Editing Talk:Eos'Mak-pattern plasma pistol
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The grunts seems tougher though, maybe in Halo 3 you will need to empty a full MA5C clip into the grunt to kill them. [[User:Master Chief Petty Officer|'''ΜΆŜΤΈŖČΗέÏΣΡΈΤΤΥОΓΓïČëŗ''']] 03:03, 9 September 2007 (UTC) | The grunts seems tougher though, maybe in Halo 3 you will need to empty a full MA5C clip into the grunt to kill them. [[User:Master Chief Petty Officer|'''ΜΆŜΤΈŖČΗέÏΣΡΈΤΤΥОΓΓïČëŗ''']] 03:03, 9 September 2007 (UTC) | ||
In Halo 3, the Plasma Pistol is at about half the power (or more) of the Halo 1 Plasma pistol. On Normal, I needed to dual wield my plasma pistols in order to be as effective as I was in Halo 3. | In Halo 3, the Plasma Pistol is at about half the power (or more) of the Halo 1 Plasma pistol. On Normal, I needed to dual wield my plasma pistols in order to be as effective as I was in Halo 3. | ||
Also, the ammo count is back up to what it was in Halo 1 (Halo 1: 4 shots per number. Halo 2: 2 or 3 shots per number. Halo 3: 4 shots per number.) | Also, the ammo count is back up to what it was in Halo 1 (Halo 1: 4 shots per number. Halo 2: 2 or 3 shots per number. Halo 3: 4 shots per number.) | ||
The overcharge shot in Halo 2 and Halo 3 annoys me because it does no damage whatsoever to unshielded targets (or so little it isn't worth thinking about) which makes no sense, seeing as it is basically a much larger version of the standard bolt. I think they should have reduced the homing further, made the standard bolt more useful and allowed the overcharge to damage health as well. [[User:Diaboy|Diaboy]] 17:20, 29 November 2007 (UTC) | The overcharge shot in Halo 2 and Halo 3 annoys me because it does no damage whatsoever to unshielded targets (or so little it isn't worth thinking about) which makes no sense, seeing as it is basically a much larger version of the standard bolt. I think they should have reduced the homing further, made the standard bolt more useful and allowed the overcharge to damage health as well. [[User:Diaboy|Diaboy]] 17:20, 29 November 2007 (UTC) | ||
I'm going to have to agree with Grunty friends. The Halo 1 plasma pistol was phenomenal especially on legendary. For the first half of the game I would use a plasma pistol and the UNSC pistol if I was playing to win. The plasma pistol would take away any elite's shield and turn him into a glorified grunt (He's still awesome but headshots kill anyone). At long range the homing worked amazingly well. Point in the general direction and wait for the shield to drop. That baby could arc a corkscrew like a fighter plane. The point is over distance or in close you can negate the juggernaut foes in Halo 1 real easy like. | I'm going to have to agree with Grunty friends. The Halo 1 plasma pistol was phenomenal especially on legendary. For the first half of the game I would use a plasma pistol and the UNSC pistol if I was playing to win. The plasma pistol would take away any elite's shield and turn him into a glorified grunt (He's still awesome but headshots kill anyone). At long range the homing worked amazingly well. Point in the general direction and wait for the shield to drop. That baby could arc a corkscrew like a fighter plane. The point is over distance or in close you can negate the juggernaut foes in Halo 1 real easy like. | ||
==Homing== | ==Homing== | ||
There is a contradiction on this page. It first says that the Halo 3 plasma pistol has reduced homing capibilities but later on in another section it says that the plasma pistol has NO homing abilities in Halo 3. So which is it? If anybody here who played the beta could answer that would be great. -- | There is a contradiction on this page. It first says that the Halo 3 plasma pistol has reduced homing capibilities but later on in another section it says that the plasma pistol has NO homing abilities in Halo 3. So which is it? If anybody here who played the beta could answer that would be great. -- [[Image:Halo3.comchief.PNG|20px]][[User:EliteSpartan|<b><span style="color: Green">EliteSpartan</span></b>]] <sup>[[User talk:EliteSpartan|<b><span style="color: Black">My Talk</span></b>]]</sup> <sub>[[Special:Contributions/EliteSpartan|<font color=black>My Contribs</font>]]</sub>[[Image:Private first class.jpg|30px]][[Image:GDI.jpg|30px]] 8 September 2007 | ||
