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==Physics of Shields==
I was pondering something while writing my most recent fanfiction, which will be finished hopefully by the release of Halo 3 for anyone interested, but I must repeat hopefully. How exactly do the energy shields accomplish what they do? Stopping projectiles, nullifying plasma charges, absorbing kinetic energy from explosions. Its all seeming very peculiar to me, and I would like some insight if thats not too much to ask. :)
I was pondering something while writing my most recent fanfiction, which will be finished hopefully by the release of Halo 3 for anyone interested, but I must repeat hopefully. How exactly do the energy shields accomplish what they do? Stopping projectiles, nullifying plasma charges, absorbing kinetic energy from explosions. Its all seeming very peculiar to me, and I would like some insight if thats not too much to ask. :)


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Cheers,
Cheers,


'''[[User:RelentlessRecusant|<font color="red">Relentless</font>]]''[[User talk:RelentlessRecusant|<font color="blue">Recusant</font>]]''File:Jedi_Order.jpg|20px]]''' 00:51, 4 December 2006 (UTC)
'''[[User:RelentlessRecusant|<font color="red">Relentless</font>]]''[[User talk:RelentlessRecusant|<font color="blue">Recusant</font>]]''[[Image:Jedi_Order.jpg|20px]]''' 00:51, 4 December 2006 (UTC)


== Fact or Fiction ==
== Fact or Fiction ==
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I have heard that after 15 shield depletions/recharges in halo 2, the shield stops working,is that true?
I have heard that after 15 shield depletions/recharges in halo 2, the shield stops working,is that true?
Not that anyone will ever live that long anyway mind you.--[[User:Mac10&Cheese|Mac10&amp;Cheese]] 18:42, 27 March 2007 (UTC)
Not that anyone will ever live that long anyway mind you.--[[User:Mac10&Cheese|Mac10&amp;Cheese]] 18:42, 27 March 2007 (UTC)
:I've never seen that happen, and shield drains are very common, I bet you would drain your shield 15 time on one of the longer levels, like [[Prophet of Regret|Regret]] on the higher difficulties. --<b>[[User:ED|<font color="000000">ED</font>]]<sub>([[User talk:ED|<font color="000000">talk</font>]])</sub><sup>[http://halofanon.wikia.com/wiki/Halo:_Shock_Front <font color="000000">(shockfront)</font>]</sup></b> 04:04, 8 April 2007 (UTC)
:I've never seen that happen, and shield drains are very common, I bet you would drain your shield 15 time on one of the longer levels, like [[Regret]] on the higher difficulties. --<b>[[User:ED|<font color="000000">ED</font>]]<sub>([[User talk:ED|<font color="000000">talk</font>]])</sub><sup>[http://halofanon.wikia.com/wiki/Halo:_Shock_Front <font color="000000">(shockfront)</font>]</sup></b> 04:04, 8 April 2007 (UTC)
Thats just what i've heard,But it could be true.I mean you won't live that long in multiplayer.--[[User:Mac10&Cheese|Mac10&amp;Cheese]] 03:47, 9 April 2007 (UTC)
Thats just what i've heard,But it could be true.I mean you won't live that long in multiplayer.--[[User:Mac10&Cheese|Mac10&amp;Cheese]] 03:47, 9 April 2007 (UTC)


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In the shield generator ship of the unsc we dont know much about but if it generates a shield and there is an example of the unsc shield ship over reach in the year 2517 then the unsc has had shield technology even before the covenant ever started the war on humanity.  Maybe the unsc only had a limited ability to apply it but with more research and the covenants superior technology to reverse engineer thats why we may have some advancements in it. {{Unsigned|Spartan Matt}}
In the shield generator ship of the unsc we dont know much about but if it generates a shield and there is an example of the unsc shield ship over reach in the year 2517 then the unsc has had shield technology even before the covenant ever started the war on humanity.  Maybe the unsc only had a limited ability to apply it but with more research and the covenants superior technology to reverse engineer thats why we may have some advancements in it. {{Unsigned|Spartan Matt}}


