Editing Terminus Firefight
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Era|RW}} | ||
{{ | {{Newcontent}} | ||
[[File:HW2-Terminus Firefight 03.jpg|thumb|350px|Terminus Firefight in ''Halo Wars 2''.]] | [[File:HW2-Terminus Firefight 03.jpg|thumb|right|350px|Terminus Firefight in ''Halo Wars 2''.]] | ||
'''Terminus Firefight''' is a cooperative [[gametype]] introduced in ''[[Halo Wars 2]]''. In Terminus Firefight, players build both bases and armies to defend and survive against an onslaught of enemy forces. | '''Terminus Firefight''' is a cooperative [[gametype]] introduced in ''[[Halo Wars 2]]''. In Terminus Firefight, players build both bases and armies to defend and survive against an onslaught of enemy forces. | ||
<ref>[https://www.halowaypoint.com/en-us/news/introducing-halo-wars-2-awakening-the-nightmare'''Halo Waypoint''': Introducing Halo Wars 2: Awakening the Nightmare]</ref> This new mode is included with the digital expansion [[Awakening the Nightmare]], released on September 26, [[2017]]. | <ref>[https://www.halowaypoint.com/en-us/news/introducing-halo-wars-2-awakening-the-nightmare'''Halo Waypoint''': Introducing Halo Wars 2: Awakening the Nightmare]</ref> This new mode is included with the digital expansion [[Awakening the Nightmare]], released on September 26, [[2017]]. | ||
Line 15: | Line 15: | ||
Always expect of every type of attack. The Huragok in this mode are modified with a glassing beam, and can self-destruct above your structures. Note that the enemy will be constantly focusing on attacking the terminus, except for air units, such as modified Huragok that can use a glassing beam if self-destructed above your base and air units who steer off from their original attack course. In a wave of ODST drops, they will always make a drop around the Terminus and main base. | Always expect of every type of attack. The Huragok in this mode are modified with a glassing beam, and can self-destruct above your structures. Note that the enemy will be constantly focusing on attacking the terminus, except for air units, such as modified Huragok that can use a glassing beam if self-destructed above your base and air units who steer off from their original attack course. In a wave of ODST drops, they will always make a drop around the Terminus and main base. | ||
As a starting base, the player will be provided with a basic squad unit (2 Marines or 3 Grunt Infantry Squad | As a starting base, the player will be provided with a basic squad unit (2 Marines or 3 Grunt Infantry Squad), a Tier 2 base (Combat Station or Stronghold) with five slots available and 600 supplies and 400 power. You will be given 30 seconds to prepare before the first wave starts. Terminus firefight generally provides 3 variable minibase slots to each player scattered around the map, with a total of 9 minibase slots available if played by three players; these can be seen while the game is loading. A 1-slot minibase is available near Terminus, a 2-slot minibase is available in the chokepoint area leading to the terminus, and a 3-slot minibase is available near the enemy's spawn points. | ||
Some routes can be blocked using Fence, forcing the enemy to re-route, allowing the player to establish a Stronghold undisturbed. Take note, however, that the player can only limit their movements to a blockade that was near their spawn point. If the player blocks both entrances, the enemy will force its way through. This can be utilized if the player wishes to make a chokepoint in order to maximize the kill zones and to hold out much longer. | Some routes can be blocked using Fence, forcing the enemy to re-route, allowing the player to establish a Stronghold undisturbed. Take note, however, that the player can only limit their movements to a blockade that was near their spawn point. If the player blocks both entrances, the enemy will force its way through. This can be utilized if the player wishes to make a chokepoint in order to maximize the kill zones and to hold out much longer. | ||
== Strategies == | == Strategies == | ||
Line 227: | Line 24: | ||
;UNSC | ;UNSC | ||
