Editing Talk:Infection

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== Infection? ==
== Infection? ==
Umm... has this been approved yet? --File:GRAW Wallpaper.jpg|35px]] <font color="#D3D3D3" General></font>
Umm... has this been approved yet? --[[Image:GRAW Wallpaper.jpg|35px]] <font color="#D3D3D3" General></font>
[[user:Blemo|<font color="#D3D3D3">B</font><font color="#A9A9A9">le</font><font color="#808080">m</font><font color="#000000">o</font>]] http://www.wikia.com/skins/common/progress-wheel.gif ''<sup>[[user talk:Blemo|<font color="#A9A9A9">Talk</font>]]</sup> • [[Special:Contributions/Blemo|<font size="1"><font color="#A9A9A9">Contributions</font></font>]] • <sub>
[[user:Blemo|<font color="#D3D3D3">B</font><font color="#A9A9A9">le</font><font color="#808080">m</font><font color="#000000">o</font>]] http://www.wikia.com/skins/common/progress-wheel.gif ''<sup>[[user talk:Blemo|<font color="#A9A9A9">Talk</font>]]</sup> • [[Special:Contributions/Blemo|<font size="1"><font color="#A9A9A9">Contributions</font></font>]] • <sub>
[http://halofanon.wikia.com/wiki/Major_Blemo Semper Fi]</sub>
[http://halofanon.wikia.com/wiki/Major_Blemo Semper Fi]</sub>
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== Playlist? ==
== Playlist? ==


What matchmaking playlist is this game on? I haven't seen in in any of the social ones, nor any ranked ones. --<b>[[User:ED|<font color="black">E</font>]][[User talk:ED|<font color="black">D</font>]]File:ArmyROTC.gif|15px]]</b> 15:27, 25 October 2007 (UTC)
What matchmaking playlist is this game on? I haven't seen in in any of the social ones, nor any ranked ones. --<b>[[User:ED|<font color="black">E</font>]][[User talk:ED|<font color="black">D</font>]][[Image:ArmyROTC.gif|15px]]</b> 15:27, 25 October 2007 (UTC)


It isn't sad;y, or not as far as i know, its an essenstially unbalanced game
It isn't sad;y, or not as far as i know, its an essenstially unbalanced game
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My point was that Is Qusinam Protero Damno was meant to be for humans killing zombies, not the other way around.
My point was that Is Qusinam Protero Damno was meant to be for humans killing zombies, not the other way around.
True, but if your playing custom games and your the last man standing...[[User talk:Papayaking|Papayaking]] 17:46, 19 July 2009 (UTC)
== Team Infection ==
A ''[[Halo: Reach]]'' trick (that may have since been fixed) allows a player to download Bungie's Infection gametype from [[Living Dead]] and enable Teams. This results in numerous instances of gametype instability that are interesting, and that reveal some interesting information about how Infection works.
Basically, in Reach, the Initial Zombie Count setting is used to assign players to a "fake" team system hacked over the game's FFA engine. Playing Infection with the game's standard Team engine enabled results in conflicts between the standard Team engine and Infection's "Pseudo-Team" engine. When such conflicts occur, the standard Team engine takes precedence for the following factors:
*Who is the player's enemy? (Red reticule and gamertag.)
The Pseudo-Team engine takes precedence for the following factors:
*Is the player infected?
In conflicts, these factors remain unresolved and behave unstably:
*When/how should the player die? (Specifically, should they die before they're even visible and respawn instantly afterward, essentially outpacing even spawnkilling with a Halo 3 Instant Respawn hack...?)
So it's possible to, in Team Infection, have a player on the Zombie team with Human traits (because they are Team Zombie, Pseudo-Team Human). Should all other players on the Human Pseudo-Team be infected (switching to the Zombie Pseudo-Team), the last Pseudo-Human will become Last Man Standing despite being on the Zombie Team. (Players on the Zombie Team and Human Pseudo-Team happen when the number of people that chose the Zombie team in the Lobby is greater than the Initial Zombie Count.) Furthermore, when a player on the Human Team and Human Pseudo-Team is infected, their Pseudo-Team is changed but their Team is not. They remain Human on the scoreboard, and their spawns are glitched until they manually change to the Zombie Team.
[http://www.forgehub.com/forum/halo-reach-forge-discussion/113373-team-infection-analysis.html Sauce.]
[[User talk:DavidJCobb|DavidJCobb]] 04:13, 26 November 2010 (EST)
== Article rewrite ==
Some notes on the article rewrite:
* The article contents now make reference to changes in gametype management post-Halo 3, e.g. differentiating between "gametypes" and "game variants."
* I don't think the article should be organized into "Development History," but rather by game.
* Sources aren't available for most of the information because Optimatch was nuked. I have private archives of several key threads, including the sticky for Reach's Living Dead; however, these archives are ''massive'' (the full, perfectly-preserved contents of the Living Dead sticky span 76 pages) and are not searchable in any way. So a lot of what I've written or added is ''unavoidably'' based on what I personally witnessed at the time.
* Reach didn't offer the "Next Zombie" option because Megalo wasn't capable of persisting data between rounds. How can Megalo pick the "winner" or "chump" for the next zombie when it can't see the scores from the last round? Bear in mind: I don't know if this information is official, or if it's one of the things that modders found after the fact, when they cracked the entire Megalo engine during the Halo 4 days. So yeah -- technical limitations killed that option.
* The Reach-era change to zombie gravity wasn't noted in official changelists. I personally suggested it in Optimatch, noticed it in Matchmaking, and confirmed it by saving the game variant and examining its settings.
* I skimmed through gameplay tips and removed anything that applied to literally every game mode. "Hey, Zombies, maybe you should grab that Active Camo to remain unseen! Survivors, the Sprint ability is very useful for running away!" :P
* The Reach bug listed in Trivia -- the one that gives humans an Energy Sword -- should probably be removed. That looks ''entirely'' like a one-off bug that would occur extremely rarely as the result of lag, and we can't document every conceivable anomaly when they didn't occur reliably.
* I added a section about Reach's linear-progression maps to the Trivia section. It's totally unsourced so remove it if you like, but I personally feel that this was an incredibly valuable variety of Infection experience and it ought not be lost to time.
* I have updated the Halo 2 Anniversary information. No, there's no web source for this (to my knowledge). All I can tell you is, boot the game up and verify it yourself.
* Flood and Safe Havens need to be merged into this article because they are the exact same gametype. "Safe Havens" is the name of an Infection game variant or, alternatively, a term used to refer to settings that were added ''to Infection''. "Flood" is Halo 4's cutesy, lore-friendly name for Infection -- literally the same gametype, albeit with the settings gutted due to a combination of unavoidable technical limitations and incredibly bad decisions. I don't come here regularly, so I'm not going to start any merge process or vote or whatever myself.
So that's an overview of the changes. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 23:13, 18 October 2015 (EDT)

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