Editing Talk:Ruwaa-pattern Shadow
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Well me and my friend were able to block the shadows up and as they turned sideways, we each were able to get to the gunner but there was no option to board them while the driver below was still alive...Hah now I can't remember if we tried with the gunner dead...I think we did...--[[User:Darnlittlegrunt|Darnlittlegrunt]] 17:18, 16 October 2006 (UTC) | Well me and my friend were able to block the shadows up and as they turned sideways, we each were able to get to the gunner but there was no option to board them while the driver below was still alive...Hah now I can't remember if we tried with the gunner dead...I think we did...--[[User:Darnlittlegrunt|Darnlittlegrunt]] 17:18, 16 October 2006 (UTC) | ||
:I was able to man the turret once...although on EASY. =D I just hopped on while it was moving a bit slow, assassinated the gunner elite with a back hit, and then manned the turret. damn fun. =D Cheers, <tt>[[user:RelentlessRecusant|49 Proximal Secant]]<sup><nowiki>[</nowiki>[[User talk:RelentlessRecusant|oracle]]<nowiki>]</nowiki></sup></tt> | :I was able to man the turret once...although on EASY. =D I just hopped on while it was moving a bit slow, assassinated the gunner elite with a back hit, and then manned the turret. damn fun. =D Cheers, <tt>[[user:RelentlessRecusant|49 Proximal Secant]]<sup><nowiki>[</nowiki>[[User talk:RelentlessRecusant|oracle]]<nowiki>]</nowiki></sup></tt>[[Image:H3 Monitor.PNG|25px]] 15:02, 23 December 2006 (UTC) | ||
::I can confirm at least for the Xbox console version that no option to man the turret appears after getting on a moving Shadow and meleeing the Elite out of the gunner seat. I had spent around two hours just trying to get aboard a Shadow using everything from a Warthog to a Ghost and even using the hidden Energy Sword in Outskirts to lunge at the Elite gunner, finally managing with the Sword to slice the gunner out of his seat and land on top of the Shadow. Imagine my surprise when I eagerly climbed up to the gunner's seat in anticipation of manning the turret against the other Shadows and finding out in shocked disbelief that the option to man the turret only appears when the driver is killed. Now I'm sore with myself for even trying in the first place, but at least I now know that you can't man the Shadow's turret when the driver is still alive. I'm going to remove the section of this article that claims you can man the turret while the driver is still alive now that I know that you can't. --[[Special:Contributions/67.166.207.210|67.166.207.210]] 01:33, September 11, 2009 (UTC) | ::I can confirm at least for the Xbox console version that no option to man the turret appears after getting on a moving Shadow and meleeing the Elite out of the gunner seat. I had spent around two hours just trying to get aboard a Shadow using everything from a Warthog to a Ghost and even using the hidden Energy Sword in Outskirts to lunge at the Elite gunner, finally managing with the Sword to slice the gunner out of his seat and land on top of the Shadow. Imagine my surprise when I eagerly climbed up to the gunner's seat in anticipation of manning the turret against the other Shadows and finding out in shocked disbelief that the option to man the turret only appears when the driver is killed. Now I'm sore with myself for even trying in the first place, but at least I now know that you can't man the Shadow's turret when the driver is still alive. I'm going to remove the section of this article that claims you can man the turret while the driver is still alive now that I know that you can't. --[[Special:Contributions/67.166.207.210|67.166.207.210]] 01:33, September 11, 2009 (UTC) | ||
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You cant drive this thing!!--[[User:JohnSpartan117]] [http://installation07.uk.to] 07:35, 23 December 2006 (UTC) | You cant drive this thing!!--[[User:JohnSpartan117]] [http://installation07.uk.to] 07:35, 23 December 2006 (UTC) | ||
:hmm. concur. cheers, <tt>[[user:RelentlessRecusant|49 Proximal Secant]]<sup><nowiki>[</nowiki>[[User talk:RelentlessRecusant|oracle]]<nowiki>]</nowiki></sup></tt> | :hmm. concur. cheers, <tt>[[user:RelentlessRecusant|49 Proximal Secant]]<sup><nowiki>[</nowiki>[[User talk:RelentlessRecusant|oracle]]<nowiki>]</nowiki></sup></tt>[[Image:H3 Monitor.PNG|25px]] 15:01, 23 December 2006 (UTC) | ||
I read that if you edit the map file you can get into the shadow, but I haven't found out how yet, anyone know about this?? [[user: Starwarsguy9875]] | I read that if you edit the map file you can get into the shadow, but I haven't found out how yet, anyone know about this?? [[user: Starwarsguy9875]] | ||
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Remember, absence of evidence is not evidence of absence. For all we know, the Covenant just didn't bring any with them to Requiem. I got the impression, based on how they were used in Halo 2, that they were designed for urban environments, using human-build roads for ease of mobility. Not something at a premium on a Forerunner Shield World. | Remember, absence of evidence is not evidence of absence. For all we know, the Covenant just didn't bring any with them to Requiem. I got the impression, based on how they were used in Halo 2, that they were designed for urban environments, using human-build roads for ease of mobility. Not something at a premium on a Forerunner Shield World. | ||
