Editing Terminal (map)

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Era|RW}}
{{Title|Terminal}}
{{Title|Terminal}}
{{Status|Gameplay}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|name=Terminal
|name=Terminal
|image=[[File:H2 Terminal.jpg|300px]]
|image=[[File:H2 Terminal.jpg|300px]]
|game=''[[Halo 2]]''
|game=''[[Halo 2]]''
|devname=<code>triplicate</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\triplicate\triplicate.scenario}}
|map=
|map=
|location=[[Liwitoni Station]], [[New Mombasa]], [[Earth]]
|location=[[Liwitoni Station]], [[New Mombasa]], [[Earth]]
Line 11: Line 10:
|symmetry=Asymmetrical
|symmetry=Asymmetrical
|playernumber=6-16
|playernumber=6-16
|gametypes=
|gametypes=*[[Slayer]]
*[[Slayer]]
*[[CTF]]
*[[CTF]]
*[[Assault]]
*[[Assault]]
|pagegamelabel=H2
}}
}}
{{Center|''For the unlockable objects found in various campaigns, see [[Terminal]]''.}}
{{Center|''For the unlockable objects found in various campaigns, see [[Terminal]]''.}}
Line 24: Line 21:
==Summary==
==Summary==
{{Quote|This once-immaculate uptown neighborhood of New Mombasa is now a terrifying scene of carnage and chaos as an out-of-control MagLev hurtles through the city at insane speeds-<ref name="Manual">[[Halo 2 Multiplayer Map Pack Manual#Terminal|Halo 2 Multiplayer Map Pack Manual]] - Terminal</ref>}}
{{Quote|This once-immaculate uptown neighborhood of New Mombasa is now a terrifying scene of carnage and chaos as an out-of-control MagLev hurtles through the city at insane speeds-<ref name="Manual">[[Halo 2 Multiplayer Map Pack Manual#Terminal|Halo 2 Multiplayer Map Pack Manual]] - Terminal</ref>}}
Situated in a stretch of pre-war torn downtown [[New Mombasa]], the [[Liwitoni Station|Liwitoni MagLev station]] provides the central setting for Terminal. Long gone are the citizens, who would regularly partake in lunch, shopping and socializing amongst the towering skyscrapers and scattered palms. The people have fled in fear of the coming Covenant forces but plenty of danger remains – the city's high-speed MagLev commuter train has been badly damaged and now hurtles erratically through the transit system.{{Ref/Reuse|Manual}}<ref name="bnet">[http://halo.bungie.net/News/content.aspx?cid=5467 '''Bungie.net''' - Next Stop: Terminal]</ref> The station is littered with [[United Nations Space Command|UNSC]] [[propaganda]] and other posters, while screens in the terminal display Channel [[Seven|7]]. Additionally, advertisements for the [[Hog]] can be found in the map. There is a thunderstorm bearing resemblance to that found above the [[Portal storm]] found in ''[[Halo 3]]'' missions [[Tsavo Highway]] and [[The Storm]] either to the north or to the south of the station, although the skyscrapers mostly hide it.
Situated in a stretch of pre-war torn downtown [[New Mombasa]], the [[Liwitoni Station|Liwitoni MagLev station]] provides the central setting for Terminal. Long gone are the citizens, who would regularly partake in lunch, shopping and socializing amongst the towering skyscrapers and scattered palms. The people have fled in fear of the coming Covenant forces but plenty of danger remains – the city's high-speed MagLev commuter train has been badly damaged and now hurtles erratically through the transit system.<ref name="Manual"/><ref name="bnet">[http://halo.bungie.net/News/content.aspx?cid=5467 '''Bungie.net''' - Next Stop: Terminal]</ref> The station is littered with [[:Category:Images of UNSC propaganda|UNSC propaganda]] and other posters, while screens in the terminal display Channel [[Seven|7]]. Additionally, advertisements for the [[Hog]] can be found in the map. There is a thunderstorm bearing resemblance to that found above the [[Portal storm]] found in ''[[Halo 3]]'' missions [[Tsavo Highway (level)|Tsavo Highway]] and [[The Storm]] either to the north or to the south of the station, although the skyscrapers mostly hide it.


This map includes the [[Zurdo-pattern Wraith|Wraith]] as the default heavy [[vehicle]] for [[multiplayer]].
This map includes the [[Type-26 Wraith|Wraith]] as the default heavy [[vehicle]] for [[multiplayer]].


