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{{Era|RW}}
{{Title|The Ark}}
{{Title|The Ark}}
{{Status|Gameplay}}
{{Center|''Looking for the [[Forerunner]] structure [[Installation 00]]?''}}
{{disambig header|the campaign level|the Forerunner structure|Installation 00}}
{{Level infobox
{{Level infobox
|pagegamelabel=H3
|prev = ''[[Floodgate]]''
|prev=''[[Floodgate]]''
|next = ''[[The Covenant (level)|The Covenant]]''
|next=''[[The Covenant (level)|The Covenant]]''
|game = ''[[Halo 3]]''
|name='''''The Ark'''''
|name = '''''The Ark'''''
|image=[[File:H3 TheArk Loadscreen.png|300px]]
|image = [[File:HTMCC H3 Achievement Refuge.jpg|300px]]
|game=''[[Halo 3]]''
|player = [[John-117]]
|devname=<code>070_waste</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\solo\070_waste\070_waste.scenario}}
|date = [[2552#December|December 11, 2552]]<ref>[http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788 '''Halo Waypoint''': ''Hero-Fortitude'']</ref>
|player=*[[Master_Chief_(gameplay)#Halo_3|Master Chief]] (player 1)
|place = [[Installation 00]]
*[[Arbiter_(player_character)#Halo_3|Arbiter]] (player 2)
|objective= *Find and clear a landing zone for ''Forward Unto Dawn''
*[[Elite (co-op)|N'tho 'Sraom]] (player 3)
*Find the [[Cartographer]] 
*[[Elite (co-op)|Usze 'Taham]] (player 4)
|date=[[2552#December|December 11, 2552]]<ref>[http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788 '''Halo Waypoint''': ''Hero-Fortitude'']</ref>
|place=[[Installation 00]], in and around a [[Cartographer#Installation 00|Cartographer]]
|objective=*Find and clear a landing zone for ''Forward Unto Dawn''
*Find the Cartographer
|partime=00:20:00 {{C|''Master Chief Collection''}}
|parscore=25,000 {{C|''Master Chief Collection''}}<br/>50,000 {{C|''Halo 3''}}
}}
}}
{{Article quote|Search the waste for the Cartographer.}}
{{Article quote|Search the waste for the Cartographer.}}


'''The Ark''' is the seventh [[campaign]] level of ''[[Halo 3]]''.
'''The Ark''' is the seventh [[campaign]] level of ''[[Halo 3]]''.
It takes place in a desert that comprises one of the center-most regions of the Ark, located 2<sup>18</sup> light-years outside the [[Milky Way]] galaxy's center. In this level, the [[Fleet of Retribution|Sangheili]] and the [[human]]s side with [[343 Guilty Spark]] and his [[Sentinel]] allies to access the [[Cartographer#Installation 00|Cartographer]] and find The [[Prophet of Truth]]. Beating this level on [[Normal]] unlocks the [[EVA-class Mjolnir]] shoulder pads. Beating this mission on [[Heroic]] unlocks the shoulder pauldrons to the Elite [[Flight Harness]] [[Armor customization (Halo 3)|armor permutation]]. Beating this level on [[Legendary]] gets you the [[EOD-class Mjolnir]] shoulder pads. Getting more than 50,000 Meta Game points will unlock the [[Ranger (achievement)|Ranger]] achievement, worth 10 [[Gamerscore]].
It takes place in a desert that comprises one of the center-most regions of the Ark, located 2<sup>18</sup> light-years outside the [[Milky Way]] galaxy's center. In this level, the [[Fleet of Retribution|Sangheili]] and the [[human]]s side with [[343 Guilty Spark]] and his [[Sentinel]] allies to access the [[Cartographer]] and find The [[Prophet of Truth]]. Beating this mission on [[Heroic]] unlocks the shoulder pauldrons to the Elite [[Flight Harness]] [[Armor permutations (Halo 3)|armor permutation]]. Beating this level on [[Normal]] unlocks the [[EVA-class Mjolnir]] shoulder pads. Beating this level on [[Legendary]] gets you the [[EOD-class Mjolnir]] shoulder pads. Getting more than 50,000 Meta Game points will unlock the [[Ranger (achievement)|Ranger]] achievement, worth 10 [[Gamerpoint]]s.


==Summary==
==Summary==
The joint UNSC-Sangheili fleet crosses [[Portal at Voi|the Portal]] and arrives in orbit over a massive Forerunner structure.  While Commander Miranda Keyes and Shipmaster Rtas 'Vadum engage Truth's [[Truth's fleet|much larger fleet]], John-117 and a contingent of Marines and ODSTs are deployed to the surface of the Forerunner structure.  Upon landing, John-117 and a team of ODSTs head out on foot and clear out two large Covenant-held positions and stop the Jiralhanae from setting up an [[Skar'wa-pattern Mantis|anti-aircraft battery]]. Keyes orders the Master Chief to clear a landing zone for the {{UNSCShip|Forward Unto Dawn}}.
The joint UNSC-Sangheili fleet crosses [[Portal at Voi|the Portal]] and arrives in orbit over a massive Forerunner structure.  While Commander Miranda Keyes and Shipmaster Rtas 'Vadum engage Truth's [[Truth's fleet|much larger fleet]], John-117 and a contingent of Marines and ODSTs are deployed to the surface of the Forerunner structure.  Upon landing, John-117 and a team of ODSTs head out on foot and clear out two large Covenant-held positions and stop the Jiralhanae from setting up an [[Type-27 Mantis|anti-aircraft battery]]. Keyes orders the Master Chief to clear a landing zone for the {{UNSCShip|Forward Unto Dawn}}.


The Chief and the ODSTs meet up with a group of Marines whose Pelican was shot down.  The Marines inform the Chief that there's a good landing zone for the ''Forward Unto Dawn'' nearby.  After retaking the Pelican crash site, John-117 and his allies commandeer an assortment of vehicles and drive off to secure the LZ. Along the way, the Chief discovers a large Forerunner wall built between the cliffs. The entrance to the wall is guarded by [[Sentinels]] which attack the Covenant but leave the humans alone. Johnson arrives in a Pelican and informs Commander Keyes that Hocus has found a structure located on the other side of the wall. Keyes deduces it's a Cartographer which they can use to locate the Prophet of Truth.   
The Chief and the ODSTs meet up with a group of Marines whose Pelican was shot down.  The Marines inform the Chief that there's a good landing zone for the ''Forward Unto Dawn'' nearby.  After retaking the Pelican crash site, John-117 and his allies commandeer an assortment of vehicles and drive off to secure the LZ. Along the way, the Chief discovers a large Forerunner wall built between the cliffs. The entrance to the wall is guarded by [[Sentinels]] which attack the Covenant but leave the humans alone. Johnson arrives in a Pelican and informs Commander Keyes that Hocus has found a structure located on the other side of the wall. Keyes deduces it's a Cartographer which they can use to locate the Prophet of Truth.   
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[[File:H3 - Shadow of Intent Bridge.png|thumb|300px|The Major and 'Vadum on the ''[[Shadow of Intent]]'s'' bridge.]]
[[File:H3 - Shadow of Intent Bridge.png|thumb|300px|The Major and 'Vadum on the ''[[Shadow of Intent]]'s'' bridge.]]
''The [[Sangheili]] {{Pattern|Ket|battlecruiser}}s and {{Class|CAS|assault carrier}} arrive at the other side of the [[slipspace portal]]. A colossal structure is below them, and [[Truth's fleet|a Covenant fleet]] straight ahead.''
''The [[Sangheili]] {{Class|CCS|battlecruiser}}s and {{Class|CAS|assault carrier}} arrive at the other side of the [[slipspace portal]]. A colossal structure is below them, and [[Truth's fleet|a Covenant fleet]] straight ahead.''


