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{{ | {{Era|RW}} | ||
{{disambig header|the level in Halo 2|other articles named "Arbiter"|Arbiter (disambiguation)}} | {{disambig header|the level in Halo 2|other articles named "Arbiter"|Arbiter (disambiguation)}} | ||
{{Level infobox | {{Level infobox | ||
|prev=''[[Metropolis]]'' | |prev=''[[Metropolis]]'' | ||
|next=''[[The Oracle]]'' | |next=''[[The Oracle]]'' | ||
|game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>) | |||
|name='''''The Arbiter''''' | |name='''''The Arbiter''''' | ||
|image=[[File: | |image=[[File:TheArbiterAchievementArt.jpeg|300px]] | ||
| | |player=[[Thel 'Vadamee]] | ||
|date=[[2552#October|October 20, 2552]]<ref>[https://twitter.com/Halo/status/789270384793128960 '''Twitter''' - ''Halo'']</ref> | |date=[[2552#October|October 20, 2552]]<ref>[https://twitter.com/Halo/status/789270384793128960 '''Twitter''' - ''Halo'']</ref> | ||
|place=[[Threshold gas mine|Gas Mine]] inside [[Threshold]]'s atmosphere | |place=[[Threshold gas mine|Gas Mine]] inside [[Threshold]]'s atmosphere | ||
|objective=Locate and pursue the [[Sesa 'Refumee|Heretic Leader]]. | |objective=Locate and pursue the [[Sesa 'Refumee|Heretic Leader]]. | ||
| | |pagegamelabel=H2 | ||
}} | }} | ||
{{Article quote|Infiltrate a [[Forerunner]] [[Threshold gas mine|facility]], quell the [[Heretics|heresy]] within.}} | {{Article quote|Infiltrate a [[Forerunner]] [[Threshold gas mine|facility]], quell the [[Heretics|heresy]] within.}} | ||
'''The Arbiter''' is | '''The Arbiter''' is sixth [[campaign]] level of ''[[Halo 2]]'', where the [[Arbiter]] [[Thel 'Vadam]]ee is introduced as a playable character for the first time. You must assassinate the [[Sesa 'Refumee|Heretic Leader]] on a [[Forerunner]] [[Threshold gas mine|gas mine]] in [[Threshold]]'s atmosphere. | ||
The mission involves neutralizing [[Sesa 'Refumee's heretic faction|Heretic]] forces. Along the way, the player will have to open a hangar door for reinforcements, fight, for the first time in ''Halo 2'', [[Sentinel]]s, and fly a [[Banshee|Heretic Banshee]] to escort a friendly [[Phantom]] that is looking for where the Heretic Leader escaped to. | The mission involves neutralizing [[Sesa 'Refumee's heretic faction|Heretic]] forces. Along the way, the player will have to open a hangar door for reinforcements, fight, for the first time in ''Halo 2'', [[Sentinel]]s, and fly a [[Banshee|Heretic Banshee]] to escort a friendly [[Phantom]] that is looking for where the Heretic Leader escaped to. | ||
This is also the first time in ''Halo 2'' you are able to use the [[Covenant Carbine]], the [[Sentinel Beam]], and the [[Fuel Rod Gun]]. It is also the first time members of the Covenant aid you. Your allies are [[Special Operations | This is also the first time in ''Halo 2'' you are able to use the [[Covenant Carbine]], the [[Sentinel Beam]], and the [[Fuel Rod Gun]]. It is also the first time members of the Covenant aid you. Your allies are [[Special Operations Elites]] and [[Special Operations Grunts]], meaning that you start off with rather powerful friendly units. | ||
==Transcript== | ==Transcript== | ||
[ | |||
[http://www.youtube.com/watch?v=GWLLh8Sr6mM '''{''Cutscene''}'''] | |||
[http://www.youtube.com/watch?v=_pGYyocIsBo'''{''Anniversary Cutscene''}'''] | [http://www.youtube.com/watch?v=_pGYyocIsBo'''{''Anniversary Cutscene''}'''] | ||
[[File:H2A - Kig-Yar convicts.jpg|thumb|300px|Jailed Jackals | [[File:H2A - Kig-Yar convicts.jpg|thumb|300px|Jailed Jackals.]] | ||
''A blurry camera shot focused on the floor, before clearing and focusing on the back of [[Tartarus]]. The shot then changes to show Tartarus walking down a hallway in ''[[High Charity]]'', two [[Jiralhanae]] behind him, carrying Thel 'Vadamee on their shoulders. They are walking through a prison.'' | ''A blurry camera shot focused on the floor, before clearing and focusing on the back of [[Tartarus]]. The shot then changes to show Tartarus walking down a hallway in ''[[High Charity]]'', two [[Jiralhanae]] behind him, carrying Thel 'Vadamee on their shoulders. They are walking through a prison.'' | ||
