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{{ | {{Era|RW}} | ||
{{disambig header|the level in Halo 2|other articles named "Arbiter"|Arbiter (disambiguation)}} | {{disambig header|the level in Halo 2|other articles named "Arbiter"|Arbiter (disambiguation)}} | ||
{{Level infobox | {{Level infobox | ||
|prev=''[[Metropolis]]'' | |prev=''[[Metropolis]]'' | ||
|next=''[[The Oracle]]'' | |next=''[[The Oracle]]'' | ||
|game=''[[Halo 2]]'' (<small>''[[Halo 2 Anniversary|Anniversary]]''</small>) | |||
|name='''''The Arbiter''''' | |name='''''The Arbiter''''' | ||
|image=[[File: | |image=[[File:The Arbiter Official.png|300px]] | ||
| | |player=[[Thel 'Vadamee]] | ||
| | |date= Between [[2552#October 20, 2552|October 20]] and [[2552#November|November 2, 2552]] | ||
|place=[[Gas Mine]], planet [[Threshold]] | |||
|place=[[ | |||
|objective=Locate and pursue the [[Sesa 'Refumee|Heretic Leader]]. | |objective=Locate and pursue the [[Sesa 'Refumee|Heretic Leader]]. | ||
}} | }} | ||
{{Article | {{Article Quote|Infiltrate a [[Forerunner]] [[Gas Mine|facility]], quell the [[Heretics|heresy]] within.}} | ||
'''The Arbiter''' is | '''The Arbiter''' is a ''[[Halo 2]]'' campaign level which introduces the [[Arbiter]] [[Thel 'Vadam|Thel 'Vadamee]] as a playable character for the first time. You must assassinate the [[Heretic Leader]] on a [[Forerunner]] [[Threshold gas mine|gas mine]] in [[Threshold]]'s atmosphere. | ||
The mission involves neutralizing [[Sesa 'Refumee's heretic faction|Heretic]] forces. Along the way, the player will have to open a hangar door for reinforcements, fight, for the first time in ''Halo 2'', [[Sentinel]]s, and fly a [[Banshee|Heretic Banshee]] to escort a friendly [[Phantom]] that is looking for where the Heretic Leader escaped to. | The mission involves neutralizing [[Sesa 'Refumee's heretic faction|Heretic]] forces. Along the way, the player will have to open a hangar door for reinforcements, fight, for the first time in ''Halo 2'', [[Sentinel]]s, and fly a [[Banshee|Heretic Banshee]] to escort a friendly [[Phantom]] that is looking for where the Heretic Leader escaped to. | ||
This is also the first time in ''Halo 2'' you are able to use the [[Covenant Carbine]], the [[Sentinel Beam]], and the [[Fuel Rod Gun]]. It is also the first time members of the Covenant aid you. Your allies are [[Special Operations | This is also the first time in ''Halo 2'' you are able to use the [[Covenant Carbine]], the [[Sentinel Beam]], and the [[Fuel Rod Gun]]. It is also the first time members of the Covenant aid you. Your allies are [[Special Operations Elites]] and [[Special Operations Grunts]], meaning that you start off with rather powerful friendly units. | ||
==Transcript== | ==Transcript== | ||
[ | [http://www.youtube.com/watch?v=GWLLh8Sr6mM '''{''Cutscene''}'''] | ||
[[File:H2A - Kig-Yar convicts.jpg|thumb|250px|Jailed Jackals.]] | |||
''A blurry camera shot focused on the floor, before clearing and focusing on the back of [[Tartarus]]. The shot then changes to show Tartarus walking down a hallway in ''[[High Charity]]'', two [[Jiralhanae|Brutes]] behind him, carrying Thel 'Vadamee on their shoulders. They are walking through a prison.'' | |||
''' | |||
'' | *'''Brute 1''': "How much further must we heft this baggage? Any cell will do." | ||
*''' | *'''Brute 2''': "Why not toss him in with this lot?" | ||
''The Brutes pass a cell containing three hungry [[Kig-Yar|Jackals]], which hiss and growl as they reach out through the bars at the Brutes passing by.'' | |||
'' | *'''Brute 2''': "They could use the meat." | ||
*''' | *'''Brute 1''': "Them? What about ''us''? My belly aches - and his flesh is seared, just the way I like it." | ||
*''' | *'''Tartarus''': "Quiet! You two whimper like [[Grunts]] fresh off the [[Food nipple|teat]]. He's not meant for the jails. The [[Hierarchs]] have something special in mind." | ||
''The Brutes and their cargo move out onto a platform overlooking the [[Mausoleum of the Arbiter]]. They ride a [[gravity lift]] down to the walkway leading up to it and pass dozens of [[Elite]] [[Honor Guard]]s standing at attention, staves ready. They enter the Mausoleum, where the [[Hierarchs|High Prophets]] of [[Prophet of Truth|Truth]] and [[Prophet of Mercy|Mercy]] await. The Brutes and Tartarus bow.'' | |||
