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{{ | {{Era|RW}} | ||
{{Center|For the location where weapons are stored on ships, see [[Armory]]. For the UNSC building in ''[[Halo Wars]]'', see [[Field Armory]]. For the armor customization in ''[[Halo: Reach]]'', see [[Armor | {{Center|For the location where weapons are stored on ships, see [[Armory]]. For the UNSC building in ''[[Halo Wars]]'', see [[Field Armory]]. For the armor customization in ''[[Halo: Reach]]'', see [[Armor Permutations (Halo: Reach)]].}} | ||
{{Level infobox | {{Level infobox | ||
|prev=''[[The Heretic]]'' | |prev=''[[The Heretic]]'' | ||
|game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>) | |game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>) | ||
|next=''[[Cairo Station]]'' | |next=''[[Cairo Station (level)|Cairo Station]]'' | ||
|name='''''The Armory''''' | |name='''''The Armory''''' | ||
|image=[[File:WarriorAchievementArt.jpeg|300px]] | |||
|image=[[File: | |player=[[John-117]] | ||
|player=[[ | |||
|date= [[2552#October 20, 2552|October 20, 2552]] | |date= [[2552#October 20, 2552|October 20, 2552]] | ||
|place=Aboard ''[[ | |place=Aboard ''[[Cairo Station]]'' | ||
|objective=Test the new armor and follow Sergeant Johnson. | |objective=Test the new armor and follow Sergeant Johnson. | ||
|nowalk=1 | |nowalk=1 | ||
}} | }} | ||
{{Article quote|Suit up, prepare for battle.}} | {{Article quote|Suit up, prepare for battle.}} | ||
'''The Armory''' is the second [[campaign]] level | '''The Armory''' is the second [[campaign]] level in ''[[Halo 2]]'', and the first of which is playable. It is a short stage mainly to allow the player to get a feel for the game controls. It has no enemies, but it does have Marine allies. | ||
==Transcript== | ==Transcript== | ||
===One Size Fits All=== | ===One Size Fits All=== | ||
[[File:TheArmory.jpg|thumb|The [[Master Gunnery Sergeant (Armory)|Master Gunnery Sergeant]] prepares to test [[John-117]]<nowiki>'</nowiki>s targeting.]] | |||
'''{''Gameplay''}''' | '''{''Gameplay''}''' | ||
''A [[ | ''A [[Master Gunnery Sergeant (Armory)|Master Gunnery Sergeant]] inspects [[John-117]]'s new armor.'' | ||
*'''Master Gunnery Sergeant''': "Well, I guess it was all obsolete, anyway." | *'''Master Gunnery Sergeant''': "Well, I guess it was all obsolete, anyway." | ||
*'''Master Gunnery Sergeant''': "Your new [[MJOLNIR|suit's]] a [[MJOLNIR | *'''Master Gunnery Sergeant''': "Your new [[MJOLNIR|suit's]] a [[MJOLNIR#MJOLNIR Mark VI|Mark VI]], just came up from [[Seongnam]] this morning. Try and take it easy till you get used to the upgrades." | ||
*'''Master Gunnery Sergeant''': "Okay, let's test your targeting, first thing. Please look at the top light." | *'''Master Gunnery Sergeant''': "Okay, let's test your targeting, first thing. Please look at the top light." | ||
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''The Master Chief moves over to the shield recharge station.'' | ''The Master Chief moves over to the shield recharge station.'' | ||
*'''Master Gunnery Sergeant''': "Pay attention, 'cause I'm only going over this once. This station'll test your recharging [[ | *'''Master Gunnery Sergeant''': "Pay attention, 'cause I'm only going over this once. This station'll test your recharging [[Shields|energy shields]]. Step on in, I'll show ya." | ||
''If the player looks away from him.'' | ''If the player looks away from him.'' | ||
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''The Chief steps in the station.'' | ''The Chief steps in the station.'' | ||
*'''Master Gunnery Sergeant''': "Your new armor's shields are extremely resilient, very efficient. Much better than the [[Covenant Empire|Covenant]] tech we used for the [[MJOLNIR | *'''Master Gunnery Sergeant''': "Your new armor's shields are extremely resilient, very efficient. Much better than the [[Covenant Empire|Covenant]] tech we used for the [[MJOLNIR#MJOLNIR Mark V|Mark V]]." | ||
''If the player waits:'' | ''If the player waits:'' | ||
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*'''Sergeant Johnson''': ''(sarcastically)'' "Well, he's in a particularly fine mood. Maybe Lord Hood didn't give him an invitation." | *'''Sergeant Johnson''': ''(sarcastically)'' "Well, he's in a particularly fine mood. Maybe Lord Hood didn't give him an invitation." | ||
