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{{Status|Gameplay}}
{{Era|RW}}
{{New content}}
{{Newcontent}}
[[File:HW2-Terminus Firefight 03.jpg|thumb|350px|Terminus Firefight in ''Halo Wars 2''.]]
[[File:HW2-Terminus Firefight 03.jpg|thumb|right|350px|Terminus Firefight in ''Halo Wars 2''.]]
'''Terminus Firefight''' is a cooperative [[gametype]] introduced in ''[[Halo Wars 2]]''. In Terminus Firefight, players build both bases and armies to defend and survive against an onslaught of enemy forces.
'''Terminus Firefight''' is a cooperative [[gametype]] introduced in ''[[Halo Wars 2]]''. In Terminus Firefight, players build both bases and armies to defend and survive against an onslaught of enemy forces.
<ref>[https://www.halowaypoint.com/en-us/news/introducing-halo-wars-2-awakening-the-nightmare'''Halo Waypoint''': Introducing Halo Wars 2: Awakening the Nightmare]</ref> This new mode is included with the digital expansion [[Awakening the Nightmare]], released on September 26, [[2017]].
<ref>[https://www.halowaypoint.com/en-us/news/introducing-halo-wars-2-awakening-the-nightmare'''Halo Waypoint''': Introducing Halo Wars 2: Awakening the Nightmare]</ref> This new mode is included with the digital expansion [[Awakening the Nightmare]], released on September 26, [[2017]].
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== Waves ==
== Waves ==
When the player(s) start the game, they will need to fight their way in order to reach and pass wave 100, Before they can reach wave 100, the game will choose a faction and will start waves the certain faction uses. The A.I will commonly start at their weakest state (25% on damage and health) and they will progressively get stronger every 5 waves.  
When the player(s) start the game, they will need to fight their way in order to reach and pass wave 100, Before they can reach wave 100, the game will choose a faction and will starts wave the certain faction uses. The A.I will commonly start at their weakest state (25% on damage and health) and they will progressively get stronger every 5 waves. Overall the status at wave 25 (100% on damage and health), wave 50 (200% on damage and health), wave 75 (300% on damage and health), Wave 90 (400% maximum on damage and health). The A.I. will throw out many units at every wave however, the maximum population the A.I. can use is 300. Note that every 5 waves, a certain upgrade will be applied to the AI such as Smart Missile and Grenade Throw to increase the AI's lethality.
Overall the status  
<br>wave 25 (100% on damage and health)  
<br>wave 50 (200% on damage and health)  
<br>wave 75 (300% on damage and health)  
<br>Wave 90 (400% maximum on damage and health)
 
The A.I. will throw out many units at every wave however, since the UNSC & Banished have more tougher, stronger and population consuming units than the Flood & Forerunners, the maximum population the Banished A.I. can use is 300 while the UNSC A.I. can use the maximum of 400 population.  
 
Note that every 5 waves, a certain upgrade will be applied to the AI such as Smart Missile and Grenade Throw to increase the AI's lethality.
 
Note, despite the waves & units being listed, it also varies depending how early, mid or late you or your team are in the game mode.


=== UNSC waves ===
=== UNSC waves ===
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***Marines
***Marines
***ODSTs
***ODSTs
***Hellbringers
**Light Vehicles
**Light Vehicles
***Warthogs
***Warthogs
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**Light Army mix
**Light Army mix
***(Every light unit will attack with Nightingales guarding them)
***(Every light unit will attack with Nightingales guarding them)
**Snipers
***Marines
***Snipers
**Medium Infantry
**Medium Infantry
***Cyclops
***Cyclops
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**Medium Army mix
**Medium Army mix
***(Every Medium unit will attack with Nightingales guarding them)
***(Every Medium unit will attack with Nightingales guarding them)
**Anti-Air
***Wolverines
***ODSTS
**Anti-Tank Infantry
**Anti-Tank Infantry
***Cyclops
***Cyclops
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***Warthogs
***Warthogs
***Wolverines
***Wolverines
**Scorpions
***Scorpions
**Heavy Air
**Heavy Air
***Vultures
***Vultures
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** Heavy Army mix
** Heavy Army mix
***(Every Heavy unit will attack with Nightingales guarding them)
***(Every Heavy unit will attack with Nightingales guarding them)
*Unique waves
**Snipers - (A extremely rare chance to be spawned between Wave 1 - 25) - The UNSC will start deploying Snipers with other UNSC units
**Anti-Turret - (A rare chance to be spawned between Wave 1 - 50) - The UNSC will start deploying Hellbringers with other UNSC units
**Anti-Air - (A slight rare chance to be spawned between Wave 25 - 75) - The UNSC will start deploying Wolverines with other UNSC units
**Scorpions - (A common chance to be spawned between Wave 50 - 100) - The UNSC will deployed only Scorpions and they are loaded with canister shells


