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{{ | {{era|Forerunner|HCW}} | ||
[[File:Teleportation Grid.JPG|thumb|[[John-117]] teleporting via the teleportation grid.]] | [[File:Teleportation Grid.JPG|thumb|right|[[John-117]] teleporting via the teleportation grid.]] | ||
The '''teleportation grid''', also referred to as a '''translocation grid''',<ref name="nelson">[http://majornelson.com/2011/08/26/news-from-halo-fest/ '''Xbox Live's Major Nelson''': ''News From Halo Fest'']</ref> is a piece of [[Forerunner]] technology equipped to several important installations. Using [[slipspace translocation]] technology, the grid transports its users from one location to another in a compressed Slipstream field, not unlike starships using slipspace as a travel medium. | The '''teleportation grid''', also referred to as a '''translocation grid''',<ref name="nelson">[http://majornelson.com/2011/08/26/news-from-halo-fest/ '''Xbox Live's Major Nelson''': ''News From Halo Fest'']</ref> is a piece of [[Forerunner]] technology equipped to several important installations. Using [[slipspace translocation]] technology, the grid transports its users from one location to another in a compressed Slipstream field, not unlike starships using slipspace as a travel medium. | ||
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==Mechanics== | ==Mechanics== | ||
While the teleportation system on [[Onyx]] was made up of a network of [[teleporter|translocation platforms]], the teleportation grids on the Halo installations allow translocation from any point on the ring without the need for a teleporter. Teleportation through a grid is typically accompanied by rings of golden light that surround the individual being teleported.<ref name="two">'''Halo: Combat Evolved''', campaign level ''[[Two Betrayals]]''</ref><ref name="gravemind">'''Halo 2''', campaign level ''[[Gravemind]]''</ref> A teleportation grid requires massive amounts of energy to operate. | While the teleportation system on [[Onyx]] was made up of a network of [[teleporter|translocation platforms]], the teleportation grids on the Halo installations allow translocation from any point on the ring without the need for a teleporter. Teleportation through a grid is typically accompanied by rings of golden light that surround the individual being teleported.<ref name="two">'''Halo: Combat Evolved''', campaign level ''[[Two Betrayals]]''</ref><ref name="gravemind">'''Halo 2''', campaign level ''[[Gravemind]]''</ref> A teleportation grid requires massive amounts of energy to operate.<ref name="two"/> The translocation grids on the Halo installations are supported by an array of "telemetry clusters", spire-like structures equipped with synchronization conduits which ensure the grid's operation at all times.<ref name="nelson"/> Teleportation grids extend some distance away from the installation they are based on, as evidenced by the [[Gravemind]] being able to use [[Installation 05]]'s grid to translocate [[John-117]] into ''[[High Charity]]'', which was holding position near the installation.<ref name="gravemind"/> | ||
Translocation through a teleportation grid is not completely instantaneous; a sense of immense velocity could be felt when traveling through Installation 04's grid.<ref>'''Halo: The Flood''', ''page 288''</ref> Though the system merely transports its users through slipspace as opposed to disassembling and then rebuilding them in another location, the uncertainty errors involved are known to cause sensations of being put back together again "from a million pieces" when recovering from teleportation.<ref>'''Halo: The Flood''', ''page 237''</ref> In addition, the process typically causes feelings of nausea and disorientation on humans; [[Kurt-051]] described the feeling as if "his guts had been untwisted, and then dumped back into his body, inside out."<ref>'''Halo: Ghosts of Onyx''', ''page 316''</ref> | Translocation through a teleportation grid is not completely instantaneous; a sense of immense velocity could be felt when traveling through Installation 04's grid.<ref>'''Halo: The Flood''', ''page 288''</ref> Though the system merely transports its users through slipspace as opposed to disassembling and then rebuilding them in another location, the uncertainty errors involved are known to cause sensations of being put back together again "from a million pieces" when recovering from teleportation.<ref>'''Halo: The Flood''', ''page 237''</ref> In addition, the process typically causes feelings of nausea and disorientation on humans; [[Kurt-051]] described the feeling as if "his guts had been untwisted, and then dumped back into his body, inside out."<ref>'''Halo: Ghosts of Onyx''', ''page 316''</ref> | ||
==Known grids== | ==Known grids== | ||
[[File:1219939660 Avatars Halo Teleportation.jpg|thumb|[[John-117]] being teleported by [[343 Guilty Spark]] on Installation 04.]] | [[File:1219939660 Avatars Halo Teleportation.jpg|right|thumb|[[John-117]] being teleported by [[343 Guilty Spark]] on Installation 04.]] | ||
===Installation 03=== | ===Installation 03=== | ||
