Editing Talk:Energy shielding

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I have heard that after 15 shield depletions/recharges in halo 2, the shield stops working,is that true?
I have heard that after 15 shield depletions/recharges in halo 2, the shield stops working,is that true?
Not that anyone will ever live that long anyway mind you.--[[User:Mac10&Cheese|Mac10&Cheese]] 18:42, 27 March 2007 (UTC)
Not that anyone will ever live that long anyway mind you.--[[User:Mac10&Cheese|Mac10&Cheese]] 18:42, 27 March 2007 (UTC)
:I've never seen that happen, and shield drains are very common, I bet you would drain your shield 15 time on one of the longer levels, like [[Prophet of Regret|Regret]] on the higher difficulties. --<b>[[User:ED|<font color="000000">ED</font>]]<sub>([[User talk:ED|<font color="000000">talk</font>]])</sub><sup>[http://halofanon.wikia.com/wiki/Halo:_Shock_Front <font color="000000">(shockfront)</font>]</sup></b> 04:04, 8 April 2007 (UTC)
:I've never seen that happen, and shield drains are very common, I bet you would drain your shield 15 time on one of the longer levels, like [[Regret]] on the higher difficulties. --<b>[[User:ED|<font color="000000">ED</font>]]<sub>([[User talk:ED|<font color="000000">talk</font>]])</sub><sup>[http://halofanon.wikia.com/wiki/Halo:_Shock_Front <font color="000000">(shockfront)</font>]</sup></b> 04:04, 8 April 2007 (UTC)
Thats just what i've heard,But it could be true.I mean you won't live that long in multiplayer.--[[User:Mac10&Cheese|Mac10&amp;Cheese]] 03:47, 9 April 2007 (UTC)
Thats just what i've heard,But it could be true.I mean you won't live that long in multiplayer.--[[User:Mac10&Cheese|Mac10&amp;Cheese]] 03:47, 9 April 2007 (UTC)


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== Armour colour not indicative of shield strength ==
== Armour colour not indicative of shield strength ==
Per above, the only time armour colour is indicative of shield strength is only when it is concerned with gameplay experience: in gameplay, Minors are given weaker shield and health properties than Majors, Majors having weaker properties than Ultras and so on. In canon, it would appear that all of the armour (regardless of rank, colour, position) have the same shielding strength; in [[Winter Contingency|Winter Contingency level]] of ''Reach'', it took no more than a magazine from a M6 pistol or a MA37 rifle to remove the energy shields of a Zealot. This is the only time we ever see brass applied on energy shields in a cutscene (Halo Wars' Elites didn't have energy shielding for some unknown reason). So, take the Elites as an example, armour colour indicates the amount of kills they've achieved throughout their service and nothing more. — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  00:34, 5 October 2012 (EDT)
Per above, the only time armour colour is indicative of shield strength is only when it is concerned with gameplay experience: in gameplay, Minors are given weaker shield and health properties than Majors, Majors having weaker properties than Ultras and so on. In canon, it would appear that all of the armour (regardless of rank, colour, position) have the same shielding strength; in [[Winter Contingency (level)|Winter Contingency level]] of ''Reach'', it took no more than a magazine from a M6 pistol or a MA37 rifle to remove the energy shields of a Zealot. This is the only time we ever see brass applied on energy shields in a cutscene (Halo Wars' Elites didn't have energy shielding for some unknown reason). So, take the Elites as an example, armour colour indicates the amount of kills they've achieved throughout their service and nothing more. — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  00:34, 5 October 2012 (EDT)


:Well, in that cutscene those shields failed to flare when receiving melees (Sara Sorvad punches Jorge and Six punches the Zealot, yet there's no shield reactions then). Plus, looking closely, Carter actually starts firing at the Field Marshal too once he pushes Kat out of the way. And there's been several times in the cutscenes where shields haven't responded properly, such as Emile's charging faster than usual at the beginning of Pillar of Autumn, or why Kat's or all of NOBLE's seem to be down yet there's no shield scatter. Point being, I don't think it's fair to throw out all that data about shield strength just because one cutscene seems to suggest slightly otherwise. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 02:43, 5 October 2012 (EDT)
:Well, in that cutscene those shields failed to flare when receiving melees (Sara Sorvad punches Jorge and Six punches the Zealot, yet there's no shield reactions then). Plus, looking closely, Carter actually starts firing at the Field Marshal too once he pushes Kat out of the way. And there's been several times in the cutscenes where shields haven't responded properly, such as Emile's charging faster than usual at the beginning of Pillar of Autumn, or why Kat's or all of NOBLE's seem to be down yet there's no shield scatter. Point being, I don't think it's fair to throw out all that data about shield strength just because one cutscene seems to suggest slightly otherwise. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 02:43, 5 October 2012 (EDT)
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Best place to test Elite shields in ''Halo 3'' is in The Covenant just after you and they defeated the first wave of Brutes outside the tower, but before you enter instead. Then get your choice of weapons and shoot them! Elite Rangers and SpecOps have been pretty variable. Their armor design, their method of flight, how much they actually use their cloaking, etc. But they're easier to alter without backlash because they're not a mainstream rank. They might have been adjusted to make them easier to kill. Trying to kill them in ''Halo 2'' wasn't fun.
Best place to test Elite shields in ''Halo 3'' is in The Covenant just after you and they defeated the first wave of Brutes outside the tower, but before you enter instead. Then get your choice of weapons and shoot them! Elite Rangers and SpecOps have been pretty variable. Their armor design, their method of flight, how much they actually use their cloaking, etc. But they're easier to alter without backlash because they're not a mainstream rank. They might have been adjusted to make them easier to kill. Trying to kill them in ''Halo 2'' wasn't fun.


Alright, so here's what I'd write for this page: "During the cutscene ''Skeleton Crew'' of [[Winter Contingency|Winter Contingency]], the [[Sangheili Field Marshal]]'s shields falls from a relatively brief burst of Assault Rifle fire. In the same cutscene Jorge and a Zealot's shield do not flare when being meleed. This may represent that the Zealots' energy shields are weaker in canon, that the Assault Rifle is stronger in canon, or that both were adjusted in the cutscene to equal the fighting level." That work? [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 11:47, 23 October 2012 (EDT)
Alright, so here's what I'd write for this page: "During the cutscene ''Skeleton Crew'' of [[Winter Contingency (level)|Winter Contingency]], the [[Sangheili Field Marshal]]'s shields falls from a relatively brief burst of Assault Rifle fire. In the same cutscene Jorge and a Zealot's shield do not flare when being meleed. This may represent that the Zealots' energy shields are weaker in canon, that the Assault Rifle is stronger in canon, or that both were adjusted in the cutscene to equal the fighting level." That work? [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 11:47, 23 October 2012 (EDT)


:The issue with Halo 3 is getting data of the SpecOps: they only appear in Floodgate. Also tested on Jackals and Grunts: results are expected, that is the higher the rank, the more health the biped has. Quite conclusive that this is largely gameplay language and not actual canon (aside from the Elite culture of armour colour denoting the amount of kills they've achieved).
:The issue with Halo 3 is getting data of the SpecOps: they only appear in Floodgate. Also tested on Jackals and Grunts: results are expected, that is the higher the rank, the more health the biped has. Quite conclusive that this is largely gameplay language and not actual canon (aside from the Elite culture of armour colour denoting the amount of kills they've achieved).

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