Editing Talk:Halo Wars

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{{Archived|multi=Archives<br />[[/Archive|1]] [[/Archive 2|2]] [[/Archive 3|3]]}}
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|<small>'''Archives:''' <small>[[Talk:Halo Wars/Archive|1]] | [[Talk:Halo Wars/Archive_2|2]] | [[Talk:Halo Wars/Archive_3|3]]</small><br /></small>__TOC__
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==Grenade Launcher?==
==Grenade Launcher?==
One of the upgrades to the Warthog adds a passenger with a "grenade launcher." But ive never seen any mention of a human grenade launcher anywhere else but Halo Wars. Do we know anything about it? [[User talk:Iceman117|Iceman117]] 14:28, July 7, 2010 (UTC)
One of the upgrades to the Warthog adds a passenger with a "grenade launcher." But ive never seen any mention of a human grenade launcher anywhere else but Halo Wars. Do we know anything about it? [[User talk:Iceman117|Iceman117]] 14:28, July 7, 2010 (UTC)
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==Unit Names==
==Unit Names==
Is there any possibility that this article could use unit names that people understand? I know that article names on the wiki use technical terms, but the unit listing in this article shouldn't. Why list "Type-25 Assault Gun Carriage" if that doesn't mean anything to anybody, and we have to specify that it's a Wraith right after? Also, there are vehicles such as the Type-30 Locust and Gremlin that are only known by their common names. For the sake of uniformity and readability, I suggest that common names be listed instead of technical ones. [[User talk:Chris3145|Chris3145]] 08:50, May 26, 2010 (UTC)
Is there any possibility that this article could use unit names that people understand? I know that article names on the wiki use technical terms, but the unit listing in this article shouldn't. Why list "Type-25 Assault Gun Carriage" if that doesn't mean anything to anybody, and we have to specify that it's a Wraith right after? Also, there are vehicles such as the Locust and Gremlin that are only known by their common names. For the sake of uniformity and readability, I suggest that common names be listed instead of technical ones. [[User talk:Chris3145|Chris3145]] 08:50, May 26, 2010 (UTC)


I agree with you besides who would know the technical names of them and in gameplay they call it by the common name[[User talk:Jay96|Jay96]] 11:05, July 20, 2010 (UTC)
I agree with you besides who would know the technical names of them and in gameplay they call it by the common name[[User talk:Jay96|Jay96]] 11:05, July 20, 2010 (UTC)
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*[[Cyclops]] - Not much on this unit, but is used beyond Halo Wars
*[[Cyclops]] - Not much on this unit, but is used beyond Halo Wars
*[[Shortsword]] - Not much on this either
*[[Shortsword]] - Not much on this either
*{{Pattern|Shua'ee|Locust}} - Not enough information on it's technical name (like Type##, to follow the regular naming pattern)
*[[Locust]] - Not enough information on it's technical name (like Type##, to follow the regular naming pattern)
*{{Pattern|Bkowe'nei|Vampire}} - Same thing
*[[Vampire]] - Same thing


Second issue needs some more resolving.
Second issue needs some more resolving.
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Fifth issue already solved.
Fifth issue already solved.
I don't think it's canon. I mean, ask Joe Staten. You really think he'd say its up to snuff to be considered canon? Its garbage. Halo Wars is not a Halo game, and should not be considered canon. [[User talk:DerKonig|DerKonig]] 21:55, 9 August 2011 (EDT)
Aside from little things with artistic license here and there, there's really nothing about the game that disqualifies it as being a legitimate part of the Halo story. Sure, the style is different than other Halo games, but that's because it was produced by a different group of people. [[User talk:SPARTAN-347|SPARTAN-347]] 22:12, 9 August 2011 (EDT)
:I'm sorry to hear you don't like it, but that doesn't make it non-canon, it's just as different as ODST, or Reach. You wanna know why? Because HW, ODST, and Reach are sub-games, CE, 2, and 3 are the main (and Halo-y) ones. Actually, Reach seems the least Halo-y to me. Regardless, that's no reason for it to be non-canon. [[User talk:Alex T Snow|Alex T Snow]] 05:04, 10 August 2011 (EDT)
?  Halo: Reach isn't a sub-game. Vegerot.
By 'sub-game', it's just meaning spin-off. Part of the universe, but not of the main storyline. -Nanosoldier
:Yeah, spin-off, that's the term I was looking for. Reach and HW are very much full games, and honestly ODST is too; everyone says it's an expantion, but it has a full campaign, firefight, etc. It was originally going to be more of an expantion, but ended up being a full game minus MM. The other reason everyone thinks expantion is because it uses the same graphics as Halo 3, and us Halo players are spoiled by better graphics in every game, unlike certain other series ;) [[User talk:Alex T Snow|Alex T Snow]] 12:52, 10 August 2011 (EDT)
The whole thing is cannon just not the shielding on the spartan armour and yes the lasers are still cannon because the sparrowhawk has a sparton laser on it so the lasers may well be around even before the covenant wars I think the humans were more then capable of producing high tech stuff it was just time and cost was not on there side.{{Unsigned|Spartan Matt}}


