Editing Talk:Snowbound
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Does anyone have any ideas what those two big "U" shaped things are? They look kind of like portals or something, maybe the Covenant found a way to ship stuff through slipspace?--[[FRAG3TH]] | |||
Does anyone have any ideas what those two big "U" shaped things are? They look kind of like portals or something, maybe the Covenant found a way to ship stuff through slipspace?--FRAG3TH | |||
==Planet== | ==Planet== | ||
Look at the planet in the first picture, it almost looks inhabited. Anyone have some thoughts on that?--[[User:The Chazz025|The Chazz025]] and [[User:The Chazz025/Taliban Command (Tango Company)|Clan]] 00:55, 23 March 2007 (UTC) | Look at the planet in the first picture, it almost looks inhabited. Anyone have some thoughts on that?--[[User:The Chazz025|The Chazz025]] and [[User:The Chazz025/Taliban Command (Tango Company)|Clan]] 00:55, 23 March 2007 (UTC) | ||
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Anybody paid any attention to the 'throne' in each bunker? It looks like it's able to be sat upon, but I don't know what it's purpose could be. Maybe it was used to find Forerunner relics, like a Luminary? | Anybody paid any attention to the 'throne' in each bunker? It looks like it's able to be sat upon, but I don't know what it's purpose could be. Maybe it was used to find Forerunner relics, like a Luminary? | ||
: | just throwing out some thoughts here: Maybe it is some kind of mining facility? In the middle cave, you can see a shaft of some sort going deep down into the planet. maybe the 'thrones' fit there, used for descending down into the mine. they seem to be crafts, or at least able to move, as they appear to be 'floating' over a Grav Lift-like pad on the floor, presumably held in place by the large metal thing above them. lots of holes in the theory, no idea how they (the Forerunners) were able to get the thrones or mining pods in there, but maybe thats where the 'Blue Room' fits in? maybe they can be lowered down there, and then be put down into the shaft. seems like as good a guess as anything, in my opinion. | ||
AHaloSniper- a thought on what the Covenant might have been doing here. The two stations seem to be research facilities, tapping in to the Forerunner structures underneath. The two 'thrones' and the antenae on each building makes me think they were working on some type of telekinesis. The seats on the inside could have held subjects, while scientists monitered information on the screens in front. | |||
If this is any bit truth, then the broken 'throne' in one building might explain why there were no Covenant left in the buildings . . . draw your own conclusions. | If this is any bit truth, then the broken 'throne' in one building might explain why there were no Covenant left in the buildings . . . draw your own conclusions. | ||
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Thx [[User:DeadGhost|<font color="green">DeadGhost</font>]] - <font color="red">A HERO MUST RISE. BELIEVE.</font> | Thx [[User:DeadGhost|<font color="green">DeadGhost</font>]] - <font color="red">A HERO MUST RISE. BELIEVE.</font> | ||
Are you referring to [http://www.youtube.com/watch?v=T1sW6rJikqQ&feature=related this] or [http://www.youtube.com/watch?v=zZ5m9vvIVR0&feature=related this]? If so, it's just a glitch where you put spawn points under the map... not too hard to do with practice. -- <b>[[User:Dukester101|<font color="#000099">Dukester</font><font color="#990011">101</font>]] | Are you referring to [http://www.youtube.com/watch?v=T1sW6rJikqQ&feature=related this] or [http://www.youtube.com/watch?v=zZ5m9vvIVR0&feature=related this]? If so, it's just a glitch where you put spawn points under the map... not too hard to do with practice. -- <b>[[User:Dukester101|<font color="#000099">Dukester</font><font color="#990011">101</font>]] [[Image:Us_flag.jpg|15px]] [[User talk:Dukester101|<sub><font color="#000000">''TALK''</font></sub>]]</b> 17:33, 27 November 2007 (UTC) | ||
I am referring to the first, thanks. I'll try to Forge the map and enter a spawn point or a teleporter inside there. | I am referring to the first, thanks. I'll try to Forge the map and enter a spawn point or a teleporter inside there. | ||
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Thx [[User:DeadGhost|<font color="green">DeadGhost</font>]] - <font color="red">A HERO MUST RISE. BELIEVE.</font> | Thx [[User:DeadGhost|<font color="green">DeadGhost</font>]] - <font color="red">A HERO MUST RISE. BELIEVE.</font> | ||