''Cut to the bridge of the ''[[Shadow of Intent]]''.''
''Cut to the bridge of the ''[[Shadow of Intent]]''.''
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*'''Johnson (COM)''': "Alright. Pop the hatch!"
*'''Johnson (COM)''': "Alright. Pop the hatch!"


''The Master Chief slams a magazine into his rifle. The troop bay hatch opens, revealing a massive desert (In Co-op, [[Thel 'Vadam|the Arbiter]], with a [[Type-50 particle beam rifle]], stands up from the right side of the troop bay and moves to sit on the left side). The Chief walks to the right side and sits down.''
''The Master Chief slams a magazine into his rifle. The troop bay hatch opens, revealing a massive desert (In Co-op, [[Thel 'Vadam|the Arbiter]], with a [[Particle Beam Rifle]], stands up from the right side of the troop bay and moves to sit on the left side). The Chief walks to the right side and sits down.''


'''{''Gameplay''}'''
'''{''Gameplay''}'''
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'''''Sharpshooter.'''''
'''''Sharpshooter.'''''


[[File:H3 ArkStrikeTeam.png|thumb|300px|John-117 and two ODSTs deployed from the Pelican.]]
''The Master Chief (and the Arbiter, in co-op) and two ODSTs jump out of the Pelican. The Marines remain on-board. Another Pelican lands, dropping off two more troopers (In 3-4 player Co-op, [[N'tho 'Sraom]] and [[Usze 'Taham]] will come from the second Pelican). As the team moves on, one spots what looks like a galaxy in the sky.''
''The Master Chief (and the Arbiter, in co-op) and two ODSTs jump out of the Pelican. The Marines remain on-board. Another Pelican lands, dropping off two more troopers (In 3-4 player Co-op, [[N'tho 'Sraom]] and [[Usze 'Taham]] will come from the second Pelican). As the team moves on, one spots what looks like a galaxy in the sky.''


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*'''ODST #1''': "We got more enemy contacts ahead, move out!"
*'''ODST #1''': "We got more enemy contacts ahead, move out!"


[[File:H3 ArkAmbush.png|thumb|300px|The UNSC team comes across a Mantis being assembled.]]
''The team goes through a cave. A [[Type-52 Phantom|Phantom]] is assembling an [[Type-27 Mantis|anti-aircraft battery]] on the other end.''
''The team goes through a cave. A [[Ru'swum-pattern Phantom|Phantom]] is assembling an [[Skar'wa-pattern Mantis|anti-aircraft battery]] on the other end.''


*'''ODST leader''': "They're setting up an AA battery. That thing'll tear the ''Dawn'' apart... We'll wait for you to take the shot."
*'''ODST leader''': "They're setting up an AA battery. That thing'll tear the ''Dawn'' apart... We'll wait for you to take the shot."
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*'''Johnson (COM)''': "Come on Chief, move ahead. Go, go, go!"
*'''Johnson (COM)''': "Come on Chief, move ahead. Go, go, go!"


''The Master Chief and the team head through the structure at the top of the hill. Coming out on the other side of the structure, they see a squad of dead [[Unggoy]]. A burning [[GA-TL1 Longsword|Longsword]] roars through the canyon ahead.''
''The Master Chief and the team head through the structure at the top of the hill. Coming out on the other side of the structure, they see a burning [[GA-TL1 Longsword|Longsword]] roar through the canyon.''


*'''Longsword Pilot (COM)''': "Thrusters are gone, I can't control it!"
*'''Longsword Pilot (COM)''': "Thrusters are gone, I can't control it!"


''A muffled crash is heard a few seconds later.''
''A muffled rumble is heard a few seconds later.''


''A pair of Marines reveal themselves.''
''A few Marines reveal themselves.''


*'''[[Private First Class]] [[Chips Dubbo]]''': ''(whispering)'' "Flak got our Pelican too, sir. But before we went down, we spotted a good LZ. If we can get to our vehicles, we'll lead you to it."
*'''[[Private First Class]] [[Chips Dubbo]]''': ''(whispering)'' "Flak got our Pelican too, sir. But before we went down, we spotted a good LZ. If we can get to our vehicles, we'll lead you to it."


''The Chief and the others look at an area at the bottom of the ledge they are standing on. Several [[Unggoy]] and [[Jiralhanae]] are guarding a crashed Pelican and [[M274 Mongoose|Mongooses]] which presumably fell out when the Pelican was shot down. The Chief and his allies engage the Covenant patrol and annihilate them.''
''The Chief and the others look at an area at the bottom of the ledge they are standing on. Several [[Unggoy]] and [[Jiralhanae]] are guarding a crashed Pelican and [[M274 Mongoose|Mongoose]]s which presumably fell out when the Pelican was shot down. The Chief and his allies engage the Covenant patrol and annihilate them.''


''If Chief stays by the downed Pelican he can pick up radio transmissions of the ongoing space battles above the installation. These play in a random order, though some phrases are played in quick succession as responses to others. There are several Longsword pilots. All pilots have been marked as "unknown" here.''
''If Chief stays by the downed Pelican he can pick up radio transmissions of the ongoing space battles above the installation.''


*'''Rtas 'Vadum (COM)''': "Hit them again! And again! And again!"
*'''Rtas 'Vadum (COM)''': "Hit them again! And again! And again!"
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*'''Keyes (COM)''': "Fire pods one through twelve. [[Archer]]s away."
*'''Keyes (COM)''': "Fire pods one through twelve. [[Archer]]s away."


*'''Keyes (COM)''': "New contacts at point two-three-eight!"
*'''Keyes (COM)''': "Two contacts at point two-three-eight!"


*'''Unknown Longsword Pilot (COM)''': "Affirmative. I see it...."
*'''Unknown Longsword Pilot (COM)''': "Affirmative. I see it...."


*'''Rtas 'Vadum (COM)''': "No! I will handle those myself."
*'''Rtas 'Vadum (COM)''': "No, I will handle those myself."


*'''Unknown Longsword Pilot (COM)''': "Seraphs, on my six!"
*'''Unknown Longsword Pilot (COM)''': "Seraphs, on my six!"
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*'''Keyes (COM)''': "Watch your fire, watch your fire!"
*'''Keyes (COM)''': "Watch your fire, watch your fire!"