''The elevator stops, the doors open and the Chief and Johnson get out to board a small [[tram]]. It starts to move, with a view of the crew of the [[ | ''The elevator stops, the doors open and the Chief and Johnson get out to board a small [[tram]]. It starts to move, with a view of the crew of the [[Cairo Station]] going about their business and a backdrop of windows displaying the station and the stars. The planet [[Earth]] comes into view. As the tram starts moving, Sergeant Johnson comments on the things passing by the windows.'' | ||
*'''Sergeant Johnson''': "Earth... haven't seen it in years. When I shipped out for basic, the Orbital Defense Grid was all theory and politics. Now look! The ''[[Cairo Station | *'''Sergeant Johnson''': "Earth... haven't seen it in years. When I shipped out for basic, the Orbital Defense Grid was all theory and politics. Now look! The ''[[Cairo Station|Cairo]]'' is just one of ''three hundred'' geosync platforms. That [[MAC]] gun can put a round clean through a Covenant capital ship. With coordinated fire from the ''[[Athens Station|Athens]]'' and the ''[[Malta Station|Malta]]'', nothing's getting past this battle cluster in one piece." | ||
''Several UNSC ships drift past the station.'' | ''Several UNSC ships drift past the station.'' | ||
*'''Sergeant Johnson''': "Ships have been arriving all morning. Nobody's saying much, but I think [[Battle | *'''Sergeant Johnson''': "Ships have been arriving all morning. Nobody's saying much, but I think [[Battle of Earth|something ''big''<nowiki>'</nowiki>s]] about to happen." | ||
''The tram stops, and they walk out to join a crowd of cheering [[Marines]].'' | ''The tram stops, and they walk out to join a crowd of cheering [[Marines]].'' | ||
''Level ends.'' | ''Level ends.'' | ||
==Trivia== | ==Trivia== | ||
===Glitches=== | ===Glitches=== | ||
*When getting out of the elevator, look to your left. There should be a trash can. Get on top of it and jump. If you keep on jumping, sometimes you will hear dead [[Kig-yar|Jackal]] noises. While jumping, your armor will get damaged and doing so, you will die from jumping on the trash can. Easier in [[Legendary]]. | *When getting out of the elevator, look to your left. There should be a trash can. Get on top of it and jump. If you keep on jumping, sometimes you will hear dead [[Kig-yar|Jackal]] noises. While jumping, your armor will get damaged and doing so, you will die from jumping on the trash can. Easier in [[Legendary]]. | ||
*Before you go on the elevator ride, find a bin | *Before you go on the elevator ride, find a bin. The bin will have three bullet-casings next to it. The bin can be pushed out of its spot, and occasionally, there will be an explosion and your shields will drop. It is unknown why this happens. | ||
*If you crouch jump on one of the tables up to the roof, you can see around outside by directing view. | *If you crouch jump on one of the tables up to the roof, you can see around outside by directing view. | ||
*If you have the [[Black Eye]] [[Skull]] activated, your shields will not recharge during the shield test. | *If you have the [[Black Eye]] [[Skull]] activated, your shields will not recharge during the shield test. | ||
*You can start the shield test without standing in the red square. Either stand on top of the switch and activate it or stand outside the red square as far away as possible yet can still activate the switch and activate it. | *You can start the shield test without standing in the red square. Either stand on top of the switch and activate it or stand outside the red square as far away as possible yet can still activate the switch and activate it. | ||
*Right after boarding the tram, turn around and walk into Johnson pushing him out the door before they close. Johnson should have one arm going through the glass door, push him again and he will be out side of the tram moving with it. | *Right after boarding the tram, turn around and walk into Johnson pushing him out the door before they close. Johnson should have one arm going through the glass door, push him again and he will be out side of the tram moving with it. | ||
===Easter | ===Easter Eggs=== | ||
*[[Avery Junior Johnson|Johnson]]'s cigar is found under the trash can to the left of the second lift. | *[[Avery Junior Johnson|Johnson]]'s cigar is found under the trash can to the left of the second lift. | ||
*The [[Halo 2 | *The [[Halo 2 Skulls#That.27s Just... Wrong|That's Just... Wrong]] skull (previously unnamed) can be found on this level, on [[Legendary]]. | ||
*The [[Cairo Station console message]] can be found on several consoles in the armory. | *The [[Cairo Station console message]] can be found on several consoles in the armory. | ||
===References=== | ===References=== | ||
