Editing Talk:M7 SMG
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==Calibre== | ==Calibre== | ||
What caliber is an SMG? Also i need calibers for the sniper rifle and the Assault Rifle, as well as the pistol. Any one of these would be good , thanks --[[User:Honored Sangheili|Honored Sangheili]] 20:55, 28 July 2008 (UTC) | What caliber is an SMG? Also i need calibers for the sniper rifle and the Assault Rifle, as well as the pistol. Any one of these would be good , thanks --[[User:Honored Sangheili|Honored Sangheili]] 20:55, 28 July 2008 (UTC) | ||
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Wouldn't it be more likely that the charging handle is attached to an ejection port like on a SIG 552? [[User talk:Molotovsniper|Molotovsniper]] 12:59, October 7, 2009 (UTC) | Wouldn't it be more likely that the charging handle is attached to an ejection port like on a SIG 552? [[User talk:Molotovsniper|Molotovsniper]] 12:59, October 7, 2009 (UTC) | ||
:It uses CASELESS ammo, it cannot jam. {{Unsigned|Ketsumaye | :It uses CASELESS ammo, it cannot jam. {{Unsigned|Ketsumaye) | ||
:if you need to empty the gun and you cant extract the round from the chamber, that could be a be a problem[[User talk:Thedeerhunter|Thedeerhunter]] 13:23, September 7, 2010 (UTC) | :if you need to empty the gun and you cant extract the round from the chamber, that could be a be a problem[[User talk:Thedeerhunter|Thedeerhunter]] 13:23, September 7, 2010 (UTC) | ||
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Well, i think NOBODY here has ever fired a weapon that uses caseless ammo, but i know it tends to "cook off" because of the high temperatures in the chamber.[[User talk:Ketsumaye|Ketsumaye]] 03:43, December 2, 2009 (UTC) | Well, i think NOBODY here has ever fired a weapon that uses caseless ammo, but i know it tends to "cook off" because of the high temperatures in the chamber.[[User talk:Ketsumaye|Ketsumaye]] 03:43, December 2, 2009 (UTC) | ||
==Actual use of the smg== | == Actual use of the smg == | ||
What I do not understand is how the SMG fits into any logical military organization. If the MA5 Is the primary weapon and the battle rifle is used as a DMR on a fire-team level, why is the SMG carried by so many regular marines (I am not talking about odsts or vehicle crews, just "line" units) Perhaps an assault/flanking team to be used in conjunction with a covering fire team? ideas? | What I do not understand is how the SMG fits into any logical military organization. If the MA5 Is the primary weapon and the battle rifle is used as a DMR on a fire-team level, why is the SMG carried by so many regular marines (I am not talking about odsts or vehicle crews, just "line" units) Perhaps an assault/flanking team to be used in conjunction with a covering fire team? ideas? | ||
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:: As far as damage, I have been shot with a .22 on several occasions, once through a lung no less, and I didn't even need medical attention. Assuming it doesn't hit any vital organ or major blood vessel (and a through&through) a .22 should take 6-12 rounds to kill a human target, (.3-.6 seconds of sustained fire on-target) and even then it would take a while. Even with rounds through a lung a second or possibly even a third shot is neccesary. Unless it hits the heart or cerebellum, a single .22 simply isn't enough, and the cerebellum is a tiny target. Since the 5*23 leaves a smaller hole, it would be even less damaging. Try about 8-15 rounds. (.5-1 second of sustained fire on-target) With rounds through the lung, still expect to place up to 4. That's too many rounds over too much time. If a weapon can't reliably kill your target in one shot centre-mass it isn't a good weapon, and if it takes more than a split second of fire to reliably inflict lethal damage it isn't worth using. [[User talk:Avianmosquito|Avianmosquito]] 02:38, February 10, 2010 (UTC) | :: As far as damage, I have been shot with a .22 on several occasions, once through a lung no less, and I didn't even need medical attention. Assuming it doesn't hit any vital organ or major blood vessel (and a through&through) a .22 should take 6-12 rounds to kill a human target, (.3-.6 seconds of sustained fire on-target) and even then it would take a while. Even with rounds through a lung a second or possibly even a third shot is neccesary. Unless it hits the heart or cerebellum, a single .22 simply isn't enough, and the cerebellum is a tiny target. Since the 5*23 leaves a smaller hole, it would be even less damaging. Try about 8-15 rounds. (.5-1 second of sustained fire on-target) With rounds through the lung, still expect to place up to 4. That's too many rounds over too much time. If a weapon can't reliably kill your target in one shot centre-mass it isn't a good weapon, and if it takes more than a split second of fire to reliably inflict lethal damage it isn't worth using. [[User talk:Avianmosquito|Avianmosquito]] 02:38, February 10, 2010 (UTC) | ||
:::Or maybe the reason Bungie did this had something to do with balancing the gun for gameplay uses, making it just a bit harder to use so that it wasn't overpowered when dual wielded. And after all, if they really wanted to make recoil accurate, they'd make the Sniper rifle jump quite a bit, or make you stagger back when you fired a rocket launcher. | :::Or maybe the reason Bungie did this had something to do with balancing the gun for gameplay uses, making it just a bit harder to use so that it wasn't overpowered when dual wielded. And after all, if they really wanted to make recoil accurate, they'd make the Sniper rifle jump quite a bit, or make you stagger back when you fired a rocket launcher. {{Signature/Ghost_sangheili}} | ||
:: Actually, the rocket launcher should have fairly little recoil, its design neccesitates it being recoilless. All you should feel is a sudden shift in balance when the weapon is fired. [[Special:Contributions/24.19.165.153|24.19.165.153]] 03:15, February 10, 2010 (UTC) | :: Actually, the rocket launcher should have fairly little recoil, its design neccesitates it being recoilless. All you should feel is a sudden shift in balance when the weapon is fired. [[Special:Contributions/24.19.165.153|24.19.165.153]] 03:15, February 10, 2010 (UTC) | ||
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:[http://www.bungie.net/projects/odst/guide.aspx The ODST guide from Bungie.net] provides that the official designation is still the same one from Halo 3. If it is an error, they would have changed it just like what they did with ''Reach''<nowiki />'s guide on enemies, vehicles and weapons (to refresh your memory, there was an error with the Spirit dropship designation prior to release in B.net). Back to the discussion, the ODST guide provides two variants; the M7 and M7S. Both of these titles go as far back as the H3 guide on the SMG. | :[http://www.bungie.net/projects/odst/guide.aspx The ODST guide from Bungie.net] provides that the official designation is still the same one from Halo 3. If it is an error, they would have changed it just like what they did with ''Reach''<nowiki />'s guide on enemies, vehicles and weapons (to refresh your memory, there was an error with the Spirit dropship designation prior to release in B.net). Back to the discussion, the ODST guide provides two variants; the M7 and M7S. Both of these titles go as far back as the H3 guide on the SMG. | ||
:This doesn't really align with what you've proposed however... Now, since the standard variant is labelled as the M7 and that the official designation is the M7/Caseless SMG, then I think the M7S article should have its name changed to M7S/Caseless SMG (since this would be the logical path in determining the official designation).— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span> 22:00, 7 April 2012 (EDT) | :This doesn't really align with what you've proposed however... Now, since the standard variant is labelled as the M7 and that the official designation is the M7/Caseless SMG, then I think the M7S article should have its name changed to M7S/Caseless SMG (since this would be the logical path in determining the official designation).— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span> 22:00, 7 April 2012 (EDT) | ||