*'''Unknown Longsword Pilot (COM)''': "I've lost avionics - going to try and hit their carrier! Goodbye, guys."
*'''Unknown Longsword Pilot (COM)''': "No sign of the Elites, moving to the carrier. Goodbye, guys."


*'''Unknown Longsword Pilot (COM)''': "All squadrons, form up! Form up!"
*'''Unknown Longsword Pilot (COM)''': "All squadrons, form up! Form up!"


*'''Rtas 'Vadum (COM)''': "A mark of honor for that kill."
*'''Rtas 'Vadum (COM)''': "I give an honor for that kill."


*'''Rtas 'Vadum (COM)''': "Suppress with main point laser batteries."
*'''Rtas 'Vadum (COM)''': "Suppress with me, point laser batteries."


*'''Rtas 'Vadum (COM)''': "Forward lances, draw their fire."
*'''Rtas 'Vadum (COM)''': "Forward lasers, draw their fire."


*'''Rtas 'Vadum (COM)''': "...burn."
*'''Rtas 'Vadum (COM)''': "...burn."
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*'''Keyes (COM)''': "Charge the MAC. Give me a firing solution."
*'''Keyes (COM)''': "Charge the MAC. Give me a firing solution."


*'''Keyes (COM)''': "Stand by to jettison the [unintelligible: "HEVs"?] on my mark."
''Two [[Type-52 Prowler|Brute Prowlers[[ show up. One parks near the Mongooses and its Jiralhanae occupants all leap out while the other circles the area, firing at the UNSC forces. Once the Jiralhanae are all killed, the Marines mount up on the Prowlers and working Mongooses.''
 
''Two [[Qavardu Workshop Prowler|Brute Prowlers]] show up. One parks near the Mongooses and its Jiralhanae occupants all leap out while the other circles the area, firing at the UNSC forces. Once the Jiralhanae are all killed, the Marines mount up on the Prowlers and working Mongooses.''


*'''Dubbo''': "Mount up. Let's find that LZ. Follow us, sir, all the way down this canyon."
*'''Dubbo''': "Mount up. Let's find that LZ. Follow us, sir, all the way down this canyon."
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''The team mounts up and moves on through the canyon, clearing [[Covenant]] patrols and passing the Longsword's wreckage. There's a working [[M12 LRV|Warthog]] nearby that the Chief can use.''
''The team mounts up and moves on through the canyon, clearing [[Covenant]] patrols and passing the Longsword's wreckage. There's a working [[M12 LRV|Warthog]] nearby that the Chief can use.''


''The team continues on, wiping out a small group of Covenant camped around a crashed Phantom. Transmissions from Jiralhanae warships can be heard from the Phantom.''
''The team continues on, wiping out a small group of Covenant camped around a crashed Phantom. Transmissions from Jiralhanae warships can be heard from the Phantom.''


*'''Jiralhanae Commander (COM)''': "Nooooo! Hit the carrier! Kill the [[Rtas 'Vadum|Half Jaw]] and his crew!"
*'''Jiralhanae Commander (COM)''': "Nooooo! Hit the carrier! Kill the [[Rtas 'Vadum|Half Jaw]] and his crew!"
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*'''Jiralhanae Commander (COM)''': "Do not fear the [[San'Shyuum|Prophets']] wrath, because if you fail I will have your hide!"
*'''Jiralhanae Commander (COM)''': "Do not fear the [[San'Shyuum|Prophets']] wrath, because if you fail I will have your hide!"


[[File:H3 Ark SentinelsVsCovenant.png|thumb|300px|The Covenant attacking Aggressor Sentinels at the wall's upper floor.]]
''The assault team heads into another canyon with a large [[Forerunner]] wall built in between the cliffs. Fighting their way through a large enemy force, the team makes it to the higher level, where Covenant troops are engaged with [[Aggressor Sentinel]]s.''
''The assault team heads into another canyon with a large [[Forerunner]] wall built in between the cliffs. Fighting their way through a large enemy force, the team makes it to the higher level, where Covenant troops are engaged with [[Aggressor Sentinel]]s.''


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*'''ODST #1''': "Oh, they see us all right. They just haven't decided what to do with us yet."
*'''ODST #1''': "Oh, they see us all right. They just haven't decided what to do with us yet."


''The team and the Sentinels continue along the other canyon, towards the LZ. Wiping out a pair of [[Karo'etba-pattern Ghost|Ghosts]] under a large Forerunner structure, the force presses on. Near a cave, they find two Marines pinned down by a large assault group of Covenant, including another pair of Ghosts (on higher difficulties, a Jiralhanae wielding a [[Pez'tk-pattern fuel rod gun|fuel rod gun]] is also present). The Sentinels and the Marines clear the area. The UNSC forces meet up with the two Marines.''
''The team and the Sentinels continue along the other canyon, towards the LZ. Wiping out a pair of [[Type-32 Ghost|Ghosts]] under a large Forerunner structure, the force presses on. Near a cave, they find two Marines pinned down by a large assault group of Covenant, including another pair of Ghosts (on higher difficulties, a Jiralhanae wielding a [[Type-33 fuel rod gun|fuel rod gun]] is also present). The Sentinels and the Marines clear the area. The UNSC forces meet up with the two Marines.''


*'''ODST #1''': "The LZ's through this cave, sir. Watch yourself; got Covenant heavy armor!"
*'''ODST #1''': "The LZ's through this cave, sir. Watch yourself; got Covenant heavy armor!"


''The team heads through the cave. A large Covenant force is encamped in the next area, including a [[Zurdo-pattern Wraith|Wraith]], a brace of Ghosts, Jiralhanae and Unggoy-operated turrets. After a struggle, the team eventually prevails. Out on a sandy plateau, two [[Ogab'd-pattern anti-aircraft Wraith|Anti-Air Wraiths]] are filling the sky with fuel rod fire. The team takes out the Anti-Air Wraiths and any remaining Covenant.''
''The team heads through the cave. A large Covenant force is encamped in the next area, including a [[Type-26 Wraith|Wraith]], a brace of Ghosts, Jiralhanae and Unggoy-operated turrets. After a struggle, the team eventually prevails. Out on a sandy plateau, two [[Type-52 Anti-Aircraft Wraith|Anti-Air Wraiths]] are filling the sky with fuel rod fire. The team takes out the Anti-Air Wraiths and any remaining Covenant.''


*'''Johnson (COM)''': "That did it. LZ's clear."
*'''Johnson (COM)''': "That did it. LZ's clear."
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'''''Armor up.'''''
'''''Armor up.'''''


[[File:H3  Ark ForwardUntoDawn.jpg|thumb|300px|The ''Forward Unto Dawn'' arrives at the landing zone.]]
[[File:H3  Ark ForwardUntoDawn.jpg|thumb|right|300px|The ''Forward Unto Dawn'' lands at the LZ.]]


