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| In Halo 2, the range is 20-25m, in Halo 1 it's 60 m, and in Halo 3 it's 25m! It seems the 15m range is only reached by using Halo 3 custom options.[[User talk:Mutoid Chief|Mutoid Chief]] 16:36, February 16, 2010 (UTC) | | In Halo 2, the range is 20-25m, in Halo 1 it's 60 m, and in Halo 3 it's 25m! It seems the 15m range is only reached by using Halo 3 custom options.[[User talk:Mutoid Chief|Mutoid Chief]] 16:36, February 16, 2010 (UTC) |
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| == About disadvantage section ==
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| It has been shown repeatedly that the [[Active_camouflage#UNSC_active_camouflage|UNSC's active camouflage for personnel]] is not as defective as ''Reach'' depicted. Simply put, all media but ''Reach'' show that they do not scramble the motion sensor. The armor ability in ''Reach'' should be considered as a gameplay element to balance the usage of the ability.— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span> 14:07, 28 May 2012 (EDT)
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| :Noted. Thanks for the reminder. :) —[[User:Spartan331|<span style="color:silver;">S331</span>]] [[File:Bubbleshieldhud.svg|14px]]<sub>([[User talk:Spartan331|COM]] • [[Special:Contributions/Spartan331|Mission Log]] • [[UserProfile:Spartan331|Profile]])</sub> 21:26, 28 May 2012 (EDT)
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