Editing Talk:M6C magnum
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Finally, factual accuracy is important. I'm not sure what your definition of "mid-range" or "semi-long" range is — I've always tended to define it as the region between 30 and 100 meters —, but the Magnum has pitiful range due to its relatively low accuracy/large shot spread for a weapon of its kind (it is only about one-third as accurate as the Carbine and one-fifth as accurate as the M6D). Even dual-wielded, the M6C isn't very effective past about 20 meters, which is about twice the range of the sword lunge as well as the approximate range auto-aim cuts off for the Magnum. At said range, even auto-aim isn't enough to compensate for the Magnum's poor accuracy, and even with the crosshair centered on an opponent head will take around 20 to 24 shots to kill someone rather than the 13 headshots that the Magnum can kill in. Obviously, this means that the shot spread is so great that even at relatively close range and with auto-aim compensating, shots will miss even a stationary target. So, claims that the Magnum, even when dual-wielded is capable of overpowering the Battle Rifle past close range (assuming players of roughly equal skill) are spurious. | Finally, factual accuracy is important. I'm not sure what your definition of "mid-range" or "semi-long" range is — I've always tended to define it as the region between 30 and 100 meters —, but the Magnum has pitiful range due to its relatively low accuracy/large shot spread for a weapon of its kind (it is only about one-third as accurate as the Carbine and one-fifth as accurate as the M6D). Even dual-wielded, the M6C isn't very effective past about 20 meters, which is about twice the range of the sword lunge as well as the approximate range auto-aim cuts off for the Magnum. At said range, even auto-aim isn't enough to compensate for the Magnum's poor accuracy, and even with the crosshair centered on an opponent head will take around 20 to 24 shots to kill someone rather than the 13 headshots that the Magnum can kill in. Obviously, this means that the shot spread is so great that even at relatively close range and with auto-aim compensating, shots will miss even a stationary target. So, claims that the Magnum, even when dual-wielded is capable of overpowering the Battle Rifle past close range (assuming players of roughly equal skill) are spurious. | ||
Damage claims for the M6C (or any other weapon) should also reflect what we actually see in-game. Multiplayer figures are the easiest to determine, as they are constant under default rules. In the Magnum's case, it is 13 headshots and 21 body shots. In Campaign, damage is dependent on difficulty level. Certain figures (i.e. "12 shots to kill a Hunter") are incorrect. Even on Normal difficulty, it took me over a dozen well-placed shots to bring down a Hunter. It may or may not take a dozen shots to kill one on Easy (I haven't tested it on said difficulty), but given that Easy is (presumably) not the standard difficulty for most players, this ''must'' be reflected in the article | Damage claims for the M6C (or any other weapon) should also reflect what we actually see in-game. Multiplayer figures are the easiest to determine, as they are constant under default rules. In the Magnum's case, it is 13 headshots and 21 body shots. In Campaign, damage is dependent on difficulty level. Certain figures (i.e. "12 shots to kill a Hunter") are incorrect. Even on Normal difficulty, it took me over a dozen well-placed shots to bring down a Hunter. It may or may not take a dozen shots to kill one on Easy (I haven't tested it on said difficulty), but given that Easy is (presumably) not the standard difficulty for most players, this ''must'' be reflected in the article. Also, I clarified the condition in which a Flood Combat form can be killed in two shots. | ||
Please, take this all into consideration before editing this or any other article. | Please, take this all into consideration before editing this or any other article. |