:As far as I'm aware, the ship in question was first seen as discarded concept art, and labelled only "Shield Ship." What might that mean? It looks like a hybrid between a frigate and an Albatross, unloading cargo and vehicles. Nothing remotely shield-like about it. We simply assumed that the "shield" in its name stood for shield generator. Then, when we saw it in Fall of Reach - Bootcamp, we accepted it ac canon without getting a canon name - is shield its function, or its name, or even it's class? Shield-class troop ship? UNSC ''Shield''? We don't know. I think it was a little premature to name it Shield generator ship in the first place. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 01:09, 6 September 2011 (EDT)
:As far as I'm aware, the ship in question was first seen as discarded concept art, and labelled only "Shield Ship." What might that mean? It looks like a hybrid between a frigate and an Albatross, unloading cargo and vehicles. Nothing remotely shield-like about it. We simply assumed that the "shield" in its name stood for shield generator. Then, when we saw it in Fall of Reach - Bootcamp, we accepted it ac canon without getting a canon name - is shield its function, or its name, or even it's class? Shield-class troop ship? UNSC ''Shield''? We don't know. I think it was a little premature to name it Shield generator ship in the first place. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 01:09, 6 September 2011 (EDT)


::Actually, it was identified that way (''Shield generator ship'') in the concept art of HCE/H2. Since it's a concept, it's function should never be taken as concrete canon.— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span> 01:31, 6 September 2011 (EDT)
::Actually, it was identified that way (''Shield generator ship'') in the concept art of HCE/H2. Since it's a concept, it's function should never be taken as concrete canon.— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span> 01:31, 6 September 2011 (EDT)


:::Really? My recollection must be wrong. Thanks. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 07:56, 6 September 2011 (EDT)
:::Really? My recollection must be wrong. Thanks. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 07:56, 6 September 2011 (EDT)


== Shield colours ==
== Shield colours ==
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== Armour colour not indicative of shield strength ==
== Armour colour not indicative of shield strength ==
Per above, the only time armour colour is indicative of shield strength is only when it is concerned with gameplay experience: in gameplay, Minors are given weaker shield and health properties than Majors, Majors having weaker properties than Ultras and so on. In canon, it would appear that all of the armour (regardless of rank, colour, position) have the same shielding strength; in [[Winter Contingency|Winter Contingency level]] of ''Reach'', it took no more than a magazine from a M6 pistol or a MA37 rifle to remove the energy shields of a Zealot. This is the only time we ever see brass applied on energy shields in a cutscene (Halo Wars' Elites didn't have energy shielding for some unknown reason). So, take the Elites as an example, armour colour indicates the amount of kills they've achieved throughout their service and nothing more. — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  00:34, 5 October 2012 (EDT)
Per above, the only time armour colour is indicative of shield strength is only when it is concerned with gameplay experience: in gameplay, Minors are given weaker shield and health properties than Majors, Majors having weaker properties than Ultras and so on. In canon, it would appear that all of the armour (regardless of rank, colour, position) have the same shielding strength; in [[Winter Contingency (level)|Winter Contingency level]] of ''Reach'', it took no more than a magazine from a M6 pistol or a MA37 rifle to remove the energy shields of a Zealot. This is the only time we ever see brass applied on energy shields in a cutscene (Halo Wars' Elites didn't have energy shielding for some unknown reason). So, take the Elites as an example, armour colour indicates the amount of kills they've achieved throughout their service and nothing more. — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  00:34, 5 October 2012 (EDT)


:Well, in that cutscene those shields failed to flare when receiving melees (Sara Sorvad punches Jorge and Six punches the Zealot, yet there's no shield reactions then). Plus, looking closely, Carter actually starts firing at the Field Marshal too once he pushes Kat out of the way. And there's been several times in the cutscenes where shields haven't responded properly, such as Emile's charging faster than usual at the beginning of Pillar of Autumn, or why Kat's or all of NOBLE's seem to be down yet there's no shield scatter. Point being, I don't think it's fair to throw out all that data about shield strength just because one cutscene seems to suggest slightly otherwise. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 02:43, 5 October 2012 (EDT)
:Well, in that cutscene those shields failed to flare when receiving melees (Sara Sorvad punches Jorge and Six punches the Zealot, yet there's no shield reactions then). Plus, looking closely, Carter actually starts firing at the Field Marshal too once he pushes Kat out of the way. And there's been several times in the cutscenes where shields haven't responded properly, such as Emile's charging faster than usual at the beginning of Pillar of Autumn, or why Kat's or all of NOBLE's seem to be down yet there's no shield scatter. Point being, I don't think it's fair to throw out all that data about shield strength just because one cutscene seems to suggest slightly otherwise. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 02:43, 5 October 2012 (EDT)
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:Care to expand on the assault rifle? Not sure if we should since it would go out of the question. :/ — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  22:33, 21 October 2012 (EDT)
:Care to expand on the assault rifle? Not sure if we should since it would go out of the question. :/ — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  22:33, 21 October 2012 (EDT)


