Editing The Ark (level)

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{{Level infobox
{{Level infobox
|pagegamelabel=H3
|pagegamelabel=H3
|prev=''[[Floodgate]]''
|prev = ''[[Floodgate]]''
|next=''[[The Covenant (level)|The Covenant]]''
|next = ''[[The Covenant (level)|The Covenant]]''
|name='''''The Ark'''''
|game = ''[[Halo 3]]''
|image=[[File:H3 TheArk Loadscreen.png|300px]]
|devname=<code>070_waste</code>
|game=''[[Halo 3]]''
|name = '''''The Ark'''''
|devname=<code>070_waste</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\solo\070_waste\070_waste.scenario}}
|image = [[File:H3 TheArk Loadscreen.png|300px]]
|player=*[[Master_Chief_(gameplay)#Halo_3|Master Chief]] (player 1)
|player = [[John-117]]
*[[Arbiter_(player_character)#Halo_3|Arbiter]] (player 2)
|date = [[2552#December|December 11, 2552]]<ref>[http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788 '''Halo Waypoint''': ''Hero-Fortitude'']</ref>
*[[Elite (co-op)|N'tho 'Sraom]] (player 3)
|place = [[Installation 00]]
*[[Elite (co-op)|Usze 'Taham]] (player 4)
|objective= *Find and clear a landing zone for ''Forward Unto Dawn''
|date=[[2552#December|December 11, 2552]]<ref>[http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788 '''Halo Waypoint''': ''Hero-Fortitude'']</ref>
*Find the [[Cartographer]]
|place=[[Installation 00]], in and around a [[Cartographer#Installation 00|Cartographer]]
|objective=*Find and clear a landing zone for ''Forward Unto Dawn''
*Find the Cartographer
|partime=00:20:00 {{C|''Master Chief Collection''}}
|partime=00:20:00 {{C|''Master Chief Collection''}}
|parscore=25,000 {{C|''Master Chief Collection''}}<br/>50,000 {{C|''Halo 3''}}
|parscore=25,000 {{C|''Master Chief Collection''}}<br/>50,000 {{C|''Halo 3''}}
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'''The Ark''' is the seventh [[campaign]] level of ''[[Halo 3]]''.
'''The Ark''' is the seventh [[campaign]] level of ''[[Halo 3]]''.
It takes place in a desert that comprises one of the center-most regions of the Ark, located 2<sup>18</sup> light-years outside the [[Milky Way]] galaxy's center. In this level, the [[Fleet of Retribution|Sangheili]] and the [[human]]s side with [[343 Guilty Spark]] and his [[Sentinel]] allies to access the [[Cartographer#Installation 00|Cartographer]] and find The [[Prophet of Truth]]. Beating this level on [[Normal]] unlocks the [[EVA-class Mjolnir]] shoulder pads. Beating this mission on [[Heroic]] unlocks the shoulder pauldrons to the Elite [[Flight Harness]] [[Armor customization (Halo 3)|armor permutation]]. Beating this level on [[Legendary]] gets you the [[EOD-class Mjolnir]] shoulder pads. Getting more than 50,000 Meta Game points will unlock the [[Ranger (achievement)|Ranger]] achievement, worth 10 [[Gamerscore]].
It takes place in a desert that comprises one of the center-most regions of the Ark, located 2<sup>18</sup> light-years outside the [[Milky Way]] galaxy's center. In this level, the [[Fleet of Retribution|Sangheili]] and the [[human]]s side with [[343 Guilty Spark]] and his [[Sentinel]] allies to access the [[Cartographer]] and find The [[Prophet of Truth]]. Beating this mission on [[Heroic]] unlocks the shoulder pauldrons to the Elite [[Flight Harness]] [[Armor customization (Halo 3)|armor permutation]]. Beating this level on [[Normal]] unlocks the [[EVA-class Mjolnir]] shoulder pads. Beating this level on [[Legendary]] gets you the [[EOD-class Mjolnir]] shoulder pads. Getting more than 50,000 Meta Game points will unlock the [[Ranger (achievement)|Ranger]] achievement, worth 10 [[Gamerscore]].


