Editing Team SWAT
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===Gametypes=== | ===Gametypes=== | ||
* Team SWAT - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit. | * Team SWAT - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit. | ||
* SWAT Magnums - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map Traits: No weapons on map. 12 minute match time limit. | * [[SWAT Magnums]] - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map Traits: No weapons on map. 12 minute match time limit. | ||
* ShWATguns - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Shotguns. Player traits: 200% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map traits: No weapons on map. 12 minute match time limit. | * [[ShWATguns]] - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Shotguns. Player traits: 200% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map traits: No weapons on map. 12 minute match time limit. | ||
* SWATBall - Carry the skull for points. First pair to 200 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit. | * [[SWATBall]] - Carry the skull for points. First pair to 200 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit. | ||
* SWAT 2 Flag - Players attempt to capture the opposing team's flag. First team to three captures wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 15 minute match time limit. | * [[SWAT 2 Flag]] - Players attempt to capture the opposing team's flag. First team to three captures wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 15 minute match time limit. | ||
* Recon | * [[Recon Swat]] - Players start with only the [[M6C/SOCOM|Automag]]. ([[Halo 3]] only. | ||
Settings [http://halo.bungie.net/Forums/posts.aspx?postID=18643907&viewreplies=true&postRepeater1-p=1]: | Settings [http://halo.bungie.net/Forums/posts.aspx?postID=18643907&viewreplies=true&postRepeater1-p=1]: | ||
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====Changes to Team SWAT in the June Update==== | ====Changes to Team SWAT in the June Update==== | ||
*ShWATguns variant ([[Shotgun]] start, 150% resistance, no default grenades, rest are standard SWAT gameplay settings) | *[[ShWATguns]] variant ([[Shotgun]] start, 150% resistance, no default grenades, rest are standard SWAT gameplay settings) | ||
*SWATball variant (oddball, 200 points to win, SWAT gameplay settings) | *SWATball variant (oddball, 200 points to win, SWAT gameplay settings) | ||
*SWAT 2 Flag variant (2 Flag CTF, The Pit and Snowbound, no flag return, flag auto returns in 15 seconds of gameplay, 3 flag win) | *[[SWAT 2 Flag]] variant (2 Flag CTF, The Pit and Snowbound, no flag return, flag auto returns in 15 seconds of gameplay, 3 flag win) | ||
The Team SWAT playlist, along with the other Hardcore playlists, were moved the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009. | The Team SWAT playlist, along with the other Hardcore playlists, were moved the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009. | ||
====Changes to Team SWAT on September 16, 2008==== | ====Changes to Team SWAT on September 16, 2008==== | ||
*Objective Gametypes, ShWATguns set to skip after veto. | *Objective Gametypes, [[ShWATguns]] set to skip after veto. | ||
*Weighting on all Objective games, ShWATguns and Magnums reduced. | *Weighting on all Objective games, ShWATguns and Magnums reduced. | ||
*Player Damage Resistance set to 150% (was 200%), players no longer spawn with grenades. | *Player Damage Resistance set to 150% (was 200%), players no longer spawn with grenades. |