*Special Waves
*Special Waves
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***Grunt Squad
***Grunt Squad
***Elite Rangers
***Elite Rangers
**Melee Infantry
***Jump Pack Brutes
**Light Vehicles
**Light Vehicles
***Choppers
***Choppers
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**Medium Army mix
**Medium Army mix
***(Every Medium unit will attack with Engineers guarding them)
***(Every Medium unit will attack with Engineers guarding them)
**Anti-Air
***Reavers
***Elite Rangers
**Anti-Tank Infantry
**Anti-Tank Infantry
***Hunters
***Hunters
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** Heavy Army mix
** Heavy Army mix
***(Every Heavy unit will attack with Engineers guarding them)
***(Every Heavy unit will attack with Engineers guarding them)
*Unique waves
**Melee Infantry - (A Extremely rare chance to be spawned between Wave 1 - 25) - The Banished will deployed only Jump Pack Brutes and their priority is buildings
**Anti-Turret - (A slight rare chance to be spawned between Wave 1 - 50) - The Banished will start deploying Locust with other Banished units
**Anti-Air - (A slight rare chance to be spawned between Wave 25 - 75) - The Banished will start deploying Reavers with other Banished units


*Special Waves
*Special Waves
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**Suicide Grunts - Suicide Grunts will deploy in order to destroy any units or buildings the player(s) has
**Suicide Grunts - Suicide Grunts will deploy in order to destroy any units or buildings the player(s) has
**Bandit Air - Banished Spirits will extract the player(s) resources till it depletes to 0
**Bandit Air - Banished Spirits will extract the player(s) resources till it depletes to 0
**Cleansing Beacons - Engineers will spread around the map and donate themselves to any units or buildings the player(s) has in order to be destroyed by a glassing beam
**Cleansing Beacons - Engineers will spread around the map and donate them to any units or buildings the player(s) has in order to be destroyed by a glassing beam


*Boss Waves
*Boss Waves
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=== Flood Waves ===
=== Flood Waves ===
*Waves
*Waves
**Light Infantry  
**Light Infantry  
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=== Forerunner Waves ===
=== Forerunner Waves ===
*Light Air
*Light Air
**Aggressor Sentinels
**Aggressor Sentinels
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**Protector Sentinels
**Protector Sentinels


*Special Wave
*Special Waves
**Bandit Air - Aggressor will extract the player(s) resources till it depletes to 0
**Bandit Air - Aggressor will extract the player(s) resources till it depletes to 0


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;UNSC
;UNSC
UNSC mainly favors Kodiak and Siege Turret for ground defenses and Wolverines for Air Defenses on late wave. Nightingale plays a very pivotal role in order for player to divert the resources to leader power and defenses, using Healing Drones as last healing resort.
UNSC mainly favors Kodiak and Siege Turret for ground defenses and Wolverines for Air Defenses on late wave. Nightingale plays a very pivotal role in order for player to divert the resources to leader power and defenses, using Healing Drones as last healing resort.
===[[James Cutter/Gameplay|Captain Cutter]]===
===[[James Cutter/Gameplay|Captain Cutter]]===
*[[Jerome-092]] is highly recommended to hijack any vehicle so it can be effective at Vet 6.
*[[Jerome-092]] is highly recommended to hijack any vehicle so it can be effective at Vet 6.
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===[[Jerome-092/Gameplay|Jerome-092]]===
===[[Jerome-092/Gameplay|Jerome-092]]===
*"Recon Trains" helps all is units to shoot further and to see further.
*"Recon Trains" helps all is units to shoot further and to see further.
*[[Team Omega|Omega Team]] is highly efficient in late waves and his a huge recommend to let all 3 of them hijack late wave heavy units, such as [[AC-220 Vulture|Vultures]] and [[Gydrozka Workshop Blisterback]]s since they can get to Vet 6 and receive damaged boost.
*[[Team Omega|Omega Team]] is highly efficient in late waves and his a huge recommend to let all 3 of them hijack late wave heavy units, such as [[AC-220 Vulture|Vultures]] and [[Blisterback|Blisterbacks]] since they can get to Vet 6 and receive damaged boost.
*[[M650 Mastodon|Mastodon]] garrisoned with proper infantries should be able to deal with the hordes of enemies with ease.
*[[M650 Mastodon|Mastodon]] garrisoned with proper infantries should be able to deal with the hordes of enemies with ease.
*It is recommended to set up defenses on the last line or close enough to Terminus, especially on late wave due to maximizing the efficiency of Mastodon and defenses.
*It is recommended to set up defenses on the last line or close enough to Terminus, especially on late wave due to maximizing the efficiency of Mastodon and defenses.