''The | |||
*'''Tartarus''': "Noble Prophets of Truth and Mercy. I have brought the incompetent." | *'''Tartarus''': "Noble Prophets of Truth and Mercy. I have brought the incompetent." | ||
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*'''Tartarus''': "Release the prisoner." | *'''Tartarus''': "Release the prisoner." | ||
''The | ''The Brutes drop 'Vadamee to his knees and rise, leaving the room. The [[Sangheili]] touches the [[Mark of Shame]] on his chest.'' | ||
*'''Prophet of Truth''': "The [[High Council|Council]] decided to have you hung by your entrails and your corpse paraded through the city. But ultimately, the terms of your execution are up to me." | *'''Prophet of Truth''': "The [[High Council|Council]] decided to have you hung by your entrails and your corpse paraded through the city. But ultimately, the terms of your execution are up to me." | ||
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*'''Thel 'Vadamee''': "The Mausoleum of the Arbiter." | *'''Thel 'Vadamee''': "The Mausoleum of the Arbiter." | ||
*'''Prophet of Truth''': "Quite so. Here rests the vanguard of the [[Great Journey]]. Every | *'''Prophet of Truth''': "Quite so. Here rests the vanguard of the [[Great Journey]]. Every Arbiter, from first to last. Each one created and consumed in times of extraordinary crisis." | ||
*'''Prophet of Mercy''': "The [[Taming of the Lekgolo|Taming of the Hunters]], the [[Unggoy Rebellion|Grunt Rebellion]] - were it not for the Arbiters, the [[Covenant]] would have broken long ago!" | *'''Prophet of Mercy''': "The [[Taming of the Lekgolo|Taming of the Hunters]], the [[Unggoy Rebellion|Grunt Rebellion]] - were it not for the Arbiters, the [[Covenant]] would have broken long ago!" | ||
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*'''Prophet of Truth''': "[[Installation 04|Halo]]'s destruction was your error, and you rightly bear the blame. But the Council was... overzealous. We know you are no heretic. ''This'' is the true face of heresy, one who would subvert our faith and incite rebellion against the High Council." | *'''Prophet of Truth''': "[[Installation 04|Halo]]'s destruction was your error, and you rightly bear the blame. But the Council was... overzealous. We know you are no heretic. ''This'' is the true face of heresy, one who would subvert our faith and incite rebellion against the High Council." | ||
''Truth presses a button on his chair and a miniature hologram of | ''Truth presses a button on his chair and a miniature hologram of an Elite in abnormal equipment appears.'' | ||
*'''[[Sesa 'Refumee]] (Hologram)''': "Our [[San'Shyuum|Prophets]] are false! Open your eyes, my brothers! They would use the faith of our forefathers to bring ruin to us all! The Great Journey is a-" | *'''[[Sesa 'Refumee]] (Hologram)''': "Our [[San'Shyuum|Prophets]] are false! Open your eyes, my brothers! They would use the faith of our forefathers to bring ruin to us all! The Great Journey is a-" | ||
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''Truth cuts off the hologram.'' | ''Truth cuts off the hologram.'' | ||
*'''Prophet of Truth''': "This heretic, and | *'''Prophet of Truth''': "This heretic, and those who follow him, must be silenced." | ||
*'''Prophet of Mercy''': "Their slander offends all who walk the Path!" | *'''Prophet of Mercy''': "Their slander offends all who walk the Path!" | ||
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*'''Thel 'Vadamee''': "What of the Council?" | *'''Thel 'Vadamee''': "What of the Council?" | ||
*'''Prophet of Mercy''': "The tasks you must undertake as the Arbiter are perilous, suicidal. You will | *'''Prophet of Mercy''': "The tasks you must undertake as the Arbiter are perilous, suicidal. You will die, as each Arbiter has before you. The Council ''will'' have their corpse." | ||