Personally, I think homing isn't the kind of staff Plasma Pistol should have. I think it only depends on the skill of the user. [[User:Master Chief Petty Officer|'''ΜΆŜΤΈŖČΗέÏΣΡΈΤΤΥОΓΓïČëŗ''']] 11:24, 11 September 2007 (UTC) | Personally, I think homing isn't the kind of staff Plasma Pistol should have. I think it only depends on the skill of the user. [[User:Master Chief Petty Officer|'''ΜΆŜΤΈŖČΗέÏΣΡΈΤΤΥОΓΓïČëŗ''']] 11:24, 11 September 2007 (UTC) | ||
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==Underpowered on halo 3== | ==Underpowered on halo 3== | ||
This article makes no mention whatsoever on how little damage this weapon does to unshielded players compared to its predessors. It takes over 16 shots to kill an unshielded player which quite frankly, is perposturous. Also , there is no mention whatsoever that a charged shot does NO damage anymore to an unshielded opponent. We need to highlight these issues in order to get bungie to do something. | This article makes no mention whatsoever on how little damage this weapon does to unshielded players compared to its predessors. It takes over 16 shots to kill an unshielded player which quite frankly, is perposturous. Also , there is no mention whatsoever that a charged shot does NO damage anymore to an unshielded opponent. We need to highlight these issues in order to get bungie to do something. | ||
Definitely. I mean, every single weapon in Halo 3 is useful on its own without another in combo or with melee EXCEPT the Plasma Pistol, which is damn near useless on its own. It's like throwing pebbles at a concrete bunker! Fine, it is an improvement on the Halo 2 PP, like you say doing 16 shots to a kill (over the original 26 shots to a kill in Halo 2) so I say at least give it a boost to the standard shot, bringing it to the same amount of damage as the Plasma Rifle (or perjhaps a bit less - think firerates), or have the overcharge shot do damage to unshielded targets. [[User:Diaboy|Diaboy]] 13:06, 22 May 2008 (UTC) | Definitely. I mean, every single weapon in Halo 3 is useful on its own without another in combo or with melee EXCEPT the Plasma Pistol, which is damn near useless on its own. It's like throwing pebbles at a concrete bunker! Fine, it is an improvement on the Halo 2 PP, like you say doing 16 shots to a kill (over the original 26 shots to a kill in Halo 2) so I say at least give it a boost to the standard shot, bringing it to the same amount of damage as the Plasma Rifle (or perjhaps a bit less - think firerates), or have the overcharge shot do damage to unshielded targets. [[User:Diaboy|Diaboy]] 13:06, 22 May 2008 (UTC) | ||
Bungie knows how underpowered it is. haven't you guys ever played team punchout? | Bungie knows how underpowered it is. haven't you guys ever played team punchout? | ||
== power == | == power == | ||
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In the article it says that this is one of the five weapons that has stayed throughout the entire trilogy, however there are more than five (I don't know how much). I can name seven (ooh a reference)-Plasma Rifle, Plasma Pistol, Rocket Launcher, Sniper Rifle, Energy Sword, Fuel Rod Cannon, and Needlers. | In the article it says that this is one of the five weapons that has stayed throughout the entire trilogy, however there are more than five (I don't know how much). I can name seven (ooh a reference)-Plasma Rifle, Plasma Pistol, Rocket Launcher, Sniper Rifle, Energy Sword, Fuel Rod Cannon, and Needlers. | ||