Editing Team SWAT
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{{ | {{Era|RW}} | ||
{{quote|No shields, no sensors. Just you, your BR, and a lot of headshots.|Playlist Description}} | {{quote|No shields, no sensors. Just you, your BR, and a lot of headshots.|Playlist Description}} | ||
'''Team SWAT''' is a ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'' and ''[[Halo 5: Guardians]]'' [[multiplayer]] [[matchmaking]] gametype. As of May [[2008]], Team SWAT is a ranked playlist in Halo 3, after being featured in two Double EXP Weekend playlists. The player has no [[ | '''Team SWAT''' is a ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'' and ''[[Halo 5: Guardians]]'' [[multiplayer]] [[matchmaking]] gametype. As of May [[2008]], Team SWAT is a ranked playlist in Halo 3, after being featured in two Double EXP Weekend playlists. The player has no [[shields]], no [[motion tracker]], and spawns with a [[weapon]] that is well suited for obtaining headshots. Common starting weapons are the [[Battle Rifle]], [[Covenant Carbine]], DMR, and an [[M6 Series]] handgun. Mongoose ATVs can be found on maps such as [[Snowbound]] and [[Isolation]]. Inexperienced players should avoid this playlist as it can be particularly frustrating if they are not used to fast-paced gameplay. On October 5, 2010, Team SWAT became an official playlist in ''Halo: Reach'' multiplayer.[http://halo.bungie.net/stats/reach/playlists.aspx] SWAT is included as a built-in on-disc [[Slayer]] variant in both ''Halo: Reach'' and ''Halo 4''. | ||
The lack of shields can significantly increase the speed of the game due to almost instantaneous kills, though there is often a tendency for people to be more cautious due to this vulnerability. Head shots are crucial, as they will take down one, or in some cases with the Battle Rifle, two or three opponents with a single burst. | The lack of shields can significantly increase the speed of the game due to almost instantaneous kills, though there is often a tendency for people to be more cautious due to this vulnerability. Head shots are crucial, as they will take down one, or in some cases with the Battle Rifle, two or three opponents with a single burst. | ||
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===Gametypes=== | ===Gametypes=== | ||
* Team SWAT - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit. | * Team SWAT - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit. | ||
* SWAT Magnums - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map Traits: No weapons on map. 12 minute match time limit. | * [[SWAT Magnums]] - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map Traits: No weapons on map. 12 minute match time limit. | ||
* ShWATguns - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Shotguns. Player traits: 200% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map traits: No weapons on map. 12 minute match time limit. | * [[ShWATguns]] - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Shotguns. Player traits: 200% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map traits: No weapons on map. 12 minute match time limit. | ||
* SWATBall - Carry the skull for points. First pair to 200 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit. | * [[SWATBall]] - Carry the skull for points. First pair to 200 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit. | ||
* SWAT 2 Flag - Players attempt to capture the opposing team's flag. First team to three captures wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 15 minute match time limit | * [[SWAT 2 Flag]] - Players attempt to capture the opposing team's flag. First team to three captures wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 15 minute match time limit. | ||
Settings [http://halo.bungie.net/Forums/posts.aspx?postID=18643907&viewreplies=true&postRepeater1-p=1]: | Settings [http://halo.bungie.net/Forums/posts.aspx?postID=18643907&viewreplies=true&postRepeater1-p=1]: | ||
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====Changes to Team SWAT in the June Update==== | ====Changes to Team SWAT in the June Update==== | ||
*ShWATguns variant ([[Shotgun]] start, 150% resistance, no default grenades, rest are standard SWAT gameplay settings) | *[[ShWATguns]] variant ([[Shotgun]] start, 150% resistance, no default grenades, rest are standard SWAT gameplay settings) | ||
*SWATball variant (oddball, 200 points to win, SWAT gameplay settings) | *SWATball variant (oddball, 200 points to win, SWAT gameplay settings) | ||
*SWAT 2 Flag variant (2 Flag CTF, The Pit and Snowbound, no flag return, flag auto returns in 15 seconds of gameplay, 3 flag win) | *[[SWAT 2 Flag]] variant (2 Flag CTF, The Pit and Snowbound, no flag return, flag auto returns in 15 seconds of gameplay, 3 flag win) | ||
The Team SWAT playlist, along with the other Hardcore playlists, were moved the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009. | The Team SWAT playlist, along with the other Hardcore playlists, were moved the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009. | ||
====Changes to Team SWAT on September 16, 2008==== | ====Changes to Team SWAT on September 16, 2008==== | ||
*Objective Gametypes, ShWATguns set to skip after veto. | *Objective Gametypes, [[ShWATguns]] set to skip after veto. | ||
*Weighting on all Objective games, ShWATguns and Magnums reduced. | *Weighting on all Objective games, ShWATguns and Magnums reduced. | ||
*Player Damage Resistance set to 150% (was 200%), players no longer spawn with grenades. | *Player Damage Resistance set to 150% (was 200%), players no longer spawn with grenades. | ||
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==''Halo: Reach''== | ==''Halo: Reach''== | ||