*'''Keyes (COM)''': "Thanks, Chief. I wouldn't have lasted much longer up there. Come to the back of the frigate."
*'''Keyes (COM)''': "Thanks, Chief. I wouldn't have lasted much longer up there. Come to the back of the frigate."
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*'''Johnson (COM)''': "Alright then, you heard the lady."
*'''Johnson (COM)''': "Alright then, you heard the lady."


[[File:H3 Stacker Marines Arrival.jpg|thumb|300px|Stacker and his Marines are deployed from Johnson's Pelican.]]
''The tanks and Warthog leave the hangar bay, and Johnson's Pelican drops off [[Sergeant Stacker|Gunnery Sergeant Stacker]] and a few of his Marines to commandeer the vehicles.  Any surviving ODSTs from the first part of the level will board the Pelican.''
''The tanks and Warthog leave the hangar bay, and Johnson's Pelican drops off [[Marcus Stacker|Gunnery Sergeant Stacker]] and a few of his Marines to commandeer the vehicles.  Any surviving ODSTs from the first part of the level will board the Pelican.''


''The Monitor hovers near one of the Scorpions.''
''The Monitor hovers near one of the Scorpions.''
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''The convoy starts to move out.''
''The convoy starts to move out.''


''[[Karo'etba-pattern Ghost|Ghosts]] and a [[Qavardu Workshop Prowler|Prowler]] pour out of the cave in the cliff. The Scorpions immediately open fire.''
''[[Type-32 Ghost|Ghosts]] and a [[Type-52 Prowler|Prowler]] pour out of the cave in the cliff. The Scorpions immediately open fire.''


''After the convoy scores a kill:''
''After the convoy scores a kill:''
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*'''Marine #2 (COM)''': "Tank beats Hunter!"
*'''Marine #2 (COM)''': "Tank beats Hunter!"


''On the other side of the cave, a [[Ru'swum-pattern Phantom|Phantom]] is setting up a [[Covenant watchtower]]. If the Chief shoots it down and destroys the tower:''
''On the other side of the cave, a [[Type-52 Phantom|Phantom]] is setting up a [[deployable lookout tower]]. If the Chief shoots it down and destroys the tower:''


*'''Marine #2 (COM)''': "Tank beats ''everything''! Oh, ''man!'' I could do this all day!"
*'''Marine #2 (COM)''': "Tank beats ''everything''! Oh, ''man!'' I could do this all day!"


[[File:Ark Level Scorpion.jpg|thumb|300px|John-117's Scorpion fighting through Covenant vehicles.]]
''The convoy makes its way back to the wall where a locked door prevents any entry into the [[Forerunner]] facility. Armor resistance in the form of Wraiths, [[Type-25 Chopper|Choppers]], and Ghosts along with various Covenant infantry defend it.''
''The convoy makes its way back to the wall where a locked door prevents any entry into the [[Forerunner]] facility. Armor resistance in the form of Wraiths, [[Barukaza Workshop Chopper|Choppers]], and Ghosts along with various Covenant infantry defend it.''


*'''Stacker (COM)''': "All armor, form up on the lower doorway. Chief, get upstairs; have your robot pick that lock!"
*'''Stacker (COM)''': "All armor, form up on the lower doorway. Chief, get upstairs; have your robot pick that lock!"
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*'''343 Guilty Spark''': "Please, use caution; avoid collateral damage! While this facility looks quite hardy on the surface, there are undoubtedly delicate structures below the façade. ''(pause)'' Odd, for a doorway to require such robust security protocols. One moment, Reclaimer."
*'''343 Guilty Spark''': "Please, use caution; avoid collateral damage! While this facility looks quite hardy on the surface, there are undoubtedly delicate structures below the façade. ''(pause)'' Odd, for a doorway to require such robust security protocols. One moment, Reclaimer."


''The Monitor opens the door.''
''Guilty Spark opens the door.''


*'''343 Guilty Spark''': "There we are. Please, follow me."
*'''343 Guilty Spark''': "There we are. Please, follow me."
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*'''343 Guilty Spark''': "Hurry! To the Cartographer!"  
*'''343 Guilty Spark''': "Hurry! To the Cartographer!"  


''As the Chief walks out, a massive leg slams down as a [[Deutoros-pattern Scarab|Scarab]] walks right over him.''
''As the Chief walks out, a massive leg slams down as a [[Type-47B Scarab|Scarab]] walks right over him.''


*'''Johnson (COM)''': "Heads up, Marines! We got trouble."
*'''Johnson (COM)''': "Heads up, Marines! We got trouble."
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*'''Stacker (COM)''': "Second line, clear! Push forward!"
*'''Stacker (COM)''': "Second line, clear! Push forward!"
[[File:69504874-Full.jpg|thumb|300px|The Scarab firing its main cannon at a Scorpion.]]


''The Scarab crawls down the side of the Cartographer building and onto the battlefield.''
''The Scarab crawls down the side of the Cartographer building and onto the battlefield.''
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''A sermon broadcast by Truth can be heard inside the Scarab:''
''A sermon broadcast by Truth can be heard inside the Scarab:''


*'''Prophet of Truth (COM)''': "I opened the Portal to this hallowed place, this shelter from Halo's fire, in the hopes that more of our Covenant would follow. Alas, save for a rabble of Heretics and their ''Demon'' allies, we are all that made the passage. Thus we must temper joy with sorrow. Keep in our hearts those left behind."
*'''Prophet of Truth (COM)''': "I opened the Portal to this hallowed place, this shelter from Halo's fire, in the hopes that more of our Covenant would follow us. Alas, save for a rabble of Heretics and their ''Demon'' allies, we are all that made the passage. Thus we must temper joy with sorrow in our hearts, for those who were left behind."


''A group of [[Kig-Yar]], including several marksmen, as well as a Jiralhanae Captain and several Unggoy try to stop the Chief's progress. The Spartan eliminates them and goes to the back of the Scarab and destroys its core, then flees before the Scarab detonates in a deafening explosion. The ''[[Shadow of Intent]]'' can be seen entering the atmosphere at extreme distance.''
''A group of [[Kig-Yar]], including several marksmen, as well as a Jiralhanae Captain and several Unggoy try to stop the Chief's progress. The Spartan eliminates them and goes to the back of the Scarab and destroys its core, then flees before the Scarab detonates in a deafening explosion. The ''[[Shadow of Intent]]'' can be seen entering the atmosphere at extreme distance.''
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===Real Men Don't Read Maps===
===Real Men Don't Read Maps===
[[File:H3 Ark CartographerEntrance.png|thumb|300px|343 Guilty Spark unlocks the door.]]
'''''Bang and clear.'''''
'''''Bang and clear.'''''


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''If the player remains inside the room and stalls:''
''If the player remains inside the room and stalls:''


*'''Johnson (COM)''': “Keep going, Chief! We’ll meet you further down the spire. Commander rounded up some air support. They'll stop any hostile reinforcements, but the Brutes already inside? They're all yours.”
*'''Johnson (COM)''': “Keep going, Chief! We’ll meet you further down the spire. Commander rounded up some air support. They’ll stop any hostile reinforcements, but the Brutes already inside? They’re all yours.”