During the [[ | During the [[Skirmish on Installation 03]] on [[2557#July|July 26, 2557]], [[859 Static Carillon]], the [[monitor]] of the [[Composer's Forge]], temporarily disabled the [[Ur-Didact]] and used an emergency teleport feature present in [[Installation 03]]'s teleportation grid to displace the [[Promethean]] commander into the [[Control Room (Installation 03)|Control Room]]. According to the monitor, the control center was the only destination available to him, being the most secure location on the ring. Static Carillon then teleported [[John-117]] into the control room and, after ejecting the segment of the Halo housing the control room, he teleported the Master Chief aboard [[Blue Team]]'s [[GA-TL1 Longsword]] in orbit just before the detached section impacted the [[Composer's Forge]].<ref>'''Halo: Escalation''', ''[[Halo: Escalation Issue 10|Issue #10]]''</ref> | ||
===Installation 04=== | ===Installation 04=== | ||
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===Installation 05=== | ===Installation 05=== | ||
[[Installation 05]]'s teleportation grid was unavailable during the [[Battle of Installation 05]] as it was being controlled by the [[Gravemind]] (formed beneath that Installation's Library facility) through the Installation's captured Monitor, [[2401 Penitent Tangent]]. Managing to ensnare both the [[John-117|Master Chief]] and the [[Thel 'Vadam|Arbiter]], it formed a tentative alliance with the two enemies in order to stop the rings activation - teleporting the [[John-117]] aboard [[High Charity]], | [[Installation 05]]'s teleportation grid was unavailable during the [[Battle of Installation 05]] as it was being controlled by the [[Gravemind]] (formed beneath that Installation's Library facility) through the Installation's captured Monitor, [[2401 Penitent Tangent]]. Managing to ensnare both the [[John-117|Master Chief]] and the [[Thel 'Vadam|Arbiter]], it formed a tentative alliance with the two enemies in order to stop the rings activation - teleporting the [[John-117]] aboard [[High Charity]],<ref name="gravemind"/> in orbit above the Installation, and the Arbiter near to the Control Room.<ref>'''Halo 2''', campaign level, ''[[Uprising]]''</ref> The fact that it did not, or could not, use the same grid to teleport its own [[Flood combat form]]s to those locations indicates that use of it is restricted to non-Flood life forms and constructs.<ref>'''Halo 2''', campaign level, ''[[High Charity (level)|High Charity]]''</ref> | ||
===Onyx=== | ===Onyx=== | ||
The artificial planet [[Onyx]] also possessed a teleportation grid, which was used by [[Catherine Halsey|Dr. Catherine Halsey]] to transport the [[SPARTAN-II Program|Spartan-IIs]] and [[SPARTAN-III Program|IIIs]] across the megastructure during the [[Onyx Conflict]]. | The artificial planet [[Onyx]] also possessed a teleportation grid, which was used by [[Catherine Halsey|Dr. Catherine Halsey]] to transport the [[SPARTAN-II Program|Spartan-IIs]] and [[SPARTAN-III Program|IIIs]] across the megastructure during the [[Onyx Conflict]].<ref name="goo311"/> After translocating Spartans to safety from a [[Joyous Exultation Covenant|Covenant]] attack in the [[Cartographer|map room]], Halsey used it to an advantage when assisting the Spartan teams to disable a [[Sentinel manufacturing facility|Sentinel manufacturing plant]] on Onyx, allowing the Spartans to rapidly traverse the immense facility.<ref>'''Halo: Ghosts of Onyx''', ''page 318''</ref> According to Dr. Halsey, an [[electromagnetic pulse]] generated by a [[nuclear weapon]] would have disrupted Onyx's teleportation grid for days, thus preventing the Spartans from using nukes to destroy the Sentinel factory.<ref>'''Halo: Ghosts of Onyx''', ''page 317''</ref> After the facility was destroyed, Halsey transported them to a room containing [[Team Katana]]'s [[slipspace field pod]]s and soon after, to the [[core room antechamber]] in the center of the megastructure. In the antechamber, the Spartans attempted to block [[Voro Nar 'Mantakree]] and [[Joyous Exultation Covenant|his forces]] from entering by placing the pods on various teleporter platforms. However, there were too many to block in the antechamber and Voro's forces were able to teleport in using platforms further away. | ||
===Etran Harborage=== | ===Etran Harborage=== | ||
[[ | The [[Etran Harborage]] also contained a teleportation grid. On the [[Apex Site]] was a pad that could be activated through a voice command to transport its occupant to a desired location. In this pad's case, a ring rose up and surrounded the user with energy before disappearing, leaving the user at their desired destination. The Harborage also contained numerous small teleporters which acted similar to elevators, transporting anyone who entered them from a higher level to a nearby lower level and vice versa. Aside from aircraft, the main way onto the Apex Site was through a large pad teleporter at the top of a series of ramps that led to the Apex Base Site. This pad transported anything entering it to the Apex Site automatically. | ||
