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{{Title|Terminal}} | {{Title|Terminal}} | ||
{{ | {{Era|RW}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|name=Terminal | |name=Terminal | ||
|image=[[File:H2 Terminal.jpg|300px]] | |image=[[File:H2 Terminal.jpg|300px]] | ||
|game=''[[Halo 2]]'' | |game=''[[Halo 2]]'' | ||
|map= | |map= | ||
|location=[[Liwitoni Station]], [[New Mombasa]], [[Earth]] | |location=[[Liwitoni Station]], [[New Mombasa]], [[Earth]] | ||
|terrain=Train station | |terrain=Train station | ||
|symmetry= | |symmetry= | ||
|playernumber=6-16 | |playernumber=6-16 | ||
|gametypes= | |gametypes= | ||
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Situated in a stretch of pre-war torn downtown [[New Mombasa]], the [[Liwitoni Station|Liwitoni MagLev station]] provides the central setting for Terminal. Long gone are the citizens, who would regularly partake in lunch, shopping and socializing amongst the towering skyscrapers and scattered palms. The people have fled in fear of the coming Covenant forces but plenty of danger remains – the city's high-speed MagLev commuter train has been badly damaged and now hurtles erratically through the transit system.{{Ref/Reuse|Manual}}<ref name="bnet">[http://halo.bungie.net/News/content.aspx?cid=5467 '''Bungie.net''' - Next Stop: Terminal]</ref> The station is littered with [[United Nations Space Command|UNSC]] [[propaganda]] and other posters, while screens in the terminal display Channel [[Seven|7]]. Additionally, advertisements for the [[Hog]] can be found in the map. There is a thunderstorm bearing resemblance to that found above the [[Portal storm]] found in ''[[Halo 3]]'' missions [[Tsavo Highway]] and [[The Storm]] either to the north or to the south of the station, although the skyscrapers mostly hide it. | Situated in a stretch of pre-war torn downtown [[New Mombasa]], the [[Liwitoni Station|Liwitoni MagLev station]] provides the central setting for Terminal. Long gone are the citizens, who would regularly partake in lunch, shopping and socializing amongst the towering skyscrapers and scattered palms. The people have fled in fear of the coming Covenant forces but plenty of danger remains – the city's high-speed MagLev commuter train has been badly damaged and now hurtles erratically through the transit system.{{Ref/Reuse|Manual}}<ref name="bnet">[http://halo.bungie.net/News/content.aspx?cid=5467 '''Bungie.net''' - Next Stop: Terminal]</ref> The station is littered with [[United Nations Space Command|UNSC]] [[propaganda]] and other posters, while screens in the terminal display Channel [[Seven|7]]. Additionally, advertisements for the [[Hog]] can be found in the map. There is a thunderstorm bearing resemblance to that found above the [[Portal storm]] found in ''[[Halo 3]]'' missions [[Tsavo Highway]] and [[The Storm]] either to the north or to the south of the station, although the skyscrapers mostly hide it. | ||
This map includes the [[ | This map includes the [[Type-26 Wraith|Wraith]] as the default heavy [[vehicle]] for [[multiplayer]]. | ||
=== Territories === | === Territories === | ||
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To hear the announcements clearly enough you can stand on the ramp that goes from the raised area inside the terminal up to the station platform. Look at the column with the scrolling "*STATION CLOSED FOR MAINTENANCE*" sign. Just above that sign is an inclined setback. Jump from the ramp to the part of the setback just to the right of the megaphone (you may have to crouch jump to make it). It'll take a few tries, but once you land there without slipping off, you stay there. Now the announcements are loud and clear. The best sound quality can be had by looking towards the map of [[New Mombasa]] near the floor. | To hear the announcements clearly enough you can stand on the ramp that goes from the raised area inside the terminal up to the station platform. Look at the column with the scrolling "*STATION CLOSED FOR MAINTENANCE*" sign. Just above that sign is an inclined setback. Jump from the ramp to the part of the setback just to the right of the megaphone (you may have to crouch jump to make it). It'll take a few tries, but once you land there without slipping off, you stay there. Now the announcements are loud and clear. The best sound quality can be had by looking towards the map of [[New Mombasa]] near the floor. | ||
Or you can listen to the announcements themselves at the [[ | Or you can listen to the announcements themselves at the [[Halo.Bungie.Org|HBO]] [http://nikon.bungie.org/misc/h2dialogue.html?cat=terminal&date=20060913 Halo 2 Dialog database]. | ||