''Thel 'Vadamee rises and walks toward the armor. He pauses before it, and looks to the pods containing the bodies of the Arbiters who fell before him. He reaches up and takes the helmet of the Arbiter, and places it upon his head. He turns to the Hierarchs.'' | ''Thel 'Vadamee rises and walks toward the armor. He pauses before it, and looks to the pods containing the bodies of the Arbiters who fell before him. He reaches up and takes the helmet of the Arbiter, and places it upon his head. He turns to the Hierarchs.'' | ||
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*'''Thel 'Vadamee''': "What would you have your Arbiter do?" | *'''Thel 'Vadamee''': "What would you have your Arbiter do?" | ||
''The scene changes to show the outside of High Charity, the fleet surrounding it. Three | ''The scene changes to show the outside of High Charity, the fleet surrounding it. Three Phantoms fly past the camera and swoop past the ruins of [[Installation 04]], a large piece of it still intact and with landscape and clouds still visible. As it flies, the voice of [[Special Operations Commander]] [[Rtas 'Vadum]]ee can be heard.'' | ||
*'''Rtas 'Vadumee''': "When we joined the Covenant, we took an [[Writ of Union|oath]]!" | *'''Rtas 'Vadumee''': "When we joined the Covenant, we took an [[Writ of Union|oath]]!" | ||
''The scene cuts to the inside of the center Phantom, where Special Ops Elites, along with the new Arbiter, line the walls, with a line of Special Ops Grunts in the center. An [[Ultra Elite]], the SpecOps Leader Rtas 'Vadumee, walks among them.'' | |||
'' | *'''SpecOps Elites''': "According to our station! All without exception!" | ||
*'''Rtas 'Vadumee''': "On the blood of our fathers, on the blood of our sons...we swore to uphold the Covenant!" | *'''Rtas 'Vadumee''': "On the blood of our fathers, on the blood of our sons...we swore to uphold the Covenant!" | ||
*''' | *'''SpecOps Elites''': "Even to our dying breath!" | ||
*'''Rtas 'Vadumee''': "Those who would break this oath are Heretics, worthy of neither pity, nor mercy! Even now they use our lords' creations to broadcast their lies!" | *'''Rtas 'Vadumee''': "Those who would break this oath are Heretics, worthy of neither pity, nor mercy! Even now they use our lords' creations to broadcast their lies!" | ||
'' | ''An [[Elite]] holds up a [[Particle Beam Rifle]] to his chest, and a [[Grunt]] fumbles with the methane tank of another Grunt. Some air is released, and the second Grunt mutters angrily at the first.'' | ||
*''' | *'''SpecOps Elites''': "We shall grind them into dust!" | ||
''Note: the Hidden Subtitle appears here. It is "Scrape them as excrement from our boots!"'' | ''Note: the Hidden Subtitle appears here. It is "Scrape them as excrement from our boots!"'' | ||
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''The Phantoms enter Threshold's atmosphere and come upon a large Forerunner platform.'' | ''The Phantoms enter Threshold's atmosphere and come upon a large Forerunner platform.'' | ||
''Scene fades back to inside lead Phantom. The Spec Ops | ''Scene fades back to inside lead Phantom. The Spec Ops Leader approaches 'Vadamee. They stare each other down.'' | ||
*'''Rtas 'Vadumee''': "This armor suits you. But it cannot hide that [[Mark of Shame|mark]]." | *'''Rtas 'Vadumee''': "This armor suits you. But it cannot hide that [[Mark of Shame|mark]]." | ||
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*'''Thel 'Vadamee''': "Nothing ever will." | *'''Thel 'Vadamee''': "Nothing ever will." | ||
*'''Rtas 'Vadumee''': "You are the Arbiter, the will of the Prophets. But these are | *'''Rtas 'Vadumee''': "You are the Arbiter, the will of the Prophets. But these are my Elites. Their lives matter to me. Yours does not." | ||
*'''Thel 'Vadamee''': "That makes two of us." | *'''Thel 'Vadamee''': "That makes two of us." | ||
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*'''Rtas 'Vadumee''': "We'll be long gone before it arrives." | *'''Rtas 'Vadumee''': "We'll be long gone before it arrives." | ||
''The Phantoms fly lower, near the top of one of several towers sticking out from the center of the main structure. One deposits a group of | ''The Phantoms fly lower, near the top of one of several towers sticking out from the center of the main structure. One deposits a group of Grunts and an Elite, followed by a second one that drops two Elites and 'Vadamee.'' | ||