==Summary==
==Summary==
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[[File:H3 - Shadow of Intent Bridge.png|thumb|300px|The Major and 'Vadum on the ''[[Shadow of Intent]]'s'' bridge.]]
[[File:H3 - Shadow of Intent Bridge.png|thumb|300px|The Major and 'Vadum on the ''[[Shadow of Intent]]'s'' bridge.]]
''The [[Sangheili]] {{Pattern|Ket|battlecruiser}}s and {{Class|CAS|assault carrier}} arrive at the other side of the [[slipspace portal]]. A colossal structure is below them, and [[Truth's fleet|a Covenant fleet]] straight ahead.''
''The [[Sangheili]] {{Class|CCS|battlecruiser}}s and {{Class|CAS|assault carrier}} arrive at the other side of the [[slipspace portal]]. A colossal structure is below them, and [[Truth's fleet|a Covenant fleet]] straight ahead.''


''Cut to the bridge of the ''[[Shadow of Intent]]''.''
''Cut to the bridge of the ''[[Shadow of Intent]]''.''
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[[File:H3 ArkAmbush.png|thumb|300px|The UNSC team comes across a Mantis being assembled.]]
[[File:H3 ArkAmbush.png|thumb|300px|The UNSC team comes across a Mantis being assembled.]]
''The team goes through a cave. A [[Ru'swum-pattern Phantom|Phantom]] is assembling an [[Skar'wa-pattern Mantis|anti-aircraft battery]] on the other end.''
''The team goes through a cave. A [[Type-52 Phantom|Phantom]] is assembling an [[Skar'wa-pattern Mantis|anti-aircraft battery]] on the other end.''


*'''ODST leader''': "They're setting up an AA battery. That thing'll tear the ''Dawn'' apart... We'll wait for you to take the shot."
*'''ODST leader''': "They're setting up an AA battery. That thing'll tear the ''Dawn'' apart... We'll wait for you to take the shot."
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*'''Longsword Pilot (COM)''': "Thrusters are gone, I can't control it!"
*'''Longsword Pilot (COM)''': "Thrusters are gone, I can't control it!"


''A muffled crash is heard a few seconds later.''
''A muffled rumble is heard a few seconds later.''


''A pair of Marines reveal themselves.''
''A pair of Marines reveal themselves.''
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'''''Armor up.'''''
'''''Armor up.'''''


[[File:H3  Ark ForwardUntoDawn.jpg|thumb|300px|The ''Forward Unto Dawn'' arrives at the landing zone.]]
[[File:H3  Ark ForwardUntoDawn.jpg|thumb|right|300px|The ''Forward Unto Dawn'' arrives at the landing zone.]]


*'''Keyes (COM)''': "Thanks, Chief. I wouldn't have lasted much longer up there. Come to the back of the frigate."
*'''Keyes (COM)''': "Thanks, Chief. I wouldn't have lasted much longer up there. Come to the back of the frigate."
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*'''Marine #2 (COM)''': "Tank beats Hunter!"
*'''Marine #2 (COM)''': "Tank beats Hunter!"


''On the other side of the cave, a [[Ru'swum-pattern Phantom|Phantom]] is setting up a [[Covenant watchtower]]. If the Chief shoots it down and destroys the tower:''
''On the other side of the cave, a [[Type-52 Phantom|Phantom]] is setting up a [[deployable lookout tower]]. If the Chief shoots it down and destroys the tower:''


*'''Marine #2 (COM)''': "Tank beats ''everything''! Oh, ''man!'' I could do this all day!"
*'''Marine #2 (COM)''': "Tank beats ''everything''! Oh, ''man!'' I could do this all day!"


[[File:Ark Level Scorpion.jpg|thumb|300px|John-117's Scorpion fighting through Covenant vehicles.]]
[[File:Ark Level Scorpion.jpg|thumb|300px|John-117's Scorpion fighting through Covenant vehicles.]]
''The convoy makes its way back to the wall where a locked door prevents any entry into the [[Forerunner]] facility. Armor resistance in the form of Wraiths, [[Barukaza Workshop Chopper|Choppers]], and Ghosts along with various Covenant infantry defend it.''
''The convoy makes its way back to the wall where a locked door prevents any entry into the [[Forerunner]] facility. Armor resistance in the form of Wraiths, [[Type-25 Chopper|Choppers]], and Ghosts along with various Covenant infantry defend it.''