*This level is similar to the start of the | *This level is similar to the start of the [[Pillar of Autumn (Halo: Combat Evolved level)|Pillar of Autumn]] level in ''[[Halo: Combat Evolved]]''. | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
*If you look away from the [[ | *If you look away from the [[Master Gunnery Sergeant (Armory)|Master Gunnery Sergeant]] during the basic diagnostic, he will ask if you're paying attention and/or stop talking until you look back. | ||
*In the armory, there are canisters labeled with food products such as rice, bacon and BBQ ribs. | *In the armory, there are canisters labeled with food products such as rice, bacon and BBQ ribs. | ||
*[[Avery Junior Johnson|Johnson]]'s line, "That, or he can hide behind me", is possibly an allusion to the fact that he cannot be killed at any point in the game. However, as he only appears in-game in the first section and near the first airlock in ''[[Cairo Station]]'', the first part of ''[[Outskirts]]'', and the last section of ''[[The Great Journey]]'', it is more likely to be a testament to Johnson's overwhelming sense of self confidence. | *[[Avery Junior Johnson|Johnson]]'s line, "That, or he can hide behind me", is possibly an allusion to the fact that he cannot be killed at any point in the game. However, as he only appears in-game in the first section and near the first airlock in ''[[Cairo Station (level)|Cairo Station]]'', the first part of ''[[Outskirts]]'', and the last section of ''[[The Great Journey]]'', it is more likely to be a testament to Johnson's overwhelming sense of self confidence. | ||
*This is one of ten levels in the entire ''[[Halo]]'' series where you don't face any enemies. The other nine are ''[[The Heretic]]'', ''[[Arrival]]'', ''[[Prepare To Drop]]'', ''[[Noble Actual]]'', ''[[Prologue]]'', ''[[Epilogue (Halo 4 level)|Epilogue]]'', ''[[Meridian Station (level)|Meridian Station]]'', ''[[Alliance]]'' and ''[[Before the Storm]]''. | *This is one of ten levels in the entire ''[[Halo]]'' series where you don't face any enemies. The other nine are ''[[The Heretic]]'', ''[[Arrival]]'', ''[[Prepare To Drop]]'', ''[[Noble Actual]]'', ''[[Prologue]]'', ''[[Epilogue (Halo 4 level)|Epilogue]]'', ''[[Meridian Station (level)|Meridian Station]]'', ''[[Alliance]]'' and ''[[Before the Storm]]''. | ||
*Out of all three games, this is the only one not accompanied by a supporting cutscene at either the start or the end.{{Verify_source}} | |||
*Although the [[MJOLNIR Powered Assault Armor|Mark VI armor]] has a [[Heads Up Display|HUD]] zoom for when the user is using a non-scoped weapon, it does not work in this level when the [[John-117|Master Chief]] is unarmed. This only happens in ''The Armory''. | *Although the [[MJOLNIR Powered Assault Armor|Mark VI armor]] has a [[Heads Up Display|HUD]] zoom for when the user is using a non-scoped weapon, it does not work in this level when the [[John-117|Master Chief]] is unarmed. This only happens in ''The Armory''. | ||
*During the development of ''Halo 2'', the origin of the MJOLNIR armor was to be affected by the game's difficulty which could either be Songnam, Pittsburgh, Shanghai or Essen.<ref>'''[[Halo Graphic Novel]]''', ''page 56''</ref> This concept was cut from the final build. | *During the development of ''Halo 2'', the origin of the MJOLNIR armor was to be affected by the game's difficulty which could either be Songnam, Pittsburgh, Shanghai or Essen.<ref>'''[[Halo Graphic Novel]]''', ''page 56''</ref> This concept was cut from the final build. | ||
* | *Before leaving the armory, the ''[[Cairo Station (level)|Cairo Station]]'' [[terminal]] can be seen. However, it cannot be accessed on this level. | ||
==Gallery== | ==Gallery== | ||
===Halo 2=== | |||
<gallery> | <gallery> | ||
File:The Armory Official.png| | File:The Armory Official.png|The level's header image from ''Halo 2''. | ||
File:Armory.jpg|The Master Gunnery Sergeant reviews John-117's armor equipment. | File:Armory.jpg|The Master Gunnery Sergeant reviews John-117's armor equipment. | ||
</gallery> | |||
File: | ===Halo 2: Anniversary=== | ||
<gallery> | |||
File:H2A - Armory sergeant.jpg|The Master Gunnery Sergeant briefs the Chief on the condition of his armor. | |||
</gallery> | </gallery> | ||
== Sources == | == Sources == | ||
<references/> | |||
{{Succession box | before = ''[[The Heretic]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''The Armory''''' |after = ''[[Cairo Station]]''}} | {{Succession box | before = ''[[The Heretic]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''The Armory''''' |after = ''[[Cairo Station (level)|Cairo Station]]''}} | ||
{{ | {{Level|H2}} |