Editing Terminus Firefight
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{{ | {{Era|RW}} | ||
{{ | {{Newcontent}} | ||
[[File:HW2-Terminus Firefight 03.jpg|thumb|350px|Terminus Firefight in ''Halo Wars 2''.]] | [[File:HW2-Terminus Firefight 03.jpg|thumb|right|350px|Terminus Firefight in ''Halo Wars 2''.]] | ||
'''Terminus Firefight''' is a cooperative [[gametype]] introduced in ''[[Halo Wars 2]]''. In Terminus Firefight, players build both bases and armies to defend and survive against an onslaught of enemy forces. | '''Terminus Firefight''' is a cooperative [[gametype]] introduced in ''[[Halo Wars 2]]''. In Terminus Firefight, players build both bases and armies to defend and survive against an onslaught of enemy forces. | ||
<ref>[https://www.halowaypoint.com/en-us/news/introducing-halo-wars-2-awakening-the-nightmare'''Halo Waypoint''': Introducing Halo Wars 2: Awakening the Nightmare]</ref> This new mode is included with the digital expansion [[Awakening the Nightmare]], released on September 26, [[2017]]. | <ref>[https://www.halowaypoint.com/en-us/news/introducing-halo-wars-2-awakening-the-nightmare'''Halo Waypoint''': Introducing Halo Wars 2: Awakening the Nightmare]</ref> This new mode is included with the digital expansion [[Awakening the Nightmare]], released on September 26, [[2017]]. | ||
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Always expect of every type of attack. The Huragok in this mode are modified with a glassing beam, and can self-destruct above your structures. Note that the enemy will be constantly focusing on attacking the terminus, except for air units, such as modified Huragok that can use a glassing beam if self-destructed above your base and air units who steer off from their original attack course. In a wave of ODST drops, they will always make a drop around the Terminus and main base. | Always expect of every type of attack. The Huragok in this mode are modified with a glassing beam, and can self-destruct above your structures. Note that the enemy will be constantly focusing on attacking the terminus, except for air units, such as modified Huragok that can use a glassing beam if self-destructed above your base and air units who steer off from their original attack course. In a wave of ODST drops, they will always make a drop around the Terminus and main base. | ||
As a starting base, the player will be provided with a basic squad unit (2 Marines or 3 Grunt Infantry Squad | As a starting base, the player will be provided with a basic squad unit (2 Marines or 3 Grunt Infantry Squad), a Tier 2 base (Combat Station or Stronghold) with five slots available and 600 supplies and 400 power. You will be given 30 seconds to prepare before the first wave starts. Terminus firefight generally provides 3 variable minibase slots to each player scattered around the map, with a total of 9 minibase slots available if played by three players; these can be seen while the game is loading. A 1-slot minibase is available near Terminus, a 2-slot minibase is available in the chokepoint area leading to the terminus, and a 3-slot minibase is available near the enemy's spawn points. | ||
== Strategies == | == Strategies == | ||
Player usually focused on placing units inside healing area around Terminus during early wave to prevent losses. Focusing on upgrading the base to full capabilities (Full Upgrade and Research) is very reccomended to prepare for the later wave and it's better to finish all the upgrades before Wave 20 so player can focus on spending resources on defenses to delay and prevent them from reaching Terminus such as making traps, upgrading it and using leader powers. | |||
;UNSC | ;UNSC | ||
UNSC mainly favors Kodiak and Siege Turret for ground defenses and Wolverines for Air Defenses on late wave. Nightingale plays a very pivotal role in order for player to divert the resources to leader power and defenses, using Healing Drones as last healing resort. | UNSC mainly favors Kodiak and Siege Turret for ground defenses and Wolverines for Air Defenses on late wave. Nightingale plays a very pivotal role in order for player to divert the resources to leader power and defenses, using Healing Drones as last healing resort. | ||
