Editing Talk:M6C magnum
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Shadowslayer117 (I see you're not posting anonymously anymore), this is getting rather tiresome. I understand that this is one of your "pet articles," so to speak, but let's get real. I've already explained that the Magnum is ''not'' very effective at all past about 20 meters, which barely qualifies as "mid-range." If you don't believe me, then I'd be glad to test this with you in a custom game on Xbox Live. My gamertag is listed in my talk page. In any case, the effective range of a weapon is (or at least should be) defined as the range in which it is capable of killing quickly and effectively — | Shadowslayer117 (I see you're not posting anonymously anymore), this is getting rather tiresome. I understand that this is one of your "pet articles," so to speak, but let's get real. I've already explained that the Magnum is ''not'' very effective at all past about 20 meters, which barely qualifies as "mid-range." If you don't believe me, then I'd be glad to test this with you in a custom game on Xbox Live. My gamertag is listed in my talk page. In any case, the effective range of a weapon is (or at least should be) defined as the range in which it is capable of killing quickly and effectively — ''''not'''' simply as the distance the projectiles travel. For example, the shotgun's pellets travel a good distance before vanishing, but the shotgun is not very effective past close range. Whatever damage it does past close range, it isn't enough to justify the effort in using it. Similarly, the M6C, even when dual-wielded, isn't as effective at medium range as it is at close range, and it certainly isn't effective at "semi-long" range even though the bullets do travel that far. Against even a stationary target, dual Magnums cannot kill a person past around 20 to 25 meters without having to reload. That's hardly what I'd consider effective. In actual combat, the effective range of the Magnum is obviously even less that 20 meters, as you have to hit a moving target with a rather inaccurate gun. You might soften the enemy up a good bit past close range, but against a person wielding a BR, you're screwed, as the rifle simply outguns a pair of Magnums past close range. For all intents and purposes, the Magnum is a close-range weapon, regardless of how far the bullets actually travel. | ||
Also, in regards to the use of Magnums against in Campaign, I want to point out a couple of things I didn't mention in my last posting. First off, you may or may not be right about how many shots it takes to knock a Brute's helmet off. I haven't tested this out yet, but I may start up a game on High Charity (either Easy or Normal difficulty) to do so. Second, dual Magnums simply aren't that useful against Elites, unless you're facing down a blue ("Minor") Elite on lower difficulty levels. Especially on Heroic and Legendary, you can just barely kill a blue Elite with dual Magnums and survive. However, you can forget using Magnums at all against an Elite of higher rank, unless you planning on using the plasma pistol/Magnum combo. | Also, in regards to the use of Magnums against in Campaign, I want to point out a couple of things I didn't mention in my last posting. First off, you may or may not be right about how many shots it takes to knock a Brute's helmet off. I haven't tested this out yet, but I may start up a game on High Charity (either Easy or Normal difficulty) to do so. Second, dual Magnums simply aren't that useful against Elites, unless you're facing down a blue ("Minor") Elite on lower difficulty levels. Especially on Heroic and Legendary, you can just barely kill a blue Elite with dual Magnums and survive. However, you can forget using Magnums at all against an Elite of higher rank, unless you planning on using the plasma pistol/Magnum combo. |