Editing The Ark (level)/Walkthrough

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{{Title|The Ark/Walkthrough}}
{{Title|The Ark/Walkthrough}}
{{Walkthrough infobox
{{Walkthrough infobox
||era=[[Halo 3]]
|pagelabel=Walkthrough
|era=[[Halo 3]]
|prev=[[Floodgate/Walkthrough|Floodgate]]
|prev=[[Floodgate/Walkthrough|Floodgate]]
|next=[[The Covenant (level)/Walkthrough|The Covenant]]
|next=[[The Covenant (level)/Walkthrough|The Covenant]]
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*Find the [[Cartographer]]
*Find the [[Cartographer]]
|location=[[Installation 00]]
|location=[[Installation 00]]
|starting weapons=[[Sniper_Rifle#Halo_3_and_Halo_3:_ODST|Sniper rifle]] <br> [[BR55HB battle rifle|Battle rifle]]
|starting weapons=[[SRS99D-S2 AM sniper rifle|Sniper rifle]] <br> [[BR55HB battle rifle|Battle rifle]]
|new weapons=
|new weapons=
|enemies=*[[Jiralhanae]]
|enemies=*[[Jiralhanae]]
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The Ark begins with a [[sniping]] engagement. Players, backed up by [[ODST]]s, should take out the enemies at the first camp as fast as possible. In particular, the [[Jiralhanae]] tend to be quite dangerous on higher difficulties if not quickly dispatched, due to their tendency to go beserk and use [[melee]] attacks when their [[Power Armor|armor]] is destroyed.
The Ark begins with a [[sniping]] engagement. Players, backed up by [[ODST]]s, should take out the enemies at the first camp as fast as possible. In particular, the [[Jiralhanae]] tend to be quite dangerous on higher difficulties if not quickly dispatched, due to their tendency to go beserk and use [[melee]] attacks when their [[Power Armor|armor]] is destroyed.


After the initial sniping battle, however, the level's gameplay briefly returns to normal—combat conducted on foot, from cover, and with average weapons. Shortly after that, however, the level's large quantities of vehicles come into play. The vehicles on the map are primarily Covenant, with {{Pattern|Karo'etba|Ghost}}s and [[Barukaza Workshop Chopper]]s being quite common, and the relative lack of cover heavily favors vehicular combat. The assortment of vehicles quickly shifts to favor the heavy vehicles, with Wraiths in particular appearing frequently.
After the initial sniping battle, however, the level's gameplay briefly returns to normal—combat conducted on foot, from cover, and with average weapons. Shortly after that, however, the level's large quantities of vehicles come into play. The vehicles on the map are primarily Covenant, with [[Type-32 Ghost]]s and [[Type-25 Chopper]]s being quite common, and the relative lack of cover heavily favors vehicular combat. The assortment of vehicles quickly shifts to favor the heavy vehicles, with Wraiths in particular appearing frequently.


The last stages of the level are conducted inside of Forerunner structures. Individual engagements take place inside of moderately-sized rooms, with long, narrow hallways separating battles. The very last portion of the level involves a small amount of backtracking.
The last stages of the level are conducted inside of Forerunner structures. Individual engagements take place inside of moderately-sized rooms, with long, narrow hallways separating battles. The very last portion of the level involves a small amount of backtracking.
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|-
|-
|colspan=1|'''[[John-117|Master Chief]] Primary Weapon<br />Solo'''
|colspan=1|'''[[John-117|Master Chief]] Primary Weapon<br />Solo'''
|colspan=1| [[Sniper_Rifle#Halo_3_and_Halo_3:_ODST|Sniper Rifle]]
|colspan=1| [[Sniper Rifle]]
|colspan=1| Sniper Rifle
|colspan=1| Sniper Rifle
|colspan=1| N/A
|colspan=1| N/A
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There is a functional Warthog in the area. Get a gunner and rocket-carrying passenger, or use a Prowler if one is still intact. You may use the Chopper, but it is very vulnerable in the next basin. Some players opt to snipe out as many infantry with their Battle Rifle as possible before moving in, and others simply use a Ghost to fire on the Wraith from an extreme distance.
There is a functional Warthog in the area. Get a gunner and rocket-carrying passenger, or use a Prowler if one is still intact. You may use the Chopper, but it is very vulnerable in the next basin. Some players opt to snipe out as many infantry with their Battle Rifle as possible before moving in, and others simply use a Ghost to fire on the Wraith from an extreme distance.


