Editing Talk:Orbital Drop Shock Troopers

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{{Quote|The armour worn by the Marines and ODSTs was designed to look as if it was produced by the same culture as the Chief's MJOLNIR powered assault armour, if not necessarily the same manufacturer|Art of Halo 3}}
{{Quote|The armour worn by the Marines and ODSTs was designed to look as if it was produced by the same culture as the Chief's MJOLNIR powered assault armour, if not necessarily the same manufacturer|Art of Halo 3}}
:The Art of Halo 3 supports the assertion that Bungie simply retconned everything from H:CE and H2, and decided to make sure everything in the Halo Universe has a meaning to their existence, hence why there's massive ''"absense of many references to the ODST character in Halo 2"''. In other words, they want to make everything in the Halo Universe to have a purpose and not purely for gameplay/eye-candy sake like they did in H2. That is also why Bungie had to scrap the old ODST BBA in Halo 2 and update it visually in H3 and technically in H3: ODST. Supporting this statement is also the concept art of the H3's ODSTs and the evolution of their BBA (a concept art of H2's ODST BBA that eventually evolved into the BBA that we see today in H3) that can be seen in the Art of Halo 3 (Page 8).- <font face="Century Gothic">[[User:Subtank|<font color="gold"><font color="#FF4F00">5</font>əb<font color="#FF4F00">'7</font>aŋk</font>]]<sup>([[User talk:Subtank|<font color="#FF4F00">7alk</font>]])</sup></font> 20:42, April 25, 2010 (UTC)
:The Art of Halo 3 supports the assertion that Bungie simply retconned everything from H:CE and H2, and decided to make sure everything in the Halo Universe has a meaning to their existence, hence why there's massive ''"absense of many references to the ODST character in Halo 2"''. In other words, they want to make everything in the Halo Universe to have a purpose and not purely for gameplay/eye-candy sake like they did in H2. That is also why Bungie had to scrap the old ODST BBA in Halo 2 and update it visually in H3 and technically in H3: ODST. Supporting this statement is also the concept art of the H3's ODSTs and the evolution of their BBA (a concept art of H2's ODST BBA that eventually evolved into the BBA that we see today in H3) that can be seen in the Art of Halo 3 (Page 8).- <font face="Century Gothic">[[User:Subtank|<font color="gold"><font color="#FF4F00">5</font>əb<font color="#FF4F00">'7</font>aŋk</font>]]<sup>([[User talk:Subtank|<font color="#FF4F00">7alk</font>]])</sup></font> 20:42, April 25, 2010 (UTC)
I have a theory... In halo reach it says that the air assault helmet is an ''improvement to the ODST helmet''. I believe that the ODST's in halo 2 were simply wearing this expiramental armour with minimal body protection. The halo 3 era armour is most likely the armour that had always been used where as the halo 2 armour is a expirimental air assault prototype. As for the halo combat evolved ODST's, in the anniversary trailer in the orening cinematic marines seem to be wearing ODST chestplates but with normal marine helmets. This has led me to believe that the original halo graphics were wrong and that they were always wearing the ODST armour. Thank you for taking the time to read my post.--[[User talk:Sierra259|Sierra259]] 15:15, 7 November 2011 (EST)
==ODSTs in Gameplay==
==ODSTs in Gameplay==
This is something unclear: are the ODSTs in gameplay any different from the marines, graphics excluded? Should this then be mentioned in the Marines (Gameplay) page or should they have their own? Just asking.
This is something unclear: are the ODSTs in gameplay any different from the marines, graphics excluded? Should this then be mentioned in the Marines (Gameplay) page or should they have their own? Just asking.

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