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{{ | {{Era|RW}} | ||
{{disambig header|the Halo Wars 2 campaign level|other uses of "Cartographer"|Cartographer (disambiguation)}} | {{disambig header|the Halo Wars 2 campaign level|other uses of "Cartographer"|Cartographer (disambiguation)}} | ||
{{Under Construction}} | |||
{{Level infobox | {{Level infobox | ||
|pagegamelabel=HW2 | |pagegamelabel=HW2 | ||
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|name = '''''The Cartographer''''' | |name = '''''The Cartographer''''' | ||
|image = [[File:HW2 The Cartographer.png|300px]] | |image = [[File:HW2 The Cartographer.png|300px]] | ||
|player = | |player = | ||
|date = [[2559|March 29, 2559]] | |date = [[2559|March 29, 2559]] | ||
|place = [[Installation 00]] | |place = [[Installation 00]] | ||
|objective= | |objective= | ||
}} | }} | ||
{{Article | {{Article Quote|Professor Anders and Jerome arrive at the Cartographer to discover the secret of Atriox's command over the Ark.}} | ||
'''The Cartographer''' is the fifth [[campaign]] level in ''[[Halo Wars 2]]''. | '''The Cartographer''' is the fifth [[campaign]] level in ''[[Halo Wars 2]]''. | ||
==Transcript== | ==Transcript== | ||
'''SOUTH SPIRE / THE CARTOGRAPHER''' | '''SOUTH SPIRE / THE CARTOGRAPHER''' | ||
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*'''Anders''': "Oh, great. That's our way in." | *'''Anders''': "Oh, great. That's our way in." | ||
*'''Jerome-092''': "''Spirit of Fire'' Actual, we've got a problem. The route through to the Map Room is blocked by some kind of energy shield." | *'''Jerome-092''': "''Spirit of Fire'' Actual, we've got a problem. The route through to the Map Room is blocked by some kind of energy shield." | ||
''A Pelican arrives, dropping the Garage for construction on the Combat Station.'' | ''A Pelican arrives, dropping the Garage for construction on the Combat Station.'' | ||
*'''Captain Cutter''': "Can you open it, Professor?" | *'''Captain Cutter''': "Can you open it, Professor?" | ||
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*'''Anders''': "That's the Conduit for the energy shields, but the Banished have locked it down. As much as I'd like a more scientific solution, I think you're just going to have to destroy it to force it to shut down." | *'''Anders''': "That's the Conduit for the energy shields, but the Banished have locked it down. As much as I'd like a more scientific solution, I think you're just going to have to destroy it to force it to shut down." | ||
*'''Jerome-092''': "Only one way to find out. Weapons free, team. Target that conduit." | *'''Jerome-092''': "Only one way to find out. Weapons free, team. Target that conduit." | ||
''After clearing the Conduit | ''After clearing the Conduit form the Banished, the UNSC forces start open fire on the Conduit but when the Conduit's health reaches 75% the shield rises and the UNSC forces heard something.'' | ||
*'''Jerome-092''': "Did you feel that, Professor?" | *'''Jerome-092''': "Did you feel that, Professor?" | ||
*'''Anders''': "The Cartographer's sending in Sentinels to protect itself! We can't take on those Sentinels, fall back!" | *'''Anders''': "The Cartographer's sending in Sentinels to protect itself! We can't take on those Sentinels, fall back!" | ||
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''Soon, another EMP MAC is fired into the Conduit, disabling the defenses and the Sentinels dispersed once more and the UNSC finally shut it down.'' | ''Soon, another EMP MAC is fired into the Conduit, disabling the defenses and the Sentinels dispersed once more and the UNSC finally shut it down.'' | ||
'''''{In-game Cutscene}''''' | '''''{In-game Cutscene}''''' | ||
*'''Jerome-092''': "That did it, we've opened the energy shield to the central chamber. Professor, what happens now?" | *'''Jerome-092''': "That did it, we've opened the energy shield to the central chamber. Professor, what happens now?" | ||
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''The second barrier is disabled once UNSC destroys the West Conduit.'' | ''The second barrier is disabled once UNSC destroys the West Conduit.'' | ||
*'''Anders''': "We're nearly there, Jerome. One more and we'll be through the shield!" | *'''Anders''': "We're nearly there, Jerome. One more and we'll be through the shield!" | ||
''The UNSC start assembling forces again and this time they have to go through Banished base to reach the North Conduit but they lack the manpower to breach it.'' | ''The UNSC start assembling forces again and this time they have to go through Banished base to reach the North Conduit but they lack the manpower to breach it.'' | ||
*'''Captain Cutter''': "You're going to need more support, Jerome. I've managed to free up a few more fresh recruits for you." | *'''Captain Cutter''': "You're going to need more support, Jerome. I've managed to free up a few more fresh recruits for you." | ||
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==Leader powers== | ==Leader powers== | ||
*Restoration Drones I and II | *Restoration Drones I and II | ||
*Archer Missiles I | *Archer Missiles I | ||
*Battle Hardened I | *Battle Hardened I | ||
*Lotus Mine I and II | *Lotus Mine I and II | ||
*MAC blast EMP I | *MAC blast EMP I | ||
==Initial Structures and Units== | ==Initial Structures and Units== | ||
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**1 Garage | **1 Garage | ||
== | ==Trivia== | ||
*The player cannot issue EMP MACs when not hitting the Conduit. The EMP MAC only becomes available when the Sentinels are swarming the Conduits. | |||
*Skulls will be unlocked once the player destroys both Minibases. | |||
*This is the only level in which the MAC blast EMP leader power can be used. | |||
=== | ===Strategy=== | ||
*Make sure you have proper firepower to assault the Banished's base | *Make sure you have proper firepower to assault the Banished's base. | ||
* | *Remember to keep the base defended and upgrade all turrets with anti-air Upgrades, since Sentinels can only attack from the air. | ||
*Jerome can attack | *Keep your distance from the conduit once the Sentinel is inbound to avoid casualties. | ||
**Jerome can attack it from outside the Sentinel's swarm radius. | |||
===Bonus and Optional Objectives=== | ====Bonus and Optional Objectives==== | ||
*There are two Minibases around the Central Chamber. It is best to destroy them before attacking the North Conduit | *There are two Minibases around the Central Chamber. It is best to destroy them before attacking the North Conduit to have less resistance from the Banished since it was listed as Optional / Bonus Objectives. | ||
*Have 3 Wolverines guard the base at all times | *Have 3 Wolverines guard the base at all times since it was useful to gain 30 kill on air units with Wolverines. | ||
** | **Take some for the offensives since Banshees often comes to intercept the UNSC Main Force on the route to shut down the conduits. | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{succession box | before = ''[[One Three Zero]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''The Cartographer''''' |after = ''[[Lights Out]]''}} | {{succession box | before = ''[[One Three Zero]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''The Cartographer''''' |after = ''[[Lights Out]]''}} | ||
{{Levels|HW2}} | {{Levels|HW2}} |