==Spacing==
==Spacing==
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http://www.youtube.com/watch?v=lvLXCalUxa0 [[User talk:Alex T Snow|Alex T Snow]] 03:31, 31 May 2011 (EDT)
http://www.youtube.com/watch?v=lvLXCalUxa0 [[User talk:Alex T Snow|Alex T Snow]] 03:31, 31 May 2011 (EDT)
:That was the pre-Alpha version of Halo Wars, before they decided to scrap the traditional base-building concept and focus more on to rapid troop deployment concept, i.e. RTS with troop emphasis.— <span style="font-size:120%; font-family:Palatino Linotype; font-style:italic;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span> 07:57, 31 May 2011 (EDT)
:I get the simplified gameplay, that doesn't bother me too much, it's the graphics mainly, they're waaaay better here, and units could go through each other, like the Warthog ramming units simply by running them over, and being able to jump gaps etc. Some of the simiplicity is fine, but it seems to me they scrapped everything and started over, but didn't make it as good as before. The different is okay, the worse is dumb. That and the units were in scale to each other, did about canon damage to each other, and the older Scarab was better for this. [[User talk:Alex T Snow|Alex T Snow]] 13:50, 31 May 2011 (EDT)
== Inaccuracies/errors ==
Just removed a couple of errors:
''"The game was developed by Ensemble Studios, and is an Xbox 360 exclusive, like every other Halo game."''
What? All Halo games are Xbox 360 exclusives? Or are all Halo games developed by Ensemble? (Hint: Neither.)
''"Unlike any of the other Halo games, now your vehicles' and troops' armor will change to the teams color so you can get red Hunters, black Grunts, orange Hornets etc."''
The first part here isn't quite right, is it? After all, SPARTAN armors are in team colors in all Halo games... --[[User talk:Spug|Spug]] 17:02, 31 July 2011 (EDT)
:1.The first statement doesn't mean Ensemble made every game, it's means that it's '''360 exclusive like every other game'''. 2.It means that the '''color of the units''', not just the Spartans. 3. The second part says '''nothing''' about Spartans. Re-adding.--[[User:Halofan1234|ハローファン]] ([[User talk:Halofan1234|H1234-NET]]) 18:36, 31 July 2011 (EDT)
:The first two are neither 360 games nor exclusive to a single operating system.-- '''[[User:Forerunner|<font color="blue">Fore</font>]]''[[User talk:Forerunner|<font color="green">run</font>]]''[[Special:Contributions/Forerunner|<font color="red">ner</font>]]''''' 19:43, 31 July 2011 (EDT)
== Unsc More advanced ? ==
The unsc seems to have been made far more advanced in halo wars then in the previous halo trillogy, rail gun tanks, laser firing sparrow hawks and other high tec stuff like criogenic bombs and bombs that can deactivate the enemies powers. I know that the covenant still have the advantage but I wonder why some of these more advanced things could not have occured in the halo reach {{unsigned|Spartan Matt}}
:Firstly, Halo 2, Halo 3, ODST and Reach do still have Gauss 'hogs - which use powerful coilguns. It's a smaller version, but more economical. Secondly, the UNSC have been fighting a war for nearly thirty years by 2552, it's understandable if their economy can't take the strain of producing such sophisticated and technically demanding weapons with the loss of raw resources from the Outer Colonies and sheer depletion, and that they would need to be replaced with more conventional but reliable and cheaper equivalents. And thirdly, some of the weapons in Halo Wars seem a little...impractical. The Cyclops, while bad-ass, was a power loader, and the cryo-bomb seems like something jury-rigged on the battlefield than a standardised technology. I'm sure many of those things still exist in the canon, in fewer numbers - we just don't see them in Reach because of the limited scope. We're focussing on one team, not the entire campaign. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 04:37, 20 September 2011 (EDT)
