Editing The Ark (level)
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{{Level infobox | {{Level infobox | ||
|pagegamelabel=H3 | |pagegamelabel=H3 | ||
|prev=''[[Floodgate]]'' | |prev = ''[[Floodgate]]'' | ||
|next=''[[The Covenant (level)|The Covenant]]'' | |next = ''[[The Covenant (level)|The Covenant]]'' | ||
|game = ''[[Halo 3]]'' | |||
|devname=<code>070_waste</code> | |||
|game=''[[Halo 3]]'' | |name = '''''The Ark''''' | ||
|devname=<code>070_waste</code> | |image = [[File:H3 TheArk Loadscreen.png|300px]] | ||
| | |player = [[John-117]] | ||
|date = [[2552#December|December 11, 2552]]<ref>[http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788 '''Halo Waypoint''': ''Hero-Fortitude'']</ref> | |||
|place = [[Installation 00]] | |||
|objective= *Find and clear a landing zone for ''Forward Unto Dawn'' | |||
|date=[[2552#December|December 11, 2552]]<ref>[http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788 '''Halo Waypoint''': ''Hero-Fortitude'']</ref> | *Find the [[Cartographer]] | ||
|place=[[Installation 00 | |||
|objective=*Find and clear a landing zone for ''Forward Unto Dawn'' | |||
*Find the Cartographer | |||
|partime=00:20:00 {{C|''Master Chief Collection''}} | |partime=00:20:00 {{C|''Master Chief Collection''}} | ||
|parscore=25,000 {{C|''Master Chief Collection''}}<br/>50,000 {{C|''Halo 3''}} | |parscore=25,000 {{C|''Master Chief Collection''}}<br/>50,000 {{C|''Halo 3''}} | ||
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'''The Ark''' is the seventh [[campaign]] level of ''[[Halo 3]]''. | '''The Ark''' is the seventh [[campaign]] level of ''[[Halo 3]]''. | ||
It takes place in a desert that comprises one of the center-most regions of the Ark, located 2<sup>18</sup> light-years outside the [[Milky Way]] galaxy's center. In this level, the [[Fleet of Retribution|Sangheili]] and the [[human]]s side with [[343 Guilty Spark]] and his [[Sentinel]] allies to access the [[ | It takes place in a desert that comprises one of the center-most regions of the Ark, located 2<sup>18</sup> light-years outside the [[Milky Way]] galaxy's center. In this level, the [[Fleet of Retribution|Sangheili]] and the [[human]]s side with [[343 Guilty Spark]] and his [[Sentinel]] allies to access the [[Cartographer]] and find The [[Prophet of Truth]]. Beating this mission on [[Heroic]] unlocks the shoulder pauldrons to the Elite [[Flight Harness]] [[Armor customization (Halo 3)|armor permutation]]. Beating this level on [[Normal]] unlocks the [[EVA-class Mjolnir]] shoulder pads. Beating this level on [[Legendary]] gets you the [[EOD-class Mjolnir]] shoulder pads. Getting more than 50,000 Meta Game points will unlock the [[Ranger (achievement)|Ranger]] achievement, worth 10 [[Gamerscore]]. | ||
==Summary== | ==Summary== | ||
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[[File:H3 ArkAmbush.png|thumb|300px|The UNSC team comes across a Mantis being assembled.]] | [[File:H3 ArkAmbush.png|thumb|300px|The UNSC team comes across a Mantis being assembled.]] | ||
''The team goes through a cave. A [[ | ''The team goes through a cave. A [[Kez'katu-pattern Phantom|Phantom]] is assembling an [[Skar'wa-pattern Mantis|anti-aircraft battery]] on the other end.'' | ||
*'''ODST leader''': "They're setting up an AA battery. That thing'll tear the ''Dawn'' apart... We'll wait for you to take the shot." | *'''ODST leader''': "They're setting up an AA battery. That thing'll tear the ''Dawn'' apart... We'll wait for you to take the shot." | ||
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*'''Marine #2 (COM)''': "Tank beats Hunter!" | *'''Marine #2 (COM)''': "Tank beats Hunter!" | ||
''On the other side of the cave, a [[ | ''On the other side of the cave, a [[Kez'katu-pattern Phantom|Phantom]] is setting up a [[deployable lookout tower]]. If the Chief shoots it down and destroys the tower:'' | ||
*'''Marine #2 (COM)''': "Tank beats ''everything''! Oh, ''man!'' I could do this all day!" | *'''Marine #2 (COM)''': "Tank beats ''everything''! Oh, ''man!'' I could do this all day!" | ||
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''Level ends'' | ''Level ends'' | ||
==Trivia== | ==Trivia== | ||
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*In Theater mode, right at the part where the player snaps to Master Chief's HUD, pauses and unsnaps the camera, then plays, they will see the Pelican fly normally and then fly slanted to the drop zone. | *In Theater mode, right at the part where the player snaps to Master Chief's HUD, pauses and unsnaps the camera, then plays, they will see the Pelican fly normally and then fly slanted to the drop zone. | ||
*At the structure with the light bridge, killing all the tanks and Warthogs at the bottom will cause the Marine who drops off the Gauss Warthog in the next area to be invincible. He will still react normally and say his line "Chief, 'Hog's all yours," before proceeding to attack the player. It should also be noted that even if the player kills all the tanks and Warthogs by the light bridge, they will still come out of the cliff in the next area, and will not be hostile. This is probably due to the fact that, if the tanks are watched in Theater mode (right after activating the light bridge), they simply disappear and new tanks and Warthogs appear out the other door. | *At the structure with the light bridge, killing all the tanks and Warthogs at the bottom will cause the Marine who drops off the Gauss Warthog in the next area to be invincible. He will still react normally and say his line "Chief, 'Hog's all yours," before proceeding to attack the player. It should also be noted that even if the player kills all the tanks and Warthogs by the light bridge, they will still come out of the cliff in the next area, and will not be hostile. This is probably due to the fact that, if the tanks are watched in Theater mode (right after activating the light bridge), they simply disappear and new tanks and Warthogs appear out the other door. | ||
