Editing Talk:MJOLNIR Powered Assault Armor (GEN2)
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== VISR 4.0 == | == VISR 4.0 == | ||
This video [http://www.youtube.com/watch?v=OPKWXZyfa6o&] shows that the visors of the GEN 2 are called VISR 4.0, all the way up to 4.09. Does this mean that they are simply later versions of the ODST VISR? If so, does that mean the data and software on the visors are called VISR 4.0 or are the visors themselves called VISR 4.0? I put it in the article, but I linked to the [[VISR]] that mostly describes the ODST version. Do we need to distinguish between the two and if so, is an article needed or just a subsection?--[[User:Ender the Xenocide|<font color="Green">Ender the Xenocide]]</font> 04:17, 21 September 2012 (EDT) | This video [http://www.youtube.com/watch?v=OPKWXZyfa6o&] shows that the visors of the GEN 2 are called VISR 4.0, all the way up to 4.09. Does this mean that they are simply later versions of the ODST VISR? If so, does that mean the data and software on the visors are called VISR 4.0 or are the visors themselves called VISR 4.0? I put it in the article, but I linked to the [[VISR]] that mostly describes the ODST version. Do we need to distinguish between the two and if so, is an article needed or just a subsection?--[[File:1221751884 I-animated-this-for-you.gif|20px]][[User:Ender the Xenocide|<font color="Green">Ender the Xenocide]]</font>[[File:1221751884 I-animated-this-for-you.gif|20px]] 04:17, 21 September 2012 (EDT) | ||
== Halo 4 armor considered a different set? == | == Halo 4 armor considered a different set? == | ||
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== Question == | == Question == | ||
I read the Interactive Guide on Waypoint and noticed that some of the armor systems were tested during the Covenant invasion of Earth. What confuses me is that there weren't Spartan-IV's yet, with the handful of II's and III's being unavailable. Some armor systems were still tested as MJOLNIR systems but apparently without sustainable testees. Who would've have been testing these? For example, it mentions that ONI personnel tested the Air Assault and Orbital variants around Earth and Luna but it doesn't imply that Spartan personnel were the ones who did it.--[[User:Ender the Xenocide|<font color="Green">Ender the Xenocide]]</font> 05:26, 31 October 2012 (EDT) | I read the Interactive Guide on Waypoint and noticed that some of the armor systems were tested during the Covenant invasion of Earth. What confuses me is that there weren't Spartan-IV's yet, with the handful of II's and III's being unavailable. Some armor systems were still tested as MJOLNIR systems but apparently without sustainable testees. Who would've have been testing these? For example, it mentions that ONI personnel tested the Air Assault and Orbital variants around Earth and Luna but it doesn't imply that Spartan personnel were the ones who did it.--[[File:1221751884 I-animated-this-for-you.gif|20px]][[User:Ender the Xenocide|<font color="Green">Ender the Xenocide]]</font>[[File:1221751884 I-animated-this-for-you.gif|20px]] 05:26, 31 October 2012 (EDT) | ||
:Do we know for sure when the Spartan IV program was first started though? For all we know, the S-IVs could have been up and running during the Battle of Earth. Either way, I'm sure there's other methods of testing the armor without the use of Spartan IVs- I mean, what were Maria and Naomi doing in that time period? --[[User talk:TDSpiral94|TDSpiral94]] 05:37, 31 October 2012 (EDT) | :Do we know for sure when the Spartan IV program was first started though? For all we know, the S-IVs could have been up and running during the Battle of Earth. Either way, I'm sure there's other methods of testing the armor without the use of Spartan IVs- I mean, what were Maria and Naomi doing in that time period? --[[User talk:TDSpiral94|TDSpiral94]] 05:37, 31 October 2012 (EDT) | ||