===[[James Cutter/Gameplay|Captain Cutter]]=== | ===[[James Cutter/Gameplay|Captain Cutter]]=== | ||
*[[Jerome-092]] is highly recommended to hijack any vehicle so it can be effective at Vet 6 | *[[Jerome-092]] is highly recommended to hijack any vehicle so it can be effective at Vet 6! | ||
*Jackrabbit is very useful in scout to expand the base quicker and also helping teamates to build bases and plots. | *Jackrabbit is very useful in scout to expand the base quicker and also helping teamates to build bases and plots. | ||
**Also, try to the "UNSC Raid" to help infantry move faster to get resources | **Also, try to the "UNSC Raid" to help infantry move faster to get resources! | ||
*His 'Close Air Support' is helpful to defend the Terminus in "Direct Air" Waves. | *His 'Close Air Support' is helpful to defend the Terminus in "Direct Air" Waves. | ||
===[[Isabel/Gameplay|Isabel]]=== | ===[[Isabel/Gameplay|Isabel]]=== | ||
*[[Alice-130]]'s [[AIE-486H machine gun|minigun]] is very effective at frontlines. | *[[Alice-130]]'s [[AIE-486H machine gun|minigun]] is very effective at frontlines. | ||
**it's highly recommended to hijack any vehicle so it can be effective at Vet 6 | **it's highly recommended to hijack any vehicle so it can be effective at Vet 6! | ||
*Her Ghost in the Machine would help her and the team to turn the enemy against themselves and it's very useful at wave "Heavy Air", " Scorpions", and "Heavy Vehicles". | *Her Ghost in the Machine would help her and the team to turn the enemy against themselves and it's very useful at wave "Heavy Air", " Scorpions", and "Heavy Vehicles". | ||
**This doesn't effect flood vehicles nor aircraft. | **This doesn't effect flood vehicles nor aircraft. | ||
*try to upgrade and use [[Alice-130]|Alice] with her [[AIE-486H machine gun|minigun]] at the front line as she has a very high ROF and damage. | |||
===[[Ellen Anders/Gameplay|Professor Anders]]=== | ===[[Ellen Anders/Gameplay|Professor Anders]]=== | ||
*[[Douglas-042]]'s [[M41 SPNKR|Rocket Launcher]] has great AOE and effective against a group of small air units. | *[[Douglas-042]]'s [[M41 SPNKR|Rocket Launcher]] has great AOE and effective against a group of small air units. | ||
**it's highly recommended to hijack any vehicle so it can be effective at Vet 6 | **it's highly recommended to hijack any vehicle so it can be effective at Vet 6! | ||
*Protector Sentinels plays a critical role on early-mid game, with upgrades the Sentinels is one of the lethalest defenders. | *Protector Sentinels plays a critical role on early-mid game, with upgrades the Sentinels is one of the lethalest defenders. | ||
**Build a decent amount of [[M400 Kodiak|Kodiaks]] in order to mass spawn Sentinels at the enemy, this would not be effective to air waves | **Build a decent amount of [[M400 Kodiak|Kodiaks]] in order to mass spawn Sentinels at the enemy, this would not be effective to air waves! | ||
*R&D also serves as one of the best Leader power, stacking up with Logistics research player can reinforce the defenses quicker than other leaders. | *R&D also serves as one of the best Leader power, stacking up with Logistics research player can reinforce the defenses quicker than other leaders. | ||
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===[[Morgan Kinsano/Gameplay|Morgan Kinsano]]=== | ===[[Morgan Kinsano/Gameplay|Morgan Kinsano]]=== | ||
*Her damage boost can help her units to fight better and stand a chance against heavy units | *Her damage boost can help her units to fight better and stand a chance against heavy units! | ||
*Kinsano is great to take out infantry and is a great unit to put in Garrisons. | *Kinsano is great to take out infantry and is a great unit to put in Garrisons. | ||
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===[[Jerome-092/Gameplay|Jerome-092]]=== | ===[[Jerome-092/Gameplay|Jerome-092]]=== | ||
*"Recon Trains" helps all is units to shoot further and to see further | *"Recon Trains" helps all is units to shoot further and to see further! | ||
*[[Team Omega|Omega Team]] is highly efficient in late waves and his a huge recommend to let all 3 of them hijack late wave heavy units, such as [[AC-220 Vulture|Vultures]] and [[ | *[[Team Omega|Omega Team]] is highly efficient in late waves and his a huge recommend to let all 3 of them hijack late wave heavy units, such as [[AC-220 Vulture|Vultures]] and [[Blisterback|Blisterbacks]] since they can get to Vet 6 and are damaged boost! | ||
