Editing Tayari Plaza/Walkthrough
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{{ | {{Era|RW}} | ||
{{Walkthrough | {{Walkthrough Infobox | ||
||era=[[File:Era-H3R.png]] | |pagelabel=Walkthrough | ||
|era=[[File:Era-H3R.png]] | |||
|prev=[[Mombasa Streets/Walkthrough|Mombasa Streets]] | |prev=[[Mombasa Streets/Walkthrough|Mombasa Streets]] | ||
|next=[[Uplift Reserve/Walkthrough|Uplift Reserve]] | |next=[[Uplift Reserve/Walkthrough|Uplift Reserve]] | ||
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*[[M90 Close Assault Weapon System]] | *[[M90 Close Assault Weapon System]] | ||
Covenant | Covenant | ||
*[[ | *[[Type-1 Antipersonnel Grenade|Plasma Grenade]] | ||
*[[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenade]] | *[[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenade]] | ||
*[[Type-25 Directed Energy Pistol|Plasma Pistol]] | *[[Type-25 Directed Energy Pistol|Plasma Pistol]] | ||
*[[ | *[[Type-25 Directed Energy Rifle/Jiralhanae Variant|Brute Plasma Rifle]] | ||
*[[ | *[[Type-25 Carbine|Brute Spiker]] | ||
*[[Type-33 Guided Munitions Launcher|Needler]] | *[[Type-33 Guided Munitions Launcher|Needler]] | ||
*[[Type-50 particle beam rifle|Beam Rifle]] | *[[Type-50 particle beam rifle|Beam Rifle]] | ||
*[[Type-51 Carbine|Covenant Carbine]] | *[[Type-51 Carbine|Covenant Carbine]] | ||
*[[ | *[[Type-52 Directed Energy Support Weapon|Plasma Cannon]] | ||
|enemies= | |enemies= | ||
*[[Jiralhanae]] | *[[Jiralhanae]] | ||
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**[[Unggoy Heavy]] | **[[Unggoy Heavy]] | ||
**[[Special Operations Unggoy]] | **[[Special Operations Unggoy]] | ||
|skulls= [[Halo 3 | |skulls= [[Halo 3 Skulls#Catch|Catch]], [[Halo 3 Skulls#Iron|Iron]] | ||
}} | }} | ||
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== I Was Really Looking For Something With More Space, And Fewer Bodies == | == I Was Really Looking For Something With More Space, And Fewer Bodies == | ||
Go into the building on the left and go upstairs. The balconies provide you with cover and ammo. Start taking out the Brutes in the square with supercombines from the Needler, then use the [[ | Go into the building on the left and go upstairs. The balconies provide you with cover and ammo. Start taking out the Brutes in the square with supercombines from the Needler, then use the [[Type-25 Carbine|Spiker]] on the ground if you run out. [[Grenades]] are also good here, but beware of Brutes coming up the stairs behind you. Once the area is clear of Brutes, head in on the other side from where you came up and go up another level. There's a health pack here and a really good angle to look down the road. Once again pull out your pistol and kill the Grunts before heading back down. If you're playing on Legendary, you'll come across a [[Jiralhanae Captain Major|Brute Captain]] with a [[Type-51 Carbine|Carbine]] and on lower difficulties, you'll get either a [[Type-25 Directed Energy Rifle/Jiralhanae Variant|Plasma Rifle]] or Spiker. Either way you want to swap your Needler for whatever he's carrying. Take out the Grunt at the [[Type-52 Directed Energy Support Weapon|Plasma Cannon]] and take it. It's not very accurate but sometimes you just need firepower. Stay to the right and move as quickly as possible to the far staircase. Beware, there's a [[Kig-Yar Sniper|Sniper Jackal]] in the [[Deployable Lookout Tower]] with a [[Type-50 particle beam rifle|Beam rifle]] and your head in his sights (on lower difficulties he has a Carbine). Kill the [[Kig-Yar Major|Shield Jackals]] on the left with the turret and then drop it for now. Stay behind the stairs and you should have complete defilade from the sniper and a good shot at his head, kill him with your pistol, then start clearing the area. There are plenty of Shield Jackals and Grunts and a couple more Sniper Jackals with Carbines. Take out everything you can see, then pick up your turret to mop up. Once you've cleared the area swap your Carbine for the Beam rifle, don't worry if your pistol's running low, there's an ammo pickup in the next area, and the pistol is more useful than the carbine. Drop the turret, it doesn't matter if there's ammo left in the turret, you need to be light and speedy for the next area. | ||