''If the player comes close to the room where the terminal is you can hear 343 Guilty Spark say a few lines from it. If anyone enters the room or 343 Guilty Spark is hit, he will stop talking''.
''If the player comes close to the room where the terminal is you can hear 343 Guilty Spark say a few lines from it. If anyone enters the room or 343 Guilty Spark is hit, he will stop talking''.
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''If the player hesitates''
''If the player hesitates''


*'''343 Guilty Spark''': "You must activate the Cartographer, Reclaimer."
*'''343 Guilty Spark''': You must activate the Cartographer, Reclaimer.


''The Arbiter and the Marines keep watch, while the Master Chief activates the Cartographer.''
''The Arbiter and the Marines keep watch, while the Master Chief activates the Cartographer.''
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[http://www.youtube.com/watch?v=kzqe1sNBtV4 '''{''Cutscene''}''']
[http://www.youtube.com/watch?v=kzqe1sNBtV4 '''{''Cutscene''}''']


[[File:Ark.JPG|thumb|300px|The Cartographer displays a holographic map of the Ark.]]
''Upon activating the Cartographer, a holographic projection of the [[Milky Way]] appears. A small dot outside the Milky Way is labelled.''
''Upon activating the Cartographer, [[star map|a holographic projection]] of the [[Milky Way]] appears. A small dot outside of the Milky Way is labelled.''


*'''[[Master Chief Petty Officer]] John-117''': ''(surprised)'' "That's...our galaxy. We're beyond the rim."
*'''[[Master Chief Petty Officer]] John-117''': ''(surprised)'' "That's...our galaxy. We're beyond the rim."
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''Guilty Spark turns around and looks at the Master Chief.''
''Guilty Spark turns around and looks at the Master Chief.''


*'''343 Guilty Spark''': " ''(smugly)'' Not at all. While I had a complete understanding of [[Installation 04]], my makers wisely limited my knowledge of all other strategic facilities. Compartmentalization - in case I was ever captured by the [[Flood]]."
*'''343 Guilty Spark''': " ''(smugly)'' Not at all. While I had a complete understanding of Installation 04, my makers wisely limited my knowledge of all other strategic facilities. Compartmentalization - in case I was ever captured by the [[Flood]]."


*'''John-117''': "Can you tell me where we are ''exactly''?"
*'''John-117''': "Can you tell me where we are ''exactly''?"
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*'''343 Guilty Spark''': "Near one of the Ark's superluminal communication arrays, I'm afraid. Unfortunate. The Meddler has triggered a barrier; a defensive perimeter around the Ark's core."
*'''343 Guilty Spark''': "Near one of the Ark's superluminal communication arrays, I'm afraid. Unfortunate. The Meddler has triggered a barrier; a defensive perimeter around the Ark's core."


[[File:Spark installation 00 cartographer.jpg|thumb|300px|343 Guilty Spark helps John-117 read the Cartographer.]]
''In the distance, two Covenant [[Banshee]]s can be seen flying by the Cartographer. 'Vadam gives the Chief a concerned glance. The Master Chief walks further around.''
''In the distance, two Covenant [[Type-26 Banshee|Banshees]] can be seen flying by the Cartographer. 'Vadam gives the Chief a concerned glance. The Master Chief walks further around.''


*'''343 Guilty Spark''': "The barrier ''will'' be difficult to disable... how odd that my makers would place such a comprehensive defense around a single - ''(shocked)'' Oh my."
*'''343 Guilty Spark''': "The barrier ''will'' be difficult to disable... how odd that my makers would place such a comprehensive defense around a single - ''(shocked)'' Oh my."
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*'''Dubbo''': "Sir, Pelicans are gonna land... one level down!"
*'''Dubbo''': "Sir, Pelicans are gonna land... one level down!"


''As the Chief heads back into the room, there is a possibility that the female Marine guarding the door will get killed by a [[Anskum-pattern plasma grenade|plasma grenade]]. Covenant reinforcements, led by a Jiralhanae War Chieftain wielding a detached [[Pek-pattern plasma cannon|plasma cannon]], enter the room.  While the Chief and the others fight, 343 Guilty Spark talks to himself about [[Installation 04|the original Halo]].''
''As the Chief heads back into the room, there is a possibility that the female Marine guarding the door will get killed by a [[Type-1 plasma grenade|plasma grenade]]. Covenant reinforcements, led by a Jiralhanae War Chieftain wielding a detached [[Type-52 plasma cannon|plasma cannon]], enter the room.  While the Chief and the others fight, 343 Guilty Spark talks to himself about [[Installation 04|the original Halo]].''


*'''343 Guilty Spark''': "Protocol dictates action. The installation was my responsibility, [[Installation 08|if my suspicions are correct...]] no! I must not jump to any conclusions."  
*'''343 Guilty Spark''': "Protocol dictates action. The installation was my responsibility, [[Installation 08|if my suspicions are correct...]] no! I must not jump to any conclusions."  


''The Chief and any surviving Marines clear out the Covenant attackers. They exit the room and head downward. [[Jiralhanae Chieftain]] [[Cethegus]] is waiting for them on the bottom floor of the lower level, wielding a [[Gravity hammer (fiction)|gravity hammer]].''
''The Chief and any surviving Marines clear out the Covenant attackers. They exit the room and head downward. [[Jiralhanae Chieftain]] [[Cethegus]] is waiting for them on the bottom floor of the lower level, wielding a [[Type-2 gravity hammer|gravity hammer]].''


*'''[[Cethegus]]''': "The [[pack]] will ''feast'' on you!"
*'''[[Cethegus]]''': "The [[pack]] will ''feast'' on you!"


''The Chieftain runs off outside, leaving a pack of [[Jiralhanae Stalker]]s to deal with the Chief. The Stalkers deploy a [[radar jammer]] and activate their [[cloaking]] as they engage the Chief, but he eliminates them all. A pair of Kig-Yar enter the room, and the Chief quickly kills them too.''
''The Chieftain runs off outside, leaving a pack of [[Jiralhanae Stalker]]s to deal with the Chief. The Stalkers deploy a radar jammer and engage the Chief, but he eliminates them all. A pair of Kig-Yar enter the room, and the Chief quickly kills them too.''


*'''Johnson (COM)''': "Hang tight, Chief! We're on our way!"
*'''Johnson (COM)''': "Hang tight, Chief! We're on our way!"


[[File:H3 Ark CethegusWaiting.png|300px|thumb|Cethegus, backed up by Jiralhanae Jumpers, prepares for his duel with John-117.]]
''The Chief goes outside, where he finds Cethegus conferring with the Prophet of Truth via a holo-pedestal. [[Jiralhanae Jumper]]s gather around Cethegus. Truth orders Cethegus alone to take out the Chief.''
''The Chief goes outside, where he finds Cethegus conferring with the Prophet of Truth via a holo-pedestal. [[Jiralhanae Jumper]]s gather around Cethegus. Truth orders Cethegus alone to take out the Chief.''