I don't think Six got impaled by the dagger. There's a quick flash of Six's left arm pushing the Zealot's arm out of the way (darn shaky cam!) and he has no damage when the gameplay resumes. [[Exodus|And Bungie has shown willingness to have gameplay start with some damage for the sake of the story]]. Anyway, I don't really see how the stabbing/no stabbing of sword or dagger applies. The important aspect is how much room Six had to throw a punch and that can't be told in either cutscene because we can't see their full position. Even then, I'd be willing to wager a "weak" punch by a Spartan that's been augmented, trained to death, ''and'' has strength increasing armor is still going to be a very strong blow ''even'' when lying on the floor.
I don't think Six got impaled by the dagger. There's a quick flash of Six's left arm pushing the Zealot's arm out of the way (darn shaky cam!) and he has no damage when the gameplay resumes. [[Exodus|And Bungie has shown willingness to have gameplay start with some damage for the sake of the story]]. Anyway, I don't really see how the stabbing/no stabbing of sword or dagger applies. The important aspect is how much room Six had to throw a punch and that can't be told in either cutscene because we can't see their full position. Even then, I'd willing to wager a "weak" punch by a Spartan that's been augmented, trained to death, ''and'' has strength increasing armor is still going to be much stronger than an everyman's punch even when lying down.


From the assault rifle angle, it fires for about 2 and a half seconds, a reasonable length. But then he receives the rifle back with exactly [[Seven|7]] bullets left. Proof of artistic license being invoked in its firing, just like in Lone Wolf? I'm not sure. But I think the assault rifle having been made stronger is, in my opinion, the more reasonable and realistic answer, since we know for sure that their effectiveness gets adjusted for gameplay. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 22:58, 21 October 2012 (EDT)
From the assault rifle angle, it fires for about 2 and a half seconds, a reasonable length. But then he receives the rifle back with exactly [[7]] bullets left. Proof of artistic license being invoked in its firing, just like in Lone Wolf? I'm not sure. But I think the assault rifle having been made stronger is the more reasonable and realistic answer, since we know their effectiveness gets adjusted for gameplay. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 22:58, 21 October 2012 (EDT)
 
:The health, or biometric system as it is referred to in canon, captures the "health" (bluntly put, I know). It does not cover the condition of the armour. That being said, I am certain that the Zealot did impale Six with its dagger (the sound of the dagger making contact with the armour was played, if I'm not mistaken) but it did not breach it to the extent that it injured Six. The chestpiece is after all the thickest part of the armour. Entirely different with your Exodus example. And the reason why the whole "stabbing with energy sword or dagger" matters is simple: it concerns the distance of the aggressor to its target. The Zealot who successfully impaled Six would indicate that he is much closer to Six than the Zealot who tried to impale Six with an energy sword. This is further evidence to show that Six was pinned down to the floor in Winter Contingency (and as such did not have enough room to throw a good punch) and limited freedom of space compared to his final showdown. Mythbuster did [http://mythbustersresults.com/coffin-punch something similar involving punching at a narrow space] and it did not produce good force. It was concluded that a good punch exerting a lot of force requires a good spread of space.
:The strength of SPARTANs (with MJOLNIR) are almost equally matched to the Elites. What is considered a weak punch made by a Spartan is considered a strong punch to an average human. If an average human is placed in Six's position instead, the punch is more likely to be a gentle push at the Zealot's face that would make it laugh instead of growling/roaring as it did after Six punched it.
:Wouldn't say that the rifle was made stronger for that particular scene. Rather, that scene shows the rifle's actual power before it was affected by gameplay. What happens after the cutscene is gameplay determined by the difficulty settings. The example of the MA5B provides how 343i approached gameplay content and treating them as canon in reference materials: another good example is the shotgun, which has been inaccurately portrayed as strictly a close-range weapon (of up to 10 metres) though real life ones can reach up to 40 metres. It is in fact the other way around, that the weapons are not made stronger in-universe but dumbed-down for gameplay. Again, I don't think we should discuss about this any further since it will go off topic.— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  03:15, 22 October 2012 (EDT)
 