And yes, I for one would love to see more Halo Wars materiel in a main-series Halo game. Especially the Locust or Grizzly. -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 02:09, 28 February 2014 (EST) | And yes, I for one would love to see more Halo Wars materiel in a main-series Halo game. Especially the Locust or Grizzly. -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 02:09, 28 February 2014 (EST) | ||
That could be, and I would certainly like to see more of those in urban combat if the opportunity ever arose. That and some of the other forgotten vehicles of the series. I mean I was earlier under the impression that the Spirit would be done away with completely after the Phantom became the more common sight in the games. And actually the Grizzly and the Wolverine have both resurfaced in Spartan Assault, from what I have read. I for one would like to see more of the Grizzly in particular. And the Vulture apparently is still used in the postwar era as well. It's good to see the vehicles from Halo Wars coming back.[[User:262VigilantGuardian|262VigilantGuardian]] ([[User talk:262VigilantGuardian|talk]]) 02:47, 28 February 2014 (EST) | That could be, and I would certainly like to see more of those in urban combat if the opportunity ever arose. That and some of the other forgotten vehicles of the series. I mean I was earlier under the impression that the Spirit would be done away with completely after the Phantom became the more common sight in the games. And actually the Grizzly and the Wolverine have both resurfaced in Spartan Assault, from what I have read. I for one would like to see more of the Grizzly in particular. And the Vulture apparently is still used in the postwar era as well. It's good to see the vehicles from Halo Wars coming back.[[User:262VigilantGuardian|262VigilantGuardian]] ([[User talk:262VigilantGuardian|talk]]) 02:47, 28 February 2014 (EST) | ||
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:It's bizarre because you'd think that the many artists in their employ would have a field day designing all these ships and other items we've never seen before. Instead they just stick to redoing existing assets, like the ''Dawn'', the Covenant species, the Chief's armor, and so on. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 23:37, 3 March 2014 (EST) | :It's bizarre because you'd think that the many artists in their employ would have a field day designing all these ships and other items we've never seen before. Instead they just stick to redoing existing assets, like the ''Dawn'', the Covenant species, the Chief's armor, and so on. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 23:37, 3 March 2014 (EST) | ||
:Hey you also forgot the RCS-class armored cruiser resembling the CCS-class :) . Also to add on to the discussion, I noticed that when they added some new assets they didn't even have a classification for them.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 06:27, 4 March 2014 (EST) | :Hey you also forgot the RCS-class armored cruiser resembling the CCS-class :) . Also to add on to the discussion, I noticed that when they added some [[Unidentified UNSC frigate class|new]] [[Unidentified UNSC capital ship (antennae)|assets]] they didn't even have a classification for them.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 06:27, 4 March 2014 (EST) | ||
::I dislike all the reuse as well. As far as the cruiser type similarities, it can be justified under "imitative, not innovative" but yeah...too much repetition. To the last point, I'm fairly far along updating my HBO scale charts to include Halo 4 and some more Reach objects, and those ships will be included. They were originally in the Halo 4 Visual Guide, but their low rez models weren't suited to the picture quality in the rest of the book so they were cut and ''Infinity'' and ''Forward Unto Dawn'' got 2 pages each in their place. I may be the only non-343i employee to know their sizes, types, and class designations. :P I already know I can include them on my scale chart, but I'll check in with them to see if they're keeping the names or if I'll have to make them generic in case they don't want to commit to those at this time. -[[User:ScaleMaster117|ScaleMaster117]] ([[User talk:ScaleMaster117|talk]]) 08:03, 4 March 2014 (EST) | ::I dislike all the reuse as well. As far as the cruiser type similarities, it can be justified under "imitative, not innovative" but yeah...too much repetition. To the last point, I'm fairly far along updating my HBO scale charts to include Halo 4 and some more Reach objects, and those ships will be included. They were originally in the Halo 4 Visual Guide, but their low rez models weren't suited to the picture quality in the rest of the book so they were cut and ''Infinity'' and ''Forward Unto Dawn'' got 2 pages each in their place. I may be the only non-343i employee to know their sizes, types, and class designations. :P I already know I can include them on my scale chart, but I'll check in with them to see if they're keeping the names or if I'll have to make them generic in case they don't want to commit to those at this time. -[[User:ScaleMaster117|ScaleMaster117]] ([[User talk:ScaleMaster117|talk]]) 08:03, 4 March 2014 (EST) | ||