Editing Talk:Drive an AA Wraith
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I'm glad I don't have Live then, this glitch is awesome! File:UNSCoH_Dingo_without_letters.PNG|30px]]UoH/D Company|<font color="silver"><b>Major]]</b></font> [[User:Spartytime|<b><font color="olive">Spartyti</font><font color="black">m</font><font color="olive">e]]</font></b><sup>[[User Talk: Spartytime|<b><font color="black">Talk]]</font></b></sup> 12:56, 8 August 2008 (UTC) | I'm glad I don't have Live then, this glitch is awesome! File:UNSCoH_Dingo_without_letters.PNG|30px]]UoH/D Company|<font color="silver"><b>Major]]</b></font> [[User:Spartytime|<b><font color="olive">Spartyti</font><font color="black">m</font><font color="olive">e]]</font></b><sup>[[User Talk: Spartytime|<b><font color="black">Talk]]</font></b></sup> 12:56, 8 August 2008 (UTC) | ||
:Yeah![[User: Thunderstream328|<font color="#4682B4">Thunderstream328</font>]] UserWiki:Thunderstream328|<font color="#AFEEEE">My Wiki Userpage</font>]] File:Thunderstream328.jpg|15px]] <sub>[[Special:UserBoard:Thunderstream328|<font color="#66CDAA">My board</font>]] [[User talk: Thunderstream328|<font color="#00BFFF">Here me rawr</font>]]</sub> <sub> [http://halopedian.com/Special:Contributions/Thunderstream328 <font color="1E90FF">Stuff I've done</font>]</sub> 12:57, 8 August 2008 (UTC) | :Yeah![[User: Thunderstream328|<font color="#4682B4">Thunderstream328</font>]] [[UserWiki:Thunderstream328|<font color="#AFEEEE">My Wiki Userpage</font>]] File:Thunderstream328.jpg|15px]] <sub>[[Special:UserBoard:Thunderstream328|<font color="#66CDAA">My board</font>]] [[User talk: Thunderstream328|<font color="#00BFFF">Here me rawr</font>]]</sub> <sub> [http://halopedian.com/Special:Contributions/Thunderstream328 <font color="1E90FF">Stuff I've done</font>]</sub> 12:57, 8 August 2008 (UTC) | ||
::Still works for me. You have to be host (Party Leader) or it will just blow up.[[User:72.138.216.89|72.138.216.89]] 19:16, 5 October 2008 (UTC) | ::Still works for me. You have to be host (Party Leader) or it will just blow up.[[User:72.138.216.89|72.138.216.89]] 19:16, 5 October 2008 (UTC) | ||
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::So why, then, can player models, such as the Master Chief and the Arbiter, drive Anti-Air Wraiths? Well, that's quite simple. Player models can drive Wraiths, and bipeds use their Wraith animations when interacting with Anti-Air Wraiths -- that's why Brutes can drive both and Spartans can board both. By doing it this way, Bungie avoided having to create two copies of every Wraith-related animation; the only problem is the existence of this glitch. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb </span>]]</b></span> 22:10, September 18, 2009 (UTC) | ::So why, then, can player models, such as the Master Chief and the Arbiter, drive Anti-Air Wraiths? Well, that's quite simple. Player models can drive Wraiths, and bipeds use their Wraith animations when interacting with Anti-Air Wraiths -- that's why Brutes can drive both and Spartans can board both. By doing it this way, Bungie avoided having to create two copies of every Wraith-related animation; the only problem is the existence of this glitch. <span style="background:#AADDAA;display:inline-block;height:16px;padding-right:4px;line-height:1em;position:relative;top:-3px;-moz-border-radius:0 50% 50%"><b>File:DavidJCobb_Emblem.svg|16px]] [[User:DavidJCobb|<span style="color:#000;position:relative;top:.15em">DavidJCobb </span>]]</b></span> 22:10, September 18, 2009 (UTC) | ||
Why do ODSTs in [[Halo 3 ODST]] have the animation for either even though they can only drive either normal or AA wraiths using this glitch? <font size="3">[[User:Galacticdominator|<font color="black">'''~ '''</font>]] UserWiki:Galacticdominator|<font color="black">'''~'''</font>]] [[Special:Contributions/Galacticdominator|<font color="black">'''~ '''</font>]][[Special:Editcount/Galacticdominator|<font color="black">'''~ '''</font>]]</font> 16:55, November 16, 2009 (UTC) | Why do ODSTs in [[Halo 3 ODST]] have the animation for either even though they can only drive either normal or AA wraiths using this glitch? <font size="3">[[User:Galacticdominator|<font color="black">'''~ '''</font>]] [[UserWiki:Galacticdominator|<font color="black">'''~'''</font>]] [[Special:Contributions/Galacticdominator|<font color="black">'''~ '''</font>]][[Special:Editcount/Galacticdominator|<font color="black">'''~ '''</font>]]</font> 16:55, November 16, 2009 (UTC) | ||
:Well, the ODSTs (and all player-controlled characters) need to be animated differently than typical NPCs due to differences in player control. A good example is the fact that in ''Halo 3'', playable characters crouch faster and less smoothly than Marines. (If you need an example, find one of the many "Teabagging Marine" videos on YouTube. Watch how the Marine crouches and uncrouches slower and smoother than a player would.) This is done because Marines need to crouch realistically, but players need to crouch almost instantly. (Few things would suck more than getting Beam Rifle'd in the head because the Chief couldn't crouch quickly enough.) | :Well, the ODSTs (and all player-controlled characters) need to be animated differently than typical NPCs due to differences in player control. A good example is the fact that in ''Halo 3'', playable characters crouch faster and less smoothly than Marines. (If you need an example, find one of the many "Teabagging Marine" videos on YouTube. Watch how the Marine crouches and uncrouches slower and smoother than a player would.) This is done because Marines need to crouch realistically, but players need to crouch almost instantly. (Few things would suck more than getting Beam Rifle'd in the head because the Chief couldn't crouch quickly enough.) | ||
:The ODSTs would also have to match the Spartans' movement styles (in terms of how they run, how they strafe). They'd have to have animations that a player cannot perform (such as leaping and rolling away from an enemy grenade) removed, and animations that an NPC cannot perform (such as strafing) added. | :The ODSTs would also have to match the Spartans' movement styles (in terms of how they run, how they strafe). They'd have to have animations that a player cannot perform (such as leaping and rolling away from an enemy grenade) removed, and animations that an NPC cannot perform (such as strafing) added. |