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In a Waypoint Bulletin (can't find it) bs angel stated that the developers wanted to put all of the Chief's previous armor systems in Halo 4 but there wasn't enough room left on the game disc. This can be assumed to be the Mark IV and V. So does this mean that GEN2 is that far back backwards compatible?--[[User talk:ADinoSupremacist|ADinoSupremacist]] 23:56, 31 October 2012 (EDT) | In a Waypoint Bulletin (can't find it) bs angel stated that the developers wanted to put all of the Chief's previous armor systems in Halo 4 but there wasn't enough room left on the game disc. This can be assumed to be the Mark IV and V. So does this mean that GEN2 is that far back backwards compatible?--[[User talk:ADinoSupremacist|ADinoSupremacist]] 23:56, 31 October 2012 (EDT) | ||
:The only answer that statement gives is an inconclusive "maybe". Deleted ideas and concepts cannot be considered canon until stated otherwise. I'd love it if Halo 5, on the next-gen Xbox, was able to include all previous armour types - I would dearly love to sport a Mark V helmet in Spartan Ops. And while I like the look of some of the new armour variants, none of the new ones quite match some of the old classics. -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 05:43, 1 November 2012 (EDT) | :The only answer that statement gives is an inconclusive "maybe". Deleted ideas and concepts cannot be considered canon until stated otherwise. I'd love it if Halo 5, on the next-gen Xbox, was able to include all previous armour types - I would dearly love to sport a Mark V helmet in Spartan Ops. And while I like the look of some of the new armour variants, none of the new ones quite match some of the old classics. -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 05:43, 1 November 2012 (EDT) | ||
::A few of the new ones have the classic look to them. Air Assault, Enforcer, EVA, Mk VI (of course), Recon, Recruit, and Scout look pretty normal for Mjolnir. Let's just say I'm not a huge fan of the rest. [[User talk:Alex T Snow|Alex T Snow]] 07:22, 3 November 2012 (EDT) | ::A few of the new ones have the classic look to them. Air Assault, Enforcer, EVA, Mk VI (of course), Recon, Recruit, and Scout look pretty normal for Mjolnir. Let's just say I'm not a huge fan of the rest. [[User talk:Alex T Snow|Alex T Snow]] 07:22, 3 November 2012 (EDT) | ||
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== Header image == | == Header image == | ||
There's no reason that the Warrior variant should be the image header of the article. In fact, it should be the standard issue, default Recruit variant instead. This makes a little more sense to have it portray the GEN2. However, we don't have any high-quality, purely default Recruit config images out there so for now I guess the Warrior is okay. But when we finally do conjure up such an image, it should definitely be image #1 on here. If there's no contest, I can make the edit right now with a stand-in Recruit image.--[[User:Ender the Xenocide|<font color="Green">Ender the Xenocide]]</font> 22:47, 4 November 2012 (EST); | There's no reason that the Warrior variant should be the image header of the article. In fact, it should be the standard issue, default Recruit variant instead. This makes a little more sense to have it portray the GEN2. However, we don't have any high-quality, purely default Recruit config images out there so for now I guess the Warrior is okay. But when we finally do conjure up such an image, it should definitely be image #1 on here. If there's no contest, I can make the edit right now with a stand-in Recruit image.--[[File:1221751884 I-animated-this-for-you.gif|20px]][[User:Ender the Xenocide|<font color="Green">Ender the Xenocide]]</font>[[File:1221751884 I-animated-this-for-you.gif|20px]] 22:47, 4 November 2012 (EST); | ||