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*'''343 Guilty Spark (COM)''': "I really can't say... not for sure. But if you allow me to find a terminal closer to the Core-"
*'''343 Guilty Spark (COM)''': "I really can't say... not for sure. But if you allow me to find a terminal closer to the Core-"


[[File:Halo3-21146876-Full-crop.jpg|thumb|300px|An Aggressor Sentinel approaches John-117 while a massive group of Sentinels gather in the background.]]
''A Sentinel comes up to the Chief and inspects him. The Arbiter interrupts Guilty Spark.''
''A Sentinel comes up to the Chief and inspects him. The Arbiter interrupts Guilty Spark.''


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''The Sentinel closes back up and rejoins the flock.''
''The Sentinel closes back up and rejoins the flock.''


*'''343 Guilty Spark (COM)''': "But what about [[Cortana|your construct]]? Her solution to the [[Flood]]? With more data, I might-"
*'''343 Guilty Spark (COM)''': "But what about [[Cortana|your construct]]? Her solution to the Flood? With more data, I might-"


''Keyes interrupts.''
''Keyes interrupts.''
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''Level ends''
''Level ends''
==Achievements==
The following [[achievement]]s can be unlocked on this mission on the [[Xbox 360]] edition of ''Halo 3''.
{|class="wikitable"
|-align="center"
!Icon
!Name
!Description
!{{Gamerscore|Gamerscore}}
|-align="center"
|[[File:H3 Achievement Refuge.png]]
|[[Refuge]]
|Finish the sixth mission of the [[Campaign]] on [[Normal]], [[Heroic]], or [[Legendary]].
|{{Gamerscore|30}}
|-align="center"
|[[File:H3 Achievement Famine.png]]
|[[Famine (Achievement)|Famine]]
|Find and claim this skull.
|{{Gamerscore|10}}
|}


==Trivia==
==Trivia==
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{{Main|Glitches}}
{{Main|Glitches}}
*Strangely, while playing co-op at Mission Start, while riding in the Pelican, Player 2 (Thel 'Vadam) will be looking out the sides of his head, no matter where he looks. Once he gets out of the Pelican however, he will see out the front of his head.
*Strangely, while playing co-op at Mission Start, while riding in the Pelican, Player 2 (Thel 'Vadam) will be looking out the sides of his head, no matter where he looks. Once he gets out of the Pelican however, he will see out the front of his head.
*In Theater mode, right at the part where the player snaps to Master Chief's HUD, pauses and unsnaps the camera, then plays, they will see the Pelican fly normally and then fly slanted to the drop zone.
*In Theater mode, right at the part where the player snaps to Master Chief's HUD, pauses and unsnaps the camera, then plays, he/she will see the Pelican fly normally and then fly slanted to the drop zone.
*At the structure with the light bridge, killing all the tanks and Warthogs at the bottom will cause the Marine who drops off the Gauss Warthog in the next area to be invincible. He will still react normally and say his line "Chief, 'Hog's all yours," before proceeding to attack the player. It should also be noted that even if the player kills all the tanks and Warthogs by the light bridge, they will still come out of the cliff in the next area, and will not be hostile. This is probably due to the fact that, if the tanks are watched in Theater mode (right after activating the light bridge), they simply disappear and new tanks and Warthogs appear out the other door.
*At the structure with the light bridge, killing all the tanks and Warthogs at the bottom will cause the Marine who drops off the Gauss Warthog in the next area to be invincible. He will still react normally and say his line "Chief, 'Hog's all yours," before proceeding to attack the player. It should also be noted that even if the player kills all the tanks and Warthogs by the light bridge, they will still come out of the cliff in the next area, and will not be hostile. This is probably due to the fact that, if the tanks are watched in Theater mode (right after activating the light bridge), they simply disappear and new tanks and Warthogs appear out the other door.
**For a similar reason, any Mongooses, Prowlers, or Choppers brought to the light bridge will not appear on the other side. However on some occurrences they may come out the other side.  
**For a similar reason, any Mongooses brought to the light bridge will not appear on the other side.
*It is possible to board and destroy the Scarab when the player first exits the Forerunner building and sees the Gauss Warthog being attacked by Ghosts. To do this, the player must grab a Ghost and destroy it at the correct time, so the Ghost part can launch the player directly into the Scarab's doorway. Once destroyed, the player will see the Scarab again in the area where they would normally fight it; half of the Scarab will be missing, and smoke will billow out from its main cannon.
*It is possible to board and destroy the Scarab when the player first exits the Forerunner building and sees the Gauss Warthog being attacked by Ghosts. To do this, the player must grab a Ghost and destroy it at the correct time, so the Ghost part can launch the player directly into the Scarab's doorway. Once destroyed, the player will see the Scarab again in the area where they would normally fight it; half of the Scarab will be missing, and smoke will billow out from its main cannon.
*A player can easily navigate a Chopper the full way down to the Chieftain fight at the end of the level. With a large amount of patience and time, a player can (with a partner) also navigate a Warthog to the Chieftain fight at the end of the level. This second option may take hours, however.
*A player can easily navigate a Chopper the full way down to the Chieftain fight at the end of the level. With a large amount of patience and time, a player can (with a partner) also navigate a Warthog to the Chieftain fight at the end of the level. This second option may take hours, however.
*If the player has a Plasma Pistol where the Arbiter is about to board the Banshee, they can overcharge the Plasma Pistol to disable the Banshee. However, the player won't be able to board it or even shoot the pilot. The Arbiter will also disappear from the level.
*If the player has a Plasma Pistol where the Arbiter is about to board the Banshee, they can overcharge the Plasma Pistol to disable the Banshee. However, the player won't be able to board it or even shoot the pilot. The Arbiter will also disappear from the level.
*After activating the Silent Cartographer, if Thel 'Vadam doesn't board the Banshee in time, or if it flips, he will get up and disappear. Given time, the Banshee will disappear as well.
*After activating the Silent Cartographer, if Thel 'Vadam doesn't board the Banshee in time, or if it flips, he will get up and disappear. Given time, the Banshee will disappear as well.
*If the player destroys the Phantom in the Cartographer, the Arbiter will board the Banshee as usual, but then jump out of it and fall once it clears the walkway.
*If the player gets an Invisibility equipment then enters the Cartographer, it will disappear from their inventory.


