Editing The Arbiter
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{{ | {{Era|RW}} | ||
{{disambig header|the level in Halo 2|other articles named "Arbiter"|Arbiter (disambiguation)}} | {{disambig header|the level in Halo 2|other articles named "Arbiter"|Arbiter (disambiguation)}} | ||
{{Level infobox | {{Level infobox | ||
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|prev=''[[Metropolis]]'' | |prev=''[[Metropolis]]'' | ||
|next=''[[The Oracle]]'' | |next=''[[The Oracle]]'' | ||
|game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>) | |||
|name='''''The Arbiter''''' | |name='''''The Arbiter''''' | ||
|image=[[File:H2A TheArbiter Loadscreen.png|300px]] | |image=[[File:H2A TheArbiter Loadscreen.png|300px]] | ||
| | |player=[[Thel 'Vadamee]] | ||
|date=[[2552#October|October 20, 2552]]<ref>[https://twitter.com/Halo/status/789270384793128960 '''Twitter''' - ''Halo'']</ref> | |date=[[2552#October|October 20, 2552]]<ref>[https://twitter.com/Halo/status/789270384793128960 '''Twitter''' - ''Halo'']</ref> | ||
|place=[[Threshold gas mine|Gas Mine]] inside [[Threshold]]'s atmosphere | |place=[[Threshold gas mine|Gas Mine]] inside [[Threshold]]'s atmosphere | ||
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The mission involves neutralizing [[Sesa 'Refumee's heretic faction|Heretic]] forces. Along the way, the player will have to open a hangar door for reinforcements, fight, for the first time in ''Halo 2'', [[Sentinel]]s, and fly a [[Banshee|Heretic Banshee]] to escort a friendly [[Phantom]] that is looking for where the Heretic Leader escaped to. | The mission involves neutralizing [[Sesa 'Refumee's heretic faction|Heretic]] forces. Along the way, the player will have to open a hangar door for reinforcements, fight, for the first time in ''Halo 2'', [[Sentinel]]s, and fly a [[Banshee|Heretic Banshee]] to escort a friendly [[Phantom]] that is looking for where the Heretic Leader escaped to. | ||
This is also the first time in ''Halo 2'' you are able to use the [[Covenant Carbine]], the [[Sentinel Beam]], and the [[Fuel Rod Gun]]. It is also the first time members of the Covenant aid you. Your allies are [[Special Operations | This is also the first time in ''Halo 2'' you are able to use the [[Covenant Carbine]], the [[Sentinel Beam]], and the [[Type-33 fuel rod gun|Fuel Rod Gun]]. It is also the first time members of the Covenant aid you. Your allies are [[Special Operations Elites]] and [[Special Operations Grunts]], meaning that you start off with rather powerful friendly units. | ||
==Transcript== | ==Transcript== | ||
[https://youtu.be/wKh-1LOVWmE '''{''Cutscene''}'''] | [https://youtu.be/wKh-1LOVWmE '''{''Cutscene''}'''] | ||
[http://www.youtube.com/watch?v=_pGYyocIsBo'''{''Anniversary Cutscene''}'''] | [http://www.youtube.com/watch?v=_pGYyocIsBo'''{''Anniversary Cutscene''}'''] | ||
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*'''Prophet of Mercy''': "The tasks you must undertake as the Arbiter are perilous, suicidal. You will ''die'', as each Arbiter has before you. The Council will have their corpse." | *'''Prophet of Mercy''': "The tasks you must undertake as the Arbiter are perilous, suicidal. You will ''die'', as each Arbiter has before you. The Council will have their corpse." | ||
[[File:MercyTruthArbiter.jpg|thumb|300px|Thel 'Vadmaee being offered the title of Arbiter and the body armor.]] | [[File:MercyTruthArbiter.jpg|thumb|right|300px|Thel 'Vadmaee being offered the title of Arbiter and the body armor.]] | ||
''Thel 'Vadamee rises and walks toward the armor. He pauses before it, and looks to the pods containing the bodies of the Arbiters who fell before him. He reaches up and takes the helmet of the Arbiter, and places it upon his head. He turns to the Hierarchs.'' | ''Thel 'Vadamee rises and walks toward the armor. He pauses before it, and looks to the pods containing the bodies of the Arbiters who fell before him. He reaches up and takes the helmet of the Arbiter, and places it upon his head. He turns to the Hierarchs.'' | ||
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*'''Thel 'Vadamee''': "What would you have your Arbiter do?" | *'''Thel 'Vadamee''': "What would you have your Arbiter do?" | ||
