Editing Talk:Halo Wars
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|<small>'''Archives:''' <small>[[Talk:Halo Wars/Archive|1]] | [[Talk:Halo Wars/Archive_2|2]] | [[Talk:Halo Wars/Archive_3|3]]</small><br /></small>__TOC__ | |||
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==Grenade Launcher?== | ==Grenade Launcher?== | ||
One of the upgrades to the Warthog adds a passenger with a "grenade launcher." But ive never seen any mention of a human grenade launcher anywhere else but Halo Wars. Do we know anything about it? [[User talk:Iceman117|Iceman117]] 14:28, July 7, 2010 (UTC) | One of the upgrades to the Warthog adds a passenger with a "grenade launcher." But ive never seen any mention of a human grenade launcher anywhere else but Halo Wars. Do we know anything about it? [[User talk:Iceman117|Iceman117]] 14:28, July 7, 2010 (UTC) | ||
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==Unit Names== | ==Unit Names== | ||
Is there any possibility that this article could use unit names that people understand? I know that article names on the wiki use technical terms, but the unit listing in this article shouldn't. Why list "Type-25 Assault Gun Carriage" if that doesn't mean anything to anybody, and we have to specify that it's a Wraith right after? Also, there are vehicles such as the | Is there any possibility that this article could use unit names that people understand? I know that article names on the wiki use technical terms, but the unit listing in this article shouldn't. Why list "Type-25 Assault Gun Carriage" if that doesn't mean anything to anybody, and we have to specify that it's a Wraith right after? Also, there are vehicles such as the Locust and Gremlin that are only known by their common names. For the sake of uniformity and readability, I suggest that common names be listed instead of technical ones. [[User talk:Chris3145|Chris3145]] 08:50, May 26, 2010 (UTC) | ||
I agree with you besides who would know the technical names of them and in gameplay they call it by the common name[[User talk:Jay96|Jay96]] 11:05, July 20, 2010 (UTC) | I agree with you besides who would know the technical names of them and in gameplay they call it by the common name[[User talk:Jay96|Jay96]] 11:05, July 20, 2010 (UTC) | ||
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*[[Cyclops]] - Not much on this unit, but is used beyond Halo Wars | *[[Cyclops]] - Not much on this unit, but is used beyond Halo Wars | ||
*[[Shortsword]] - Not much on this either | *[[Shortsword]] - Not much on this either | ||
* | *[[Locust]] - Not enough information on it's technical name (like Type##, to follow the regular naming pattern) | ||
* | *[[Vampire]] - Same thing | ||
Second issue needs some more resolving. | Second issue needs some more resolving. | ||
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:Yeah, spin-off, that's the term I was looking for. Reach and HW are very much full games, and honestly ODST is too; everyone says it's an expantion, but it has a full campaign, firefight, etc. It was originally going to be more of an expantion, but ended up being a full game minus MM. The other reason everyone thinks expantion is because it uses the same graphics as Halo 3, and us Halo players are spoiled by better graphics in every game, unlike certain other series ;) [[User talk:Alex T Snow|Alex T Snow]] 12:52, 10 August 2011 (EDT) | :Yeah, spin-off, that's the term I was looking for. Reach and HW are very much full games, and honestly ODST is too; everyone says it's an expantion, but it has a full campaign, firefight, etc. It was originally going to be more of an expantion, but ended up being a full game minus MM. The other reason everyone thinks expantion is because it uses the same graphics as Halo 3, and us Halo players are spoiled by better graphics in every game, unlike certain other series ;) [[User talk:Alex T Snow|Alex T Snow]] 12:52, 10 August 2011 (EDT) | ||
==Spacing== | ==Spacing== | ||
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The unsc seems to have been made far more advanced in halo wars then in the previous halo trillogy, rail gun tanks, laser firing sparrow hawks and other high tec stuff like criogenic bombs and bombs that can deactivate the enemies powers. I know that the covenant still have the advantage but I wonder why some of these more advanced things could not have occured in the halo reach {{unsigned|Spartan Matt}} | The unsc seems to have been made far more advanced in halo wars then in the previous halo trillogy, rail gun tanks, laser firing sparrow hawks and other high tec stuff like criogenic bombs and bombs that can deactivate the enemies powers. I know that the covenant still have the advantage but I wonder why some of these more advanced things could not have occured in the halo reach {{unsigned|Spartan Matt}} | ||
:Firstly, Halo 2, Halo 3, ODST and Reach do still have Gauss 'hogs - which use powerful coilguns. It's a smaller version, but more economical. Secondly, the UNSC have been fighting a war for nearly thirty years by 2552, it's understandable if their economy can't take the strain of producing such sophisticated and technically demanding weapons with the loss of raw resources from the Outer Colonies and sheer depletion, and that they would need to be replaced with more conventional but reliable and cheaper equivalents. And thirdly, some of the weapons in Halo Wars seem a little...impractical. The Cyclops, while bad-ass, was a power loader, and the cryo-bomb seems like something jury-rigged on the battlefield than a standardised technology. I'm sure many of those things still exist in the canon, in fewer numbers - we just don't see them in Reach because of the limited scope. We're focussing on one team, not the entire campaign. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 04:37, 20 September 2011 (EDT) | :Firstly, Halo 2, Halo 3, ODST and Reach do still have Gauss 'hogs - which use powerful coilguns. It's a smaller version, but more economical. Secondly, the UNSC have been fighting a war for nearly thirty years by 2552, it's understandable if their economy can't take the strain of producing such sophisticated and technically demanding weapons with the loss of raw resources from the Outer Colonies and sheer depletion, and that they would need to be replaced with more conventional but reliable and cheaper equivalents. And thirdly, some of the weapons in Halo Wars seem a little...impractical. The Cyclops, while bad-ass, was a power loader, and the cryo-bomb seems like something jury-rigged on the battlefield than a standardised technology. I'm sure many of those things still exist in the canon, in fewer numbers - we just don't see them in Reach because of the limited scope. We're focussing on one team, not the entire campaign. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 04:37, 20 September 2011 (EDT) | ||
Thanks for your insights Specops306 yes your right to make a spartan laser costs a fortune and is more costly then 4 fully armed warthogs. So it would be astronomical to put ship version of the spartan laser cannon on all of the unsc ships. Although it would do better up against covenant shielding because its an energy weapon it would have just been that possble | Thanks for your insights Specops306 yes your right to make a spartan laser costs a fortune and is more costly then 4 fully armed warthogs. So it would be astronomical to put ship version of the spartan laser cannon on all of the unsc ships. Although it would do better up against covenant shielding because its an energy weapon it would have just been that possble | ||