===Mistakes===
===Mistakes===
*The Milky Way seen throughout the level is represented as a barred spiral galaxy, but when Master Chief activates the Cartographer it is represented as a spiral galaxy. In reality, the Milky Way is a barred spiral galaxy.
*The Milky Way seen throughout the level is represented as a barred spiral galaxy, but when Master Chief activates the Cartographer it is represented as a spiral galaxy. In reality, the Milky Way is a barred spiral galaxy.
*During the beginning cutscene, the seats on the left side of the cargo space of the Pelican Kilo 023 appear to be occupied by ODSTs; however immediately it appears that the left side seats are now unoccupied and the ODSTs are seemingly gone (though Master Chief is blocking the view of the right side seats). When gameplay starts, one can clearly see marines sitting on both sides of the cargo space, ODSTs returning to the left side. This is most likely an oversight by Bungie, though the NPCs could have switched seats for some reason between the two shots.
*During the beginning cutscene, the seats on the left side of the cargo space of the Pelican Kilo 023 appear to be occupied by ODSTs; however immediately it appears that the left side seats are now unoccupied and the ODSTs are seemingly gone (though Master Chief is blocking the view of the right side seats). When gameplay starts, one can clearly see marines sitting on both sides of the cargo space, ODSTs returning to the left side. This is most likely an oversight by Bungie, though the NPCs could have switched seats for some reason between the two shots.
*When activating the light bridge to allow the Scorpion tanks and Warhogs passage to the final area with the Scarab encounter, a Gauss Warthog can be seen, despite no Gauss Warthog being delivered by the ''Forward Unto Dawn'' with the rest of the Warthogs. Curiously, the Gauss Warthog is not seen exiting the building alongside the Scorpion tanks like the other Warthogs. Presumably, this Gauss Warthog is the same as the one which is provided to the player after leaving the building, but it is unclear how it reached the top of the cliff before the other vehicles even left the building.


===Easter eggs===
===Easter Eggs===
{{Main|Easter eggs}}
{{Main|Easter Eggs}}
*The [[Halo 3 skulls#Famine|Famine]] and [[Halo 3 skulls#Cowbell|Cowbell]] Skulls can be found on this level.
*The [[Halo 3 Skulls#Famine|Famine]] and [[Halo 3 Skulls#Cowbell|Cowbell]] Skulls can be found on this level.
*Farther down the room with sleeping Grunts is a [[Urinating Brute|Brute urinating]] in the corner.
*Farther down the room with sleeping Grunts is a [[Urinating Brute|Brute urinating]] in the corner.


===References===
===References===
*This level has similarities to the levels ''[[The Truth and Reconciliation]]'', ''[[The Silent Cartographer]]'', and ''[[Assault on the Control Room]]'', in that the player begins the level as a stealth mission, armed with a sniper rifle (''The Truth and Reconciliation''), then spending the better part of the level searching for the map room, shutting down security systems, and fighting Covenant (''The Silent Cartographer''), and ultimately acquire a tank, and lead an armored assault convoy against an entrenched enemy position swarming with Covenant (''Assault on the Control Room'').
*This level has similarities to the levels ''[[The Truth and Reconciliation]]'', ''[[The Silent Cartographer]]'', and ''[[Assault on the Control Room (level)|Assault on the Control Room]]'', in that the player begins the level as a stealth mission, armed with a sniper rifle (''The Truth and Reconciliation''), then spending the better part of the level searching for the map room, shutting down security systems, and fighting Covenant (''The Silent Cartographer''), and ultimately acquire a tank, and lead an armored assault convoy against an entrenched enemy position swarming with Covenant (''Assault on the Control Room'').
*Whilst it is more likely a coincidence than not, the opening cinematic shares some similarities with the ending cutscene of ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' - several Marines and the Chief escape a space battle (The {{UNSCShip|Pillar of Autumn}} against the Covenant armada and the Covenant loyalist and separatist battles) by flying a small craft (A Bumblebee escape pod and Pelican dropship) towards a Forerunner installation (Installations 04 and 00 respectively). A further similarity is in transit, John-117 looks over the shoulder of the pilot at the approaching structure.
*Whilst it is more likely a coincidence than not, the opening cinematic shares some similarities with the ending cutscene of ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' - several Marines and the Chief escape a space battle (The {{UNSCShip|Pillar of Autumn}} against the Covenant armada and the Covenant loyalist and separatist battles) by flying a small craft (A Bumblebee escape pod and Pelican dropship) towards a Forerunner installation (Installations 04 and 00 respectively). A further similarity is in transit, John-117 looks over the shoulder of the pilot at the approaching structure.
*The first cinematic section, just before gameplay begins but after the cutscene, bears a solid resemblance to the opening of ''The Silent Cartographer''; the Chief (and several Marines) stare out the back of a Pelican as it approaches a Forerunner structure crawling with Covenant.
*The first cinematic section, just before gameplay begins but after the cutscene, bears a solid resemblance to the opening of ''The Silent Cartographer''; the Chief (and several Marines) stare out the back of a Pelican as it approaches a Forerunner structure crawling with Covenant.