== Nag, Nag, Nag..... (Or Why I Refuse to Rush) == | == Nag, Nag, Nag..... (Or Why I Refuse to Rush) == | ||
Enter the big intersection and you can see a few Marines being pinned down by Covenant from all sides. Don't rush in to help them, on Legendary this is a fatal mistake. They | Enter the big intersection and you can see a few Marines being pinned down by Covenant from all sides. Don't rush in to help them, on Legendary this is a fatal mistake. They are all scripted to die anyway and you can't save them. For the next part remain in your "box", with defined borders of the building immediately to your right, the one to your left, the blast door behind you and the short overpass directly in front of you, nothing will come into your area and you have a clear vantage point on most of your enemies. On the left building, staying along the wall you will find a Carbine, pistol ammo, MA5Cs, grenades and a Shotgun. Stay to the right of the "box" and while crouching, zoom in with the beam rifle and take out the five sniper jackals to the left side (three on the catwalk, one on a balcony behind the catwalk and one on an upper balcony behind and left of the catwalk). Once you've cleared them, don't move into the lower plaza area as you'll be surrounded on three sides and you're in range of the plasma turret. Take your time moving from your position on the right across the overpass at the front of your "box" and aiming at the left side, to the left and aiming right, taking out the Brutes, Shield Jackals and Grunts (in that order is best for your survival). Use your Beam Rifle, to kill the Brutes efficiently. When you're done killing all Covenant in the plaza you need two quick shots so if you have it in your beam rifle use that, if not switch to your pistol. Go inside the left hand building and creep out the first door on the right. Look above the turret and find the last Sniper Jackal and kill him then kill the grunt at the turret. | ||
== Excuse Me, I Have Another Appointment == | == Excuse Me, I Have Another Appointment == | ||
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*Your MA5C is a good all-rounder, but limited at range. Low ammo and the fact that range is real handy here limit it's usefulness unless you're a real artist with it, stick to ranged weapons on Legendary. On lower levels it's an effective killing tool that gets the job done quickly when you're in close (almost better than the Shotgun). | *Your MA5C is a good all-rounder, but limited at range. Low ammo and the fact that range is real handy here limit it's usefulness unless you're a real artist with it, stick to ranged weapons on Legendary. On lower levels it's an effective killing tool that gets the job done quickly when you're in close (almost better than the Shotgun). | ||
*Use your cover effectively; natural defilades are present so use them to your advantage and try to use cover that can't be moved, like buildings, and when facing [[Type-25 Grenade Launcher|Brute Shots]] and the Hunters, stay clear of vehicles and objects that can be shoved or blasted into you. | *Use your cover effectively; natural defilades are present so use them to your advantage and try to use cover that can't be moved, like buildings, and when facing [[Type-25 Grenade Launcher|Brute Shots]] and the Hunters, stay clear of vehicles and objects that can be shoved or blasted into you. | ||
*[[ | *[[Type-1 Antipersonnel Grenade|Plasma grenade]]s and [[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenades]]s are plentiful even without [[Catch]] on so grenade tagging is a good tactic to take out Brutes. Just watch out for them sticking you back. | ||
==Notes for Lower Difficulties== | ==Notes for Lower Difficulties== | ||
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|after = ''[[Uplift Reserve/Walkthrough|Uplift Reserve]]'' | |after = ''[[Uplift Reserve/Walkthrough|Uplift Reserve]]'' | ||
}} | }} | ||
[[Category:Halo 3: ODST | [[Category:Walkthrough]] | ||
[[Category:Halo 3: ODST Campaign]] |