=== Territories ===
=== Territories ===
Line 34: Line 31:


== Terminal PA Announcements ==
== Terminal PA Announcements ==
In Terminal Station Level there are PA announcements to add a bit of realism to the map. The announcements, instead of being dry and generic bulletins, are in fact a relatively amusing source of "really cool, well written and well acted dialog" including in-jokes, Easter eggs, and Bungie references, and were written and acted by Bungie artist Mike Zak and designer Chris Carney - who were noted as being "VERY proud of themselves."{{Ref/Reuse|bnet}}
In Terminal Station Level there are PA announcements to add a bit of realism to the map. The announcements, instead of being dry and generic bulletins, are in fact a relatively amusing source of "really cool, well written and well acted dialog" including in-jokes, Easter eggs, and Bungie references, and were written and acted by Bungie artist Mike Zak and designer Chris Carney - who were noted as being "VERY proud of themselves."<ref name="bnet"/>


To hear the announcements clearly enough you can stand on the ramp that goes from the raised area inside the terminal up to the station platform. Look at the column with the scrolling "*STATION CLOSED FOR MAINTENANCE*" sign. Just above that sign is an inclined setback. Jump from the ramp to the part of the setback just to the right of the megaphone (you may have to crouch jump to make it). It'll take a few tries, but once you land there without slipping off, you stay there. Now the announcements are loud and clear. The best sound quality can be had by looking towards the map of [[New Mombasa]] near the floor.  
To hear the announcements clearly enough you can stand on the ramp that goes from the raised area inside the terminal up to the station platform. Look at the column with the scrolling "*STATION CLOSED FOR MAINTENANCE*" sign. Just above that sign is an inclined setback. Jump from the ramp to the part of the setback just to the right of the megaphone (you may have to crouch jump to make it). It'll take a few tries, but once you land there without slipping off, you stay there. Now the announcements are loud and clear. The best sound quality can be had by looking towards the map of [[New Mombasa]] near the floor.  


Or you can listen to the announcements themselves at the [[halo.bungie.org]] [http://nikon.bungie.org/misc/h2dialogue.html?cat=terminal&date=20060913 Halo 2 Dialog database].
Or you can listen to the announcements themselves at the [[Halo.Bungie.Org|HBO]] [http://nikon.bungie.org/misc/h2dialogue.html?cat=terminal&date=20060913 Halo 2 Dialog database].


=== Male Announcer ===
=== Male Announcer ===
{{Scrollbox
{{Scrollbox
|content=
|content=
"Attention passengers: the Old Mombasa 4:18 is running several minutes ahead of schedule."
====Interesting Lines====
"A child’s My Pet [[Blind Wolf]] stuffed [[toy]] has been found. Will the owner please claim it at the lost and found."
"A child’s My Pet [[Blind Wolf]] stuffed [[toy]] has been found. Will the owner please claim it at the lost and found."
*Reference to the Blind Wolf, a ridable Halo creature that was cut from ''[[Halo: Combat Evolved]]''.
*Reference to the Blind Wolf, a ridable Halo creature that was cut from ''[[Halo: Combat Evolved]]''.
Line 53: Line 47:
*Phlegm Brulee is the nickname for storyboard artist, [[Lee Wilson]]
*Phlegm Brulee is the nickname for storyboard artist, [[Lee Wilson]]
*Scooter is the nickname for [[Steven Scott]], Effects artist<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=742282 Frankie]</ref>
*Scooter is the nickname for [[Steven Scott]], Effects artist<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=742282 Frankie]</ref>
"Attention passengers: the Old Mombasa 4:18 is running several minutes ahead of schedule."


"Will the owner of the brown Überchassis, license code P0-WND, please return to your vehicle."
"Will the owner of the brown Überchassis, license code P0-WND, please return to your vehicle."
Line 70: Line 66:
{{Scrollbox
{{Scrollbox
|content=
|content=
====Normal Train Announcements====
"Smoking is prohibited at all transit facilities."
"Thank you for riding with New Mombasa Transit. For any questions or concerns, please contact the transit hotline."
*Normal train announcement. Possible a reference to the burning wreckage of vehicles and players.