*'''Stacker (COM)''': "All armor, form up on the lower doorway. Chief, get upstairs; have your robot pick that lock!"
*'''Stacker (COM)''': "All armor, form up on the lower doorway. Chief, get upstairs; have your robot pick that lock!"
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''If the player remains inside the room and stalls:''
''If the player remains inside the room and stalls:''


*'''Johnson (COM)''': “Keep going, Chief! We’ll meet you further down the spire. Commander rounded up some air support. They'll stop any hostile reinforcements, but the Brutes already inside? They're all yours.”
*'''Johnson (COM)''': “Keep going, Chief! We’ll meet you further down the spire. Commander rounded up some air support. They’ll stop any hostile reinforcements, but the Brutes already inside? They’re all yours.”


''If the player comes close to the room where the terminal is you can hear 343 Guilty Spark say a few lines from it. If anyone enters the room or 343 Guilty Spark is hit, he will stop talking''.
''If the player comes close to the room where the terminal is you can hear 343 Guilty Spark say a few lines from it. If anyone enters the room or 343 Guilty Spark is hit, he will stop talking''.
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*'''343 Guilty Spark''': "Protocol dictates action. The installation was my responsibility, [[Installation 08|if my suspicions are correct...]] no! I must not jump to any conclusions."  
*'''343 Guilty Spark''': "Protocol dictates action. The installation was my responsibility, [[Installation 08|if my suspicions are correct...]] no! I must not jump to any conclusions."  


''The Chief and any surviving Marines clear out the Covenant attackers. They exit the room and head downward. [[Jiralhanae Chieftain]] [[Cethegus]] is waiting for them on the bottom floor of the lower level, wielding a [[Gravity hammer (fiction)|gravity hammer]].''
''The Chief and any surviving Marines clear out the Covenant attackers. They exit the room and head downward. [[Jiralhanae Chieftain]] [[Cethegus]] is waiting for them on the bottom floor of the lower level, wielding a [[Type-2 gravity hammer|gravity hammer]].''


*'''[[Cethegus]]''': "The [[pack]] will ''feast'' on you!"
*'''[[Cethegus]]''': "The [[pack]] will ''feast'' on you!"


''The Chieftain runs off outside, leaving a pack of [[Jiralhanae Stalker]]s to deal with the Chief. The Stalkers deploy a [[radar jammer]] and activate their [[cloaking]] as they engage the Chief, but he eliminates them all. A pair of Kig-Yar enter the room, and the Chief quickly kills them too.''
''The Chieftain runs off outside, leaving a pack of [[Jiralhanae Stalker]]s to deal with the Chief. The Stalkers deploy a radar jammer and engage the Chief, but he eliminates them all. A pair of Kig-Yar enter the room, and the Chief quickly kills them too.''


*'''Johnson (COM)''': "Hang tight, Chief! We're on our way!"
*'''Johnson (COM)''': "Hang tight, Chief! We're on our way!"
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''Level ends''
''Level ends''
==Achievements==
The following [[achievement]]s can be unlocked on this mission on the [[Xbox 360]] edition of ''Halo 3''.
{|class="wikitable"
|-align="center"
!Icon
!Name
!Description
!{{Gamerscore|Gamerscore}}
|-align="center"
|[[File:H3 Achievement Refuge.png]]
|[[Refuge]]
|Finish the sixth mission of the [[Campaign]] on [[Normal]], [[Heroic]], or [[Legendary]].
|{{Gamerscore|30}}
|-align="center"
|[[File:H3 Achievement Famine.png]]
|[[Famine (Achievement)|Famine]]
|Find and claim this skull.
|{{Gamerscore|10}}
|}