:According to their descriptions, Warrior is factory standard while Recruit is standard issue. [[User talk:Alex T Snow|Alex T Snow]] 16:11, 13 November 2012 (EST) | :According to their descriptions, Warrior is factory standard while Recruit is standard issue. [[User talk:Alex T Snow|Alex T Snow]] 16:11, 13 November 2012 (EST) | ||
::Okay cool that works--[[User:Ender the Xenocide|<font color="Green">Ender the Xenocide]]</font> 04:13, 21 November 2012 (EST) | ::Okay cool that works--[[File:1221751884 I-animated-this-for-you.gif|20px]][[User:Ender the Xenocide|<font color="Green">Ender the Xenocide]]</font>[[File:1221751884 I-animated-this-for-you.gif|20px]] 04:13, 21 November 2012 (EST) | ||
== Requirements == | == Requirements == | ||
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I think it'd be a good idea to add the requirements for unlocking each armor set and visor to this page. Since some armors and visors seem to have different conditions for acquiring the normal and special versions of each set, and these conditions aren't even defined until semi-unknown conditions are met, it would be helpful to players to be able to look up what they need to do to unlock, for instance, the standard Enforcer helemet. --[[User:Delta1138|Delta1138]] [[User_talk:Delta1138|SnooPING AS usual I see]] 13:39, 13 November 2012 (EST) | I think it'd be a good idea to add the requirements for unlocking each armor set and visor to this page. Since some armors and visors seem to have different conditions for acquiring the normal and special versions of each set, and these conditions aren't even defined until semi-unknown conditions are met, it would be helpful to players to be able to look up what they need to do to unlock, for instance, the standard Enforcer helemet. --[[User:Delta1138|Delta1138]] [[User_talk:Delta1138|SnooPING AS usual I see]] 13:39, 13 November 2012 (EST) | ||
:There's already a page for that: [[Armor | :There's already a page for that: [[Armor permutations (Halo 4)]]. --[[User talk:Dr Mutran|Dr Mutran]] 14:47, 13 November 2012 (EST) | ||
== Leg/arm sets == | == Leg/arm sets == | ||
Shouldn't these get their own article, too? [[Special:Contributions/98.24.14.97|98.24.14.97]] 13:46, 8 December 2012 (EST) | Shouldn't these get their own article, too? [[Special:Contributions/98.24.14.97|98.24.14.97]] 13:46, 8 December 2012 (EST) | ||
:Maby we should include pics of both male and female versions for each armor so that we can compare. Maby we can put it each of the armor varient articals.{{unsigned| | :Maby we should include pics of both male and female versions for each armor so that we can compare. Maby we can put it each of the armor varient articals.{{unsigned|Ampmaster}} | ||
:I don't see why not. I may start making the articles for them later today. @Ampmaster: maybe a pic of 1 armor set (lets say the recruit armor) for comparison but not every armor. Just seems over excessive and redundant. Like subtank said before me, this isn't a repository for images.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 08:39, 25 February 2013 (EST) | :I don't see why not. I may start making the articles for them later today. @Ampmaster: maybe a pic of 1 armor set (lets say the recruit armor) for comparison but not every armor. Just seems over excessive and redundant. Like subtank said before me, this isn't a repository for images.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 08:39, 25 February 2013 (EST) | ||