*'''Rtas 'Vadumee''': "Warriors, prepare for combat!" | *'''Rtas 'Vadumee''': "Warriors, prepare for combat!" | ||
'''Vadamee ignites his [[ | '''Vadamee ignites his [[Energy Sword]] and looks at it.'' | ||
'''{''Gameplay''}''' | '''{''Gameplay''}''' | ||
===A Whisper in the Storm=== | ===A Whisper in the Storm=== | ||
*''' | *'''Rtas 'Vadumee (COM)''': "We are the arm of the Prophets, Arbiter, and you are the blade. Be silent and swift, and we shall quell this heresy without incident." | ||
''As Thel approaches the doors where the rest of the team is waiting to enter'' | ''As Thel approaches the doors where the rest of the team is waiting to enter'' | ||
*'''Rtas 'Vadumee (COM)''': "The storm has masked our approach, and it should have their local | *'''Rtas 'Vadumee (COM)''': "The storm has masked our approach, and it should have their local Battle-net in disarray. We have the element of surprise... for now." | ||
''Thel enters the airlock beyond, with a team of | ''Thel enters the airlock beyond, with a team of SpecOps Grunts and SpecOps Elites.'' | ||
*''' | *'''SpecOps Elite''': "Engage [[Active Camouflage]]! Reveal yourselves only after the Arbiter has joined battle with the enemy!" | ||
''The | ''The Grunts and Elites fade into their surroundings as their Active Camouflage is engaged.'' | ||
*'''Rtas 'Vadumee (COM)''': "You may wish to do the same, Arbiter, but take heed: your armor's system is not as...''new'' as ours. Your camouflage will not last forever." | *'''Rtas 'Vadumee (COM)''': "You may wish to do the same, Arbiter, but take heed: your armor's system is not as...''new'' as ours. Your camouflage will not last forever." | ||
''The team enters the next room under cloak | ''The team enters the next room under cloak. If the player waits without being seen for a moment, the two Heretic Elites in this room will talk to one another.'' | ||
*'''Heretic | *'''Heretic Elite 1''': "Any word on our missing brothers?" | ||
*'''Heretic | *'''Heretic Elite 2''': "Still nothing, and given what sleeps here, I fear they are lost." | ||
*'''Heretic | *'''Heretic Elite 1''': "Surely the [[343 Guilty Spark|Oracle]] will protect us..." | ||
*'''Heretic | *'''Heretic Elite 2''': "Perhaps. But his Sentinels are too few. Better we protect ourselves!" | ||
''The Arbiter and his team launch their attack, annihilating all the Heretics in the immediate area. Behind a wall are a few energy belts carrying [[Gas container]]s into a pit. The team eliminates the patrol in the area, then follows the energy belts to the lower levels.'' | ''The Arbiter and his team launch their attack, annihilating all the Heretics in the immediate area. Behind a wall are a few energy belts carrying [[Gas container]]s into a pit. The team eliminates the patrol in the area, then follows the energy belts to the lower levels.'' | ||
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*'''Rtas 'Vadumee (COM)''': "There should be a ship hangar bay directly below you. Find a way down." | *'''Rtas 'Vadumee (COM)''': "There should be a ship hangar bay directly below you. Find a way down." | ||
''The team continues on and enters an elevator. They descend into a hangar containing a [[ | ''The team continues on and enters an elevator. They descend into a hangar containing a [[Seraph]] and a new enemy appears: the familiar [[Aggressor Sentinel|Sentinels]]. Most of them are patrolling the area, but one can be seen carrying a gas container under it and another firing a green beam at the Seraph, apparently fixing it.'' | ||
*''' | *'''SpecOps Elite''': "Sentinels, the holy warriors of the [[Halo|Sacred Rings]]. Why have they sided with these Heretics?" | ||
*'''Heretic | *'''Heretic Elite 3''': ''(upon seeing the SpecOps team)'' "Sentinels, defend us!" | ||
''During the battle in the hangar:'' | ''During the battle in the hangar:'' | ||
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''As more Heretics appear from below:'' | ''As more Heretics appear from below:'' | ||
*''' | *'''Spec Ops Elite''': "More Heretics! In the passage below us!" | ||
''After the Hangar is secure:'' | ''After the Hangar is secure:'' | ||