=== Male Announcer === | === Male Announcer === | ||
{{Scrollbox | {{Scrollbox | ||
|content= | |content= | ||
"A child’s My Pet [[Blind Wolf]] stuffed [[toy]] has been found. Will the owner please claim it at the lost and found." | "A child’s My Pet [[Blind Wolf]] stuffed [[toy]] has been found. Will the owner please claim it at the lost and found." | ||
*Reference to the Blind Wolf, a ridable Halo creature that was cut from ''[[Halo: Combat Evolved]]''. | *Reference to the Blind Wolf, a ridable Halo creature that was cut from ''[[Halo: Combat Evolved]]''. | ||
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*Phlegm Brulee is the nickname for storyboard artist, [[Lee Wilson]] | *Phlegm Brulee is the nickname for storyboard artist, [[Lee Wilson]] | ||
*Scooter is the nickname for [[Steven Scott]], Effects artist<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=742282 Frankie]</ref> | *Scooter is the nickname for [[Steven Scott]], Effects artist<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=742282 Frankie]</ref> | ||
"Attention passengers: the Old Mombasa 4:18 is running several minutes ahead of schedule." | |||
"Will the owner of the brown Überchassis, license code P0-WND, please return to your vehicle." | "Will the owner of the brown Überchassis, license code P0-WND, please return to your vehicle." | ||
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{{Scrollbox | {{Scrollbox | ||
|content= | |content= | ||
"Smoking is prohibited at all transit facilities." | |||
*Normal train announcement. Possible a reference to the burning wreckage of vehicles and players. | |||
" | "The New Mombasa Transit Authority asks all customers to be aware of their surroundings. If you see any suspicious activity, or unattended packages, please call the New Mombasa transit security hotline" | ||
*Ironic considering that there is a little bit of an ongoing battle in the Station. | |||
" | "Please note: online fare increases will be in effect April 19th." | ||
*A reference to [[Wikipedia:History of lysergic acid diethylamide|Bicycle Day]]. May also be a reference to [[D77-TC Pelican Dropship|Pelican]] [[Echo 419]], as April is the fourth month of a year. | |||
" | "Mind the gap." | ||
*A reference to the infamous [[Wikipedia:Mind the gap|Mind the gap]] announcement in the London Underground and the Toronto TTC. | *A reference to the infamous [[Wikipedia:Mind the gap|Mind the gap]] announcement in the London Underground and the Toronto TTC. | ||
"Warning: for safety and comfort, passengers should be in good health, and free from heart, back, or neck problems, motion sickness, or other conditions that could be aggravated by high-speed rail travel." | |||
" | |||
*Normal train announcement, and a reference to all the injuries received by the players engaged in combat. | |||
" | "All passengers are advised to wait in designated areas only." | ||
*Normal train announcement. | |||
* | |||
"Always use overhead walkway when crossing tracks." | "Always use overhead walkway when crossing tracks." | ||
* | *Normal train announcement (and ironic, considering the overhead walkways are inaccessible on the map, forcing the players to cross the live tracks). | ||
"Thank you for riding with New Mombasa Transit. For any questions or concerns, please contact the transit hotline." | |||
*Normal train announcement. | |||
" | "Due to security restrictions, the following stations will not be in service until further notice: [[Liwitoni Station|Liwitoni]], [[Kilindini Station|Kilindini]], [[Manyimbo Station|Manyimbo]], [[Nyali Station|Nyali]], [[Mtongwe Station|Mtongwe]]. We appreciate your patience." | ||
* | *All of these are the names of actual neighborhoods in modern-day Mombasa. Liwitoni is where Terminal is, Kilindini is the area near the Metropolis level, Manyimbo is the area around the space elevator, Nyali is behind the elevator, on the other side of the river, and Mtongwe is further north up the coast. The security restrictions possibly reference the attack by the Covenant. | ||
" | "Possession of firearms at any transit facility is a federal offense." | ||
* | *Normal train announcement. A little bit ironic considering that all players have weapons. | ||
"Upon request, all passengers are required to present their valid transit pass to Transit Authority personnel." | |||
" | *Normal train announcement. | ||
* | |||
" | "Parking lot Station Plaza is prohibited." | ||
* | *Normal train announcement. | ||
"Passengers connecting to Orbital Shuttle Hub board westbound trains." | "Passengers connecting to Orbital Shuttle Hub board westbound trains." | ||