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:: I think it would make it more "loyal" to the lore. Almost every Spartan's armor is colored sage, even Spartan IV's. Nobody would wear a blue and yellow armor for combat. --[[User:Firex|Firex]] ([[User talk:Firex|talk]]) 03:58, 5 March 2016 (EST) | :: I think it would make it more "loyal" to the lore. Almost every Spartan's armor is colored sage, even Spartan IV's. Nobody would wear a blue and yellow armor for combat. --[[User:Firex|Firex]] ([[User talk:Firex|talk]]) 03:58, 5 March 2016 (EST) | ||
:::Daisy, Majestic, osiric, Blue team and Noble beg to differ. Spartans seem always to have used a variety of colour schemes for various purposes, whether it be for desert camouflage like Daisy, dazzler purposes like the non-canon "Hellspawn" project, team homogeneity like Majestic, or political purposes like with Vale. If anything, the default for GEN2 MJOLNIR seems to have been the colours worn by Infinity's Spartans in Halo 4's campaign, which is dark grey and gold. -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 07:52, 5 March 2016 (EST) | :::Daisy, Majestic, osiric, Blue team and Noble beg to differ. Spartans seem always to have used a variety of colour schemes for various purposes, whether it be for desert camouflage like Daisy, dazzler purposes like the non-canon "Hellspawn" project, team homogeneity like Majestic, or political purposes like with Vale. If anything, the default for GEN2 MJOLNIR seems to have been the colours worn by Infinity's Spartans in Halo 4's campaign, which is dark grey and gold. -- [[User:Morhek|<b><font color=indigo>Qura 'Morhek</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>The Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>of Morheka</sup></font></i></u>]] 07:52, 5 March 2016 (EST) | ||
::::Well the "power ranger" colors have a better ability to be useful if we use two different colors(preferably 2 colors that dont match another on the skin already), more so we can see the patterns on a set, that is more useful than being all sage. | ::::Well the "power ranger" colors have a better ability to be useful if we use two different colors(preferably 2 colors that dont match another on the skin already), more so we can see the patterns on a set, that is more useful than being all sage. | ||
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==Replace variant section== | ==Replace variant section== | ||
Mjolnir/GEN2 | {{Mjolnir/GEN2}} | ||
The above template could replace [[MJOLNIR_Powered_Assault_Armor_(GEN2)#Armor_variants_and_upgrades|this entire]] section of this page and make it easier for editors. -[[User:CIA391|CIA391]] ([[User talk:CIA391|talk]]) 17:48, 21 June 2016 (EDT) | The above template could replace [[MJOLNIR_Powered_Assault_Armor_(GEN2)#Armor_variants_and_upgrades|this entire]] section of this page and make it easier for editors. -[[User:CIA391|CIA391]] ([[User talk:CIA391|talk]]) 17:48, 21 June 2016 (EDT) | ||
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==Armor variants and upgrades== | ==Armor variants and upgrades== | ||
===Testing variants=== | |||
The following GEN2 variants were tested on [[Anvil Station]] but have not been confirmed to have left testing. | |||
{{Col-begin}} | |||
{{Col-2}} | |||
*'''[[BALLISTA-class Mjolnir|Ballista]]''' | |||
*'''[[BASTION-class Mjolnir|Bastion]]''' | |||
*'''[[BUZZSAW-class Mjolnir|Buzzsaw]]''' | |||
*'''[[CAIN-class Mjolnir|Cain]]''' | |||
*'''[[CALADCHOLG-class Mjolnir|Caladcholg]]''' - A variant with fast-switching Mjolnir muscle fibers | |||
*'''[[CHAMELEON-class Mjolnir|Chameleon]]''' | |||
*'''[[DEMO-class Mjolnir|Demo]]''' | |||
*'''[[DUTCH-class Mjolnir|Dutch]]''' | |||