I don't doubt what you say about cramped punches being weaker. What I doubt it is that Six threw a weak punch. There is no proof that weak blows don't flare shields, little proof that he didn't have room because we can't see when he starts his punch, and, as you acknowledge, the Elite growled angrily from it. Bungie just could have hid the shields in that scene because an Elite snarling in your face doesn't look very impressive if there's shield waves obscuring it.<br />
''that scene shows the rifle's actual power before it was affected by gameplay''. Sure, let's go with that wording. I think that's pretty much that same thing anyway. I too believe the shotgun in the actual Halo universe would have a greater range; who releases a weapon that close-range? Anyway, so it seems equally likely, and more plausible, that it's the assault rifle that caused the discrepancy. Therefore, I say this should be just put down as a note on the Zealot page, pointing out his shield dropped faster, but that it could be either from a deliberate dumbing down (alliterative!), in-universe shields being weaker, or the assault rifle's actual strength. Because there's evidence either way, and I think we'd need a bit more to gain an answer.
 
<gallery>
File:Zealot Stab.png|The sound of the Zealot's dagger deploying is heard here, yet it is clearly not stabbing him.
File:Zealot Attack.png|Six's arm can be seen pushing back the dagger.
</gallery>
 
:Just a quick fix so that the images does not disrupt the discussion layout. There are several sound files played in between those two images you supplied. One is when the dagger is deployed and another when the dagger makes contact with the chestpiece (you would notice that Six's head/vision nudged to the top for a quick second before he pushed back the dagger).
:It was more on the notion that he did not threw a good punch that would activate the Zealot's energy shielding, along the lines of "his punch did not trigger shielding because it did not reach the threshold or that the shielding system did not detect it anywhere close to its threshold" (which goes back to my guesswork of shielding in games is like the Onyx Sentinel, detecting force at a certain threshold). Never said anything about Six throwing a weak punch throughout all of my post. Weak > Normal > Good! ;)
:It should also be noted that in gameplay since Halo 2, armour colour also denotes not only the shield strength but also the amount of health a Covenant soldier has. The differences in the amount of health between a Zealot and a Minor is significantly wide. Surely you can't argue that the Elites combat mantra includes "you earned these shields and this health enhancement (i.e. herbal medication) to make you more durable by your kills". — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  20:37, 22 October 2012 (EDT)
 
I assumed the health stood for the armor's strength. It makes sense that a higher ranked figure would receive stronger armor. How can it regenerate, then? Well, armor impacted by plasma takes a while to cool down. Likewise, if you're shot by a bullet, even if you're wearing body armor it takes a while for you to regain your breath again. Don't give it enough time to cool down, and the armor gets a permanent mark. Get hit by just enough bullets at a time, and you've got a cracked rib. Health packs, however, are pure gameplay.
 
Then, as I said before, if the Elite's shield didn't activate, why did it seem to be not hurt at all by Six's blow? I think if I was punched in the jaw, I'd take a longer pause and not immediately "rawr!" back at my opponent. Also, Halsey's description of the Mark V's new shield to John also makes it sound like it's always present, not activating only when detecting sufficient speed/force. This is why she tells John to lower the strength of the shields around his feet, otherwise they would prevent him from touching the floor. A ordinary step by a Spartan is much slower and weaker in force than Six's punch or a thrown rock. If it only responded to sufficient force, then deactivating it in regards to the floor would not be a problem.
 