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''The Jiralhanae pass a cell containing three hungry [[Kig-Yar]], which hiss and growl as they reach out through the bars at the Jiralhanae passing by.'' | ''The Jiralhanae pass a cell containing three hungry [[Kig-Yar]], which hiss and growl as they reach out through the bars at the Jiralhanae passing by.'' | ||
*''' | *'''Brute 2''': "They could use the meat." | ||
*''' | *'''Brute 1''': "Them? What about ''us''? My belly aches - and his flesh is seared, just the way I like it." | ||
*'''Tartarus''': "Quiet! You two whimper like [[Unggoy|Grunts]] fresh off the [[Food nipple|teat]]. He's not meant for the jails. The [[Hierarchs]] have something special in mind." | *'''Tartarus''': "Quiet! You two whimper like [[Unggoy|Grunts]] fresh off the [[Food nipple|teat]]. He's not meant for the jails. The [[Hierarchs]] have something special in mind." | ||
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*'''Prophet of Mercy''': "The tasks you must undertake as the Arbiter are perilous, suicidal. You will ''die'', as each Arbiter has before you. The Council will have their corpse." | *'''Prophet of Mercy''': "The tasks you must undertake as the Arbiter are perilous, suicidal. You will ''die'', as each Arbiter has before you. The Council will have their corpse." | ||
[[File: | [[File:H2A - Arbiter helmet.jpg|thumb|right|300px|Thel 'Vadam accepts his appointment to Arbiter by the Prophets.]] | ||
''Thel 'Vadamee rises and walks toward the armor. He pauses before it, and looks to the pods containing the bodies of the Arbiters who fell before him. He reaches up and takes the helmet of the Arbiter, and places it upon his head. He turns to the Hierarchs.'' | ''Thel 'Vadamee rises and walks toward the armor. He pauses before it, and looks to the pods containing the bodies of the Arbiters who fell before him. He reaches up and takes the helmet of the Arbiter, and places it upon his head. He turns to the Hierarchs.'' | ||
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*'''Thel 'Vadamee''': "What would you have your Arbiter do?" | *'''Thel 'Vadamee''': "What would you have your Arbiter do?" | ||
''The scene changes to show the outside of High Charity, the fleet surrounding it. Three [[ | ''The scene changes to show the outside of High Charity, the fleet surrounding it. Three [[Type-52 Troop Carrier|Phantom]]s fly past the camera and swoop past the ruins of [[Installation 04]], a large piece of it still intact and with landscape and clouds still visible. As it flies, the voice of [[Special Operations Commander]] [[Rtas 'Vadum]]ee can be heard.'' | ||
*'''Rtas 'Vadumee''': "When we joined the Covenant, we took an [[Writ of Union|oath]]!" | *'''Rtas 'Vadumee''': "When we joined the Covenant, we took an [[Writ of Union|oath]]!" | ||
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''Scene fades back to inside lead Phantom. The Spec Ops Commander approaches 'Vadamee. They stare each other down.'' | ''Scene fades back to inside lead Phantom. The Spec Ops Commander approaches 'Vadamee. They stare each other down.'' | ||
[[File:H2A-Arbiter&Rtas.jpg|thumb|300px|Rtas 'Vadumee and Thel 'Vadamee meet for the first time prior to the assault on the gas mine.]] | [[File:H2A-Arbiter&Rtas.jpg|right|thumb|300px|Rtas 'Vadumee and Thel 'Vadamee meet for the first time prior to the assault on the gas mine.]] | ||
*'''Rtas 'Vadumee''': "This armor suits you. But it cannot hide that [[Mark of Shame|mark]]." | *'''Rtas 'Vadumee''': "This armor suits you. But it cannot hide that [[Mark of Shame|mark]]." | ||
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===A Whisper in the Storm=== | ===A Whisper in the Storm=== | ||
[[File:H2A - SpecOps deployed.jpg|thumb|300px|The Covenant SpecOps team deploys onto the gas mine.]] | |||
[[File:H2A - SpecOps deployed.jpg|thumb|right|300px|The Covenant SpecOps team deploys onto the gas mine.]] | |||
