Editing The Archive
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{{ | {{Era|RW}} | ||
{{Under Construction}} | |||
{{Level infobox | {{Level infobox | ||
|pagegamelabel=HW2 | |pagegamelabel=HW2 | ||
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|image = [[File:HW2-The Archive.jpg|300px]] | |image = [[File:HW2-The Archive.jpg|300px]] | ||
|player = [[Voridus]] | |player = [[Voridus]] | ||
|date = [[2559|June | |date = [[2559|June, 2559]] | ||
|place = [[Forerunner]] [[Archive]], [[Installation 00]] | |place = [[Forerunner]] [[Archive]], [[Installation 00]] | ||
|objective= | |objective= | ||
}} | }} | ||
'''The Archive''' is the eighteenth [[campaign]] level in ''[[Halo Wars 2]]'', and the fourth of the ''[[Awakening the Nightmare]]'' expansion. | '''The Archive''' is the eighteenth [[campaign]] level in ''[[Halo Wars 2]]'', and the fourth of the ''[[Awakening the Nightmare]]'' expansion. | ||
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**Brute Grenadiers | **Brute Grenadiers | ||
== | ==Trivia== | ||
=== | ===Miscellaneous=== | ||
*Make sure not to let any of your units get hit by beam defenses. The defenses deal considerable damage | *You can only purchase one Hero Unit on this level-the Sangheili Honor Guard-with a resource of 100 supplies. | ||
*Par time for this level is 30 minutes. | |||
===Strategy=== | |||
*Make sure not to let any of your units get hit by beam defenses. The defenses deal considerable damage at any difficulty. | |||
*Collect all of the scattered supplies and power and open every crate. You have very limited resources on this level. | |||
**Remember to conserve your resources. | **Remember to conserve your resources. | ||
** | **This only changes after you clear out the locks of the Sentinel defense network and you have to defend it as the network begins charging again. | ||
*You can only replenish your troops at teleporters, so remember to use the resources wisely. | *You can only replenish your troops at teleporters, so remember to use the resources wisely. | ||
** | **You can also heal your wounded units as one Huragok will be stationed at the teleporters, but it will only appear if you purchase a unit. The Huragok will subsequently remain at the teleporter and the player can send their units back for healing at any time. Note that the Huragoks will not appeared on the last sequence. | ||
**Every purchase will dispatch at least two units and you can buy only one unit except during the last sequence of the mission. | |||
*Use the cloaking wisely when using Honor Guards; stealth is a critical part of this level. | |||
*Lure the Abominations to local Sentinel defenses after activating defense terminals, it should help you minimize casualties. | |||
*Use the Honor | **Destroy any Flood Blisters and Combat Form that you met before luring the Abominations to ensure that you can make quick work of defeating Abomination. | ||
* | *Keep your Honor Guard alive, you cannot replace him if he is killed. | ||
**Destroy any Flood Blisters and Combat | *The code to reactivate the Sentinel defense network is the same as the one to deactivate it: spin the outer ring to the left three times, the middle ring to the left five times or once to the right and the inner ring to the right twice. | ||
*The code to reactivate the Sentinel defense network is the same as the one to deactivate it: spin the outer ring to the left three times, the middle ring to the right | *It is not necessary to keep all three locks clear at the end to reactivate the Sentinel defense network. The network charges regardless of the fact that one or more go down, though less active locks means a slower charging. However, losing all three locks stops the charging until at least one is cleared out again. If the locks become filled with Flood biomass once again, the player can clear them by targeting the biomass as they did to clear it in the first place. | ||
*It is not necessary to keep all three locks clear at the end to reactivate the Sentinel defense network. The | *After arriving at the control terminal and clearing out the biomass, the player will begin gaining an increase in resources and power the same as if they had a base established. As a result, the player can keep calling in troops through the teleporters to help hold the Flood off until the Sentinel defense network charges up again. Mainly, the player is limited by the number of troops they can have, the same as on any other mission, but the teleporters allow them to keep calling in reinforcements to replace the troops that fall to the Flood. | ||
* | *On higher difficulties, it is recommended to repeatedly kill the Flood tentacles. This will build up your units' veterancy and help them last longer. | ||
*On higher difficulties, it is recommended to repeatedly kill the Flood tentacles. This will build up your units' veterancy and | |||
===Bonus and Optional Objectives=== | ====Bonus and Optional Objectives==== | ||
* | *It is best to have one unit went through the laser defenses since any units killed by it will instantly failed the objectives. | ||
*When the player is at 2 minutes quarantine time, ensure to finish it under two minutes. If not, the bonus objective will fail. | |||
* | *Gaining 100 kill through Incendiary Gel is should be easy if the player know how it works. | ||
*Gaining 100 | **Utilize your Leader Power and Voridus' ability to the fullest to earn this. | ||
** | **It is best to earn at two areas, where the player will defend the position until the lightbridge is activated and during charging power for the sentinel defense network. | ||
** | **Make sure no other units are killing it, only Voridus' incendiary gel abilities and any Incendiary arsenals from Leader Power. This means Voridus must also stay out of the fight and lure them into the incendiary gel. | ||
== | ===Mistakes=== | ||
==Sources== | ==Sources== |