Editing The Ark (level)
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
{{Level infobox | {{Level infobox | ||
|pagegamelabel=H3 | |pagegamelabel=H3 | ||
|prev=''[[Floodgate]]'' | |prev = ''[[Floodgate]]'' | ||
|next=''[[The Covenant (level)|The Covenant]]'' | |next = ''[[The Covenant (level)|The Covenant]]'' | ||
|game = ''[[Halo 3]]'' | |||
|devname=<code>070_waste</code> | |||
|game=''[[Halo 3]]'' | |name = '''''The Ark''''' | ||
|devname=<code>070_waste</code> | |image = [[File:H3 TheArk Loadscreen.png|300px]] | ||
| | |player = [[John-117]] | ||
|date = [[2552#December|December 11, 2552]]<ref>[http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788 '''Halo Waypoint''': ''Hero-Fortitude'']</ref> | |||
|place = [[Installation 00]] | |||
|objective= *Find and clear a landing zone for ''Forward Unto Dawn'' | |||
|date=[[2552#December|December 11, 2552]]<ref>[http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788 '''Halo Waypoint''': ''Hero-Fortitude'']</ref> | *Find the [[Cartographer]] | ||
|place=[[Installation 00 | |||
|objective=*Find and clear a landing zone for ''Forward Unto Dawn'' | |||
*Find the Cartographer | |||
|partime=00:20:00 {{C|''Master Chief Collection''}} | |partime=00:20:00 {{C|''Master Chief Collection''}} | ||
|parscore=25,000 {{C|''Master Chief Collection''}}<br/>50,000 {{C|''Halo 3''}} | |parscore=25,000 {{C|''Master Chief Collection''}}<br/>50,000 {{C|''Halo 3''}} | ||
Line 24: | Line 21: | ||
'''The Ark''' is the seventh [[campaign]] level of ''[[Halo 3]]''. | '''The Ark''' is the seventh [[campaign]] level of ''[[Halo 3]]''. | ||
It takes place in a desert that comprises one of the center-most regions of the Ark, located 2<sup>18</sup> light-years outside the [[Milky Way]] galaxy's center. In this level, the [[Fleet of Retribution|Sangheili]] and the [[human]]s side with [[343 Guilty Spark]] and his [[Sentinel]] allies to access the [[ | It takes place in a desert that comprises one of the center-most regions of the Ark, located 2<sup>18</sup> light-years outside the [[Milky Way]] galaxy's center. In this level, the [[Fleet of Retribution|Sangheili]] and the [[human]]s side with [[343 Guilty Spark]] and his [[Sentinel]] allies to access the [[Cartographer]] and find The [[Prophet of Truth]]. Beating this mission on [[Heroic]] unlocks the shoulder pauldrons to the Elite [[Flight Harness]] [[Armor customization (Halo 3)|armor permutation]]. Beating this level on [[Normal]] unlocks the [[EVA-class Mjolnir]] shoulder pads. Beating this level on [[Legendary]] gets you the [[EOD-class Mjolnir]] shoulder pads. Getting more than 50,000 Meta Game points will unlock the [[Ranger (achievement)|Ranger]] achievement, worth 10 [[Gamerscore]]. | ||
==Summary== | ==Summary== | ||
Line 110: | Line 107: | ||
[[File:H3 ArkAmbush.png|thumb|300px|The UNSC team comes across a Mantis being assembled.]] | [[File:H3 ArkAmbush.png|thumb|300px|The UNSC team comes across a Mantis being assembled.]] | ||
''The team goes through a cave. A [[ | ''The team goes through a cave. A [[Kez'katu-pattern Phantom|Phantom]] is assembling an [[Skar'wa-pattern Mantis|anti-aircraft battery]] on the other end.'' | ||
*'''ODST leader''': "They're setting up an AA battery. That thing'll tear the ''Dawn'' apart... We'll wait for you to take the shot." | *'''ODST leader''': "They're setting up an AA battery. That thing'll tear the ''Dawn'' apart... We'll wait for you to take the shot." | ||
Line 274: | Line 271: | ||
'''''Armor up.''''' | '''''Armor up.''''' | ||
[[File:H3 Ark ForwardUntoDawn.jpg|thumb|300px|The ''Forward Unto Dawn'' arrives at the landing zone.]] | [[File:H3 Ark ForwardUntoDawn.jpg|thumb|right|300px|The ''Forward Unto Dawn'' arrives at the landing zone.]] | ||
*'''Keyes (COM)''': "Thanks, Chief. I wouldn't have lasted much longer up there. Come to the back of the frigate." | *'''Keyes (COM)''': "Thanks, Chief. I wouldn't have lasted much longer up there. Come to the back of the frigate." | ||
