Editing Teleporter

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*A clever, though usually considered cheap, strategy involving teleporters is to go through one, then immediately move back. If the space behind it goes back far enough, then the player can camp behind the teleporter.
*A clever, though usually considered cheap, strategy involving teleporters is to go through one, then immediately move back. If the space behind it goes back far enough, then the player can camp behind the teleporter.
*In ''Halo: Combat Evolved'', ''Halo 2'' and ''Halo 3'', it is possible to block the teleporters (especially in Blood Gulch) with a vehicle or by simply standing on them.
*In ''Halo: Combat Evolved'', ''Halo 2'' and ''Halo 3'', it is possible to block the teleporters (especially in Blood Gulch) with a vehicle or by simply standing on them.
*[[Telefragging]] is the use of a teleporter to kill somebody standing on top or inside another teleporter. The player standing on top of the "receiver node" of the teleporter will have the screen slowly turn white before being killed as a "suicide"
*[[Telefragging]] is the use of a teleporter to kill somebody standing on top or inside another teleporter. The player standing on top of the "receiver node" of the teleporter will have the screen slowly turn white before being killed as a "suicide" (this only occurs in ''Halo: Combat Evolved'', 'Halo 2'', and Halo Trial, in ''Halo 3'' it says it is blocked).
**This only occurs in ''Halo: Combat Evolved'', ''Halo 2'', and ''Halo Trial'', as in ''Halo 3'' entering a teleporter with the receiver node occupied will show an onscreen message saying it is blocked.
*In Forge, if teleporter A connects to both teleporters B and C, then if a player enters teleporter A in the opposite direction of the glowing indicator on its base, said player will be transported to teleporter B every time; conversely, if the player enters teleporter A in the same direction of the glowing indicator on its base, said player will be transported to teleporter C every time.
*In Forge, if teleporter A connects to both teleporters B and C, then if a player enters teleporter A in the opposite direction of the glowing indicator on its base, said player will be transported to teleporter B every time; conversely, if the player enters teleporter A in the same direction of the glowing indicator on its base, said player will be transported to teleporter C every time.
*Starting in ''Halo: Reach'', it is possible to change what is allowed to go through the teleporter and the range of the teleporter. For example, the player can make it so that light land vehicles can go through but not individual players, or to teleport distant players.
*Starting in ''Halo: Reach'', it is possible to change what goes through the teleporter and the range of the teleporter. For example, the player can make it so that light land vehicles can go through but not individual players, or to teleport distant players.
*Some players of Halo: Reach have experienced "tele-splatters" from unlucky but precise timing of entry of a sender as a vehicle barrels over the receiver. With perfect timing, the user will die and get knocked back before they have even warped (which is completely prevented by the death); the driver of the vehicle will be credited with a splatter.<ref>https://youtu.be/nMjkkblqPsM?t=186</ref>
*Some players of Halo: Reach have experienced "tele-splatters" from unlucky but precise timing of entry of a sender as a vehicle barrels over the receiver. With perfect timing, the user will be die and get knocked back before they have even warped (which is completely prevented by the death); the driver of the vehicle will be credited with a splatter.<ref>https://youtu.be/nMjkkblqPsM?t=186</ref>


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