*'''Rtas 'Vadumee (COM)''': "We are the arm of the Prophets, Arbiter, and you are the blade. Be silent and swift, and we shall quell [[Sesa 'Refumee's heretic faction|this heresy]] without incident." | *'''Rtas 'Vadumee (COM)''': "We are the arm of the Prophets, Arbiter, and you are the blade. Be silent and swift, and we shall quell [[Sesa 'Refumee's heretic faction|this heresy]] without incident." | ||
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''As Thel approaches the doors where the rest of the team is waiting to enter'' | ''As Thel approaches the doors where the rest of the team is waiting to enter'' | ||
*'''Rtas 'Vadumee (COM)''': "The storm has masked our approach, and it should have their local [[ | *'''Rtas 'Vadumee (COM)''': "The storm has masked our approach, and it should have their local [[Covenant battle network|Battle-net]] in disarray. We have the element of surprise... for now." | ||
''Thel enters the airlock beyond, with a team of Special Operations Unggoy and Sangheili.'' | ''Thel enters the airlock beyond, with a team of Special Operations Unggoy and Sangheili.'' | ||
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''The team continues on and enters an elevator. They descend into a hangar containing a [[Kai-pattern Seraph]] and a new enemy appears: the familiar [[Aggressor Sentinel|Sentinels]]. Most of them are patrolling the area, but one can be seen carrying a gas container under it and another firing a green beam at the Seraph, apparently fixing it.'' | ''The team continues on and enters an elevator. They descend into a hangar containing a [[Kai-pattern Seraph]] and a new enemy appears: the familiar [[Aggressor Sentinel|Sentinels]]. Most of them are patrolling the area, but one can be seen carrying a gas container under it and another firing a green beam at the Seraph, apparently fixing it.'' | ||
*'''Special Operations Sangheili''': "Sentinels, the holy warriors of the [[Halo | *'''Special Operations Sangheili''': "Sentinels, the holy warriors of the [[Halo|Sacred Rings]]. Why have they sided with these Heretics?" | ||
*'''Heretic Sangheili 3''': ''(upon seeing the SpecOps team)'' "Sentinels, defend us!" | *'''Heretic Sangheili 3''': ''(upon seeing the SpecOps team)'' "Sentinels, defend us!" | ||
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*'''Special Operations Sangheili''': "Shall we keep moving, Arbiter? The Heretic Leader cowers below!" | *'''Special Operations Sangheili''': "Shall we keep moving, Arbiter? The Heretic Leader cowers below!" | ||
''Eventually, 'Vadamee enters a room featuring a window looking out onto a landing pad with three Heretic [[ | ''Eventually, 'Vadamee enters a room featuring a window looking out onto a landing pad with three Heretic [[Type-26 Ground Support Aircraft|Banshee]]s. The Heretic Leader, [[Sesa 'Refumee]] appears.'' | ||
*'''Sesa 'Refumee''': "Deal with him, my brothers! I will defend the Oracle." | *'''Sesa 'Refumee''': "Deal with him, my brothers! I will defend the Oracle." | ||
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===To The Hunt=== | ===To The Hunt=== | ||
''The Arbiter goes outside and takes one of the remaining Banshees.'' | ''The Arbiter goes outside and takes one of the remaining Banshees.'' | ||
*'''Rtas 'Vadumee (COM)''': "The Heretics are mobilizing their air forces, Arbiter. Get after their leader, but watch your back. I'm sending one of our [[ | *'''Rtas 'Vadumee (COM)''': "The Heretics are mobilizing their air forces, Arbiter. Get after their leader, but watch your back. I'm sending one of our [[Type-52 Troop Carrier|Phantom]]s to support you." | ||
''After the first wave of Banshees is eliminated.'' | ''After the first wave of Banshees is eliminated.'' | ||
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*'''Phantom Pilot (COM)''': "The Heretics have weapons emplacements all over the facility, Arbiter. We'll take them out, one by one, until we find the Heretic Leader." | *'''Phantom Pilot (COM)''': "The Heretics have weapons emplacements all over the facility, Arbiter. We'll take them out, one by one, until we find the Heretic Leader." | ||