*'''[[FLENSER-class Mjolnir|Flenser]]''' - A variant with high running endurance | |||
*'''[[GLADIATOR-class Mjolnir|Gladiator]]''' | |||
*'''[[GUNSLINGER-class Mjolnir|Gunslinger]]''' - A variant with a tweaked smart-link system to increase handgun accuracy | |||
*'''[[HALBERD-class Mjolnir|Halberd]]''' - A variant with a unique magnetic weapon lock arrangement | |||
*'''[[HAMMERHEAD-class Mjolnir|Hammerhead]]''' | |||
*'''[[INQUISITOR-class Mjolnir|Inquisitor]]''' - A variant that utilizes a [[Sentinel]] power cell instead of a fusion reactor | |||
*'''[[JUGGERNAUT-class Mjolnir|Juggernaut]]''' | |||
*'''[[MAC-class Mjolnir|Mac]]''' | |||
*'''[[MERCENARY-class Mjolnir|Mercenary]]''' | |||
*'''[[MIRMILLION-class Mjolnir|Mirmillion]]''' - A variant with optimized combat flexibility | |||
{{Col-2}} | |||
*'''[[MONGOOSE-class Mjolnir|Mongoose]]''' | |||
*'''[[NI-HARD-class Mjolnir|Ni-Hard]]''' | |||
*'''[[NINJA-class Mjolnir|Ninja]]''' | |||
*'''[[OMNI-class Mjolnir|Omni]]''' - A variant that effectively uses [[Materials Group]]'s GEN2 prototype sensor suite | |||
*'''[[ORACLE-class Mjolnir|Oracle]]''' - A variant designed to test modular system upgrades | |||
*'''[[PALADIN-class Mjolnir|Paladin]]''' - A variant designed for processing and curating vast amounts of battlefield data | |||
*'''[[RAMPART-class Mjolnir|Rampart]]''' - A variant designed for combat in urban areas | |||
*'''[[RENEGADE-class Mjolnir|Renegade]]''' - A variant designed for strategic reconnaissance | |||
*'''[[SABOTEUR-class Mjolnir|Saboteur]]''' - Specially designed to destabilize and hack security systems | |||
*'''[[SADIST-class Mjolnir|Sadist]]''' - A model created by Anvil Station developers. | |||
*'''[[SAMURAI-class Mjolnir|Samurai]]''' - A variant with increased situational awareness | |||
*'''[[SCEPTRE-class Mjolnir|Sceptre]]''' - A variant designed for utilizing the new modular tactical package system | |||
*'''[[SHARK-class Mjolnir|Shark]]''' | |||
*'''[[SILVERBACK-class Mjolnir|Silverback]]''' | |||
*'''[[SPECTRUM-class Mjolnir|Spectrum]]''' - A variant designed for engaging Covenant in close quarters inside starships | |||
*'''[[STEALTH-class Mjolnir|Stealth]]''' | |||
*'''[[TREMOR-class Mjolnir|Tremor]]''' - A variant that allows programmable grenades to be set to higher yields | |||
*'''[[WIDOW MAKER-class Mjolnir|Widow Maker]]''' - A variant designed with hardwired response protocols and quick-release mag-clamps | |||
{{Col-end}} | |||
== | ===In service=== | ||
The following sets are known to have left testing and are in service with various organizations. | |||
{{Col-begin}} | |||
{{Col-2}} | |||
*'''[[ACHILLES-class Mjolnir|Achilles]]''' - A variant that features an aggressive AI<ref group="note">To avoid unnecessary clutter caused by redundant citations, all subsequent entries are cited using the ''Halo 4'', ''Halo 5: Guardians'', and ''Halo Online'' Spartan Armor | |||
menus.</ref> | |||
*'''[[AIR ASSAULT-class Mjolnir|Air Assault]]''' - A variant utilized primarily by ONI security personnel on [[Earth]]'s and [[Luna]]'s [[space elevator]]s and [[skyhook]]s | |||
:The | *'''[[ANUBIS-class Mjolnir|Anubis]]''' - A variant with enhanced sensor suite | ||
*'''[[ARGONAUT-class Mjolnir|Argonaut]]''' - A variant with move-by-wire reflex enhancers | |||
*'''[[ARGUS-class Mjolnir|Argus]]''' - A variant with an increase in situational and threat awareness | |||
*'''[[ATHLON-class Mjolnir|Athlon]]''' - A variant used in [[War Games|combat training exercises]] | |||
*'''[[ATLAS-class Mjolnir|Atlas]]''' - A variant that features modular armor and weapons | |||
*'''[[AVIATOR-class Mjolnir|Aviator]]''' - A variant designed for aircraft piloting. Required for use by Spartan [[F-41 Broadsword]] pilots | |||