Line 333: | Line 330: | ||
*'''Marine #2 (COM)''': "Tank beats Hunter!" | *'''Marine #2 (COM)''': "Tank beats Hunter!" | ||
''On the other side of the cave, a [[ | ''On the other side of the cave, a [[Kez'katu-pattern Phantom|Phantom]] is setting up a [[deployable lookout tower]]. If the Chief shoots it down and destroys the tower:'' | ||
*'''Marine #2 (COM)''': "Tank beats ''everything''! Oh, ''man!'' I could do this all day!" | *'''Marine #2 (COM)''': "Tank beats ''everything''! Oh, ''man!'' I could do this all day!" | ||
Line 697: | Line 694: | ||
''Level ends'' | ''Level ends'' | ||
==Trivia== | ==Trivia== | ||
Line 724: | Line 701: | ||
*In Theater mode, right at the part where the player snaps to Master Chief's HUD, pauses and unsnaps the camera, then plays, they will see the Pelican fly normally and then fly slanted to the drop zone. | *In Theater mode, right at the part where the player snaps to Master Chief's HUD, pauses and unsnaps the camera, then plays, they will see the Pelican fly normally and then fly slanted to the drop zone. | ||
*At the structure with the light bridge, killing all the tanks and Warthogs at the bottom will cause the Marine who drops off the Gauss Warthog in the next area to be invincible. He will still react normally and say his line "Chief, 'Hog's all yours," before proceeding to attack the player. It should also be noted that even if the player kills all the tanks and Warthogs by the light bridge, they will still come out of the cliff in the next area, and will not be hostile. This is probably due to the fact that, if the tanks are watched in Theater mode (right after activating the light bridge), they simply disappear and new tanks and Warthogs appear out the other door. | *At the structure with the light bridge, killing all the tanks and Warthogs at the bottom will cause the Marine who drops off the Gauss Warthog in the next area to be invincible. He will still react normally and say his line "Chief, 'Hog's all yours," before proceeding to attack the player. It should also be noted that even if the player kills all the tanks and Warthogs by the light bridge, they will still come out of the cliff in the next area, and will not be hostile. This is probably due to the fact that, if the tanks are watched in Theater mode (right after activating the light bridge), they simply disappear and new tanks and Warthogs appear out the other door. | ||
**For a similar reason, any Mongooses | **For a similar reason, any Mongooses brought to the light bridge will not appear on the other side. | ||
*It is possible to board and destroy the Scarab when the player first exits the Forerunner building and sees the Gauss Warthog being attacked by Ghosts. To do this, the player must grab a Ghost and destroy it at the correct time, so the Ghost part can launch the player directly into the Scarab's doorway. Once destroyed, the player will see the Scarab again in the area where they would normally fight it; half of the Scarab will be missing, and smoke will billow out from its main cannon. | *It is possible to board and destroy the Scarab when the player first exits the Forerunner building and sees the Gauss Warthog being attacked by Ghosts. To do this, the player must grab a Ghost and destroy it at the correct time, so the Ghost part can launch the player directly into the Scarab's doorway. Once destroyed, the player will see the Scarab again in the area where they would normally fight it; half of the Scarab will be missing, and smoke will billow out from its main cannon. | ||