==Trivia==
==Trivia==
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*In Theater mode, right at the part where the player snaps to Master Chief's HUD, pauses and unsnaps the camera, then plays, they will see the Pelican fly normally and then fly slanted to the drop zone.
*In Theater mode, right at the part where the player snaps to Master Chief's HUD, pauses and unsnaps the camera, then plays, they will see the Pelican fly normally and then fly slanted to the drop zone.
*At the structure with the light bridge, killing all the tanks and Warthogs at the bottom will cause the Marine who drops off the Gauss Warthog in the next area to be invincible. He will still react normally and say his line "Chief, 'Hog's all yours," before proceeding to attack the player. It should also be noted that even if the player kills all the tanks and Warthogs by the light bridge, they will still come out of the cliff in the next area, and will not be hostile. This is probably due to the fact that, if the tanks are watched in Theater mode (right after activating the light bridge), they simply disappear and new tanks and Warthogs appear out the other door.
*At the structure with the light bridge, killing all the tanks and Warthogs at the bottom will cause the Marine who drops off the Gauss Warthog in the next area to be invincible. He will still react normally and say his line "Chief, 'Hog's all yours," before proceeding to attack the player. It should also be noted that even if the player kills all the tanks and Warthogs by the light bridge, they will still come out of the cliff in the next area, and will not be hostile. This is probably due to the fact that, if the tanks are watched in Theater mode (right after activating the light bridge), they simply disappear and new tanks and Warthogs appear out the other door.
**For a similar reason, any Mongooses, Prowlers, or Choppers brought to the light bridge will not appear on the other side. However on some occurrences they may come out the other side.  
**For a similar reason, any Mongooses brought to the light bridge will not appear on the other side.
*It is possible to board and destroy the Scarab when the player first exits the Forerunner building and sees the Gauss Warthog being attacked by Ghosts. To do this, the player must grab a Ghost and destroy it at the correct time, so the Ghost part can launch the player directly into the Scarab's doorway. Once destroyed, the player will see the Scarab again in the area where they would normally fight it; half of the Scarab will be missing, and smoke will billow out from its main cannon.
*It is possible to board and destroy the Scarab when the player first exits the Forerunner building and sees the Gauss Warthog being attacked by Ghosts. To do this, the player must grab a Ghost and destroy it at the correct time, so the Ghost part can launch the player directly into the Scarab's doorway. Once destroyed, the player will see the Scarab again in the area where they would normally fight it; half of the Scarab will be missing, and smoke will billow out from its main cannon.
*A player can easily navigate a Chopper the full way down to the Chieftain fight at the end of the level. With a large amount of patience and time, a player can (with a partner) also navigate a Warthog to the Chieftain fight at the end of the level. This second option may take hours, however.
*A player can easily navigate a Chopper the full way down to the Chieftain fight at the end of the level. With a large amount of patience and time, a player can (with a partner) also navigate a Warthog to the Chieftain fight at the end of the level. This second option may take hours, however.
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*The Milky Way seen throughout the level is represented as a barred spiral galaxy, but when Master Chief activates the Cartographer it is represented as a spiral galaxy. In reality, the Milky Way is a barred spiral galaxy.
*The Milky Way seen throughout the level is represented as a barred spiral galaxy, but when Master Chief activates the Cartographer it is represented as a spiral galaxy. In reality, the Milky Way is a barred spiral galaxy.
*During the beginning cutscene, the seats on the left side of the cargo space of the Pelican Kilo 023 appear to be occupied by ODSTs; however immediately it appears that the left side seats are now unoccupied and the ODSTs are seemingly gone (though Master Chief is blocking the view of the right side seats). When gameplay starts, one can clearly see marines sitting on both sides of the cargo space, ODSTs returning to the left side. This is most likely an oversight by Bungie, though the NPCs could have switched seats for some reason between the two shots.
*During the beginning cutscene, the seats on the left side of the cargo space of the Pelican Kilo 023 appear to be occupied by ODSTs; however immediately it appears that the left side seats are now unoccupied and the ODSTs are seemingly gone (though Master Chief is blocking the view of the right side seats). When gameplay starts, one can clearly see marines sitting on both sides of the cargo space, ODSTs returning to the left side. This is most likely an oversight by Bungie, though the NPCs could have switched seats for some reason between the two shots.
*When activating the light bridge to allow the Scorpion tanks and Warhogs passage to the final area with the Scarab encounter, a Gauss Warthog can be seen, despite no Gauss Warthog being delivered by the ''Forward Unto Dawn'' with the rest of the Warthogs. Curiously, the Gauss Warthog is not seen exiting the building alongside the Scorpion tanks like the other Warthogs. Presumably, this Gauss Warthog is the same as the one which is provided to the player after leaving the building, but it is unclear how it reached the top of the cliff before the other vehicles even left the building.