''The scene changes to show the outside of High Charity, the fleet surrounding it. Three [[ | ''The scene changes to show the outside of High Charity, the fleet surrounding it. Three [[Type-52 Troop Carrier|Phantom]]s fly past the camera and swoop past the ruins of [[Installation 04]], a large piece of it still intact and with landscape and clouds still visible. As it flies, the voice of [[Special Operations Commander]] [[Rtas 'Vadum]]ee can be heard.'' | ||
*'''Rtas 'Vadumee''': "When we joined the Covenant, we took an [[Writ of Union|oath]]!" | *'''Rtas 'Vadumee''': "When we joined the Covenant, we took an [[Writ of Union|oath]]!" | ||
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''Scene fades back to inside lead Phantom. The Spec Ops Commander approaches 'Vadamee. They stare each other down.'' | ''Scene fades back to inside lead Phantom. The Spec Ops Commander approaches 'Vadamee. They stare each other down.'' | ||
[[File:H2A-Arbiter&Rtas.jpg|thumb|300px|Rtas 'Vadumee and Thel 'Vadamee meet for the first time prior to the assault on the gas mine.]] | [[File:H2A-Arbiter&Rtas.jpg|right|thumb|300px|Rtas 'Vadumee and Thel 'Vadamee meet for the first time prior to the assault on the gas mine.]] | ||
*'''Rtas 'Vadumee''': "This armor suits you. But it cannot hide that [[Mark of Shame|mark]]." | *'''Rtas 'Vadumee''': "This armor suits you. But it cannot hide that [[Mark of Shame|mark]]." | ||
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===A Whisper in the Storm=== | ===A Whisper in the Storm=== | ||
[[File:H2A - SpecOps deployed.jpg|thumb|300px|The Covenant SpecOps team deploys onto the gas mine.]] | |||
[[File:H2A - SpecOps deployed.jpg|thumb|right|300px|The Covenant SpecOps team deploys onto the gas mine.]] | |||
*'''Rtas 'Vadumee (COM)''': "We are the arm of the Prophets, Arbiter, and you are the blade. Be silent and swift, and we shall quell [[Sesa 'Refumee's heretic faction|this heresy]] without incident." | *'''Rtas 'Vadumee (COM)''': "We are the arm of the Prophets, Arbiter, and you are the blade. Be silent and swift, and we shall quell [[Sesa 'Refumee's heretic faction|this heresy]] without incident." | ||
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''As Thel approaches the doors where the rest of the team is waiting to enter'' | ''As Thel approaches the doors where the rest of the team is waiting to enter'' | ||
*'''Rtas 'Vadumee (COM)''': "The storm has masked our approach, and it should have their local [[ | *'''Rtas 'Vadumee (COM)''': "The storm has masked our approach, and it should have their local [[Covenant battle network|Battle-net]] in disarray. We have the element of surprise... for now." | ||
''Thel enters the airlock beyond, with a team of Special Operations Unggoy and Sangheili.'' | ''Thel enters the airlock beyond, with a team of Special Operations Unggoy and Sangheili.'' | ||
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''The team continues on and enters an elevator. They descend into a hangar containing a [[Kai-pattern Seraph]] and a new enemy appears: the familiar [[Aggressor Sentinel|Sentinels]]. Most of them are patrolling the area, but one can be seen carrying a gas container under it and another firing a green beam at the Seraph, apparently fixing it.'' | ''The team continues on and enters an elevator. They descend into a hangar containing a [[Kai-pattern Seraph]] and a new enemy appears: the familiar [[Aggressor Sentinel|Sentinels]]. Most of them are patrolling the area, but one can be seen carrying a gas container under it and another firing a green beam at the Seraph, apparently fixing it.'' | ||
*'''Special Operations Sangheili''': "Sentinels, the holy warriors of the [[Halo | *'''Special Operations Sangheili''': "Sentinels, the holy warriors of the [[Halo|Sacred Rings]]. Why have they sided with these Heretics?" | ||
*'''Heretic Sangheili 3''': ''(upon seeing the SpecOps team)'' "Sentinels, defend us!" | *'''Heretic Sangheili 3''': ''(upon seeing the SpecOps team)'' "Sentinels, defend us!" | ||
