reinfected later. If you can melee a corpse off of the bridge and into the void below, even better.
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Regardless, this first area is filled with Brutes, Grunts, and Jackals, mostly concentrated near the far door around supply cases. There will be two Grunts that have Fuel Rod Cannons and a Brute Captain with a Brute Shot, so approach with caution or snipe from afar with a ranged weapon while the Flood take the hits. When all enemies are dead, scavenge for ammo and weapons, and then pass through the door and small chamber to the next area.
Regardless, this first area is filled with Brutes, Grunts, and Jackals, mostly concentrated near the far door around supply cases. There will be two Grunts that have Fuel Rod Cannons and a Brute Captain with a Brute Shot, so approach with caution or snipe from afar with a ranged weapon while the Flood take the hits. When all enemies are dead, scavenge for ammo and weapons, and then pass through the door and small chamber to the next area.


This area is dominated by Brutes, and while crossing the area you'll be hit by a squad of [[Jump Pack Brute]]s wielding Carbines, which will make covering your flank while watching your front difficult. Try to take the Jump Pack Brutes out before engaging the grounded ones; you can use ranged weapons (for distance attacks and sniping) or heavy, close combat weapons for power attacks when the Brutes land.  
This area is dominated by Brutes, and while crossing the area you'll be hit by a squad of [[Jump Pack Brute]]s wielding Carbines, which will make covering your flank while watching your front difficult. Try to take the Jump Pack Brutes out before engaging the grounded ones; you can use ranged weapons (for distance attacks and sniping) or heavy, close combat weapons for power attacks when the Brutes land. Once you've finished with them, focus on the rest. Near the door there is a Chieftain with another Gravity Hammer, flanked by two [[Jiralhanae Bodyguard|Brute Bodyguards]]. Kill the Chieftain with grenades and ranged weapons, at times he uses his Invincibility. When the Brute is dead, proceed through to the final area.
 
An alternative method is to jump onto the roof and use the Fuel Rod Gun to kill the Jump Pack Brutes. You can do this by aiming at the Marathon symbol on the glass and firing two fuel rods at the Jump Pack Brute in the middle. Then you can simply turn to the left and to the right and kill the other four Jump Pack Brutes. When the Heavy Grunts spawn, you just need to slightly adjust your reticule.
 
Once you've finished with them, focus on the rest. Near the door there is a Chieftain with another Gravity Hammer, flanked by two [[Jiralhanae Bodyguard|Brute Bodyguards]]. Kill the Chieftain with grenades and ranged weapons, at times he uses his Invincibility. If you can keep one Brute Bodyguard alive, you can delay the Chieftain from activating his Invincibility. When the Brute is dead, proceed through to the final area.


There are no enemies here, just corpses. If you want, you can police the bodies for ammo and weapons. When you're ready, run up to the small console and activate the energy bridge to the last platform. About halfway across it, a cutscene will occur in which the [[Halo Array]] is deactivated and the [[Prophet of Truth]] is killed.
There are no enemies here, just corpses. If you want, you can police the bodies for ammo and weapons.When you're ready, run up to the small console and activate the energy bridge to the last platform. About halfway across it, a cutscene will occur in which the [[Halo Array]] is deactivated and the [[Prophet of Truth]] is killed.


If you performed the Four Arbiters Glitch, you should let the Arbiters fight the Flood for you. They will act as your bodyguards and personal escorts.
If you performed the Four Arbiters Glitch, you should let the Arbiters fight the Flood for you.


When the cutscene ends, aim for the two Combat Forms that leap out from above—remember to aim for the Infection Form in their chests to take them down quickly. Proceed across the energy bridge and engage the Flood. Infection Forms will swarm the area, so if you have an Assault Rifle, dual-wielded {{Pattern|Okarda'phaa|plasma rifle}}s, or other rapid-firing weapons, let the Arbiter draw their fire and attention for the moment and proceed to kill as many as you can. Switch back to a powerful, accurate weapon and engage the Flood, aiming for the Infection Forms in their chest, and make sure to keep on the lookout for mobile [[Infection Forms]] reviving dead Combat Forms. Proceed through the door and into the small chamber, where another [[Cortana Moment]] will occur.
When the cutscene ends, aim for the two Combat Forms that leap out from above—remember to aim for the Infection Form in their chests to take them down quickly. Proceed across the energy bridge and engage the Flood. Infection Forms will swarm the area, so if you have an Assault Rifle, dual-wielded {{Pattern|Okarda'phaa|plasma rifle}}s, or other rapid-firing weapons, let the Arbiter draw their fire and attention for the moment and proceed to kill as many as you can. Switch back to a powerful, accurate weapon and engage the Flood, aiming for the Infection Forms in their chest, and make sure to keep on the lookout for mobile [[Infection Forms]] reviving dead Combat Forms. Proceed through the door and into the small chamber, where another [[Cortana Moment]] will occur.

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