*Gives a little glimpse into Earth's transportation network: people use maglev trains to reach their local Orbital Shuttle Hub, then board a shuttle to fly to distant cities. | *Gives a little glimpse into Earth's transportation network: people use maglev trains to reach their local Orbital Shuttle Hub, then board a shuttle to fly to distant cities. | ||
"Safety is everyone’s responsibility." | |||
*Normal train announcement, and a joke directed towards the constant fighting throughout the terminal. | |||
"Attention: inbound train." | |||
*Normal train announcement. | |||
"Welcome to Station 7: Liwitoni. Please refer to video monitors for current information." | "Welcome to Station 7: Liwitoni. Please refer to video monitors for current information." | ||
*Another [[Seven|7]] reference. Also, all the video monitors are tuned to channel 7. | *Another [[Seven|7]] reference. Also, all the video monitors are tuned to channel 7. | ||
"Children must be monitored at all times. Do not leave children unattended in station." | |||
*Normal train announcement | |||
"Please be aware of incoming trains, and stand clear of the tracks until trains have come to a complete stop." | |||
*Normal train announcement, though a little misleading since the train never stops, and will obliterate any unfortunate player in its path. | |||
}} | }} | ||
== Strategies == | == Strategies == | ||
[[File: | [[File:H2_Terminal_Overhead.gif|175px|thumb|right|A map of Terminal]] | ||
In [[CTF]], It's a good idea to attempt to draw the enemy with the flag onto the tracks so you don't waste your ammo. | In [[CTF]], It's a good idea to attempt to draw the enemy with the flag onto the tracks so you don't waste your ammo. | ||
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#Get the [[Type-1 energy sword|energy sword]]. Should the offensive team have it, neutralize the wielder as fast as possible and then take it for your own use. One of the reasons to do so is the Wraith. Should someone on your team be manning it, and a sword wielder sword-cancels or just swords the Wraith, the sword will glide safely right up to it and instantly be able to board the vehicle and possibly kill the driver. | #Get the [[Type-1 energy sword|energy sword]]. Should the offensive team have it, neutralize the wielder as fast as possible and then take it for your own use. One of the reasons to do so is the Wraith. Should someone on your team be manning it, and a sword wielder sword-cancels or just swords the Wraith, the sword will glide safely right up to it and instantly be able to board the vehicle and possibly kill the driver. | ||
#Kill the enemy rocket-man and steal the [[M41 SPNKR|rocket launcher]]. Even if the rocket launcher has one round left, keep it! Don't let it respawn! If you fire the last one, still hold on to it and prevent it from respawning, as doing this will slow the offense down. Give it to some one who is good with it or drives your team's Wraith. | #Kill the enemy rocket-man and steal the [[M41 SPNKR|rocket launcher]]. Even if the rocket launcher has one round left, keep it! Don't let it respawn! If you fire the last one, still hold on to it and prevent it from respawning, as doing this will slow the offense down. Give it to some one who is good with it or drives your team's Wraith. | ||
#Keep the Wraith Tank in one piece! This is obvious; the Wraith is the ultimate vehicle based weapon platform in the map. Do not lose it! If it is destroyed, defense will be twice as hard since enemy [[ | #Keep the Wraith Tank in one piece! This is obvious; the Wraith is the ultimate vehicle based weapon platform in the map. Do not lose it! If it is destroyed, defense will be twice as hard since enemy [[Type-32 Ghost|Ghosts]] and Warthogs can roll right up to your base and give you hell. | ||
#If you manage to grab the sniper rifle, you can generally stop most of an assault on your own, as you can destroy Ghosts with shots to the fuel tank, kill any driver if you are skilled enough, and kill ground troops before they even see you. | #If you manage to grab the sniper rifle, you can generally stop most of an assault on your own, as you can destroy Ghosts with shots to the fuel tank, kill any driver if you are skilled enough, and kill ground troops before they even see you. | ||
#If you are skilled enough with both the energy sword and rocket launcher or the energy sword and the [[SRS99C-S2 AM sniper rifle|sniper rifle]], you may go on the offensive and take out all of the vehicle spawn protectors if there are any and take their vehicles. | #If you are skilled enough with both the energy sword and rocket launcher or the energy sword and the [[SRS99C-S2 AM sniper rifle|sniper rifle]], you may go on the offensive and take out all of the vehicle spawn protectors if there are any and take their vehicles. | ||