===[[Serina/Gameplay|Serina]]=== | ===[[Serina/Gameplay|Serina]]=== | ||
*Chill effect makes the enemy slower to reach Terminus. Added with Kodiak's firepower, it was a devastating ground defense combination. | *Chill effect makes the enemy more slower to reach Terminus. Added with Kodiak's firepower, it was a devastating ground defense combination. | ||
;Banished | ;Banished | ||
Banished mainly favors Blisterback for ground | Banished mainly favors Blisterback for ground defenses and Reavers for Air Defenses on late wave. Enginners plays a very pivotal role in order for player to divert the resources to leader power and defenses, using Atriox's Bulwark as last healing resort. | ||
===[[Atriox/Gameplay|Atriox]]=== | ===[[Atriox/Gameplay|Atriox]]=== | ||
*His economy leader powers will help fortify bases, turrets, and plots! | |||
*His economy leader powers will help fortify bases, turrets, and plots | |||
===[[Decimus/Gameplay|Decimus]]=== | ===[[Decimus/Gameplay|Decimus]]=== | ||
*Boundless Fury & Siphon will help his units to be more effective | *Boundless Fury & Siphon will help his units to be more effective! | ||
===[[Let 'Volir/Gameplay|Let 'Volir]]=== | ===[[Let 'Volir/Gameplay|Let 'Volir]]=== | ||
*His advanced cloaking abilities & units' long range can be helpful to deal with mass units with no "detect" units | *His advanced cloaking abilities & units' long range can be helpful to deal with mass units with no "detect" units! | ||
===[[Colony/Gameplay|Colony]]=== | ===[[Colony/Gameplay|Colony]]=== | ||
*Vehicle Symbiote can help his base and turrets to have more line of sign and also a slight armor boost | *Vehicle Symbiote can help his base and turrets to have more line of sign and also a slight armor boost! | ||
===[[Ripa 'Moramee/Gameplay|Ripa 'Moramee]]=== | ===[[Ripa 'Moramee/Gameplay|Ripa 'Moramee]]=== | ||
*His leader powers can be spammed for his units to deal more damage | *His leader powers can be spammed for his units to deal more damage! | ||
===[[Yapyap/Gameplay|Yapyap The Destroyer]]=== | ===[[Yapyap/Gameplay|Yapyap The Destroyer]]=== | ||
*Due to Yapyap's [[Cannon Fodder]] that does not consume resources, player can divert the resources to research and preparing defenses faster. | *Due to Yapyap's [[Cannon Fodder]] that does not consume resources, player can divert the resources to research and preparing defenses more faster. | ||
===[[Pavium/Gameplay|Pavium]]=== | ===[[Pavium/Gameplay|Pavium]]=== | ||
*Mega Turret serves as a best form of defense. Players usually places Mega Turret at minibase at early wave and co-op with other players, it gives a lot of benefits for defenses on the last line. | *Mega Turret serves as a best form of defense. Players usually places Mega Turret at minibase at early wave and co-op with other players, it gives a lot of benefits for defenses on the last line. | ||
**Creating Blisterback is optional since the Mega Turrets are a unique siege building that don't cost any population. | **Creating Blisterback is optional since the Mega Turrets are a unique siege building that don't cost any population. | ||
**Having 9 Mega Turrets at your base can be very effective. (Note: send resources to Pavium as he will hardly have resource | **Having 9 Mega Turrets at your base can be very effective. (Note: send resources to Pavium as he will hardly have resource genarators) | ||
*Just like "Close Air Support" the "Lich Vanguard" is helpful on Direct Air waves. | *Just like "Close Air Support" the "Lich Vanguard" is helpful on Direct Air waves. | ||
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== Maps == | == Maps == | ||
This mode is only playable on the map [[The Last Bastion]]. | This mode is only playable on the map [[The Last Bastion]]. | ||
[[File:HW2- | [[File:HW2-The_Last_Bastion.jpg|thumb|center|The Last Bastion]] | ||
==Gallery== | ==Gallery== | ||
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==Sources== | ==Sources== | ||
<references/> | |||
{{Gametype}} | {{Gametype}} | ||
[[Category:Multiplayer Gametypes]] | |||
[[Category:Firefight gametypes]] | [[Category:Firefight gametypes]] | ||