UNSC mainly favors Kodiak and Siege Turret for ground defenses and Wolverines for Air Defenses on late wave. Nightingale plays a very pivotal role in order for player to divert the resources to leader power and defenses, using Healing Drones as last healing resort. | UNSC mainly favors Kodiak and Siege Turret for ground defenses and Wolverines for Air Defenses on late wave. Nightingale plays a very pivotal role in order for player to divert the resources to leader power and defenses, using Healing Drones as last healing resort. | ||
===[[James Cutter/Gameplay|Captain Cutter]]=== | ===[[James Cutter/Gameplay|Captain Cutter]]=== | ||
*[[Jerome-092]] is highly recommended to hijack any vehicle so it can be effective at Vet 6. | *[[Jerome-092]] is highly recommended to hijack any vehicle so it can be effective at Vet 6. | ||
Line 263: | Line 59: | ||
===[[Jerome-092/Gameplay|Jerome-092]]=== | ===[[Jerome-092/Gameplay|Jerome-092]]=== | ||
*"Recon Trains" helps all is units to shoot further and to see further. | *"Recon Trains" helps all is units to shoot further and to see further. | ||
*[[Team Omega|Omega Team]] is highly efficient in late waves and his a huge recommend to let all 3 of them hijack late wave heavy units, such as [[AC-220 Vulture|Vultures]] and [[ | *[[Team Omega|Omega Team]] is highly efficient in late waves and his a huge recommend to let all 3 of them hijack late wave heavy units, such as [[AC-220 Vulture|Vultures]] and [[Blisterback|Blisterbacks]] since they can get to Vet 6 and are damaged boost. | ||
===[[Serina/Gameplay|Serina]]=== | ===[[Serina/Gameplay|Serina]]=== | ||
*Chill effect makes the enemy slower to reach Terminus. Added with Kodiak's firepower, it was a devastating ground defense combination. | *Chill effect makes the enemy more slower to reach Terminus. Added with Kodiak's firepower, it was a devastating ground defense combination. | ||
;Banished | ;Banished | ||
Banished mainly favors Blisterback for ground | Banished mainly favors Blisterback for ground defenses and Reavers for Air Defenses on late wave. Enginners plays a very pivotal role in order for player to divert the resources to leader power and defenses, using Atriox's Bulwark as last healing resort. | ||
===[[Atriox/Gameplay|Atriox]]=== | ===[[Atriox/Gameplay|Atriox]]=== | ||
*The [[Atriox's Chosen|Chosen]] has great range and aoe. | *The [[Atriox's Chosen|Chosen]] has great range and aoe. | ||
Line 288: | Line 81: | ||
===[[Ripa 'Moramee/Gameplay|Ripa 'Moramee]]=== | ===[[Ripa 'Moramee/Gameplay|Ripa 'Moramee]]=== | ||
*His leader powers can be spammed for his units to deal more damage. | *His leader powers can be spammed for his units to deal more damage. | ||
===[[Yapyap/Gameplay|Yapyap The Destroyer]]=== | ===[[Yapyap/Gameplay|Yapyap The Destroyer]]=== | ||
*Due to Yapyap's [[Cannon Fodder]] that does not consume resources, player can divert the resources to research and preparing defenses faster. | *Due to Yapyap's [[Cannon Fodder]] that does not consume resources, player can divert the resources to research and preparing defenses more faster. | ||
===[[Pavium/Gameplay|Pavium]]=== | ===[[Pavium/Gameplay|Pavium]]=== | ||
*Mega Turret serves as a best form of defense. Players usually places Mega Turret at minibase at early wave and co-op with other players, it gives a lot of benefits for defenses on the last line. | *Mega Turret serves as a best form of defense. Players usually places Mega Turret at minibase at early wave and co-op with other players, it gives a lot of benefits for defenses on the last line. | ||
**Creating Blisterback is optional since the Mega Turrets are a unique siege building that don't cost any population. | **Creating Blisterback is optional since the Mega Turrets are a unique siege building that don't cost any population. | ||
**Having 9 Mega Turrets at your base can be very effective. (Note: send resources to Pavium as he will hardly have resource | **Having 9 Mega Turrets at your base can be very effective. (Note: send resources to Pavium as he will hardly have resource genarators) | ||
*Just like "Close Air Support" the "Lich Vanguard" is helpful on Direct Air waves. | *Just like "Close Air Support" the "Lich Vanguard" is helpful on Direct Air waves. | ||
Line 304: | Line 96: | ||
== Maps == | == Maps == | ||
This mode is only playable on the map [[The Last Bastion]]. | This mode is only playable on the map [[The Last Bastion]]. | ||
[[File:HW2- | [[File:HW2-The_Last_Bastion.jpg|thumb|center|The Last Bastion]] | ||
==Gallery== | ==Gallery== | ||
Line 316: | Line 108: | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Gametype}} | {{Gametype}} |