As for the Onyx Sentinels, well... Sentinels on the whole are pretty badly designed. [[Enforcer|Why build a shield that faces in just one direction]]? So the characters can beat them, that's why. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 22:55, 22 October 2012 (EDT)
 
:A bit far fetched for health referring to the armour integrity/strength. Both H1 and Reach manual refers the health as the user's base body health (''Reach'' as source). I remember another source referring it as "biometric monitoring system" or something alone those lines. The presence of this health indicator in the HUD is canon, but its behaviour in the games is influenced by gameplay of course.
:Not sure if I should make a comment about the following: ''" I think if I was punched in the jaw, I'd take a longer pause and not immediately "rawr!" back at my opponent."'' You can't put yourself in another's shoes since everyone reacts differently. Especially when one is of an alien origin.
:As for the shields described in the novel (should correct myself, only FoR described shielding in such detail), Nylund's explanation of energy shield operation would fit nicely with the MJOLNIR and the Sentinels. It would not, however, work well with the Elites: (1) since the user is separated from the environment, the available air would be restricted/limited for a significantly short periods and (2) the standard Elite soldiers do not use any form of helmets providing respiratory support like the Grunts (unless they're in the Rangers). The standard Elite would have breathing difficulties if the novel's explanation of shielding operation is applied. The game seems to take a different but similar approach, that the shielding system is active but would only be visible only when a certain amount of force is detected (like the Onyx Sentinel as an example). I'll avoid repeating myself since the rest of the explanation is available in the previous comments.— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  23:50, 22 October 2012 (EDT)
 
It's easier to call it health. [http://tvtropes.org/pmwiki/pmwiki.php/Main/BodyArmorAsHitPoints Many take that approach].  ''everyone reacts differently. Especially when one is of an alien origin.'' Unless that Elite was Bane, I can't see any good reason why he wouldn't wince in pain from to a punch to the face.
 
Presumably the shield still has holes small enough to let air in. John in ''First Strike'' comments how he can feel air enter his helmet from the scrubber vents in the front. And wasn't there that Elite, [[Bero 'Kusovai]], who inhaled a few too many Flood spores? Also, Dare, Brutes, and Jackals were covered in Overshields from Engineers during the Battle of New Mombasa which were highly visible and surrounded their whole body, and yet none of them suffocated from the lack of air. None of them have any visible air source too. It seems shields are designed to let in air. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 00:30, 23 October 2012 (EDT)
 
:Halo provides a definition of what is health, ''many'' don't. In fact, that TvTropes page itself listed the shields instead the health. And once again, ''everyone reacts differently''. When shot in the body, a soldier might stop and tend to his wound while another might just ignore it and keep on fighting. Similarly, when punched to the face, one might keep on punching while suppressing the pain while others would, as you said, pause. Generalisation of behaviour sucks. :P
:FoR provides the following description when the MJOLNIR's energy shielding is activated: ''"The air around the Master Chief popped — as if it jumped away from the MJOLNIR armor. There was none of the shimmer that normal Covenant shields had."'' Quite specific about the separation of user and environment, and Covenant shields here refers to Jackal's gauntlet (in the pre-2010 edition; not sure if this has been altered in the newer editions). If there are gaps within the shielding layer small enough to allow the air to enter, the air won't "popped".
:The only way for John's commentin ''First Strike'' to make sense is to refer to the "guesswork", unless we are to consider that the description provided above is no longer followed by the author and that the shielding does not separate the user from the environment. Also, HGN does not provide anything about 'Kusovai's transformation into the Flood as a result of inhaling too many Flood spores. A citation is needed for that. If so, one would need to question why 'Vadam and 'Vadum are not transformed into Flood forms. The Covenant is no in possession of a Flood cure. <s>And your examples from ''Recon'' simply provide more reason why Nylund's description in FoR has been abandoned in the games and in favour of the "guesswork". Overshield is simply a concentrated layer of energy shielding capable of taking more damage.</s>
:Again, this is becoming more of "how energy shields work" discussion than "whether Elites do have varying health/shielding as they get promoted". As I stated a few weeks ago, ''"[to] discuss the operation of shielding technology is almost impossible and cannot be realistically explained. Doing so will just end up with tons of theories."'' The essential question that should be answered is simply this: Is the portrayal of shield strength and amount of health as determined by Covenant ranks in the games canon? I've made the conclusion that ''"Occam's razor would suggest that this is just gameplay [language]"'' and used Winter Contingency as an example (but I did not anticipate to over-analyse the entire cutscenes in Halo games). — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  03:18, 23 October 2012 (EDT)
 
A mention of air popping away? Yes, finally a specific proof! That does suggest a different operation at work. Perhaps, though, it just means the air was just pushed away, not cut off? Eh, more speculation. The spore thing came from [[Flood spores#Trivia]]. Thanks a lot for failing me, page.
 