Work on the Wraith and avoid the Deployable Lookout Tower to the left; there are a lot of Brutes with [[Power Drain]]s there, and there is a Grunt manning a Plasma Cannon on top of the tower itself. As you move out of the cave, two Ghosts will come forward to attack you. This Wraith can be hijacked using [[Drive an AA Wraith|a glitch]], but the two Anti-Air Wraiths past it cannot.
Work on the Wraith and avoid the Deployable Lookout Tower to the left; there are a lot of Brutes with [[Power Drain]]s there, and there is a Grunt manning a Plasma Cannon on top of the tower itself. As you move out of the cave, two Ghosts will come forward to attack you. This Wraith can be hijacked using [[Drive an Ogab'd-pattern anti-aircraft Wraith|a glitch]], but the two Anti-Air Wraiths past it cannot.


Once you have dispatched the hostiles in the basin, carefully advance toward the landing zone ahead. Here, two Plasma Turrets (one atop a Deployable Lookout Tower), a few Brutes, and a SpecOps Grunt guard two Anti-air Wraiths. Destroying the Tower should eliminate most of the Covenant opposition and allow you to destroy the two Wraiths from a distance. Once you are done, quickly turn towards the Plasma Cannon (the one hidden in the rocks to the right). To the right of it lies a [[Covenant Supply Case|supply case]] with a nearly full Fuel Rod Gun.
Once you have dispatched the hostiles in the basin, carefully advance toward the landing zone ahead. Here, two Plasma Turrets (one atop a Deployable Lookout Tower), a few Brutes, and a SpecOps Grunt guard two Anti-air Wraiths. Destroying the Tower should eliminate most of the Covenant opposition and allow you to destroy the two Wraiths from a distance. Once you are done, quickly turn towards the Plasma Cannon (the one hidden in the rocks to the right). To the right of it lies a [[Covenant Supply Case|supply case]] with a nearly full Fuel Rod Gun.
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Watch for snipers and enemies hiding around corners. Meet up with the [[Thel 'Vadam|Arbiter]], 343 Guilty Spark, and two new Marines at the tower, and advance toward a group of sleeping Grunts. Bear in mind that your other Marine allies will bizarrely not follow you to the next section. Give your two new Marines power weapons, such as sniper rifles and rocket launchers. There is a [[Urinating Brute|Brute urinating]] in the corner; he is distracted until you finish [[Assassination|assassinating]] the Grunts, at which point you can beat him to death with no trouble. (If you try to take him out first, he often turns around and wakes up the Grunts). Keep going and assassinate the Grunt wandering under the ramp. Go through the upper door, assassinate the Brute, and [[melee]] more Grunts to death. Grab a [[Plasma Pistol]] and a Battle Rifle (from a Marine if need be) and move on; alternatively, if you still have a Fuel Rod Gun and a Plasma Cannon, you may keep those. When the door opens, a Brute spots you; greet him with the [[Noob Combo]], and repeat the process for the other Brutes in the room (who are armed with Brute Shots, so stay in cover or flank them through the room on the side). You can also use the Plasma Cannon or just melee them all to save ammo. Kill the Jackals, swap out your Plasma Pistol for a newer one, and move on to the [[Cartographer]].
Watch for snipers and enemies hiding around corners. Meet up with the [[Thel 'Vadam|Arbiter]], 343 Guilty Spark, and two new Marines at the tower, and advance toward a group of sleeping Grunts. Bear in mind that your other Marine allies will bizarrely not follow you to the next section. Give your two new Marines power weapons, such as sniper rifles and rocket launchers. There is a [[Urinating Brute|Brute urinating]] in the corner; he is distracted until you finish [[Assassination|assassinating]] the Grunts, at which point you can beat him to death with no trouble. (If you try to take him out first, he often turns around and wakes up the Grunts). Keep going and assassinate the Grunt wandering under the ramp. Go through the upper door, assassinate the Brute, and [[melee]] more Grunts to death. Grab a [[Plasma Pistol]] and a Battle Rifle (from a Marine if need be) and move on; alternatively, if you still have a Fuel Rod Gun and a Plasma Cannon, you may keep those. When the door opens, a Brute spots you; greet him with the [[Noob Combo]], and repeat the process for the other Brutes in the room (who are armed with Brute Shots, so stay in cover or flank them through the room on the side). You can also use the Plasma Cannon or just melee them all to save ammo. Kill the Jackals, swap out your Plasma Pistol for a newer one, and move on to the [[Cartographer]].