In order to escape [[Arbiter]] [[Ripa 'Moramee]] and his forces on the Apex Site, Professor [[Ellen Anders]] activated the teleporter there with a command of "surface!" The teleporter sent Anders to a small bridge on the surface of the inner shield world. Smaller teleporters were then used by Anders and Sergeant [[John Forge]] to reach an evac [[Pelican]] and to help move around while building [[firebase]]s in the area. | In order to escape [[Arbiter]] [[Ripa 'Moramee]] and his forces on the Apex Site, Professor [[Ellen Anders]] activated the teleporter there with a command of "surface!" The teleporter sent Anders to a small bridge on the surface of the inner shield world. Smaller teleporters were then used by Anders and Sergeant [[John Forge]] to reach an evac [[Pelican]] and to help move around while building [[firebase]]s in the area. | ||
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===Requiem=== | ===Requiem=== | ||
[[Requiem]] contained a unique teleporter in the form of portals that would open to various locations on the | [[Requiem]] contained a unique teleporter in the form of portals that would open to various locations on the Shield World, including its surface and its core. [[Cortana]] was able to access and control the network after being put into a terminal and opened a portal to a tower in the planet's core so that she and the [[John-117|Master Chief]] could travel there to find the {{UNSCShip|Infinity}} and escape the planet. However, this awoke the [[Promethean]]s, who could also utilize the portal network to a great effect to move across Requiem. Cortana and the Master Chief later used portals to travel around the core and later to escape to the surface when the core started to collapse. After shutting down the [[particle cannon]]s protecting the gravity well generator and meeting with a personality imprint of the [[Librarian]], the two used a portal to rejoin the nearby human forces. | ||
===''Mantle's Approach''=== | ===''Mantle's Approach''=== | ||
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===Aktis IV=== | ===Aktis IV=== | ||
A Forerunner structure on one of [[Aktis IV]]'s islands possessed a teleportation grid in the form of portals similar to Requiem.<ref>'''[[Halo: Escalation]]''', ''[[Halo: Escalation Issue 15|Issue #15]]''</ref> | A Forerunner structure on one of [[Aktis IV]]'s islands possessed a teleportation grid in the form of portals similar to Requiem.<ref>'''[[Halo: Escalation]]''', ''[[Halo: Escalation Issue 15|Issue #15]]''</ref> | ||
===Triniel=== | ===Triniel=== | ||
A [[Builder]] facility on [[Triniel]] possessed a teleportation grid in the form of translocation pads for easier transport around the installation. After the facility was reactivated by [[Rion Forge]], [[343 Guilty Spark]] was able to access the grid and use it to teleport the crew of the ''[[Ace of Spades]]'' to the level containing the lab with the [[slipspace flake]]s and then the level with the [[design seed]] lab. After they had succeeded in their mission, Spark used the grid to return them to the surface.<ref>'''[[Halo: Renegades]]''', ''Chapter 28''</ref> | A [[Builder]] facility on [[Triniel]] possessed a teleportation grid in the form of translocation pads for easier transport around the installation. After the facility was reactivated by [[Rion Forge]], [[343 Guilty Spark]] was able to access the grid and use it to teleport the crew of the ''[[Ace of Spades]]'' to the level containing the lab with the [[slipspace flake]]s and then the level with the [[design seed]] lab. After they had succeeded in their mission, Spark used the grid to return them to the surface.<ref>'''[[Halo: Renegades]]''', ''Chapter 28''</ref> | ||
==Trivia== | ==Trivia== | ||
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*The effects accompanying teleportation through a grid are present in ''[[Halo 3]]'' when a player flips inside a vehicle. It can be viewed easily in theater mode. | *The effects accompanying teleportation through a grid are present in ''[[Halo 3]]'' when a player flips inside a vehicle. It can be viewed easily in theater mode. | ||
*In co-op mode, when one person enters a loading zone, but the other person is separated, the other person will teleport with the same animation as the Halo teleportation grid, even if the level is set on Earth. | *In co-op mode, when one person enters a loading zone, but the other person is separated, the other person will teleport with the same animation as the Halo teleportation grid, even if the level is set on Earth. | ||
==Gallery== | ==Gallery== | ||
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*''[[Halo: Combat Evolved Anniversary]]'' | *''[[Halo: Combat Evolved Anniversary]]'' | ||
*''[[Halo 4]]'' | *''[[Halo 4]]'' | ||
*''[[Halo: Spartan Assault]]'' | *''[[Halo: Spartan Assault]]'' | ||
*''[[Halo: Escalation]]'' | *''[[Halo: Escalation]]'' | ||
*''[[Halo 2: Anniversary]]'' | *''[[Halo 2: Anniversary]]'' | ||
*''[[Halo Wars 2]]'' | *''[[Halo Wars 2]]'' | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Forerunner|technology}} | {{Forerunner|technology}} | ||
[[Category:Forerunner technology]] | [[Category:Forerunner technology]] |