"All passengers are advised to wait in designated areas only."
"The New Mombasa Transit Authority asks all customers to be aware of their surroundings. If you see any suspicious activity, or unattended packages, please call the New Mombasa transit security hotline"
*Ironic considering that there is a little bit of an ongoing battle in the Station.


"Upon request, all passengers are required to present their valid transit pass to Transit Authority personnel."
"Please note: online fare increases will be in effect April 19th."
*A reference to [[Wikipedia:History of lysergic acid diethylamide|Bicycle Day]]. May also be a reference to [[D77-TC Pelican Dropship|Pelican]] [[Echo 419]], as April is the fourth month of a year.


"Parking lot Station Plaza is prohibited."
"Mind the gap."
 
"Attention: inbound train."
 
"Children must be monitored at all times. Do not leave children unattended in station."


"Mind the gap."
*A reference to the infamous [[Wikipedia:Mind the gap|Mind the gap]] announcement in the London Underground and the Toronto TTC.
*A reference to the infamous [[Wikipedia:Mind the gap|Mind the gap]] announcement in the London Underground and the Toronto TTC.


====Ironic Normal Train Announcements====
"Warning: for safety and comfort, passengers should be in good health, and free from heart, back, or neck problems, motion sickness, or other conditions that could be aggravated by high-speed rail travel."
"Smoking is prohibited at all transit facilities."
*Possible reference to the burning wreckage of vehicles and players.


"The New Mombasa Transit Authority asks all customers to be aware of their surroundings. If you see any suspicious activity, or unattended packages, please call the New Mombasa transit security hotline"
*Normal train announcement, and a reference to all the injuries received by the players engaged in combat.
*There is an ongoing battle in the Station.


"Possession of firearms at any transit facility is a federal offense."
"All passengers are advised to wait in designated areas only."
*All players have weapons.


"Warning: for safety and comfort, passengers should be in good health, and free from heart, back, or neck problems, motion sickness, or other conditions that could be aggravated by high-speed rail travel."
*Normal train announcement.
*A reference to all the injuries received by the players engaged in combat.


"Always use overhead walkway when crossing tracks."
"Always use overhead walkway when crossing tracks."
*Only one overhead walkway is accessible, often forcing the players to cross the live tracks.
*Normal train announcement (and ironic, considering the overhead walkways are inaccessible on the map, forcing the players to cross the live tracks).
 
"Thank you for riding with New Mombasa Transit. For any questions or concerns, please contact the transit hotline."
*Normal train announcement.


"Safety is everyone’s responsibility."
"Due to security restrictions, the following stations will not be in service until further notice: [[Liwitoni Station|Liwitoni]], [[Kilindini Station|Kilindini]], [[Manyimbo Station|Manyimbo]], [[Nyali Station|Nyali]], [[Mtongwe Station|Mtongwe]]. We appreciate your patience."
*Joke directed towards the constant fighting throughout the terminal.
*All of these are the names of actual neighborhoods in modern-day Mombasa. Liwitoni is where Terminal is, Kilindini is the area near the Metropolis level, Manyimbo is the area around the space elevator, Nyali is behind the elevator, on the other side of the river, and Mtongwe is further north up the coast. The security restrictions possibly reference the attack by the Covenant.


"Please be aware of incoming trains, and stand clear of the tracks until trains have come to a complete stop."
"Possession of firearms at any transit facility is a federal offense."
*Misleading since the train never stops, and will obliterate any unfortunate player in its path.
*Normal train announcement. A little bit ironic considering that all players have weapons.


====Other Announcements====
"Upon request, all passengers are required to present their valid transit pass to Transit Authority personnel."
"Please note: online fare increases will be in effect April 19th."
*Normal train announcement.
*A reference to [[Wikipedia:History of lysergic acid diethylamide|Bicycle Day]]. May also be a reference to [[D77-TC Pelican Dropship|Pelican]] [[Echo 419]], as April is the fourth month of a year.


"Due to security restrictions, the following stations will not be in service until further notice: [[Liwitoni Station|Liwitoni]], [[Kilindini Station|Kilindini]], [[Manyimbo Station|Manyimbo]], [[Nyali Station|Nyali]], [[Mtongwe Station|Mtongwe]]. We appreciate your patience."
"Parking lot Station Plaza is prohibited."
*All of these are the names of actual neighborhoods in modern-day Mombasa. Liwitoni is where Terminal is, Kilindini is the area near the Metropolis level, Manyimbo is the area around the space elevator, Nyali is behind the elevator, on the other side of the river, and Mtongwe is further north up the coast. The security restrictions possibly reference the attack by the Covenant.
*Normal train announcement.