''The Arbiter follows the allied Phantom in his Banshee. As they search for the Heretic Leader, they encounter multiple Heretic Banshees, as well as hostile [[ | ''The Arbiter follows the allied Phantom in his Banshee. As they search for the Heretic Leader, they encounter multiple Heretic Banshees, as well as hostile [[Type-27 Anti-Infantry Stationary Gun|Shade]] turrets and Heretic Unggoy armed with [[Type-33 Light Anti-Armor Weapon|fuel rod gun]]s.'' | ||
''If you take too long to head for the final emplacement:'' | ''If you take too long to head for the final emplacement:'' | ||
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''Level ends.'' | ''Level ends.'' | ||
== Trivia == | == Trivia == | ||
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*When you get to the hangar part go to the ledges on the sides of the rooms jump to get on them and when you move around you could hear the sounds of the doors opening. Jump down quick enough and you can get into the rooms where the enemies spawn in. | *When you get to the hangar part go to the ledges on the sides of the rooms jump to get on them and when you move around you could hear the sounds of the doors opening. Jump down quick enough and you can get into the rooms where the enemies spawn in. | ||
*When you open the hangar for the [[Phantom]], you could get on top of it but you will be pulled back into the level because it won't let you leave the boundaries. | *When you open the hangar for the [[Phantom]], you could get on top of it but you will be pulled back into the level because it won't let you leave the boundaries. | ||
*The [[Heretic | *The [[Heretic Leader Glitch]] can be performed on this level. | ||
*It is possible to make a Grunt invincible if he survives your first encounter with the Heretics, he can accompany you all the way to Heretic Leader's Banshee, push him over the edge onto a small ledge area, and he will be invincible, you can even test him against other enemies by skyjacking a lured Banshee to the ledge area, and kicking him out, resulting in the Grunt fighting the Heretic Elite. Note: If he is given a weaker weapon, and fires at the Heretic, the Heretic's shield will recharge quickly, resulting in a possibly endless battle. | *It is possible to make a Grunt invincible if he survives your first encounter with the Heretics, he can accompany you all the way to Heretic Leader's Banshee, push him over the edge onto a small ledge area, and he will be invincible, you can even test him against other enemies by skyjacking a lured Banshee to the ledge area, and kicking him out, resulting in the Grunt fighting the Heretic Elite. Note: If he is given a weaker weapon, and fires at the Heretic, the Heretic's shield will recharge quickly, resulting in a possibly endless battle. | ||
*If you get your allies to turn against you at the beginning of this level, the Elites will try to kill you, but the Grunts will just stand there waiting for the door to open, even though they are shown as enemies. | *If you get your allies to turn against you at the beginning of this level, the Elites will try to kill you, but the Grunts will just stand there waiting for the door to open, even though they are shown as enemies. | ||
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*Oddly enough,when the Phantom drops off reinforcements in the hangar, there is a possibility/glitch where it won't drop any or maybe one. | *Oddly enough,when the Phantom drops off reinforcements in the hangar, there is a possibility/glitch where it won't drop any or maybe one. | ||
===Easter | ===Easter Eggs=== | ||
[[File:HTMCC-H2A Grunt Birthday Party 2.jpg|thumb|Heretic Unggoy dancing around the Grunt Birthday Skull in ''Halo 2: Anniversary''.]] | [[File:HTMCC-H2A Grunt Birthday Party 2.jpg|thumb|Heretic Unggoy dancing around the Grunt Birthday Skull in ''Halo 2: Anniversary''.]] | ||
{{Main|Easter | {{Main|Easter Eggs}} | ||
*The [[Grunt Birthday Party Skull]] can be found on this level. | *The [[Grunt Birthday Party Skull]] can be found on this level. | ||