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*'''Rtas 'Vadumee (COM)''': "Keep heading down. Find the leader of these Heretics." | *'''Rtas 'Vadumee (COM)''': "Keep heading down. Find the leader of these Heretics." | ||
'''Vadamee descends through the facility, fighting more Heretic | '''Vadamee descends through the facility, fighting more Heretic Elites, Grunts, and Sentinels.'' | ||
''After clearing another room:'' | ''After clearing another room:'' | ||
*''' | *'''Spec Ops Elite''': "Shall we keep moving, Arbiter? The Heretic Leader cowers below!" | ||
''Eventually, 'Vadamee enters a room featuring a window looking out onto a landing pad with three Heretic | ''Eventually, 'Vadamee enters a room featuring a window looking out onto a landing pad with three Heretic Banshees. The Heretic Leader, [[Sesa 'Refumee]] appears.'' | ||
*'''Sesa 'Refumee''': "Deal with him, my brothers! I will defend the Oracle." | *'''Sesa 'Refumee''': "Deal with him, my brothers! I will defend the Oracle." | ||
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''He hops into a Heretic Banshee and flies off.'' | ''He hops into a Heretic Banshee and flies off.'' | ||
*'''Heretic | *'''Heretic Elite 4''': "Its truth must not be silenced!" | ||
''The Arbiter and the Spec Ops team defeat the Heretics and Sentinels sent to stop them.'' | ''The Arbiter and the Spec Ops team defeat the Heretics and Sentinels sent to stop them.'' | ||
*''' | *'''SpecOps Elite''': "Onward, Arbiter! We will secure this section of the station." | ||
===To The Hunt=== | ===To The Hunt=== | ||
''The Arbiter goes outside and takes one of the remaining Banshees.'' | ''The Arbiter goes outside and takes one of the remaining Banshees.'' | ||
*'''Rtas 'Vadumee (COM)''': "The Heretics are mobilizing their air forces, Arbiter. Get after their leader, but watch your back. I'm sending one of our | *'''Rtas 'Vadumee (COM)''': "The Heretics are mobilizing their air forces, Arbiter. Get after their leader, but watch your back. I'm sending one of our Phantoms to support you." | ||
''After the first wave of Banshees is eliminated.'' | ''After the first wave of Banshees is eliminated.'' | ||
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*'''Phantom Pilot (COM)''': "The Heretics have weapons emplacements all over the facility, Arbiter. We'll take them out, one by one, until we find the Heretic Leader." | *'''Phantom Pilot (COM)''': "The Heretics have weapons emplacements all over the facility, Arbiter. We'll take them out, one by one, until we find the Heretic Leader." | ||
''If you take too long to head for the final emplacement.'' | |||
''If you take too long to head for the final emplacement | |||
*'''Rtas 'Vadumee (COM)''': "No sign of the Heretic Leader or his Banshee. We must keep searching!" | *'''Rtas 'Vadumee (COM)''': "No sign of the Heretic Leader or his Banshee. We must keep searching!" | ||
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'''Vadamee nears the final emplacement.'' | '''Vadamee nears the final emplacement.'' | ||
*'''Rtas 'Vadumee (COM)''': "We've tracked the | *'''Rtas 'Vadumee (COM)''': "We've tracked the leader to this part of the station. Clear that landing zone and get inside." | ||
''The Arbiter clears the platform and arrives at the door. Fades to white.'' | ''The Arbiter clears the platform and arrives at the door. Fades to white.'' | ||
''Level ends.'' | ''Level ends.'' | ||
== Trivia == | == Trivia == | ||
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*When you get to the hangar part go to the ledges on the sides of the rooms jump to get on them and when you move around you could hear the sounds of the doors opening. Jump down quick enough and you can get into the rooms where the enemies spawn in. | *When you get to the hangar part go to the ledges on the sides of the rooms jump to get on them and when you move around you could hear the sounds of the doors opening. Jump down quick enough and you can get into the rooms where the enemies spawn in. | ||
*When you open the hangar for the [[Phantom]], you could get on top of it but you will be pulled back into the level because it won't let you leave the boundaries. | *When you open the hangar for the [[Phantom]], you could get on top of it but you will be pulled back into the level because it won't let you leave the boundaries. | ||