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*'''Special Operations Sangheili''': "Shall we keep moving, Arbiter? The Heretic Leader cowers below!" | *'''Special Operations Sangheili''': "Shall we keep moving, Arbiter? The Heretic Leader cowers below!" | ||
''Eventually, 'Vadamee enters a room featuring a window looking out onto a landing pad with three Heretic [[ | ''Eventually, 'Vadamee enters a room featuring a window looking out onto a landing pad with three Heretic [[Type-26 Ground Support Aircraft|Banshee]]s. The Heretic Leader, [[Sesa 'Refumee]] appears.'' | ||
*'''Sesa 'Refumee''': "Deal with him, my brothers! I will defend the Oracle." | *'''Sesa 'Refumee''': "Deal with him, my brothers! I will defend the Oracle." | ||
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===To The Hunt=== | ===To The Hunt=== | ||
''The Arbiter goes outside and takes one of the remaining Banshees.'' | ''The Arbiter goes outside and takes one of the remaining Banshees.'' | ||
*'''Rtas 'Vadumee (COM)''': "The Heretics are mobilizing their air forces, Arbiter. Get after their leader, but watch your back. I'm sending one of our [[ | *'''Rtas 'Vadumee (COM)''': "The Heretics are mobilizing their air forces, Arbiter. Get after their leader, but watch your back. I'm sending one of our [[Type-52 Troop Carrier|Phantom]]s to support you." | ||
''After the first wave of Banshees is eliminated.'' | ''After the first wave of Banshees is eliminated.'' | ||
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*'''Phantom Pilot (COM)''': "The Heretics have weapons emplacements all over the facility, Arbiter. We'll take them out, one by one, until we find the Heretic Leader." | *'''Phantom Pilot (COM)''': "The Heretics have weapons emplacements all over the facility, Arbiter. We'll take them out, one by one, until we find the Heretic Leader." | ||
''The Arbiter follows the allied Phantom in his Banshee. As they search for the Heretic Leader, they encounter multiple Heretic Banshees, as well as hostile [[ | ''The Arbiter follows the allied Phantom in his Banshee. As they search for the Heretic Leader, they encounter multiple Heretic Banshees, as well as hostile [[Type-27 Anti-Infantry Stationary Gun|Shade]] turrets and Heretic Unggoy armed with [[Type-33 Light Anti-Armor Weapon|fuel rod gun]]s.'' | ||
''If you take too long to head for the final emplacement:'' | ''If you take too long to head for the final emplacement:'' | ||
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''Level ends.'' | ''Level ends.'' | ||
== Trivia == | == Trivia == | ||
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*At the beginning of the level, when the Elite is pressing the buttons to open the door, when looking closely at his finger, you can see that it is just slightly moving around the control panel. | *At the beginning of the level, when the Elite is pressing the buttons to open the door, when looking closely at his finger, you can see that it is just slightly moving around the control panel. | ||
*At the beginning of the level, if you kill your allies before the elevator descends, no enemies will appear until you reach the elevator. | *At the beginning of the level, if you kill your allies before the elevator descends, no enemies will appear until you reach the elevator. | ||
*Once you get on a Banshee fly to the right and you will see a small "bridge”, get out of the banshee and look around and you will see a red door that absorbs all shots fired at it (best done with a [[Fuel Rod Gun]] and other explosives). It will also appear in the Oracle but when approached close-up the texture will appear. | *Once you get on a Banshee fly to the right and you will see a small "bridge”, get out of the banshee and look around and you will see a red door that absorbs all shots fired at it (best done with a [[Type-33 fuel rod gun|Fuel Rod Gun]] and other explosives). It will also appear in the Oracle but when approached close-up the texture will appear. | ||
*Oddly enough,when the Phantom drops off reinforcements in the hangar, there is a possibility/glitch where it won't drop any or maybe one. | *Oddly enough,when the Phantom drops off reinforcements in the hangar, there is a possibility/glitch where it won't drop any or maybe one. | ||
