Editing The Cage
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|pagegamelabel=HR | |pagegamelabel=HR | ||
|image = [[File: | |image = [[File:HaloReach - The Cage.jpg|300px]] | ||
|name = The Cage | |name = The Cage | ||
|game = ''[[Halo: Reach]]'' | |game = ''[[Halo: Reach]]'' | ||
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*[[Infection]] | *[[Infection]] | ||
}} | }} | ||
{{Article quote|Analysis reveals that this structure once accommodated a wide variety of sentient species. To what end remains unknown. | |||
{{disambig header|the multiplayer map|the conference room on [[UNSC Point of No Return]] known as The Cage|Odin's Eye}} | |||
{{Article quote|Analysis reveals that this structure once accommodated a wide variety of sentient species. To what end remains unknown.<ref name="bnet">[http://halo.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28537 '''Bungie.net''': ''The Cage Preview'']</ref>}} | |||
'''The Cage''' is an asymmetrical map built into the Lagoon area of [[Forge World]]. It is reminiscent of [[Lockout]] from ''[[Halo 2]]'' and [[Blackout]] from ''[[Halo 3]]'', but retains its own unique layout. It is roughly the same scale as Lockout and is built around an open center, but features longer sight lines and paths that are strictly one way. | '''The Cage''' is an asymmetrical map built into the Lagoon area of [[Forge World]]. It is reminiscent of [[Lockout]] from ''[[Halo 2]]'' and [[Blackout]] from ''[[Halo 3]]'', but retains its own unique layout. It is roughly the same scale as Lockout and is built around an open center, but features longer sight lines and paths that are strictly one way. | ||
== | ==Locations== | ||
''Note: These names are unofficial and are being used as a map directory.'' | ''Note: These names are unofficial and are being used as a map directory.'' | ||
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==Map variants== | ==Map variants== | ||
Uncaged adds a few new walkways, most notably allowing faster access from the cliffside to the central area. | Uncaged adds a few new walkways, most notably allowing faster access from the cliffside to the central area.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=30547 '''Bungie.net''': ''Bungie Weekly Update 02/04/11'']</ref> | ||
==Production notes== | ==Production notes== | ||
{{Article quote|The Cage is a Carney box. It’s like Lockout on steroids.{{Ref/Reuse|bwu}}}} | {{Article quote|The Cage is a Carney box. It’s like Lockout on steroids.{{Ref/Reuse|bwu}}}} | ||
During the development of ''[[Halo: Combat Evolved]]'', ''The Cage'' was the name given to the predecessor of what would come to be [[Lockout]] in ''[[Halo 2]]'', albeit changed heavily. The Cage in ''Halo: Reach'' was designed using some of the original pre-Lockout layout ideas, and originally built on the original version of [[Forge World]], which was based in a [[New Alexandria (location)|New Alexandria]] skyscraper, with the working name "Blockout". Following the revamp of Forge World into the map known today, designer [[Chris Carney]] was challenged by other employees to build a full map just using the Forge tools to prove it could be done. | During the development of ''[[Halo: Combat Evolved]]'', ''The Cage'' was the name given to the predecessor of what would come to be [[Lockout]] in ''[[Halo 2]]'', albeit changed heavily. The Cage in ''Halo: Reach'' was designed using some of the original pre-Lockout layout ideas, and originally built on the original version of [[Forge World]], which was based in a [[New Alexandria (location)|New Alexandria]] skyscraper, with the working name "Blockout". Following the revamp of Forge World into the map known today, designer [[Chris Carney]] was challenged by other employees to build a full map just using the Forge tools to prove it could be done.<ref name="bwu">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_072310 '''Bungie.net''': ''Bungie Weekly Update 07/23/10'']</ref> Carney did a week of design on paper, before moving into Forge to construct the map. Originally, the elevated section of the map was to be situated next to the cliff, but this was instead turned around to provide the players a visual reference point for where they are on the map, alongside the addition of a Forerunner spire and a blinking red light.<ref>[http://halo.bungie.net/news/content.aspx?cid=29601 '''Bungie.net''': ''Carney's Crash Course: Map Design 101'']</ref> | ||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | {{Linkbox|gallery=yes}} | ||
<gallery> | <gallery> | ||
File:H2 Lockout Concept 1.jpg|The first drawing of the map Lockout, which would be later used in the development of The Cage. | File:H2 Lockout Concept 1.jpg|The first drawing of the map Lockout, which would be later used in the development of The Cage. | ||
File:HR_TheCage_Sketch_1.jpg| | File:HR_TheCage_Sketch_1.jpg| | ||
File:HR_TheCage_Sketch_2.jpg| | File:HR_TheCage_Sketch_2.jpg| | ||
File:HR_TheCage_Sketch_3.jpg| | File:HR_TheCage_Sketch_3.jpg| | ||
File:HR_TheCage_Sketch_4.jpg| | File:HR_TheCage_Sketch_4.jpg| | ||
File:HR_TheCage_Sketch_5.jpg| | File:HR_TheCage_Sketch_5.jpg| | ||
File:HR TheCage TopDown.jpg|A top-down view of The Cage. | |||
File:HR TheCage.jpg|A view | |||
File:HR TheCage Side.jpg|Side view of The Cage. | File:HR TheCage Side.jpg|Side view of The Cage. | ||
</gallery> | </gallery> | ||