*The [[Heretic | *The [[Heretic Leader Glitch]] can be performed on this level. | ||
*It is possible to make a Grunt invincible if he survives your first encounter with the Heretics, he can accompany you all the way to Heretic Leader's Banshee, push him over the edge onto a small ledge area, and he will be invincible, you can even test him against other enemies by skyjacking a lured Banshee to the ledge area, and kicking him out, resulting in the Grunt fighting the Heretic Elite. Note: If he is given a weaker weapon, and fires at the Heretic, the Heretic's shield will recharge quickly, resulting in a possibly endless battle. | *It is possible to make a Grunt invincible if he survives your first encounter with the Heretics, he can accompany you all the way to Heretic Leader's Banshee, push him over the edge onto a small ledge area, and he will be invincible, you can even test him against other enemies by skyjacking a lured Banshee to the ledge area, and kicking him out, resulting in the Grunt fighting the Heretic Elite. Note: If he is given a weaker weapon, and fires at the Heretic, the Heretic's shield will recharge quickly, resulting in a possibly endless battle. | ||
*If you get your allies to turn against you at the beginning of this level, the Elites will try to kill you, but the Grunts will just stand there waiting for the door to open, even though they are shown as enemies. | *If you get your allies to turn against you at the beginning of this level, the Elites will try to kill you, but the Grunts will just stand there waiting for the door to open, even though they are shown as enemies. | ||
*When you are in the [[Banshee]] you can hop out onto the [[Phantom]]. This is recommended for near the end where you can kill the Heretic Grunts from afar, or destroy Banshees if you have a Fuel Rod Gun. This is not highly recommended however as it is easy to get shot down or simply just fall off the vehicle. | *When you are in the [[Banshee]] you can hop out onto the [[Phantom]]. This is recommended for near the end where you can kill the Heretic Grunts from afar, or destroy Banshees if you have a Fuel Rod Gun. This is not highly recommended however as it is easy to get shot down or simply just fall off the vehicle. | ||
*If you kill the Elite that opens the door before he gets a chance to finish, the door will open | *If you kill the Elite that opens the door before he gets a chance to finish, the door will immediately open. | ||
*Going down the lift to the hangar with the Seraph fighter, you can throw plasma grenades and they will bounce without exploding. However, the grenades do explode when the elevator reaches the ground or if they stick to you or an ally. | *Going down the lift to the hangar with the Seraph fighter, you can throw plasma grenades and they will bounce without exploding. However, the grenades do explode when the elevator reaches the ground or if they stick to you or an ally. | ||
*At the beginning of the level, when the Elite is pressing the buttons to open the door, when looking closely at his finger, you can see that it is just slightly moving around the control panel. | *At the beginning of the level, when the Elite is pressing the buttons to open the door, when looking closely at his finger, you can see that it is just slightly moving around the control panel. | ||
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*Oddly enough,when the Phantom drops off reinforcements in the hangar, there is a possibility/glitch where it won't drop any or maybe one. | *Oddly enough,when the Phantom drops off reinforcements in the hangar, there is a possibility/glitch where it won't drop any or maybe one. | ||
===Easter | ===Easter Eggs=== | ||
{{Main|Easter Eggs}} | |||
{{Main|Easter | |||
*The [[Grunt Birthday Party Skull]] can be found on this level. | *The [[Grunt Birthday Party Skull]] can be found on this level. | ||
