Editing Talk:Cairo Station
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What exactly needs cleanup here? --<b>[[User:ED|<font color="000000">ED</font>]]<sub>([[User talk:ED|<font color="000000">talk</font>]])</sub><sup>[http://halopedian.com/User:ED/Gaming<font color="000000">(gaming)]</font></sup></b> 14:00, 6 June 2007 (UTC) | What exactly needs cleanup here? --<b>[[User:ED|<font color="000000">ED</font>]]<sub>([[User talk:ED|<font color="000000">talk</font>]])</sub><sup>[http://halopedian.com/User:ED/Gaming<font color="000000">(gaming)]</font></sup></b> 14:00, 6 June 2007 (UTC) | ||
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They are guarding the bomb so that nobody deactivates it. They just didn't expect to encounter the master chief. | They are guarding the bomb so that nobody deactivates it. They just didn't expect to encounter the master chief. | ||
'''[[User:HaloDude|<font color="black">HaloDude</font>]]''' | '''[[User:HaloDude|<font color="black">HaloDude</font>]]''' [[Image:Theholyarbiter.jpg|20px]][[User talk:HaloDude|<font color="black">'''Chat'''</font>]] 19:35, 26 June 2007 (UTC) | ||
But the thing that is said about the covenant is that most of their tactics are suicidal and there are many examples of that in the books, so basically think of it as the elites giving their life for the success of the mission.<br />[[User:Radzon|Radzon]] 18:42, 26 July 2007 (UTC) | But the thing that is said about the covenant is that most of their tactics are suicidal and there are many examples of that in the books, so basically think of it as the elites giving their life for the success of the mission.<br />[[User:Radzon|Radzon]] 18:42, 26 July 2007 (UTC) | ||
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== Heroic Walkthrough == | == Heroic Walkthrough == | ||
I'm planning a Heroic walkthrough [[User:Emosworld/Planner|here]]. It's my planner, where I plan stuff. If you wish me to halt this process, contact me [[User talk:Emosworld|here]]. Thanks, | I'm planning a Heroic walkthrough [[User:Emosworld/Planner|here]]. It's my planner, where I plan stuff. If you wish me to halt this process, contact me [[User talk:Emosworld|here]]. Thanks, [[Image:BR55HB SR Battle Rifle.jpg|26px]]<u>[[User:Emosworld|<font color="DARKRED">''Emo''</font>]][[User talk:Emosworld|<font color="DARKRED">''s''</font>]]</u>[[Image:Legendary.jpg|20px]] 23:59, 15 December 2007 (UTC) | ||
:Never mind, it's finished after an hour and a half of hard typing. It's my first level walkthrough for '''any game'''. Please contact me [[User talk:Emosworld|here]] if you want to give me tips, hints or feedback. I'm not sure if you liked it or not. Thanks, | :Never mind, it's finished after an hour and a half of hard typing. It's my first level walkthrough for '''any game'''. Please contact me [[User talk:Emosworld|here]] if you want to give me tips, hints or feedback. I'm not sure if you liked it or not. Thanks, [[Image:BR55HB SR Battle Rifle.jpg|26px]]<u>[[User:Emosworld|<font color="DARKRED">''Emo''</font>]][[User talk:Emosworld|<font color="DARKRED">''s''</font>]]</u>[[Image:Legendary.jpg|20px]] 01:45, 16 December 2007 (UTC) | ||
== Secret Room == | == Secret Room == | ||
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I actually looked up this page because I tried this with seargent Johnson. If any wants to add or is ok with me adding, I noticed two additional details about doing this. If you push johnson out there will be points where if you dont continually melee him forward he will still run back, much like the part before the air lock. If he begins fighting the Ranger elites flying around near a large crate/box, he will fire at the elite and then hide behind it, just like all the other human and elite AI in combat on this level (and maybe some others). Lastly if you melee him into the small airlock through which you go to enter that room with all the drones and the upcoming elevator, there will be a loading point (which I beleive also locks the door behind you. It is at this point that Johnson will disappear. I don't know if all this works with Miranda keys as well, but I beleive it should. I'm guessing that until that loading point the Johnson and Miranda Ai's are still present, and after that they are assumed to have gotten onto in amber clad[[User talk:Black kille|Black kille]] 02:49, January 14, 2010 (UTC) | I actually looked up this page because I tried this with seargent Johnson. If any wants to add or is ok with me adding, I noticed two additional details about doing this. If you push johnson out there will be points where if you dont continually melee him forward he will still run back, much like the part before the air lock. If he begins fighting the Ranger elites flying around near a large crate/box, he will fire at the elite and then hide behind it, just like all the other human and elite AI in combat on this level (and maybe some others). Lastly if you melee him into the small airlock through which you go to enter that room with all the drones and the upcoming elevator, there will be a loading point (which I beleive also locks the door behind you. It is at this point that Johnson will disappear. I don't know if all this works with Miranda keys as well, but I beleive it should. I'm guessing that until that loading point the Johnson and Miranda Ai's are still present, and after that they are assumed to have gotten onto in amber clad[[User talk:Black kille|Black kille]] 02:49, January 14, 2010 (UTC) | ||