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#If you are skilled enough with both the energy sword and rocket launcher or the energy sword and the sniper rifle, you can be a lethal combo for the offensive team since you can attack from short, medium, and long range or protect the vehicles or take out any stolen vehicles (easiest with the rocket launcher). | #If you are skilled enough with both the energy sword and rocket launcher or the energy sword and the sniper rifle, you can be a lethal combo for the offensive team since you can attack from short, medium, and long range or protect the vehicles or take out any stolen vehicles (easiest with the rocket launcher). | ||
An excellent game mode to try is slayer with [[Type-25 Brute Shot|Brute Shots]] and [[ | An excellent game mode to try is slayer with [[Type-25 Brute Shot|Brute Shots]] and [[Type-51 carbine|carbines]]. The map has a excellent variety of open ground and elaborate buildings that are excellent for such a game style. While the Wraith is inadvisable, Ghosts provide an interesting touch. | ||
== Trivia == | == Trivia == | ||
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*There is a sniper spot above the parking garage. You can get up there by putting a [[M808B Scorpion|Scorpion]] on the map (not recommended because it would take a '''LONG''' time to get the Scorpion in the garage). Go into the garage and jump on the Scorpion, or another player. This is also a possible spawn point. | *There is a sniper spot above the parking garage. You can get up there by putting a [[M808B Scorpion|Scorpion]] on the map (not recommended because it would take a '''LONG''' time to get the Scorpion in the garage). Go into the garage and jump on the Scorpion, or another player. This is also a possible spawn point. | ||
*By parking a Warthog underneath the tracks and leaving, enemies may attempt to get in the Warthog, only to be hit by the over-passing train. | *By parking a Warthog underneath the tracks and leaving, enemies may attempt to get in the Warthog, only to be hit by the over-passing train. | ||
*The train is both indestructable, and strong enough to smash all kinds of vehicles on the map, including [[Scorpion]]s and | *The train is both indestructable, and strong enough to smash all kinds of vehicles on the map, including [[Scorpion]]s and [[Type-26 Wraith]]s. | ||
*It is also possible to survive being hit by the train by jumping and grazing its top edge as it passes. This will cause the player to be launched into the air, draining their shields but not killing them. | *It is also possible to survive being hit by the train by jumping and grazing its top edge as it passes. This will cause the player to be launched into the air, draining their shields but not killing them. | ||
===Production notes=== | ===Production notes=== | ||
[[File: | [[File:H2_Terminal_Mombasa_Map.jpg|right|thumb|The map of Mombasa created for this level, rendered obsolete with the release of ''[[Halo 3: ODST]]''.]] | ||
*In the early design of Terminal, the light rail train was originally going to be engulfed in flames and people inside screaming could be heard as it passed by. The flames were later removed, probably because it was assumed to be too harsh, even for a multiplayer map. The screaming of panicked passengers can still sometimes be heard if you are attentive, as well as the conductor sounding the horn of the train, although much easier to hear. To hear this somewhere else go to the sound file website given above and listen to the "Passengers connecting to Orbital Shuttle Hub board westbound trains" file. | *In the early design of Terminal, the light rail train was originally going to be engulfed in flames and people inside screaming could be heard as it passed by. The flames were later removed, probably because it was assumed to be too harsh, even for a multiplayer map. The screaming of panicked passengers can still sometimes be heard if you are attentive, as well as the conductor sounding the horn of the train, although much easier to hear. To hear this somewhere else go to the sound file website given above and listen to the "Passengers connecting to Orbital Shuttle Hub board westbound trains" file. | ||
*Artist [[Robert McLees]] was responsible for creating the map of New Mombasa found in this level, utilising both playable and non-playable spaces in ''Halo 2''.{{Ref/Reuse|bnet}} | *Artist [[Robert McLees]] was responsible for creating the map of New Mombasa found in this level, utilising both playable and non-playable spaces in ''Halo 2''.{{Ref/Reuse|bnet}} |