Thanks for your insights Specops306 yes your right to make a spartan laser costs a fortune and is more costly then 4 fully armed warthogs.  So it would be astronomical to put ship version of the spartan laser cannon on all of the unsc ships. Although it would do better up against covenant shielding because its an energy weapon it would have just been that possble
:UNSC warships don't have a good wartime record against the Covenant, not really because of MAC technology since it's [[:File:Nassau.png|proven]] [[:File:Jorge n' Six.jpg|pretty]] [[:File:HaloReach_-_MACrusher.jpg|effective]], but simply because the Covenant have shields and the UNSC don't. That's the real barrier to levelling the playing field. We see in Reach and Halo 3 that human-made shields are not only becoming more common in service, ie; the drop shield and bubble shield, but are also better, so after the war, fitting ships with shields would be a must. With improved survivability, UNSC ships wouldn't be so outmatched. After that, improved weaponry would be a plus. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 04:44, 21 September 2011 (EDT)
::I love those mid sentence links to prove a point :) It's one of the few times something writen says more that something spoken, if that makes sense to you guys. [[User talk:Alex T Snow|Alex T Snow]] 05:55, 21 September 2011 (EDT)
:::Sometimes I worry it just looks obnoxious, which is the opposite of my intent. It's not too much? -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 08:49, 21 September 2011 (EDT)
::::People keep track of pages, not what specific users post, so even if every one of your posts did that, you'd probably be the only one who found it obnoxious. Well, maybe if it literally was EVERY one, but you get my point, but I don't see it nearly enough to get sick of it :) [[User talk:Alex T Snow|Alex T Snow]] 19:41, 21 September 2011 (EDT)
I am also a little bit of believer that the unsc has always had some kind of energy shielding because the fall of reach says that the unsc started using shields in the year 2552 and then in the package set in 2544 or 2535 you see energy shields on the things the spartans are flying on and also the bubble shield  ''This unsigned comment was written by Spartan Matt''
==Game Controls: Close-up Capable?==
Does anyone who owns ''Halo Wars'' know if it is possible of taking closeup screenshots in-game? I'm asking because I'm hoping maybe to obtain a better screenshot of the [[M145D Mobile Artillery Assault Platform|M145D Rhino MAAP]] to use as a better high-quality introductory image for the article. But the ''Halo Wars'' game article doesn't say anything about it being capable of closeups, or zooming in on units and the like. Can someone help out, answer this question, and if yes, could also upload to Halopedia or somewhere else off-wiki, and let me know? That would really be great. --[[User talk:Xamikaze330|Xamikaze330]] 12:29, 29 October 2011 (EDT)Xamikaze330
== Should we edit the vehicles/weapons sections? ==
And change it so it matches the ones used for the other Halo games or leave it the way it is?
[[User talk:HaloFan9795|HaloFan9795]] 10:00, 31 October 2011 (EDT)
:I need to get this discussion back to life. I'm cleaning up the page, but this is one of the problems. The "Features" section is one of the wordiest section in the article. Should we match it with other games, or keep the summaries of each unit? —[[User:Spartan331|<span style="color:silver;">S331</span>]] [[File:Bubbleshieldhud.svg|14px]]<sub>([[User talk:Spartan331|COM]] • [[Special:Contributions/Spartan331|Mission Log]] • [[UserProfile:Spartan331|Profile]])</sub> 23:01, 27 March 2012 (EDT)

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