"Passengers connecting to Orbital Shuttle Hub board westbound trains."
"Passengers connecting to Orbital Shuttle Hub board westbound trains."
*Gives a little glimpse into Earth's transportation network: people use maglev trains to reach their local Orbital Shuttle Hub, then board a shuttle to fly to distant cities.
*Gives a little glimpse into Earth's transportation network: people use maglev trains to reach their local Orbital Shuttle Hub, then board a shuttle to fly to distant cities.
"Safety is everyone’s responsibility."
*Normal train announcement, and a joke directed towards the constant fighting throughout the terminal.
"Attention: inbound train."
*Normal train announcement.


"Welcome to Station 7: Liwitoni. Please refer to video monitors for current information."
"Welcome to Station 7: Liwitoni. Please refer to video monitors for current information."
*Another [[Seven|7]] reference. Also, all the video monitors are tuned to channel 7.
*Another [[Seven|7]] reference. Also, all the video monitors are tuned to channel 7.
"Children must be monitored at all times. Do not leave children unattended in station."
*Normal train announcement
"Please be aware of incoming trains, and stand clear of the tracks until trains have come to a complete stop."
*Normal train announcement, though a little misleading since the train never stops, and will obliterate any unfortunate player in its path.
}}
}}


== Strategies ==
== Strategies ==
[[File:H2 Terminal Overhead.gif|175px|thumb|A map of Terminal]]
[[File:H2_Terminal_Overhead.gif|175px|thumb|right|A map of Terminal]]
In [[CTF]], It's a good idea to attempt to draw the enemy with the flag onto the tracks so you don't waste your ammo.
In [[CTF]], It's a good idea to attempt to draw the enemy with the flag onto the tracks so you don't waste your ammo.


Line 131: Line 133:
#Get the [[Type-1 energy sword|energy sword]]. Should the offensive team have it, neutralize the wielder as fast as possible and then take it for your own use. One of the reasons to do so is the Wraith. Should someone on your team be manning it, and a sword wielder sword-cancels or just swords the Wraith, the sword will glide safely right up to it and instantly be able to board the vehicle and possibly kill the driver.
#Get the [[Type-1 energy sword|energy sword]]. Should the offensive team have it, neutralize the wielder as fast as possible and then take it for your own use. One of the reasons to do so is the Wraith. Should someone on your team be manning it, and a sword wielder sword-cancels or just swords the Wraith, the sword will glide safely right up to it and instantly be able to board the vehicle and possibly kill the driver.
#Kill the enemy rocket-man and steal the [[M41 SPNKR|rocket launcher]]. Even if the rocket launcher has one round left, keep it! Don't let it respawn! If you fire the last one, still hold on to it and prevent it from respawning, as doing this will slow the offense down. Give it to some one who is good with it or drives your team's Wraith.
#Kill the enemy rocket-man and steal the [[M41 SPNKR|rocket launcher]]. Even if the rocket launcher has one round left, keep it! Don't let it respawn! If you fire the last one, still hold on to it and prevent it from respawning, as doing this will slow the offense down. Give it to some one who is good with it or drives your team's Wraith.
#Keep the Wraith Tank in one piece! This is obvious; the Wraith is the ultimate vehicle based weapon platform in the map. Do not lose it! If it is destroyed, defense will be twice as hard since enemy [[Karo'etba-pattern Ghost|Ghosts]] and Warthogs can roll right up to your base and give you hell.
#Keep the Wraith Tank in one piece! This is obvious; the Wraith is the ultimate vehicle based weapon platform in the map. Do not lose it! If it is destroyed, defense will be twice as hard since enemy [[Type-32 Ghost|Ghosts]] and Warthogs can roll right up to your base and give you hell.
#If you manage to grab the sniper rifle, you can generally stop most of an assault on your own, as you can destroy Ghosts with shots to the fuel tank, kill any driver if you are skilled enough, and kill ground troops before they even see you.
#If you manage to grab the sniper rifle, you can generally stop most of an assault on your own, as you can destroy Ghosts with shots to the fuel tank, kill any driver if you are skilled enough, and kill ground troops before they even see you.
#If you are skilled enough with both the energy sword and rocket launcher or the energy sword and the [[SRS99C-S2 AM sniper rifle|sniper rifle]], you may go on the offensive and take out all of the vehicle spawn protectors if there are any and take their vehicles.
#If you are skilled enough with both the energy sword and rocket launcher or the energy sword and the [[SRS99C-S2 AM sniper rifle|sniper rifle]], you may go on the offensive and take out all of the vehicle spawn protectors if there are any and take their vehicles.
Line 144: Line 146:
#If you are skilled enough with both the energy sword and rocket launcher or the energy sword and the sniper rifle, you can be a lethal combo for the offensive team since you can attack from short, medium, and long range or protect the vehicles or take out any stolen vehicles (easiest with the rocket launcher).
#If you are skilled enough with both the energy sword and rocket launcher or the energy sword and the sniper rifle, you can be a lethal combo for the offensive team since you can attack from short, medium, and long range or protect the vehicles or take out any stolen vehicles (easiest with the rocket launcher).