*If you manage to skyjack a Banshee or blow another Banshee up, you will notice the Heretic Elite has a Plasma Rifle equipped, instead of the Covenant Carbine. This could just be a weapon change for the pilot, maybe because he needed a lighter weapon to fly in the Banshee so it doesn't make it too uncomfortable for him. However, there's an equal chance | *If you manage to skyjack a Banshee or blow another Banshee up, you will notice the Heretic Elite has a Plasma Rifle equipped, instead of the Covenant Carbine. This could just be a weapon change for the pilot, maybe because he needed a lighter weapon to fly in the Banshee so it doesn't make it too uncomfortable for him. However, there's an equal chance it’s an Easter Egg, since not many players would pay attention to the actual dead body. | ||
===References=== | ===References=== | ||
*The soundtrack of the game, " | *The song from the soundtrack of the game, "Follow" by Incubus, can be heard on this level although without any vocals, shortly after you are able to get in a Banshee. | ||
*The map [[ | *The map [[Colossus]] is also located at the gas mine area, where the storm could be seen. | ||
*When the [[SpecOps Grunt]] says, "Shh! Me hunting He-wa-tic.", he's making a reference to the famous Looney Tunes quote, "Shh! Be vewy vewy quiet! I'm hunting wabbits!". | *When the [[SpecOps Grunt]] says, "Shh! Me hunting He-wa-tic.", he's making a reference to the famous Looney Tunes quote, "Shh! Be vewy vewy quiet! I'm hunting wabbits!". | ||
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*During the [[Banshee]] part, you can get out of your Banshee and land on the [[Phantom]]. This is hard to balance on, and is recommended to use at the end of the part as there is a high possibility to fall off. | *During the [[Banshee]] part, you can get out of your Banshee and land on the [[Phantom]]. This is hard to balance on, and is recommended to use at the end of the part as there is a high possibility to fall off. | ||
*During the Banshee fight, it is possible to exit your Banshee and immediately board an enemy Heretic Banshee. This however, is quite a difficult tactic. When you do, the Elite inside will have a Plasma Rifle. | *During the Banshee fight, it is possible to exit your Banshee and immediately board an enemy Heretic Banshee. This however, is quite a difficult tactic. When you do, the Elite inside will have a Plasma Rifle. | ||
*Should the player watch the Phantoms that drop off the troops at the beginning of the level when they go out of view zoom in with your binoculars they will fall and spin out of control and hit the lower part of the level | *Should the player watch the Phantoms that drop off the troops at the beginning of the level when they go out of view zoom in with your binoculars they will fall and spin out of control and hit the lower part of the level. | ||
*Many of the Grunt dialogue in this level is some of the most strange and humorous, Including ''If we stand here any longer, we be on date!'' and ''Hard to tell, but me no female''. It's the first official time you can hear them clearly, and can listen to the strange things they say, because up until now, Grunts have been against you. | *Many of the Grunt dialogue in this level is some of the most strange and humorous, Including ''If we stand here any longer, we be on date!'' and ''Hard to tell, but me no female''. It's the first official time you can hear them clearly, and can listen to the strange things they say, because up until now, Grunts have been against you. | ||
*This level has more [[Fuel Rod Gun]]s than any other level in the [[Halo (series)|Halo]] trilogy. | *This level has more [[Fuel Rod Gun]]s than any other level in the [[Halo (series)|Halo]] trilogy. | ||
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*The music that plays near the end of the level when the Heretic Leader escapes (before you take off in the Banshee) was not included on the [[Halo 2: Original Soundtrack|OST]]. It somewhat resembles the last part of [[Sacred Icon Suite]]. | *The music that plays near the end of the level when the Heretic Leader escapes (before you take off in the Banshee) was not included on the [[Halo 2: Original Soundtrack|OST]]. It somewhat resembles the last part of [[Sacred Icon Suite]]. | ||