I'm not sure what you're saying about Overshields in ''ODST''. You acknowledge that they're a surrounding layer that's always active, but they must abandon Nylund's description if air can come through, but that same description proves Elite shields must be different to provide air, but at the same time the Overshields exist and... I don't get it.
 
Returning to the issue of shield strength, I don't think that even if the Field Marshal's shields are really that less strong, that it would mean ''all'' Elite shields are weak. It could just mean real Elite Minors would have even weaker shields that means they wouldn't even get to take two steps in that cutscene's scenario. There's no proof of its effect on other ranks. You cite Occam's Razor, but I don't think it's the simplest answer to throw out years of gameplay info. To me, the simplest answer was that it was just adjusted for the cutscene, because they needed an excuse for the Elites to run away. That's why I think this should just be a note, either in the trivia, brought up in a paragraph, or cited in the notes section. That's what got done on the really complicated "Is [[glassing]] real?" issue and it's worked pretty well there. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 03:46, 23 October 2012 (EDT)
 
:I thought you knew?!! That was Nylund's description of how the MJOLNIR's energy shielding operate. If there are gaps in the shielding layer, then the air would "hiss", not "pop". Like how a punctured tire would, I imagine. The more I read the novels, the more confused I am trying to make sense of how energy shielding works. Nylund seems to only use his description of energy shielding only when it is appropriate to do so: the description was applied when John had to lower his energy shields in order to move through a narrow corridor, and when Kelly's shield gets pelted by splinters and stones after her first encounter with Kurt on Onyx, but never during fist-fighting. It's also never clear how strong the Elites' shields are in the novels: in FoR, it took Linda five sniper shots to down an Elite Ranger, John fired three-burst from his MA5B to down a SpecOps in The Flood and First Strike, and Tom "sprayed" an unknown amount from his MA5K on an Elite of unknown rank in Ghosts of Onyx (though Tom killed the Elite, who was armed with an energy sword and a plasma pistol, by firing "into the slit of its helmet").
:I think I've confused myself right now by mixing gameplay into canon when I made the comment about ''Recon'' ( d=____="b ). I blame reading the novels. Slashing now. Anyway, how an Engineer produces its own energy shielding and applying it to its surroundings in ''Recon'' and ''Reach'' is anyone's guess since it's the first time we see one doing so. Maybe nanobots since they are of "nano-mechanical surrogates"?
:Since the novels themselves are inconsistent (and being more vague) with the games, I decided to refer to the games themselves and see whether there is a consistent shield strength in all four games. Using Heroic difficulty and just a plasma pistol, the results are... odd:
::*H1: Elites are of the same health but varying shield strength.
::*H2: Shield strength and health increases per rank. Ranger has the same qualities of a Major. A SpecOps has the same qualities of a Zealot.
::*H3: Not tested since they kept getting injured by the Flood. The fact that they're constantly moving is not helping at all.
::*Reach: SpecOps and Rangers share the same amount as Minors in terms of shield strength but both have greater health points. All other increases per rank. In Firefight, SpecOps have lower shield strength than Minors. Rangers have identical shield strength as Minors.
:The difficulty is getting them in one spot. Heroic is chosen because allies in normal difficulty will keep killing the Elites successfully in some games. The above finding supports my conclusion that it's not as consistent as you would like to believe. I really don't want to read the novels again... it's a mess. :/ — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  11:01, 23 October 2012 (EDT)
 
Best place to test Elite shields in ''Halo 3'' is in The Covenant just after you and they defeated the first wave of Brutes outside the tower, but before you enter instead. Then get your choice of weapons and shoot them! Elite Rangers and SpecOps have been pretty variable. Their armor design, their method of flight, how much they actually use their cloaking, etc. But they're easier to alter without backlash because they're not a mainstream rank. They might have been adjusted to make them easier to kill. Trying to kill them in ''Halo 2'' wasn't fun.
 