An excellent game mode to try is slayer with [[Type-25 Brute Shot|Brute Shots]] and [[Vostu-pattern carbine|carbines]]. The map has a excellent variety of open ground and elaborate buildings that are excellent for such a game style. While the Wraith is inadvisable, Ghosts provide an interesting touch.
An excellent game mode to try is slayer with [[Type-25 Brute Shot|Brute Shots]] and [[Type-51 carbine|carbines]]. The map has a excellent variety of open ground and elaborate buildings that are excellent for such a game style. While the Wraith is inadvisable, Ghosts provide an interesting touch.


== Trivia ==
== Trivia ==
Line 150: Line 152:
*There is a sniper spot above the parking garage. You can get up there by putting a [[M808B Scorpion|Scorpion]] on the map (not recommended because it would take a '''LONG''' time to get the Scorpion in the garage). Go into the garage and jump on the Scorpion, or another player. This is also a possible spawn point.
*There is a sniper spot above the parking garage. You can get up there by putting a [[M808B Scorpion|Scorpion]] on the map (not recommended because it would take a '''LONG''' time to get the Scorpion in the garage). Go into the garage and jump on the Scorpion, or another player. This is also a possible spawn point.
*By parking a Warthog underneath the tracks and leaving, enemies may attempt to get in the Warthog, only to be hit by the over-passing train.
*By parking a Warthog underneath the tracks and leaving, enemies may attempt to get in the Warthog, only to be hit by the over-passing train.
*The train is both indestructable, and strong enough to smash all kinds of vehicles on the map, including [[Scorpion]]s and {{Pattern|Zurdo|Wraith}}s.
*The train is both indestructable, and strong enough to smash all kinds of vehicles on the map, including [[Scorpion]]s and [[Type-26 Wraith]]s.
*It is also possible to survive being hit by the train by jumping and grazing its top edge as it passes. This will cause the player to be launched into the air, draining their shields but not killing them.
*It is also possible to survive being hit by the train by jumping and grazing its top edge as it passes. This will cause the player to be launched into the air, draining their shields but not killing them.


