Editing Team SWAT

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===Gametypes===
===Gametypes===
* Team SWAT - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
* Team SWAT - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
* SWAT Magnums - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map Traits: No weapons on map. 12 minute match time limit.
* [[SWAT Magnums]] - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map Traits: No weapons on map. 12 minute match time limit.
* ShWATguns - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Shotguns. Player traits: 200% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map traits: No weapons on map. 12 minute match time limit.
* [[ShWATguns]] - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Shotguns. Player traits: 200% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map traits: No weapons on map. 12 minute match time limit.
* SWATBall - Carry the skull for points. First pair to 200 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
* [[SWATBall]] - Carry the skull for points. First pair to 200 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
* SWAT 2 Flag - Players attempt to capture the opposing team's flag. First team to three captures wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 15 minute match time limit.
* [[SWAT 2 Flag]] - Players attempt to capture the opposing team's flag. First team to three captures wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 15 minute match time limit.
* Recon SWAT - Players start with only the [[M6C/SOCOM|Automag]]. ([[Halo 3]] only.
* [[Recon Swat]] - Players start with only the [[M6C/SOCOM|Automag]]. ([[Halo 3]] only.


Settings [http://halo.bungie.net/Forums/posts.aspx?postID=18643907&viewreplies=true&postRepeater1-p=1]:
Settings [http://halo.bungie.net/Forums/posts.aspx?postID=18643907&viewreplies=true&postRepeater1-p=1]:
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====Changes to Team SWAT in the June Update====
====Changes to Team SWAT in the June Update====
*ShWATguns variant ([[Shotgun]] start, 150% resistance, no default grenades, rest are standard SWAT gameplay settings)
*[[ShWATguns]] variant ([[Shotgun]] start, 150% resistance, no default grenades, rest are standard SWAT gameplay settings)
*SWATball variant (oddball, 200 points to win, SWAT gameplay settings)
*SWATball variant (oddball, 200 points to win, SWAT gameplay settings)
*SWAT 2 Flag variant (2 Flag CTF, The Pit and Snowbound, no flag return, flag auto returns in 15 seconds of gameplay, 3 flag win)
*[[SWAT 2 Flag]] variant (2 Flag CTF, The Pit and Snowbound, no flag return, flag auto returns in 15 seconds of gameplay, 3 flag win)
The Team SWAT playlist, along with the other Hardcore playlists, were moved the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009.
The Team SWAT playlist, along with the other Hardcore playlists, were moved the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009.


====Changes to Team SWAT on September 16, 2008====
====Changes to Team SWAT on September 16, 2008====
*Objective Gametypes, ShWATguns set to skip after veto.
*Objective Gametypes, [[ShWATguns]] set to skip after veto.
*Weighting on all Objective games, ShWATguns and Magnums reduced.
*Weighting on all Objective games, ShWATguns and Magnums reduced.
*Player Damage Resistance set to 150% (was 200%), players no longer spawn with grenades.
*Player Damage Resistance set to 150% (was 200%), players no longer spawn with grenades.

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