Apparently, you have to do it with two people. One person has to spawn a turret, and the other must man the turret. The first guy has to rotate the turret until the second is "under" the map. The second needs to switch to the monitor, and then he should be under the level. He can then move around or place spawn points, etc... If you still need help, contact me via XBL. -- <b>[[User:Dukester101|<font color="#000099">Dukester</font><font color="#990011">101</font>]] | Apparently, you have to do it with two people. One person has to spawn a turret, and the other must man the turret. The first guy has to rotate the turret until the second is "under" the map. The second needs to switch to the monitor, and then he should be under the level. He can then move around or place spawn points, etc... If you still need help, contact me via XBL. -- <b>[[User:Dukester101|<font color="#000099">Dukester</font><font color="#990011">101</font>]] [[Image:Us_flag.jpg|15px]] [[User talk:Dukester101|<sub><font color="#000000">''TALK''</font></sub>]]</b> 18:03, 3 December 2007 (UTC) | ||
Whoa, never thought about that... Thx, Dukester101. I'll try this right now. | Whoa, never thought about that... Thx, Dukester101. I'll try this right now. | ||
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I am overhauling the Halo 3 level pages, I am getting rid of "Tips and Tricks" and putting in its place Strategies. And remember that "fun" facts about the level is to go into the Trivia section, and game play tips on betterment of online play goes into Strategies, I will also add a Forge section on GOOD ideas on how to forge the map. Things that would belong there would be stuff like: "Adding more Trip Mines on Sandtrap can take some of the focus off vehicle combat." and "Adding Shield Doors in the walk ways on Guardian can help boost the need for tactics." | I am overhauling the Halo 3 level pages, I am getting rid of "Tips and Tricks" and putting in its place Strategies. And remember that "fun" facts about the level is to go into the Trivia section, and game play tips on betterment of online play goes into Strategies, I will also add a Forge section on GOOD ideas on how to forge the map. Things that would belong there would be stuff like: "Adding more Trip Mines on Sandtrap can take some of the focus off vehicle combat." and "Adding Shield Doors in the walk ways on Guardian can help boost the need for tactics." | ||
[[User:h3|H3]] | [[User:h3|H3]][[Image:Legendary.jpg|30px]][[Special:contributions/h3|Fear Me, or else...]] 00:48, 24 June 2008 (UTC) | ||
== Sanghelios and the moons == | == Sanghelios and the moons == | ||
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You know both bases with the sphere inside, and how players run around the top(ex. for Needler)? Well, it's see-through from the bottom. Players can see people on the top running about. I know I might sound unclear. Try it out for yourself!--[[User talk:SUPERSPY99|SUPERSPY99]] 05:49, 22 August 2009 (UTC) | You know both bases with the sphere inside, and how players run around the top(ex. for Needler)? Well, it's see-through from the bottom. Players can see people on the top running about. I know I might sound unclear. Try it out for yourself!--[[User talk:SUPERSPY99|SUPERSPY99]] 05:49, 22 August 2009 (UTC) | ||
:I know what you mean: the ceilings of the High and Low Bases are translucent when viewed from the bottom, like one-way glass. Fun fact: in the ''Halo 3'' beta, the ceilings also had real-time reflections on the top, making them even more like one-way glass. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b> | :I know what you mean: the ceilings of the High and Low Bases are translucent when viewed from the bottom, like one-way glass. Fun fact: in the ''Halo 3'' beta, the ceilings also had real-time reflections on the top, making them even more like one-way glass. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>[[Image:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb </span>]]</b></span> 18:19, 22 August 2009 (UTC) | ||
== Which was first? == | == Which was first? == | ||
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It says tags for the Shade and Deployable Lookout Tower exist on Snowbound. How can we be sure he didn't mod the tags into the map? There is no reason for Bungie to place tags for SP items in MP maps, now is there? [[User:PX173|'''''PX''''']][[User_talk:PX173|''1'']]''7''[[Special:Contributions/PX173|''3'']] 02:24, December 12, 2009 (UTC) | It says tags for the Shade and Deployable Lookout Tower exist on Snowbound. How can we be sure he didn't mod the tags into the map? There is no reason for Bungie to place tags for SP items in MP maps, now is there? [[User:PX173|'''''PX''''']][[User_talk:PX173|''1'']]''7''[[Special:Contributions/PX173|''3'']] 02:24, December 12, 2009 (UTC) | ||