*'''[[MJOLNIR Powered Assault Armor/Breaker|Breaker]]''' - A variant with tactical supremacy and increased endurance | |||
*'''[[BUCCANEER-class Mjolnir|Buccaneer]]''' - A variant that uses off-the-shelf components | |||
*'''[[CENTURION-class Mjolnir|Centurion]]''' - A variant for operational planning and situational awareness, upgraded from GEN1 | |||
*'''[[CHALLENGER-class Mjolnir|Challenger]]''' - A variant for high performance in War Games | |||
*'''[[CINDER-class Mjolnir|Cinder]]''' | |||
*'''[[CIO-class Mjolnir|CIO]]''' - A variant for Counter-Intelligence Operators | |||
*'''[[COMMANDO-class Mjolnir|Commando]]''' - A variant for special operations, upgraded from GEN1 | |||
*'''[[CYCLOPS-class Mjolnir|Cyclops]]''' - A variant with a more powerful fusion pack | |||
*'''[[COPPERHEAD-class Mjolnir|Copperhead]]''' - A variant for covert ops | |||
*'''[[CYPHER-class Mjolnir|Cypher]]''' - A variant that features a pilot program | |||
*'''[[DECIMATOR-class Mjolnir|Decimator]]''' - A variant that incorporates technological advances from previous iterations of GEN1, specifically breakthroughs from the [[Mark VII]] | |||
*'''[[DEADEYE-class Mjolnir|Deadeye]]''' - A variant designed for snipers | |||
*'''[[DEFENDER-class Mjolnir|Defender]]''' - A variant designed for general area denial and tactical defensive abilities | |||
*'''[[DYNAST-class Mjolnir|Dynast]]''' - A variant designed for close-range combats | |||
*'''[[EOD-class Mjolnir|EOD]]''' - A variant designed to facilitate explosive ordnance disposal, upgraded from GEN1<ref name="LE Contents">[[:File:Halo-4-limited-edition.jpeg|''Halo 4 Limited Edition Contents'']]</ref> | |||
*'''[[ENFORCER-class Mjolnir|Enforcer]]''' - A variant designed for remote security base detail | |||
*'''[[ENGINEER-class Mjolnir|Engineer]]''' - A variant designed for repairing and reconfiguring technology in combat<ref name="The Halo Bulletin: 8.15.12">[http://halo.xbox.com/blogs/Headlines/post/2012/08/15/The-Halo-Bulletin-81512.aspx '''Halo Waypoint''': ''Halo Bulletin 8.15.12''] (defunct, backup link on [https://web.archive.org/web/20120925085732/http://blogs.halo.xbox.com/Headlines/post/2012/08/15/The-Halo-Bulletin-81512.aspx Archive.org])</ref> | |||
*'''[[EVA-class Mjolnir|EVA]]''' - A variant designed for [[extra-vehicular activity]], upgraded from GEN1 | |||
*'''[[FENRIR-class Mjolnir|Fenrir]]''' - A variant with an embedded battle management AI | |||
*'''[[FOEHAMMER-class Mjolnir|Foehammer]]''' - A variant designed for better pilot synchronization | |||
*'''[[FOTUS-class Mjolnir|FOTUS]]''' - A variant based on Forerunner stealth technology<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/25/The-Halo-Bulletin-72512.aspx : ''The Halo Bulletin 7.25.12'']</ref> | |||
*'''[[FREEBOOTER-class Mjolnir|Freebooter]]''' - A variant with seamless nanofabricated armor panels | |||
*'''[[GOBLIN-class Mjolnir|Goblin]]''' - A variant with sensor-warping technology | |||
*'''[[GUNGNIR-class Mjolnir|GUNGNIR]]''' - A variant based on the alternate system platform from MJOLNIR. Upgrade of GEN1 model developed by [[Project GUNGNIR]] | |||
*'''[[HAZOP-class Mjolnir|HAZOP]]''' - A variant for environments considered too hazardous for standard equipment, upgraded from GEN1 | |||
*'''[[HELIOSKRILL-class Mjolnir|Helioskrill]]''' - A variant designed by a [[Sangheili]] prodigy | |||
*'''[[HELLCAT-class Mjolnir|Hellcat]]''' - A variant based on ancient human armor | |||
*'''[[HELLJUMPER-class Mjolnir|Helljumper]]''' - A variant that is a significant redesign and improvement of the ODST armor | |||
*'''[[HERMES-class Mjolnir|Hermes]]''' - A variant used for orbital raids | |||