===Production notes===
===Production notes===
[[File:H2 Terminal Mombasa Map.jpg|thumb|The map of Mombasa created for this level, rendered obsolete with the release of ''[[Halo 3: ODST]]''.]]
[[File:H2_Terminal_Mombasa_Map.jpg|right|thumb|The map of Mombasa created for this level, rendered obsolete with the release of ''[[Halo 3: ODST]]''.]]
*In the early design of Terminal, the light rail train was originally going to be engulfed in flames and people inside screaming could be heard as it passed by. The flames were later removed, probably because it was assumed to be too harsh, even for a multiplayer map. The screaming of panicked passengers can still sometimes be heard if you are attentive, as well as the conductor sounding the horn of the train, although much easier to hear. To hear this somewhere else go to the sound file website given above and listen to the "Passengers connecting to Orbital Shuttle Hub board westbound trains" file.
*In the early design of Terminal, the light rail train was originally going to be engulfed in flames and people inside screaming could be heard as it passed by. The flames were later removed, probably because it was assumed to be too harsh, even for a multiplayer map. The screaming of panicked passengers can still sometimes be heard if you are attentive, as well as the conductor sounding the horn of the train, although much easier to hear. To hear this somewhere else go to the sound file website given above and listen to the "Passengers connecting to Orbital Shuttle Hub board westbound trains" file.
*Artist [[Robert McLees]] was responsible for creating the map of New Mombasa found in this level, utilising both playable and non-playable spaces in ''Halo 2''.{{Ref/Reuse|bnet}}
*Artist [[Robert McLees]] was responsible for creating the map of New Mombasa found in this level, utilising both playable and non-playable spaces in ''Halo 2''.<ref name="bnet"/>
*Terminal was conceptualised as a flexible asymmetrical arena, allowing players to play anything from Big Team Battle to multi-team Territories. Designer Jaime Greisemer's main goals for the map were to make vehicle combat central to a 4v4 map, and create situations where the Flag return would be contested.
*Terminal was conceptualised as a flexible asymmetrical arena, allowing players to play anything from Big Team Battle to multi-team Territories. Designer Jaime Greisemer's main goals for the map were to make vehicle combat central to a 4v4 map, and create situations where the Flag return would be contested.
**Artist Michael Zak was responsible for the abstract layout of Terminal, with the train on the map coming from his ideas about the map's fictional "hook". The idea for the train was primarily inspired by his Christmas vacation, in which he spent time riding the sky train in Vancouver because he loves mass transit.{{Ref/Reuse|bnet}} During the production of Terminal, Zak was able to reuse many of the assets from the ''Halo 2'' campaign missions set in Mombasa; ''"This was a great chance to use some of the assets we created for New Mombasa but never got the space or time to use. That means cool textures, geometry, and even lighting effects that we wanted to squeeze into Halo 2. Now we finally can."''{{Ref/Reuse|Manual}}
**Artist Michael Zak was responsible for the abstract layout of Terminal, with the train on the map coming from his ideas about the map's fictional "hook". The idea for the train was primarily inspired by his Christmas vacation, in which he spent time riding the sky train in Vancouver because he loves mass transit.<ref name="bnet"/> During the production of Terminal, Zak was able to reuse many of the assets from the ''Halo 2'' campaign missions set in Mombasa; ''"This was a great chance to use some of the assets we created for New Mombasa but never got the space or time to use. That means cool textures, geometry, and even lighting effects that we wanted to squeeze into Halo 2. Now we finally can."''<ref name="Manual"/>
**Designer Chris Carney was brought on later in the project following the completion of the initial layout pass. He was then able to ''"really hone the experience, to rub it, to season it, to simmer it, until it became a glorious “reduction”, where the most important elements were the strongest flavors. Like ditching the banshee, and making a spawn hive for the defenders. Cause that’s cool. The hive."''{{Ref/Reuse|bnet}} According to Carney, only one gametype doesn't perform well on the map; ''"I built Terminal very asymmetrically, and since the defending team spawns in a kind of hive, multi-flag CTF games would be pretty lopsided.""''{{Ref/Reuse|Manual}}
**Designer Chris Carney was brought on later in the project following the completion of the initial layout pass. He was then able to ''"really hone the experience, to rub it, to season it, to simmer it, until it became a glorious “reduction”, where the most important elements were the strongest flavors. Like ditching the banshee, and making a spawn hive for the defenders. Cause that’s cool. The hive."''<ref name="bnet"/> According to Carney, only one gametype doesn't perform well on the map; ''"I built Terminal very asymmetrically, and since the defending team spawns in a kind of hive, multi-flag CTF games would be pretty lopsided.""''<ref name="Manual"/>


===Trivia===
===Trivia===
Line 167: Line 169:


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HMCC Terminal.PNG|Map of the map in ''[[Halo: The Master Chief Collection]]''.
File:HMCC Terminal.PNG|Map of the map in ''[[Halo: The Master Chief Collection]]''.
File:H2 mp terminal2.jpg|A view of the map
File:H2 mp terminal2.jpg|A view of the map
File:H2 mp terminal3.jpg|Another view of the map
File:H2 mp terminal3.jpg|Another view of the map
File:Terminal Action.jpg|A multiplayer game on Terminal
File:Terminal Action.jpg|A multiplayer game on Termina
File:H2 Terminal UNSCPoster.png|A UNSC recruitment poster in the train station.
File:H2 Terminal UNSCPoster.png|A UNSC recruitment poster in the train sttaion.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|H2|mode=yes}}
{{Levels|H2|mode=yes}}
[[Category:Maptacular Pack]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.