===Easter eggs===
===Easter eggs===
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*Originally, the platform at the end of the level where the player fights the Brute Chieftain was supposed to be a station for a train leading to [[Guardian Forest|a level]] that was later cut from the game. After the level got cut, Environment Artist [[Paul Russel]] suggested it be replaced by the Chieftain fight arena seen in the final game.<ref>[https://picasaweb.google.com/114253662089061571624/HALO3#5500019593070971362 '''Picasa''': ''Paul Russel > HALO3 8/25'']</ref>
*Originally, the platform at the end of the level where the player fights the Brute Chieftain was supposed to be a station for a train leading to [[Guardian Forest|a level]] that was later cut from the game. After the level got cut, Environment Artist [[Paul Russel]] suggested it be replaced by the Chieftain fight arena seen in the final game.<ref>[https://picasaweb.google.com/114253662089061571624/HALO3#5500019593070971362 '''Picasa''': ''Paul Russel > HALO3 8/25'']</ref>
*This is the only ''Halo 3'' level where the regular Wraiths are rigged to explode when its driver dies unless you use the RB and shoot driver method.
*This is the only ''Halo 3'' level where the regular Wraiths are rigged to explode when its driver dies unless you use the RB and shoot driver method.
*Strangely enough, ODSTs will not follow the player to clear the ''Forward Unto Dawn''{{'}}s landing zone unless they are carried there in a vehicle. Otherwise, they will stay behind near the entrance of the cave with the Marines.
**On rare occasions, ODSTs at the Landing Zone will not board the Pelican once the ''Forward Unto Dawn'' arrives. This includes any ODSTs that stay behind at the cave entrance, as they will accompany the player up until the end of the Scarab fight.


==Gallery==
==Gallery==
===Concept art===
===Concept art===
<gallery>
<gallery>
File:H3_TheArk_DesignDoc.png|Early design documentation for the level layout, then-known as "Waypoint" and "Grandfatherland".
File:H3 SpaceBattle Concept.jpg|Concept art of the opening space battle.
File:H3 SpaceBattle Concept.jpg|Concept art of the opening space battle.
File:H3 Ark Desert Concept.jpg|Concept art of the desert in the level.
File:H3 Ark Desert Concept.jpg|Concept art of the desert in the level.
</gallery>
File:H3 Menu 07 The Ark.png|Preview of the level in ''Halo 3'' menu.
 
===Design Documentation===
<gallery>
File:H3_GrandFatherLandsPaperSketch.jpeg|Early paper sketch known as "Grandfather Lands"
File:H3_GrandfatherlandsDesignDoc.jpeg|Digital design document titled "3.1 Grandfatherlands".
File:H3_TheArk_DesignDoc.png|Revised digital design document titled "070 - Waste".
</gallery>
</gallery>


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===Screenshots===
===Screenshots===
<gallery>
<gallery>
File:H3 Menu 07 The Ark.png|Preview of the level in ''Halo 3'' menu.
File:H3 - Retribution - Ark.png|The Sangheili fleet arrives at the Ark.
File:H3 - Retribution - Ark.png|The Sangheili fleet arrives at the Ark.
File:Ark3.jpg|The ''Forward Unto Dawn'' deploying Pelican dropships at the Ark.
File:Ark3.jpg|The ''Forward Unto Dawn'' deploying Pelican dropships at the Ark.
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File:Helljumper Squad.jpg|ODSTs fighting on the surface of the Ark.
File:Helljumper Squad.jpg|ODSTs fighting on the surface of the Ark.
File:H3 The Ark Arbiter and Master Chief.jpg|The Arbiter and John-117 in battle.
File:H3 The Ark Arbiter and Master Chief.jpg|The Arbiter and John-117 in battle.
File:HTMCC-H3 N'tho&Usze2.jpg|[[N'tho 'Sraom]] and [[Usze 'Taham]] on the Ark during [[cooperative play]].
File:Hunter BloodBond.jpg|A pair of Mgalekgolo in combat.
File:Hunter BloodBond.jpg|A pair of Mgalekgolo in combat.
File:H3 Ark FUD-LZ.png|The ''Forward Unto Dawn'' deploys vehicles to help the assault on the Cartographer.
File:H3 Ark FUD-LZ.png|The ''Forward Unto Dawn'' deploys vehicles to help the assault on the Cartographer.

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