*'''[[HOPLITE-class Mjolnir|Hoplite]]''' - A variant with targeting and datalink advancements that increases long-range heavy munitions accuracy, upgraded from GEN1 | |||
*'''[[HUNTER-class Mjolnir|Hunter]]''' - A variant for advanced tracking and targeting acquisitions | |||
*'''[[INDOMITABLE-class Mjolnir|Indomitable]]''' - A variant for engineering and explosive ordnance disposal; based on the customized armor set worn by [[Jorge-052]] | |||
*'''[[INFILTRATOR-class Mjolnir|Infiltrator]]''' - A variant designed for stealthy infiltration of enemy territory | |||
*'''[[INTERCEPTOR-class Mjolnir|Interceptor]]''' - A variant that features highly configurable settings and a programmable neural interface | |||
*'''[[INTRUDER-class Mjolnir|Intruder]]''' - A variant based on [[Kat-B320]]'s Mark V Air Assault armor, developed as part of a research initiative into specialized Mjolnir suits | |||
*'''[[JUMPMASTER-class Mjolnir|Jumpmaster]]''' - A variant designed for free-fall combat drops | |||
*'''[[LEGIONNAIRE-class Mjolnir|Legionnaire]]''' - A variant produced by RKD to be licenced to smaller companies | |||
*'''[[LOCUS-class Mjolnir|LOCUS]]''' - A variant designed for tactical and strategic infiltration. Known for its incredible resiliency | |||
*'''[[MAKO-class Mjolnir|Mako]]''' - A variant designed for multi-environment adaptation | |||
*'''[[MARAUDER-class Mjolnir|Marauder]]''' - a variant designed for general-purpose use | |||
*'''[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]''' - Upgraded to function with the Mjolnir [GEN2] suite | |||
*'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]''' - Upgraded to function with the Mjolnir [GEN2] suite | |||
*'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V Alpha]]''' - A variant based on the GEN1 Mark V, designed specifically for the [GEN2] suite | |||
*'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]''' - Upgraded to function with the Mjolnir [GEN2] suite | |||
{{Col-2}} | |||
*'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI GEN2]]''' - A variant based on the GEN1 Mark VI, designed specifically for the [GEN2] suite. | |||
*'''[[Nightfall armor|Nightfall]]''' - A variant used on inhospitable worlds, featuring best-in-class life support systems | |||
*'''[[NOBLE-class Mjolnir|NOBLE]]''' - A variant based upon the Mark V Commando armor, with improved battle network management features | |||
*'''[[NOMAD-class Mjolnir|Nomad]]''' - A variant designed for remote expeditions in uncharted space | |||
*'''[[OCEANIC-class Mjolnir|Oceanic]]''' - A variant designed for combat in waterfront areas | |||
*'''[[ODST armor|ODST]]''' - A variant of the ODST armor, upgraded to function with the Mjolnir [GEN2] suite | |||
*'''[[ORBITAL-class Mjolnir|Orbital]]''' - A variant designed for EVA combat | |||
*'''[[OPERATOR-class Mjolnir|Operator]]''' - A variant designed to optimize vehicle operation, upgraded from GEN1<ref name="The Halo Bulletin: 8.15.12"/> | |||
*'''[[PATHFINDER-class Mjolnir|Pathfinder]]''' - A variant designed for missions in intel-poor environments<ref name="LE Contents"/> | |||
*'''[[PIONEER-class Mjolnir|Pioneer]]''' - A variant designed for missions in unfamiliar, hostile environments<ref name="The Halo Bulletin: 8.15.12"/> | |||
*'''[[PREFECT-class Mjolnir|Prefect]]''' - A variant based on [[Forerunner personal armor]]<ref name="RT13"/> | |||
*'''[[PROTECTOR-class Mjolnir|Protector]]''' - A variant designed for VIP security | |||
*'''[[RAIDER-class Mjolnir|Raider]]''' - A variant designed with Samurai-like aesthetics for intimidation of hostiles | |||
*'''[[RAIJIN-class Mjolnir|Raijin]]''' - A variant that maximizes short-term combat performance | |||
*'''[[RANGER-class Mjolnir|Ranger]]''' - A variant designed for remote operatives engaging in hostile environmental conditions | |||