Team SWAT in Halo: Reach is very similar to the previous games, the player spawns with no shields or motion tracker, and an [[ | |||
Team SWAT in Halo: Reach is very similar to the previous games, the player spawns with no shields or motion tracker, and an [[M6G Personal Defense Weapon System|M6G Magnum]] sidearm. However, the player now spawns with a [[DMR]] as their primary weapon. The Needle Rifle has not made any appearence in Team SWAT, being as it has less recoil, a smaller reticule, more ammunition, and the ability to kill in 3 shots. The only Armor Ability available is [[Sprint]]. Gametypes such as SWAT Magnums, or SWAT Stockpile are in Halo Reach. A SWAT-specific playlist was established October 5, 2010. | |||
The announcer now says "SWAT" at the start of a SWAT game. | The announcer now says "SWAT" at the start of a SWAT game. | ||
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===Gametypes=== | ===Gametypes=== | ||
* | *[[SWAT]] | ||
*SWAT Magnums | *[[SWAT Magnums]] | ||
*SWAT Oddball | *[[SWAT Oddball]] | ||
*SWAT Stockpile | *[[SWAT Stockpile]] | ||
*SWAT | *[[3 plot SWAT]] | ||
==''Halo 4''== | ==''Halo 4''== | ||
SWAT appears much the same as it did in ''Reach''. Though it received its own playlist on November 12, 2012, SWAT is considered a Slayer variant in Waypoint statistics, and works to advance Slayer [[List of Halo 4 | SWAT appears much the same as it did in ''Reach''. Though it received its own playlist on November 12, 2012, SWAT is considered a Slayer variant in Waypoint statistics, and works to advance Slayer [[List of Halo 4 Commendations|commendations]].<ref>[http://blogs.halowaypoint.com/Headlines/post/2012/11/14/The-Halo-Bulletin-111412-.aspx '''The Halo Bulletin''': 11.14.12]</ref> Players have a choice of two loadouts featuring either the [[BR85 Heavy Barrel Service Rifle|BR85 Battle Rifle]] or [[M395 Designated Marksman Rifle|M395 DMR]]. The secondary weapon is always the [[M6H Personal Defense Weapon System|M6H Magnum]]. All weapons kill with a single headshot. The Magnum and DMR both kill with 3 body shots, while the Battle Rifle, due to its higher rate of fire, takes 7.<ref name="bltn">[http://blogs.halowaypoint.com/Headlines/post/2012/11/08/The-Halo-Bulletin-11812-.aspx '''The Halo Bulletin''': 11.8.12]</ref> | ||
A standard game is 4v4 with a score to win of 600 points (60 kills). Damage resistance is set to .8 (or 80% of normal).{{Ref/Reuse|bltn}} | A standard game is 4v4 with a score to win of 600 points (60 kills). Damage resistance is set to .8 (or 80% of normal).{{Ref/Reuse|bltn}} | ||
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* DMR SWAT: DMR as the primary weapon | * DMR SWAT: DMR as the primary weapon | ||
* H1 SWAT: M6D Magnum as the primary weapon | * H1 SWAT: M6D Magnum as the primary weapon | ||
==Tips and Strategy== | ==Tips and Strategy== | ||
*In ''Halo 2'' and ''Halo 3'', many players prefer [[ | *In ''Halo 2'' and ''Halo 3'', many players prefer [[Elite]] armor permutations in this game type due to claims that Elites are nearly impossible to headshot from behind. This, including claims that Elites have a disadvantage when shot from the side, have been verified by Bungie as untrue, although some players would disagree. The Elite's head sticks out farther than a Spartan's head from the side, making it a bigger target. However, there is a spot in the Elite's neck that grenades and projectiles can pass through without any damage. | ||
*If you do have trouble shooting Elites, try to aim between their mouth and neck, because it can be frustrating if you hit them too high. | *If you do have trouble shooting Elites, try to aim between their mouth and neck, because it can be frustrating if you hit them too high. | ||
*If you stand an Elite beside a Spartan, the Elite's necks is roughly at the same height as the Spartan's head. In the end result it is equal, and the critical head shot area is the same in both. | *If you stand an Elite beside a Spartan, the Elite's necks is roughly at the same height as the Spartan's head. In the end result it is equal, and the critical head shot area is the same in both. | ||
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*Another popular name for Team SWAT is World War 2 (or simply WW2) for its plain usage of rifles and pistols in combat. | *Another popular name for Team SWAT is World War 2 (or simply WW2) for its plain usage of rifles and pistols in combat. | ||
*If you're playing SWAT Magnums a good way to train shooting someone in the head with a Magnum is too shoot a little higher above their head because most people back up with the Magnums when they're shooting, so it may hit them in the head if you time it right. | *If you're playing SWAT Magnums a good way to train shooting someone in the head with a Magnum is too shoot a little higher above their head because most people back up with the Magnums when they're shooting, so it may hit them in the head if you time it right. | ||
*As an [[ | *As an [[Elite]], it is actually possible to "run backwards into battle" and look down so that people can't score headshots on you—with a high look sensitivity, it's no problem to turn around and shoot them in the head; be careful, though, as you can easily be Assassinated. | ||
*On regular SWAT in ''Halo 3'', melees are instant kills. This is not so in ''Halo: Reach'', as it takes two melees to kill an opponent with full health. One-melee kills return in ''Halo 4''. | *On regular SWAT in ''Halo 3'', melees are instant kills. This is not so in ''Halo: Reach'', as it takes two melees to kill an opponent with full health. One-melee kills return in ''Halo 4''. | ||
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{{Ref/Sources}} | {{Ref/Sources}} | ||
{{ | {{games}} | ||
[[Category:Multiplayer gametypes]] | [[Category:Multiplayer gametypes]] |