===Easter | ===Easter Eggs=== | ||
[[File:HTMCC-H2A Grunt Birthday Party 2.jpg|thumb|Heretic Unggoy dancing around the Grunt Birthday Skull in ''Halo 2: Anniversary''.]] | [[File:HTMCC-H2A Grunt Birthday Party 2.jpg|thumb|Heretic Unggoy dancing around the Grunt Birthday Skull in ''Halo 2: Anniversary''.]] | ||
{{Main|Easter | {{Main|Easter Eggs}} | ||
*The [[Grunt Birthday Party Skull]] can be found on this level. | *The [[Grunt Birthday Party Skull]] can be found on this level. | ||
*If you manage to skyjack a Banshee or blow another Banshee up, you will notice the Heretic Elite has a Plasma Rifle equipped, instead of the Covenant Carbine. This could just be a weapon change for the pilot, maybe because he needed a lighter weapon to fly in the Banshee so it doesn't make it too uncomfortable for him. However, there's an equal chance it's an Easter egg, since not many players would pay attention to the actual dead body. | *If you manage to skyjack a Banshee or blow another Banshee up, you will notice the Heretic Elite has a Plasma Rifle equipped, instead of the Covenant Carbine. This could just be a weapon change for the pilot, maybe because he needed a lighter weapon to fly in the Banshee so it doesn't make it too uncomfortable for him. However, there's an equal chance it's an Easter egg, since not many players would pay attention to the actual dead body. | ||
===References=== | ===References=== | ||
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*During the [[Banshee]] part, you can get out of your Banshee and land on the [[Phantom]]. This is hard to balance on, and is recommended to use at the end of the part as there is a high possibility to fall off. | *During the [[Banshee]] part, you can get out of your Banshee and land on the [[Phantom]]. This is hard to balance on, and is recommended to use at the end of the part as there is a high possibility to fall off. | ||
*During the Banshee fight, it is possible to exit your Banshee and immediately board an enemy Heretic Banshee. This however, is quite a difficult tactic. When you do, the Elite inside will have a Plasma Rifle. | *During the Banshee fight, it is possible to exit your Banshee and immediately board an enemy Heretic Banshee. This however, is quite a difficult tactic. When you do, the Elite inside will have a Plasma Rifle. | ||
*Should the player watch the Phantoms that drop off the troops at the beginning of the level when they go out of view zoom in with your binoculars they will fall and spin out of control and hit the lower part of the level | *Should the player watch the Phantoms that drop off the troops at the beginning of the level when they go out of view zoom in with your binoculars they will fall and spin out of control and hit the lower part of the level. | ||
*Many of the Grunt dialogue in this level is some of the most strange and humorous, Including ''If we stand here any longer, we be on date!'' and ''Hard to tell, but me no female''. It's the first official time you can hear them clearly, and can listen to the strange things they say, because up until now, Grunts have been against you. | *Many of the Grunt dialogue in this level is some of the most strange and humorous, Including ''If we stand here any longer, we be on date!'' and ''Hard to tell, but me no female''. It's the first official time you can hear them clearly, and can listen to the strange things they say, because up until now, Grunts have been against you. | ||
*This level has more [[Fuel Rod Gun]]s than any other level in the [[Halo (series)|Halo]] trilogy. | *This level has more [[Fuel Rod Gun]]s than any other level in the [[Halo (series)|Halo]] trilogy. | ||
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*The music that plays near the end of the level when the Heretic Leader escapes (before you take off in the Banshee) was not included on the [[Halo 2: Original Soundtrack|OST]]. It somewhat resembles the last part of [[Sacred Icon Suite]]. | *The music that plays near the end of the level when the Heretic Leader escapes (before you take off in the Banshee) was not included on the [[Halo 2: Original Soundtrack|OST]]. It somewhat resembles the last part of [[Sacred Icon Suite]]. | ||
