Editing The Ark (level)/Walkthrough

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When the ''[[Forward Unto Dawn]]'' lands, take one of the [[Scorpions]] that are lowered from its bay. If any ODSTs from previous engagements survived, a few may enter the Pelican and be taken away; make sure that they don't take any useful weapons with them. Go back the way you came and hit the new Covenant forces. This part is absurdly easy; just backtrack while blasting everything in sight—including a large amount of Wraiths, two Phantoms, and a pair of Hunters—until you get back to the bridge. Enter the wall, resisting the temptation to attack [[343 Guilty Spark]] (or not, if you have spare ammo). Activate the energy bridge inside and continue on.
When the ''[[Forward Unto Dawn]]'' lands, take one of the [[Scorpions]] that are lowered from its bay. If any ODSTs from previous engagements survived, a few may enter the Pelican and be taken away; make sure that they don't take any useful weapons with them. Go back the way you came and hit the new Covenant forces. This part is absurdly easy; just backtrack while blasting everything in sight—including a large amount of Wraiths, two Phantoms, and a pair of Hunters—until you get back to the bridge. Enter the wall, resisting the temptation to attack [[343 Guilty Spark]] (or not, if you have spare ammo). Activate the energy bridge inside and continue on.


After going through the wall, a [[Gauss Warthog]] shows up; let the Marine man the turret. Head right and down to the Scorpions, or go to the left and destroy four Ghosts. You can choose to stay in the Gauss Warthog for a while; they're excellent for destroying smaller vehicles, and it's easy to avoid the Wraith's mortar blasts. Once you've destroyed both lines of Wraiths, a [[Deutoros-pattern Scarab|Scarab]] will show up, at which point a Scorpion is really your best bet (or perhaps even a Wraith if you want to commandeer one). The Scarab itself isn't that deadly; the large metal structure in the middle of the clearing provides sufficient cover, and from its roof, you can attack the Scarab at your leisure. If you want to get the [[Halo 3 skulls#Cowbell|Cowbell]] skull later on, you should grab one of the [[Grav Lift]]s inside of the structure.
After going through the wall, a [[Gauss Warthog]] shows up; let the Marine man the turret. Head right and down to the Scorpions, or go to the left and destroy four Ghosts. You can choose to stay in the Gauss Warthog for a while; they're excellent for destroying smaller vehicles, and it's easy to avoid the Wraith's mortar blasts. Once you've destroyed both lines of Wraiths, a [[Type-47B Scarab|Scarab]] will show up, at which point a Scorpion is really your best bet (or perhaps even a Wraith if you want to commandeer one). The Scarab itself isn't that deadly; the large metal structure in the middle of the clearing provides sufficient cover, and from its roof, you can attack the Scarab at your leisure. If you want to get the [[Halo 3 skulls#Cowbell|Cowbell]] skull later on, you should grab one of the [[Grav Lift]]s inside of the structure.


Go up the tower; a Brute with a Fuel Rod Gun will greet you. At this point, you probably have a Fuel Rod Gun of your own. You can drive the Scorpion partway up the tower, which makes the approach very easy. If you happen to have a Plasma Cannon, however, you should advance on foot (unless you don't mind backtracking to retrieve it). There are a few clusters of Brutes and Jackal snipers, and once you get halfway up the tower, you will encounter a few [[Brute Stalkers]] (who more or less stand around).
Go up the tower; a Brute with a Fuel Rod Gun will greet you. At this point, you probably have a Fuel Rod Gun of your own. You can drive the Scorpion partway up the tower, which makes the approach very easy. If you happen to have a Plasma Cannon, however, you should advance on foot (unless you don't mind backtracking to retrieve it). There are a few clusters of Brutes and Jackal snipers, and once you get halfway up the tower, you will encounter a few [[Brute Stalkers]] (who more or less stand around).

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