===[[Serina/Gameplay|Serina]]===
===[[Serina/Gameplay|Serina]]===
*Chill effect makes the enemy slower to reach Terminus. Added with Kodiak's firepower, it was a devastating ground defense combination.
*Chill effect makes the enemy slower to reach Terminus. Added with Kodiak's firepower, it was a devastating ground defence combination.


;Banished
; Banished
Banished mainly favors Blisterback for ground defences and Reavers for Air Defenses on late wave. Engineers plays a very pivotal role in order for player to divert the resources to leader power and defenses, using Atriox's Bulwark as last healing resort.
Banished mainly favors Blisterback for ground defences and Reavers for Air Defenses on late wave. Engineers plays a very pivotal role in order for player to divert the resources to leader power and defenses, using Atriox's Bulwark as last healing resort.


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===[[Ripa 'Moramee/Gameplay|Ripa 'Moramee]]===
===[[Ripa 'Moramee/Gameplay|Ripa 'Moramee]]===
*His leader powers can be spammed for his units to deal more damage.
*His leader powers can be spammed for his units to deal more damage.
*His Stasis leader powers allow players to establish kill zones and buying enough time for other players to finish enemies on another side of the map before reinforcing the player's side.


===[[Yapyap/Gameplay|Yapyap The Destroyer]]===
===[[Yapyap/Gameplay|Yapyap The Destroyer]]===
*Due to Yapyap's [[Cannon Fodder]] that does not consume resources, player can divert the resources to research and preparing defenses faster.
*Due to Yapyap's [[Cannon Fodder]] that does not consume resources, player can divert the resources to research and preparing defenses more faster.


===[[Pavium/Gameplay|Pavium]]===
===[[Pavium/Gameplay|Pavium]]===
*Mega Turret serves as a best form of defense. Players usually places Mega Turret at minibase at early wave and co-op with other players, it gives a lot of benefits for defenses on the last line.
*Mega Turret serves as a best form of defense. Players usually places Mega Turret at minibase at early wave and co-op with other players, it gives a lot of benefits for defenses on the last line.
**Creating Blisterback is optional since the Mega Turrets are a unique siege building that don't cost any population.
**Creating Blisterback is optional since the Mega Turrets are a unique siege building that don't cost any population.
**Having 9 Mega Turrets at your base can be very effective. (Note: send resources to Pavium as he will hardly have resource generators)
**Having 9 Mega Turrets at your base can be very effective. (Note: send resources to Pavium as he will hardly have resource genarators)
*Just like "Close Air Support" the "Lich Vanguard" is helpful on Direct Air waves.
*Just like "Close Air Support" the "Lich Vanguard" is helpful on Direct Air waves.


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== Maps ==
== Maps ==
This mode is only playable on the map [[The Last Bastion]].
This mode is only playable on the map [[The Last Bastion]].
[[File:HW2-The Last Bastion.jpg|450px|thumb|center|The Last Bastion]]
[[File:HW2-The_Last_Bastion.jpg|450px|thumb|center|The Last Bastion]]


==Gallery==
==Gallery==
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==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Gametype}}
{{Gametype}}

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