*When moving down the elevator, the Elite you are farthest from is the one that will point out the Sentinels. | *When moving down the elevator, the Elite you are farthest from is the one that will point out the Sentinels. | ||
*The large windows in the last room of the level are actually shut outside and you can't see through them even though from the inside you can see. Also, on the outside of the window your reticule will still change color between the normal color to green and red between friendlies and enemies even though you can't see through the windows. | *The large windows in the last room of the level are actually shut outside and you can't see through them even though that from the inside you can see. Also, on the outside of the window your reticule will still change color between the normal color to green and red between friendlies and enemies even though you can't see through the windows. | ||
*At the part with the Banshee, you can skip the long air battle with the Heretics and go directly to the area where the level ends. | *At the part with the Banshee, you can skip the long air battle with the Heretics and go directly to the area where the level ends. | ||
*At the Banshee part, more Banshees can be seen on platforms with Heretics on them. If your Banshee is destroyed (by you or the Grunts), then another one spawns when you turn around. This will be infinite. This is probably so that if the player makes it there with the Banshee destroyed, then | *At the [[Banshee]] part, more Banshees can be seen on platforms with Heretics on them. If your Banshee is destroyed (by you or the Grunts), then another one spawns when you turn around. This will be infinite. This is probably so that if the player makes it there with the Banshee destroyed, then he/she won't get stuck. | ||
*If you hide in the hangar and watch the Sentinels, you will see one firing a greenish beam at the Seraph, like the beams of the Constructor Sentinels on the Sacred Icon level. This indicates | *If you hide in the hangar and watch the Sentinels, you will see one firing a greenish beam at the Seraph, like the beams of the Constructor Sentinels on the Sacred Icon level. This indicates the Seraph is undergoing repairs. | ||
===Production notes=== | ===Production notes=== | ||
*Originally, this level was supposed to take place on Threshold's moon, [[Basis]]. | *Originally, this level was supposed to take place on Threshold's moon, [[Basis]]. | ||
*[[Joseph Staten]] revealed on the | *[[Joseph Staten]] revealed on the Halo 3 Legendary Edition bonus disk that originally the Heretics including the Heretic Leader were all going to be [[Hunters]]. | ||
*The level's working title was "The Alpha Gas Giant".<ref name="spacejelly">[http://www.ausgamers.com/features/read/3365947 '''AusGamers''': ''AusGamers Destiny Developer Interview with Dave Dunn'']</ref> | *The level's working title was "The Alpha Gas Giant".<ref name="spacejelly">[http://www.ausgamers.com/features/read/3365947 '''AusGamers''': ''AusGamers Destiny Developer Interview with Dave Dunn'']</ref> | ||
*Bungie environment artist [[David Dunn]] experimented on having an ambient lifeform known as the [[space jellyfish]] float in Threshold's atmosphere. However, this concept was eventually abandoned. | *Bungie environment artist [[David Dunn]] experimented on having an ambient lifeform known as the [[space jellyfish]] float in Threshold's atmosphere. However, this concept was eventually abandoned.<ref name="spacejelly"/> | ||
==Gallery== | ==Gallery== | ||
===Halo 2=== | ===Halo 2=== | ||
<gallery> | <gallery> | ||
File:Caged.jpg|Kig-Yar convicts in ''High Charity''. | File:Caged.jpg|Kig-Yar convicts in ''High Charity''. | ||
File:Homeofarbiter.jpg|The Mausoleum Of The Arbiter. | |||
File:Homeofarbiter.jpg|The Mausoleum | File:Gasmine.jpg|The [[Threshold gas mine]]. | ||
File:Gasmine.jpg| | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Succession box | before = ''[[Metropolis]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''The Arbiter''''' |after = ''[[The Oracle]]''}} | {{Succession box | before = ''[[Metropolis (Level)|Metropolis]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''The Arbiter''''' |after = ''[[The_Oracle (Level)|The Oracle]]''}} | ||
{{ | {{Level|H2}} |