*'''[[REAPER-class Mjolnir|Reaper]]''' - A variant based on Forerunner [[combat skin]]s | |||
*'''[[RECON-class Mjolnir|Recon]]''' - A variant designed for stealth reconnaissance operations, upgraded from GEN1 | |||
*'''[[RECRUIT-class Mjolnir|Recruit]]''' - Issued to all Spartan-IV recruits prior to qualification for specialized models<ref name="LE Contents"/> | |||
*'''[[RICOCHET-class Mjolnir|Ricochet]]''' - A variant designed for use in [[Gravball#Ricochet|Ricochet]] combat training exercises<ref name="RT13"/> | |||
*'''[[ROGUE-class Mjolnir|Rogue]]''' - A variant designed for extended solo operations, upgraded from GEN1<ref name="The Halo Bulletin: 8.15.12"/> | |||
*'''[[SCANNER-class Mjolnir|Scanner]]''' - A variant designed to aid search-and-rescue teams | |||
*'''[[SCOUT-class Mjolnir|Scout]]''' - A variant designed for scouting operations, upgraded from GEN1 | |||
*'''[[SECURITY-class Mjolnir|Security]]''' - A variant designed for shipboard and station defense, upgraded from GEN1 | |||
*'''[[SEEKER-class Mjolnir|Seeker]]''' - A variant equipped with a full suite of signature masking mechanisms for reconnaissance | |||
*'''[[SHINOBI-class Mjolnir|Shinobi]]''' - A variant with no known manufacturer | |||
*'''[[SOLDIER-class Mjolnir|Soldier]]''' - A variant with extra storage space designed for battlefield support | |||
*'''[[STALKER-class Mjolnir|Stalker]]''' - A variant designed to aid in covert shadowing of a target, derived from [[Jiralhanae Stalker]] stealth harnesses<ref name="The Halo Bulletin: 8.15.12"/> | |||
*'''[[STINGER-class Mjolnir|Stinger]]''' - A variant designed for flight and ground combat | |||
*'''[[STRIDER-class Mjolnir|Strider]]''' - A variant for jaunt-combat excursions in isolated theaters | |||
*'''[[TECHNICIAN-class Mjolnir|Technician]]''' - A variant for combat engineers | |||
*'''[[TEISHIN-class Mjolnir|Teishin]]''' - A variant designed for augmented soldiers serving in paramilitary and clandestine agencies | |||
*'''[[TRACER-class Mjolnir|Tracer]]''' - A variant used for intelligence gathering, featuring a Tier-III datacore | |||
*'''[[TRACKER-class Mjolnir|Tracker]]''' - A variant designed to aid in long-range pursuit of targets<ref name="The Halo Bulletin: 8.15.12"/> | |||
*'''[[VALKYRIE-class Mjolnir|Valkyrie]]''' - A variant designed for aerospace flight control | |||
*'''[[VANGUARD-class Mjolnir|Vanguard]]''' - A variant designed for face-to-face enemy assaults | |||
*'''[[VECTOR-class Mjolnir|Vector]]'''- A variant designed as a pilot/infantry hybrid for reconnaissance teams | |||
*'''[[MJOLNIR Powered Assault Armor/Venator|Venator]]''' - A variant optimized for single-enemy combat, upgraded from GEN1 | |||
*'''[[VENTURE-class Mjolnir|Venture]]''' - A variant designed for survey missions in extreme environments | |||
*'''[[VIGILANT-class Mjolnir|Vigilant]]''' - A variant based on [[Jun-A266]]'s customized Mark V suit, designed for scouting and sniper operations | |||
*'''[[VOID DANCER-class Mjolnir|Void Dancer]]''' - A variant designed for exoatmospheric operations and threat assessment | |||
*'''[[WARRIOR-class Mjolnir|Warrior]]''' - A variant designed for speed and mobility. MJOLNIR's mainline armor kit | |||
*'''[[WAR MASTER-class Mjolnir|War Master]]''' - A variant designed with multi-functional configuration for almost any combat scenario. [[Lethbridge Industrial]]'s most popular and most exotic armor | |||
*'''[[WETWORK-class Mjolnir|Wetwork]]''' - A variant designed for assassination operations<ref name="The Halo Bulletin: 8.15.12"/> | |||
*'''[[WRATH-class Mjolnir|Wrath]]''' - A variant based on [[Emile-A239]]'s custom Mark V armor, designed for use by [[Headhunters]] | |||
{{Col-end}} |