===Miscellaneous===
===Miscellaneous===
[[File:The Ark Secret Room.jpg|250px|thumb|The secret room accessed via glitch in theater mode.]]
*This is the only level in ''Halo 3'' in which all Covenant vehicles and weapon emplacements make an appearance, including the incomplete "Mantis" anti-air cannon.
*This is the only level in ''Halo 3'' in which all Covenant vehicles and weapon emplacements make an appearance, including the incomplete "Mantis" anti-air cannon.
*From the first time the player sees a Chopper the player can play this whole level through in it (Besides activating the light bridge and the Cartographer). At the end cutscene if the player uses the Chopper in the whole level, a Chopper could be seen in the background.
*From the first time the player sees a Chopper the player can play this whole level through in it (Besides activating the light bridge and the Cartographer). At the end cutscene if the player uses the Chopper in the whole level, a Chopper could be seen in the background.
Line 757: Line 712:
*It is possible to methodically set-up for the final battle first by triggering the Brute Chieftain spawning in. Next, if playing on fan difficulties SLASO or CLASO, kill the remaining Brute Stalkers and/or Jackals, and stockpile Plasma Pistols and/or Equipment via taking them to where the Chief activates the Cartographer. It is possible for the Chief to drop Plasma Pistols and Equipment down to the bottom level from the terminal. Once the Chief is set-up, it is also possible for him to carefully fall down from the terminal down onto the bottom level, where the Chieftain will only cheer and will be alone. In order to fall down safely, it is best to slowly inch your way off the top level of the terminal until you fall or, alternatively, fall down back first into the Chieftain, killing him. After that, it is best to stockpile any spare Plasma Rifle, Covenant Carbine, Equipment, or Plasma Pistol for the deloaded Jetpack Brutes. In order to spawn the Jetpack Brutes in, after setting everything up, backtrack to the area where you recently killed the Brute Stalkers and turn around. If done right, you'll hear Johnson say "Hang tight, Chief! We're on our way!" This provides you with a better chance in the aforementioned fan difficulties.
*It is possible to methodically set-up for the final battle first by triggering the Brute Chieftain spawning in. Next, if playing on fan difficulties SLASO or CLASO, kill the remaining Brute Stalkers and/or Jackals, and stockpile Plasma Pistols and/or Equipment via taking them to where the Chief activates the Cartographer. It is possible for the Chief to drop Plasma Pistols and Equipment down to the bottom level from the terminal. Once the Chief is set-up, it is also possible for him to carefully fall down from the terminal down onto the bottom level, where the Chieftain will only cheer and will be alone. In order to fall down safely, it is best to slowly inch your way off the top level of the terminal until you fall or, alternatively, fall down back first into the Chieftain, killing him. After that, it is best to stockpile any spare Plasma Rifle, Covenant Carbine, Equipment, or Plasma Pistol for the deloaded Jetpack Brutes. In order to spawn the Jetpack Brutes in, after setting everything up, backtrack to the area where you recently killed the Brute Stalkers and turn around. If done right, you'll hear Johnson say "Hang tight, Chief! We're on our way!" This provides you with a better chance in the aforementioned fan difficulties.
*After the cutscene near the end of the level if the player looks down the spot where the player fights the Brute Chieftain, the hologram pedestal is there and the player can destroy it, but it will be repaired when the player reaches the bottom floor.
*After the cutscene near the end of the level if the player looks down the spot where the player fights the Brute Chieftain, the hologram pedestal is there and the player can destroy it, but it will be repaired when the player reaches the bottom floor.
*Originally, the platform at the end of the level where the player fights the Brute Chieftain was supposed to be a station for a train leading to [[Guardian Forest|a level]] that was later cut from the game. After the level got cut, Environment Artist [[Paul Russel]] suggested it be replaced by the Chieftain fight arena seen in the final game.<ref>[https://picasaweb.google.com/114253662089061571624/HALO3#5500019593070971362 '''Picasa''': ''Paul Russel > HALO3 8/25'']</ref>
*Sometimes, one of the Marines near the crashed Pelican would be [[Staff Sergeant]] [[Banks]], known for his role in the [[Battle of Mombasa]].
*Originally, the platform at the end of the level where the player fights the Brute Chieftain was supposed to be a station for a train leading to a level that was later cut from the game. After the level got cut, Environment Artist [[Paul Russel]] suggested it be replaced by the Chieftain fight arena seen in the final game.<ref>[https://picasaweb.google.com/114253662089061571624/HALO3#5500019593070971362 '''Picasa''': ''Paul Russel > HALO3 8/25'']</ref>
*This is the only ''Halo 3'' level where the regular Wraiths are rigged to explode when its driver dies unless you use the RB and shoot driver method.
*This is the only ''Halo 3'' level where the regular Wraiths are rigged to explode when its driver dies unless you use the RB and shoot driver method.
*Strangely enough, ODSTs will not follow the player to clear the ''Forward Unto Dawn''{{'}}s landing zone unless they are carried there in a vehicle. Otherwise, they will stay behind near the entrance of the cave with the Marines.
**On rare occasions, ODSTs at the Landing Zone will not board the Pelican once the ''Forward Unto Dawn'' arrives. This includes any ODSTs that stay behind at the cave entrance, as they will accompany the player up until the end of the Scarab fight.


==Gallery==
==Gallery==
===Concept art===
<gallery widths="150">
<gallery>
File:Fleet of Retribution - Ark.jpg|The separatist fleet arrives at the Ark.
File:H3 SpaceBattle Concept.jpg|Concept art of the opening space battle.
File:Ark3.jpg|The Forward Unto Dawn dropping Pelican dropships at the Ark.
File:H3 Ark Desert Concept.jpg|Concept art of the desert in the level.
File:H3 E3 Orbital Battle.jpg|The Pelicans descend past the ongoing space battle.
</gallery>
File:Sniper Spartan.jpg|John-117 and two ODSTs about to assault a Covenant position.
 
File:Engaged in Combat.jpg|Three ODSTs attacking.
===Design Documentation===
File:H3 The Ark Arbiter and Master Chief.jpg|The Arbiter and [[John-117|Master Chief]].
<gallery>
File:Ark Level Scorpion.jpg|A [[Scorpion]] engages in [[vehicle]] combat through the sand dunes.
File:H3_GrandFatherLandsPaperSketch.jpeg|Early paper sketch known as "Grandfather Lands"
File:H3_GrandfatherlandsDesignDoc.jpeg|Digital design document titled "3.1 Grandfatherlands".
File:H3_TheArk_DesignDoc.png|Revised digital design document titled "070 - Waste".
</gallery>
 
===Storyboards===
<gallery>
File:H3 TheArk Storyboard 1.jpg
File:H3 TheArk Storyboard 2.jpg
File:H3 TheArk Storyboard 3.jpg
File:H3 TheArk Storyboard 4.jpg
File:H3 TheArk Storyboard 5.jpg
File:H3 TheArk Storyboard 6.jpg
File:H3 TheArk Storyboard 7.jpg
File:H3 TheArk Storyboard 8.jpg
File:H3 TheArk Storyboard 9.jpg
File:H3 TheArk Storyboard 10.jpg
File:H3 TheArk Storyboard 11.jpg
</gallery>
 
===Screenshots===
<gallery>
File:H3 Menu 07 The Ark.png|Preview of the level in ''Halo 3'' menu.
File:H3 - Retribution - Ark.png|The Sangheili fleet arrives at the Ark.
File:Ark3.jpg|The ''Forward Unto Dawn'' deploying Pelican dropships at the Ark.
File:H3 LesserArkConflict.png|The Pelicans descend during the ongoing space battle.
File:H3 TheArk Opening.png|John-117 and an ODST preparing to deploy on the Ark.
File:Ark Desert Scenery.jpg|The vast desert on the Ark.
File:Ark Desert Scenery.jpg|The vast desert on the Ark.
File:Sniper Spartan.jpg|John-117 and two ODSTs moving towards a Covenant encampment.
File:The Ark Secret Room.jpg|The secret room accessed via glitch in theater mode.
File:Helljumper Squad.jpg|ODSTs fighting on the surface of the Ark.
File:H3 The Ark Arbiter and Master Chief.jpg|The Arbiter and John-117 in battle.
File:HTMCC-H3 N'tho&Usze2.jpg|[[N'tho 'Sraom]] and [[Usze 'Taham]] on the Ark during [[cooperative play]].
File:Hunter BloodBond.jpg|A pair of Mgalekgolo in combat.
File:H3 Ark FUD-LZ.png|The ''Forward Unto Dawn'' deploys vehicles to help the assault on the Cartographer.
File:TLJ Cartographer.PNG|A view of the Cartographer of Installation 00.
File:H3 Ark ArmorBattle.png|A Scorpion fires its cannon during a battle near the Cartographer.
File:H3 TanksVsScarab.png|UNSC vehicles charging the Scarab outside the Cartographer.
File:HTMCC-H3 Dubbo on a Gauss Hog.jpg|Chips Dubbo fires the Gauss cannon on John-117's Warthog.
File:HTMCC H3 Coop The Ark Ending Cinematic.jpg|John-117 and Thel 'Vadam watch as a large group of Aggressor Sentinels appear behind the Pelicans at the Cartographer.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Succession box
{{Succession box
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}}
}}


{{Levels|H3}}
{{Level|H3}}


[[Category:Halo 3 campaign]]
[[Category:Halo 3 Campaign]]

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