*When moving down the elevator, the Elite you are farthest from is the one that will point out the Sentinels. | *When moving down the elevator, the Elite you are farthest from is the one that will point out the Sentinels. | ||
*The large windows in the last room of the level are actually shut outside and you can't see through them even though from the inside you can see. Also, on the outside of the window your reticule will still change color between the normal color to green and red between friendlies and enemies even though you can't see through the windows. | *The large windows in the last room of the level are actually shut outside and you can't see through them even though that from the inside you can see. Also, on the outside of the window your reticule will still change color between the normal color to green and red between friendlies and enemies even though you can't see through the windows. | ||
*At the part with the Banshee, you can skip the long air battle with the Heretics and go directly to the area where the level ends. | *At the part with the Banshee, you can skip the long air battle with the Heretics and go directly to the area where the level ends. | ||
*At the Banshee part, more Banshees can be seen on platforms with Heretics on them. If your Banshee is destroyed (by you or the Grunts), then another one spawns when you turn around. This will be infinite. This is probably so that if the player makes it there with the Banshee destroyed, then | *At the [[Banshee]] part, more Banshees can be seen on platforms with Heretics on them. If your Banshee is destroyed (by you or the Grunts), then another one spawns when you turn around. This will be infinite. This is probably so that if the player makes it there with the Banshee destroyed, then he/she won't get stuck. | ||
*If you hide in the hangar and watch the Sentinels, you will see one firing a greenish beam at the Seraph, like the beams of the Constructor Sentinels on the Sacred Icon level. This indicates | *If you hide in the hangar and watch the Sentinels, you will see one firing a greenish beam at the Seraph, like the beams of the Constructor Sentinels on the Sacred Icon level. This indicates the Seraph is undergoing repairs. | ||
===Production notes=== | ===Production notes=== | ||
*Originally, this level was supposed to take place on Threshold's moon, [[Basis]]. | *Originally, this level was supposed to take place on Threshold's moon, [[Basis]]. | ||
*[[Joseph Staten]] revealed on the | *[[Joseph Staten]] revealed on the Halo 3 Legendary Edition bonus disk that originally the Heretics including the Heretic Leader were all going to be [[Hunters]]. | ||
*The level's working title was "The Alpha Gas Giant".<ref name="spacejelly">[http://www.ausgamers.com/features/read/3365947 '''AusGamers''': ''AusGamers Destiny Developer Interview with Dave Dunn'']</ref> | *The level's working title was "The Alpha Gas Giant".<ref name="spacejelly">[http://www.ausgamers.com/features/read/3365947 '''AusGamers''': ''AusGamers Destiny Developer Interview with Dave Dunn'']</ref> | ||
*Bungie environment artist [[David Dunn]] experimented on having an ambient lifeform known as the [[space jellyfish]] float in Threshold's atmosphere. However, this concept was eventually abandoned.{{Ref/Reuse|spacejelly}} | *Bungie environment artist [[David Dunn]] experimented on having an ambient lifeform known as the [[space jellyfish]] float in Threshold's atmosphere. However, this concept was eventually abandoned.{{Ref/Reuse|spacejelly}} | ||
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===Halo 2: Anniversary=== | ===Halo 2: Anniversary=== | ||
<gallery> | <gallery> | ||
File:H2A - Covenant Honor Guard.jpg|Tartarus, his Jiralhanae and Honor Guards outside the Mausoleum of the Arbiter. | File:H2A - Covenant Honor Guard.jpg|Tartarus, his Jiralhanae and Honor Guards outside the Mausoleum of the Arbiter. | ||
File:H2A - Thel before armor.jpg|Thel 'Vadamee kneeling before the case holding the Arbiter armor. | File:H2A - Thel before armor.jpg|Thel 'Vadamee kneeling before the case holding the Arbiter armor. |