Gawk at the galaxy in the [[cutscene]], and then head back inside. (Alternatively, if you need a new Plasma Cannon and happen to have a Brute Shot, you can empty it on the side of the attacking Phantom to get a Plasma Cannon.) If you have any Marines left, they might die here unless you gave them some heavy weapons. The noob combo is useful here - you can quickly tear through the defending Brutes that way, before the Plasma Cannon-wielding [[Brute Chieftain]] even arrives. The combo also takes out his flunkies, after which he's relatively trivial—stick his cannon with a grenade, or beat him to death, or let your Marine rocket him, or... Next, you'll encounter a large group of Brute Stalkers with [[Radar Jammer]]s. (You will also see a Brute Chieftain with a [[Gravity hammer (fiction)|gravity hammer]], but he will leave and let his Stalkers attack you.) The Stalkers are extremely sessile, so you can probably walk right up to them (open doors are a good hint of their proximity) and melee them to death. You might even get [[Cloaking]] from one of them.
Gawk at the galaxy in the [[cutscene]], and then head back inside. (Alternatively, if you need a new Plasma Cannon and happen to have a Brute Shot, you can empty it on the side of the attacking Phantom to get a Plasma Cannon.) If you have any Marines left, they might die here unless you gave them some heavy weapons. The noob combo is useful here - you can quickly tear through the defending Brutes that way, before the Plasma Cannon-wielding [[Brute Chieftain]] even arrives. The combo also takes out his flunkies, after which he's relatively trivial—stick his cannon with a grenade, or beat him to death, or let your Marine rocket him, or... Next, you'll encounter a large group of Brute Stalkers with [[Radar Jammer]]s. (You will also see a Brute Chieftain with a [[Gravity Hammer]], but he will leave and let his Stalkers attack you.) The Stalkers are extremely sessile, so you can probably walk right up to them (open doors are a good hint of their proximity) and melee them to death. You might even get [[Cloaking]] from one of them.


Also, if you are fast and have a Fuel Rod Gun, you can go right and quickly jump down to the lower level and kill the retreating Chieftain before he finishes exiting. (He is scripted to fall back, so he will not put up a fight.) A decent player should be able to pull it off on [[Easy]], Normal and [[Heroic]]. However, this tactic is inadvisable on [[Legendary]] as it will leave you in the middle of an empty room with very little cover, surrounded by a fairly large group of cloaked Brutes. Once you have taken everyone out, pick up their [[Orgudam Workshop firebomb]]s and keep going. If you are lucky, you should now have a Plasma Cannon, Fuel Rod Gun, Brute Shot, full grenades, and Cloaking.
Also, if you are fast and have a Fuel Rod Gun, you can go right and quickly jump down to the lower level and kill the retreating Chieftain before he finishes exiting. (He is scripted to fall back, so he will not put up a fight.) A decent player should be able to pull it off on [[Easy]], Normal and [[Heroic]]. However, this tactic is inadvisable on [[Legendary]] as it will leave you in the middle of an empty room with very little cover, surrounded by a fairly large group of cloaked Brutes. Once you have taken everyone out, pick up their [[Orgudam Workshop firebomb]]s and keep going. If you are lucky, you should now have a Plasma Cannon, Fuel Rod Gun, Brute Shot, full grenades, and Cloaking.
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The next part you can do two ways.
The next part you can do two ways.


If you ''really'' hate your enemies, and want to ''annihilate'' rather than destroy, then [[Drive an AA Wraith|use a glitch to hijack the Anti-Air Wraiths]]. Now you can seek vengeance with rapid-fire Fuel Rods. If you want to do it the old-fashioned way, then destroy the Wraiths and wait for [[Miranda Keyes|Commander Keyes]] to drop off a group of Scorpions.
If you ''really'' hate your enemies, and want to ''annihilate'' rather than destroy, then [[Drive an Ogab'd-pattern anti-aircraft Wraith|use a glitch to hijack the Anti-Air Wraiths]]. Now you can seek vengeance with rapid-fire Fuel Rods. If you want to do it the old-fashioned way, then destroy the Wraiths and wait for [[Miranda Keyes|Commander Keyes]] to drop off a group of Scorpions.


=== ''Forward Unto Dawn'' (Rally Point Alpha) ===
=== ''Forward Unto Dawn'' (Rally Point Alpha) ===

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