*If you manage to skyjack a Banshee or blow another Banshee up, you will notice the Heretic Elite has a Plasma Rifle equipped, instead of the Covenant Carbine. This could just be a weapon change for the pilot, maybe because he needed a lighter weapon to fly in the Banshee so it doesn't make it too uncomfortable for him. However, there's an equal chance it's an Easter | *If you manage to skyjack a Banshee or blow another Banshee up, you will notice the Heretic Elite has a Plasma Rifle equipped, instead of the Covenant Carbine. This could just be a weapon change for the pilot, maybe because he needed a lighter weapon to fly in the Banshee so it doesn't make it too uncomfortable for him. However, there's an equal chance it's an Easter Egg, since not many players would pay attention to the actual dead body. | ||
===References=== | ===References=== | ||
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*During the [[Banshee]] part, you can get out of your Banshee and land on the [[Phantom]]. This is hard to balance on, and is recommended to use at the end of the part as there is a high possibility to fall off. | *During the [[Banshee]] part, you can get out of your Banshee and land on the [[Phantom]]. This is hard to balance on, and is recommended to use at the end of the part as there is a high possibility to fall off. | ||
*During the Banshee fight, it is possible to exit your Banshee and immediately board an enemy Heretic Banshee. This however, is quite a difficult tactic. When you do, the Elite inside will have a Plasma Rifle. | *During the Banshee fight, it is possible to exit your Banshee and immediately board an enemy Heretic Banshee. This however, is quite a difficult tactic. When you do, the Elite inside will have a Plasma Rifle. | ||
*Should the player watch the Phantoms that drop off the troops at the beginning of the level when they go out of view zoom in with your binoculars they will fall and spin out of control and hit the lower part of the level | *Should the player watch the Phantoms that drop off the troops at the beginning of the level when they go out of view zoom in with your binoculars they will fall and spin out of control and hit the lower part of the level. | ||
*Many of the Grunt dialogue in this level is some of the most strange and humorous, Including ''If we stand here any longer, we be on date!'' and ''Hard to tell, but me no female''. It's the first official time you can hear them clearly, and can listen to the strange things they say, because up until now, Grunts have been against you. | *Many of the Grunt dialogue in this level is some of the most strange and humorous, Including ''If we stand here any longer, we be on date!'' and ''Hard to tell, but me no female''. It's the first official time you can hear them clearly, and can listen to the strange things they say, because up until now, Grunts have been against you. | ||
*This level has more [[Fuel Rod Gun]]s than any other level in the [[Halo (series)|Halo]] trilogy. | *This level has more [[Fuel Rod Gun]]s than any other level in the [[Halo (series)|Halo]] trilogy. | ||
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*The music that plays near the end of the level when the Heretic Leader escapes (before you take off in the Banshee) was not included on the [[Halo 2: Original Soundtrack|OST]]. It somewhat resembles the last part of [[Sacred Icon Suite]]. | *The music that plays near the end of the level when the Heretic Leader escapes (before you take off in the Banshee) was not included on the [[Halo 2: Original Soundtrack|OST]]. It somewhat resembles the last part of [[Sacred Icon Suite]]. | ||
*When moving down the elevator, the Elite you are farthest from is the one that will point out the Sentinels. | *When moving down the elevator, the Elite you are farthest from is the one that will point out the Sentinels. | ||
