Editing Template talk:Multiplayer map infobox
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::Restored to previous location.. — <span style="font-size:120%; font-family:Palatino Linotype; font-style:italic;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span> 08:54, 15 February 2011 (EST) | ::Restored to previous location.. — <span style="font-size:120%; font-family:Palatino Linotype; font-style:italic;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span> 08:54, 15 February 2011 (EST) | ||
== Addition of " | == Addition of "Symmetricality" field? == | ||
I've always wanted to add this field to the map infobox since it seems like a very important descriptor of the map with pretty set parameters. Such types of | I've always wanted to add this field to the map infobox since it seems like a very important descriptor of the map with pretty set parameters. Such types of symmetricality could be:<br /> | ||
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*Symmetrical: Maps that are entirely symmetrical (ex. [[Haven]], [[The Pit]], [[Midship]]) or maps with such minuscule differences amongst the sides that they might as well be considered fully symmetrical (ex. [[Valhalla]], [[Coagulation]], [[Meltdown]], [[Solace]], basically maps with terrestrial environments that are the cause of the slight | *Symmetrical: Maps that are entirely symmetrical (ex. [[Haven]], [[The Pit]], [[Midship]]) or maps with such minuscule differences amongst the sides that they might as well be considered fully symmetrical (ex. [[Valhalla]], [[Coagulation]], [[Meltdown]], [[Solace]], basically maps with terrestrial environments that are the cause of the slight asymmetricality).<br /> | ||
*Functionally symmetrical: Maps that are technically asymmetrical (and have a great deal more noticeable | *Functionally symmetrical: Maps that are technically asymmetrical (and have a great deal more noticeable asymmetricality than those listed in the second half of the "Symmetrical" category), but whose layouts are created to mimic symmetrical gameplay. Ex. [[Daybreak]], [[Wreckage]], [[Vortex]], [[Orbital]], [[Snowbound]]<br /> | ||
*Asymmetrical: Maps that are both geometrically asymmetrical as well as designed for asymmetrical gameplay, and have even more drastic | *Asymmetrical: Maps that are both geometrically asymmetrical as well as designed for asymmetrical gameplay, and have even more drastic asymmetricality than those listed above. Ex. [[Headlong]], [[Lockout]], [[Complex]], [[Ghost Town]], [[High Ground]], [[Last Resort]], [[Boardwalk]]<br /> | ||
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What do you think?-- | What do you think?--[[Image:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 13:08, 18 December 2013 (EST) | ||
:I don't see why not. It's a rather noteworthy characteristic. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 14:57, 18 December 2013 (EST) | :I don't see why not. It's a rather noteworthy characteristic. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 14:57, 18 December 2013 (EST) | ||