*A player can easily navigate a Chopper the full way down to the Chieftain fight at the end of the level. With a large amount of patience and time, a player can (with a partner) also navigate a Warthog to the Chieftain fight at the end of the level. This second option may take hours, however. | *A player can easily navigate a Chopper the full way down to the Chieftain fight at the end of the level. With a large amount of patience and time, a player can (with a partner) also navigate a Warthog to the Chieftain fight at the end of the level. This second option may take hours, however. | ||
Line 735: | Line 712: | ||
*The Milky Way seen throughout the level is represented as a barred spiral galaxy, but when Master Chief activates the Cartographer it is represented as a spiral galaxy. In reality, the Milky Way is a barred spiral galaxy. | *The Milky Way seen throughout the level is represented as a barred spiral galaxy, but when Master Chief activates the Cartographer it is represented as a spiral galaxy. In reality, the Milky Way is a barred spiral galaxy. | ||
*During the beginning cutscene, the seats on the left side of the cargo space of the Pelican Kilo 023 appear to be occupied by ODSTs; however immediately it appears that the left side seats are now unoccupied and the ODSTs are seemingly gone (though Master Chief is blocking the view of the right side seats). When gameplay starts, one can clearly see marines sitting on both sides of the cargo space, ODSTs returning to the left side. This is most likely an oversight by Bungie, though the NPCs could have switched seats for some reason between the two shots. | *During the beginning cutscene, the seats on the left side of the cargo space of the Pelican Kilo 023 appear to be occupied by ODSTs; however immediately it appears that the left side seats are now unoccupied and the ODSTs are seemingly gone (though Master Chief is blocking the view of the right side seats). When gameplay starts, one can clearly see marines sitting on both sides of the cargo space, ODSTs returning to the left side. This is most likely an oversight by Bungie, though the NPCs could have switched seats for some reason between the two shots. | ||
===Easter eggs=== | ===Easter eggs=== | ||
Line 759: | Line 735: | ||
*Originally, the platform at the end of the level where the player fights the Brute Chieftain was supposed to be a station for a train leading to [[Guardian Forest|a level]] that was later cut from the game. After the level got cut, Environment Artist [[Paul Russel]] suggested it be replaced by the Chieftain fight arena seen in the final game.<ref>[https://picasaweb.google.com/114253662089061571624/HALO3#5500019593070971362 '''Picasa''': ''Paul Russel > HALO3 8/25'']</ref> | *Originally, the platform at the end of the level where the player fights the Brute Chieftain was supposed to be a station for a train leading to [[Guardian Forest|a level]] that was later cut from the game. After the level got cut, Environment Artist [[Paul Russel]] suggested it be replaced by the Chieftain fight arena seen in the final game.<ref>[https://picasaweb.google.com/114253662089061571624/HALO3#5500019593070971362 '''Picasa''': ''Paul Russel > HALO3 8/25'']</ref> | ||
*This is the only ''Halo 3'' level where the regular Wraiths are rigged to explode when its driver dies unless you use the RB and shoot driver method. | *This is the only ''Halo 3'' level where the regular Wraiths are rigged to explode when its driver dies unless you use the RB and shoot driver method. | ||
==Gallery== | ==Gallery== | ||
===Concept art=== | ===Concept art=== | ||
<gallery> | <gallery> | ||
File:H3_TheArk_DesignDoc.png|Early design documentation for the level layout, then-known as "Waypoint" and "Grandfatherland". | |||
File:H3 SpaceBattle Concept.jpg|Concept art of the opening space battle. | File:H3 SpaceBattle Concept.jpg|Concept art of the opening space battle. | ||
File:H3 Ark Desert Concept.jpg|Concept art of the desert in the level. | File:H3 Ark Desert Concept.jpg|Concept art of the desert in the level. | ||
</gallery> | </gallery> | ||