*The large windows in the last room of the level are actually shut outside and you can't see through them even though from the inside you can see. Also, on the outside of the window your reticule will still change color between the normal color to green and red between friendlies and enemies even though you can't see through the windows. | *The large windows in the last room of the level are actually shut outside and you can't see through them even though that from the inside you can see. Also, on the outside of the window your reticule will still change color between the normal color to green and red between friendlies and enemies even though you can't see through the windows. | ||
*At the part with the Banshee, you can skip the long air battle with the Heretics and go directly to the area where the level ends. | *At the part with the Banshee, you can skip the long air battle with the Heretics and go directly to the area where the level ends. | ||
*At the Banshee part, more Banshees can be seen on platforms with Heretics on them. If your Banshee is destroyed (by you or the Grunts), then another one spawns when you turn around. This will be infinite. This is probably so that if the player makes it there with the Banshee destroyed, then | *At the [[Banshee]] part, more Banshees can be seen on platforms with Heretics on them. If your Banshee is destroyed (by you or the Grunts), then another one spawns when you turn around. This will be infinite. This is probably so that if the player makes it there with the Banshee destroyed, then he/she won't get stuck. | ||
*If you hide in the hangar and watch the Sentinels, you will see one firing a greenish beam at the Seraph, like the beams of the Constructor Sentinels on the Sacred Icon level. This indicates | *If you hide in the hangar and watch the Sentinels, you will see one firing a greenish beam at the Seraph, like the beams of the Constructor Sentinels on the Sacred Icon level. This indicates the Seraph is undergoing repairs. | ||
===Production notes=== | ===Production notes=== | ||
*Originally, this level was supposed to take place on Threshold's moon, [[Basis]]. | *Originally, this level was supposed to take place on Threshold's moon, [[Basis]]. | ||
*[[Joseph Staten]] revealed on the | *[[Joseph Staten]] revealed on the Halo 3 Legendary Edition bonus disk that originally the Heretics including the Heretic Leader were all going to be [[Hunters]]. | ||
*The level's working title was "The Alpha Gas Giant".<ref name="spacejelly">[http://www.ausgamers.com/features/read/3365947 '''AusGamers''': ''AusGamers Destiny Developer Interview with Dave Dunn'']</ref> | *The level's working title was "The Alpha Gas Giant".<ref name="spacejelly">[http://www.ausgamers.com/features/read/3365947 '''AusGamers''': ''AusGamers Destiny Developer Interview with Dave Dunn'']</ref> | ||
*Bungie environment artist [[David Dunn]] experimented on having an ambient lifeform known as the [[space jellyfish]] float in Threshold's atmosphere. However, this concept was eventually abandoned. | *Bungie environment artist [[David Dunn]] experimented on having an ambient lifeform known as the [[space jellyfish]] float in Threshold's atmosphere. However, this concept was eventually abandoned.<ref name="spacejelly"/> | ||
==Gallery== | ==Gallery== | ||
===Halo 2=== | ===Halo 2=== | ||
<gallery> | <gallery> | ||
File:The Arbiter Official.png|The level's header image from ''Halo 2''. | |||
File:The Arbiter Official.png| | |||
File:Caged.jpg|Kig-Yar convicts in ''High Charity''. | File:Caged.jpg|Kig-Yar convicts in ''High Charity''. | ||
File:Homeofarbiter.jpg|The Mausoleum Of The Arbiter. | |||
File:Homeofarbiter.jpg|The Mausoleum | File:Broken Ring.jpg|A section of the destroyed Installation 04. | ||
File:Gasmine.jpg|The [[Threshold gas mine]]. | |||
File:Broken Ring.jpg|A section of the destroyed Installation 04 | |||
File:Gasmine.jpg| | |||
</gallery> | </gallery> | ||
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{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Succession box | before = ''[[Metropolis]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''The Arbiter''''' |after = ''[[The Oracle]]''}} | {{Succession box | before = ''[[Metropolis (Level)|Metropolis]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''The Arbiter''''' |after = ''[[The Oracle (Level)|The Oracle]]''}} | ||
{{ | {{Level|H2}} |