**For a similar reason, any Mongooses | **For a similar reason, any Mongooses brought to the light bridge will not appear on the other side, the same goes for Prowler and Choppers if the Marines manage to bring it over. | ||
*It is possible to board and destroy the Scarab when the player first exits the Forerunner building and sees the Gauss Warthog being attacked by Ghosts. To do this, the player must grab a Ghost and destroy it at the correct time, so the Ghost part can launch the player directly into the Scarab's doorway. Once destroyed, the player will see the Scarab again in the area where they would normally fight it; half of the Scarab will be missing, and smoke will billow out from its main cannon. | *It is possible to board and destroy the Scarab when the player first exits the Forerunner building and sees the Gauss Warthog being attacked by Ghosts. To do this, the player must grab a Ghost and destroy it at the correct time, so the Ghost part can launch the player directly into the Scarab's doorway. Once destroyed, the player will see the Scarab again in the area where they would normally fight it; half of the Scarab will be missing, and smoke will billow out from its main cannon. | ||
*A player can easily navigate a Chopper the full way down to the Chieftain fight at the end of the level. With a large amount of patience and time, a player can (with a partner) also navigate a Warthog to the Chieftain fight at the end of the level. This second option may take hours, however. | *A player can easily navigate a Chopper the full way down to the Chieftain fight at the end of the level. With a large amount of patience and time, a player can (with a partner) also navigate a Warthog to the Chieftain fight at the end of the level. This second option may take hours, however. | ||
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*The Milky Way seen throughout the level is represented as a barred spiral galaxy, but when Master Chief activates the Cartographer it is represented as a spiral galaxy. In reality, the Milky Way is a barred spiral galaxy. | *The Milky Way seen throughout the level is represented as a barred spiral galaxy, but when Master Chief activates the Cartographer it is represented as a spiral galaxy. In reality, the Milky Way is a barred spiral galaxy. | ||
*During the beginning cutscene, the seats on the left side of the cargo space of the Pelican Kilo 023 appear to be occupied by ODSTs; however immediately it appears that the left side seats are now unoccupied and the ODSTs are seemingly gone (though Master Chief is blocking the view of the right side seats). When gameplay starts, one can clearly see marines sitting on both sides of the cargo space, ODSTs returning to the left side. This is most likely an oversight by Bungie, though the NPCs could have switched seats for some reason between the two shots. | *During the beginning cutscene, the seats on the left side of the cargo space of the Pelican Kilo 023 appear to be occupied by ODSTs; however immediately it appears that the left side seats are now unoccupied and the ODSTs are seemingly gone (though Master Chief is blocking the view of the right side seats). When gameplay starts, one can clearly see marines sitting on both sides of the cargo space, ODSTs returning to the left side. This is most likely an oversight by Bungie, though the NPCs could have switched seats for some reason between the two shots. | ||
* | *It's most likely an oversight by the developer, as the Gauss Warthog did not appear when {{UNSCShip|Forward Unto Dawn}} lands and rides all the way to the lower level entrance. However, when looking at the light bridge before passing, a Gauss Warthog somehow appears. Once crossing the light bridge, the Gauss Warthog disappears. | ||
===Easter eggs=== | ===Easter eggs=== | ||
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*Originally, the platform at the end of the level where the player fights the Brute Chieftain was supposed to be a station for a train leading to [[Guardian Forest|a level]] that was later cut from the game. After the level got cut, Environment Artist [[Paul Russel]] suggested it be replaced by the Chieftain fight arena seen in the final game.<ref>[https://picasaweb.google.com/114253662089061571624/HALO3#5500019593070971362 '''Picasa''': ''Paul Russel > HALO3 8/25'']</ref> | *Originally, the platform at the end of the level where the player fights the Brute Chieftain was supposed to be a station for a train leading to [[Guardian Forest|a level]] that was later cut from the game. After the level got cut, Environment Artist [[Paul Russel]] suggested it be replaced by the Chieftain fight arena seen in the final game.<ref>[https://picasaweb.google.com/114253662089061571624/HALO3#5500019593070971362 '''Picasa''': ''Paul Russel > HALO3 8/25'']</ref> | ||
*This is the only ''Halo 3'' level where the regular Wraiths are rigged to explode when its driver dies unless you use the RB and shoot driver method. | *This is the only ''Halo 3'' level where the regular Wraiths are rigged to explode when its driver dies unless you use the RB and shoot driver method. | ||
*Strangely enough, ODSTs | *Strangely enough, ODSTs would not follow the player to clear the Landing Zone unless they were in the same vehicle as the player as if they would stay behind near the entrance of the cave with the Marines. | ||
**On rare occasions, ODSTs at the Landing Zone | **On rare occasions, ODSTs at the Landing Zone would not board the Pelican once the {{UNSCShip|Forward Unto Dawn}} arrives. This includes any ODSTs that were stay behind at the cave entrance, as they would accompany the player up to fighting Scarab. A similar case is if the entire ODSTs survive and at the Landing Zone, with at least one of them would stay behind. | ||
==Gallery== | ==Gallery== |