Alright, so here's what I'd write for this page: "During the cutscene ''Skeleton Crew'' of [[Winter Contingency|Winter Contingency]], the [[Sangheili Field Marshal]]'s shields falls from a relatively brief burst of Assault Rifle fire. In the same cutscene Jorge and a Zealot's shield do not flare when being meleed. This may represent that the Zealots' energy shields are weaker in canon, that the Assault Rifle is stronger in canon, or that both were adjusted in the cutscene to equal the fighting level." That work? [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 11:47, 23 October 2012 (EDT)
 
:The issue with Halo 3 is getting data of the SpecOps: they only appear in Floodgate. Also tested on Jackals and Grunts: results are expected, that is the higher the rank, the more health the biped has. Quite conclusive that this is largely gameplay language and not actual canon (aside from the Elite culture of armour colour denoting the amount of kills they've achieved).
:The discussion is not about the cutscene but rather the use (and removal) of "[this rank] has a [superior/inferior] shield strength" in present articles (thus answering my question about the portrayal of the features). This article is perfect in the current state: no mention of ranks having varying shield strength. With hindsight, I think I should've started the discussion on the [[Sangheili personal energy shield]]... oh well. :P — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  12:57, 23 October 2012 (EDT)
 
In that case we have no cutscene data on the shield differences between ranks, since we've only seen its effect on Zealots. In that case, well, can't think of anything to amend. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 13:09, 23 October 2012 (EDT)
:Indeed, nothing on the Zealots for now. According to the Zealot article, they made only one appearance in the novel. — <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  13:14, 23 October 2012 (EDT)
 
== Details ==
 
This article is void of the very in depth mechanics of how energy shields work that is presented in the books.
 
It's directly stated the shields act as a "liquid" that flows and focuses at the point of impact, and it get's overloaded when it's spread too thin between too many points. [[Special:Contributions/71.20.194.33|71.20.194.33]] 14:02, 25 April 2013 (EDT)
 
:Where does it say that? [[Special:Contributions/86.149.96.2|86.149.96.2]] 16:56, 9 September 2013 (EDT)
 
Well there you go. It would most likely be plasma based, and would have to be able to detect the environment.{{Unsigned|Mancave300}}
 
==Better Descriptor?==
 
Hey, I've been reading the ''Titanfall'' Game Guide, and one word stood out at me that I thought maybe we could use (as it is not a copy-written word, and thus public domain), is '''bodyshield'''. Okay, now forget ''Titanfall''. Bodyshield does apply in this context, as it refers to the energy shields worn by infantry types, not spacecraft shielding. I think we could also add this as an alternate, better descriptor (maybe even a redirect) to aid with editing and things like that, perhaps make a mention of the word in the intro paragraph, if there aren't any objections. Thoughts or concerns? --'''''[[User:Xamikaze330|<span style="color:Black; font-family: Halo;">Xamikaze330</span>]]''''' <small>['''''[[User talk:Xamikaze330|<font color="Blue">Transmission</font>]]'''''|'''''[[Special:Contributions/Xamikaze330|<font color="Green">Commencing</font>]]''''']</small> 16:22, 24 May 2014 (EDT)Xamikaze330
:To me that still sounds too franchise-specific, especially when written as a single word (as opposed to "body shield"). There are some terms which have become universal among different science fiction universes and have indeed been used in ''Halo'' but until this one gets mentioned in official media I wouldn't start applying it here. Otherwise we might as well start calling the War Games training environment a "holodeck", hard light holography "soligrams", Halo's firing a "gigadeathcrime", etc. --[[User:Jugus|<font color="MidnightBlue"><b>Jugus</b></font>]] <small>([[User talk:Jugus|<font color="Gray">Talk</font>]] | [[Special:Contributions/Jugus|<font color="Gray">Contribs</font>]])</small> 08:56, 25 May 2014 (EDT)

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